Elliot is believed to be one of the players yet to have her facial features scanned.

Speaking on Triple M earlier this week, Elliott compared her portrayal with that of husband and Knights forward Adam Elliott when criticism of the video game was raised.

Millie Elliott (Boyle) in real life (left) and as her Rugby League 26 video game character (right.

Millie Elliott (Boyle) in real life (left) and as her Rugby League 26 video game character (right.Credit: Louise Kennerley/Supplied

“I will say it [my character on Rugby League 26] looks absolutely nothing – nothing – like me,” Elliott said.

“Adam looks like his own doppelganger. It looks exactly like him. You’d think with AI and all this technology these days that they could get it looking a little similar.”

Elliott declined to comment when approached by this masthead.

Further player scans of NRLW players are scheduled to take place at next week’s NRLW Magic Round when all players and clubs will be in Newcastle.

Along with complaints around player likeness, Cherrington and Warriors veteran Roger Tuivasa-Sheck have also called out individual player ratings and game-play in Rugby League 26.

The NRL declined to comment on the game’s issues on Friday. The RLPA has privately questioned the video game’s roll-out in light of player complaints since its July 17 release. The players’ union has engaged global firm OneTeam International in a bid to protect players’ intellectual property.

RLPA chief Clint Newton has urged the NRL to both rectify the likeness and game play dramas as quickly as possible and provide greater consultation with players on projects using their images and profile.

“The first part is obviously remedying the issues and the concerns [with the game], and having the NRL work with us,” Newton said.

“And then any activation that involved player IP use, particularly on this scale that obviously impacts the way this has, that requires involvement and inclusion [of players] up front. That’s the learning from this.”

Changes made by Big Ant Studios since releasing the game include changing James Tedesco’s “player visual”, fixing incorrect pre-season stadiums and team uniforms, and the manufacturer of virtual Brian To’o’s headgear.

This masthead also detailed concerns around ARLC chairman Peter V’landys’ son being involved in a focus group to approve the video game before it was released, which V’landys dismissed, saying “we simply wanted a rigorous analysis by an independent focus group where my son would be one of many as he plays the other sports games”.

Big Ant Studios have authored 31 posts on X about the game’s glitches since its release.

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“We know today has not gone as smoothly as it should have and we will compensate all #RugbyLeague26 purchasers… There has been overwhelming demand that also may have caused service issues, and for that we cannot apologise enough,” the company wrote late on July 17 after significant public backlash.

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