Valve is tearing up the hand-scheduled calendar behind one of Steam’s busiest homepage sections. Valve is replacing Steam’s manually curated Discounts and Events calendar with a fully algorithm-driven, personalized system, with the change expected to fully take effect in early 2027, according to Game Developer. Curated slots are already frozen, and Valve says testing on the new system pushed noticeably more titles in front of shoppers each day.

Valve will replace the curated Daily, Midweek, and Weekend Deals in Steam’s Discounts & Events section with personalized recommendations in early 2027, Dot Esports reported. That section sits right on the Steam homepage, so this isn’t some buried settings-menu tweak. It’s the row of tiles most PC players scroll past every single time they open the store.

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Curated Slots Frozen, Full Cutover Expected Early 2027

Right now, getting into the Discounts & Events carousel means a developer either books a slot through Steamworks or gets picked by Valve’s own team. Valve picks the games for these slots and contacts the developers itself, mostly choosing from the most-played and best-selling games on Steam. The slots aren’t sold, and a game usually gets one only once a calendar year, with at least three months between promotions. Other discounted games can appear in the carousel as recommendations based on their current popularity, but only a small, fixed number of games get the curated spots at any given time.

That fixed-slot system is going away. Valve said it has “paused scheduling curated placements” on the page, but developers who already have something scheduled will keep that slot. More information about the timing of this change will come in “upcoming weeks,” Valve said. Early next year is the rough estimate for the total stoppage of the curated calendar.

Valve Says Tests Showed “10x More Games” Per Day

Valve framed the whole move around a single test result. “Our goal with Steam’s discovery features is to show the right game to the right customer, so we spent the last few months experimenting with replacing some curated spots with dynamic and personalized recommendations. By featuring games in a more personalized way in the Discounts & Events section, we were able to show 10x more games to customers in a given day in that section. As a result, we saw meaningful increases in store page visits, wishlists, and cart additions.”

That’s a big multiplier for a section that used to run on a handful of fixed slots per day. It also lines up with what Valve told developers about the point of the change: “By moving away from that approach, more discounted games or sale events will have the chance to be visible on the homepage and elsewhere on Steam, rather than be limited by a small, fixed number of slots.”

Hooded Horse Reports 7,000 Visits From One Featured Slot

The first outside numbers came from an actual publisher, not just Valve’s own testing. During Valve’s testing of the personalized, algorithm-driven Discounts and Events page, indie publisher Hooded Horse saw one game go from just 14 visits in the prior five months to over 7,000 visits in a single month once featured. Game Developer reported that Hooded Horse CEO Tim Bender described the shift as turning a page that had done nothing for the title into its single best traffic source.

GameDiscoverCo founder Simon Carless spotted the change before Valve said anything official, noting in mid-September that the featured games in the section looked more personalised. Game Developer noted Carless described it as “a good move to help the little guys, done quietly.”

That 14-to-7,000 jump is the number worth sitting with here. It’s one publisher, one game, one month, so it’s not proof the system works for everyone. But it’s the kind of swing that makes a developer’s entire launch quarter, and it came from a page most players barely register scrolling past.

New Discount Management Tools Coming for Developers

Valve isn’t just pulling the curated calendar and walking away. “As part of these changes, we will have new and updated tools to help developers better manage their discounts and sale events on Steam,” the company wrote, with the stated aim being to let developers focus on making good games and deals “and not spend time trying to convince someone at Valve to feature their products.”

PC Gamer flagged one bit of confusion worth clearing up early: this is about which games get shown to which players, not about prices changing on the fly. There was a bit of early confusion about what exactly Valve is doing here, and concerns that Valve would be pursuing the practice of dynamic pricing, that is, adjusting prices on the fly to reflect the demands of the moment. But it’s the recommendations that are going dynamic, not the prices, so it’s what you’ll see that will be changing, not what you’ll pay.

Our view: this is the second Steam discovery system Valve has handed over to an algorithm in as many years, after “Recommended for You” got the same treatment. We’d take a 7,000-visit month for a game that had 14 in the previous five over the old curated slot system every time. The real test comes when the curated calendar actually stops in early 2027 and every developer, not just the ones Valve picked for testing, is relying on the same personalised feed to get seen.