The concept of dogfighting amongst the stars has been around far longer than video games set in space, but it’s been a linchpin of some of the most seminal games ever developed.

From the earliest days of game development, when creators with visions of X-Wings blasting TIE Fighters to dust on the silver screen first got the chance to bring those sci-fi fantasies to interactive life, the idea of sleek fighters battling against a background of starscapes and shimmering moons has been a mainstay of the space game zeitgeist. Now, with over 50 years of digital space combat under our belts, we’re looking back on the gaming genre that took us to the stars and boldly asked, “Wouldn’t it be cool if we blasted fools with lasers from our spaceship?”

You may like

space flight simulator was truly realized and, with it, the dream of sprawling, cinematic, action-packed dogfights between the stars.

Star Wars“. Wing Commander wasn’t notable for its systems, but rather its context. It immersed players in a cinematic universe driven by FMV performances and an overarching narrative, dropping them in the heart of a brutal war — the outcome of which would determine the fate of humanity. It added stakes and drama while refining dogfighting mechanics to a razor’s edge.

Not to be outdone by a property clearly inspired by George Lucas’ space opera, LucasArts launched its own ambitious (and wildly successful) series of space sims. X-Wing dropped in 1993, followed quickly by its sequel, TIE Fighter, the following year, finally fulfilling science fiction fans’ long-held fantasies of stepping into the cockpit of the most famous starfighters ever created.

Screenshot from the 1993 video game Star Wars X-Wing.

(Image credit: LucasArts)

Beyond the famous spaceships, X-Wing and TIE Fighter also brought compelling stories set in the Star Wars universe, alongside technical advancements like fully 3D graphics in place of the bitmap sprites of previous titles.

These Star Wars games also standardized joystick controls in space sims — something that can still be felt in modern space sims to this day — and included precision flight physics and innovative mission design to keep players immersed in its impressive recreation of the Star Wars universe.

While grand cinematic simulators with deep systems and flight models dominated the early part of the decade, the late ’90s saw the emergence of more arcade-style dogfighting games like Rogue Squadron and Colony Wars.

In lieu of complicated controls and systems, these games seized on the high-energy gameplay of intense dogfighting moments, boiling it down into arcadey combat that was more accessible to the masses.

Star Citizen saga. The brainchild of Chris Roberts, the mind behind Wing Commander and Freelancer, Star Citizen is probably the most ambitious ongoing project in video games, having raised nearly one billion dollars in funding as of this writing. The final project aims to blend elements from space sims, first-person shooters, MMOs, and more into a massive amalgamation set in a huge, persistent universe. Will it ever be finished? Who can say, but it’s hard to fault their ambition.

The similarly hyped, ambitious, and controversial No Man’s Sky has crafted a redemption arc for the ages. Despite a disappointing launch back in 2016, the developers stuck with it and have crafted a wildly successful and long-running space sim that feels like a greatest hits montage of all the games that came before it.

No Man’s Sky’s dogfighting model is notable for its shift from the simple, arcade combat present at launch to the more advanced systems in the game now. They take full advantage of the wide range of weapons, ship classes, upgrades, and mods to make ship-to-ship combat feel fluid, dynamic, and cinematic.