{"id":12249,"date":"2025-07-22T01:56:08","date_gmt":"2025-07-22T01:56:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/12249\/"},"modified":"2025-07-22T01:56:08","modified_gmt":"2025-07-22T01:56:08","slug":"vitures-the-beast-display-glasses-have-industry-leading-fov-brightness","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/12249\/","title":{"rendered":"Viture&#8217;s &#8216;The Beast&#8217; Display Glasses Have Industry-Leading FOV &#038; Brightness"},"content":{"rendered":"<p>Xreal&#8217;s closest competitor announced four new display glasses, including one with a 58\u00b0 diagonal field of view and 1250 nits brightness.<\/p>\n<p>                What Are Display Glasses?<\/p>\n<p>Display glasses essentially act as head-worn monitors, displaying video input (via DisplayPort or HDMI to USB-C) on a large virtual screen. For example, you can connect your phone and view Netflix, or your Steam Deck to play games.<\/p>\n<p>Until fairly recently, all display glasses were head-locked when used with the majority of input devices. But now, many include built-in 3DoF tracking, meaning the screen stays in place when you rotate your head, and some even include 6DoF tracking via accessories.<\/p>\n<p>All display glasses to date magnify a tiny micro-OLED display to a roughly 40-60 degree diagonal field of view using a curved mirror or prism block. The former is called &#8220;birdbath&#8221; optics, and the latter is technically called flat-prism, though it&#8217;s often grouped with birdbath.<\/p>\n<p>Unlike the waveguides used in AR glasses, display glasses optics are inherently thick, and noticeably sit out from your face. They also block out around 80% of real-world light at minimum, so can&#8217;t be used as general eyewear when not in use.<\/p>\n<p>While we&#8217;ve covered Xreal before on UploadVR, the leading display glasses company by global market share, we haven&#8217;t yet covered Viture, which holds second place. That&#8217;s partially because we lack the time to report on everything we&#8217;d ideally want to, and partially because there haven&#8217;t been significant differences &#8211; until now.<\/p>\n<p>Back in December, Xreal launched the Xreal One series with built-in 3DoF, and the Xreal One Pro with industry-leading 57\u00b0 diagonal field of view. Now, this month, Viture has announced its response.<\/p>\n<p>Over the next few months, Viture is launching a whopping four different display glasses models: Luma, Luma Pro, Luma Ultra, and one it simply calls The Beast.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2025\/07\/Viture-Beast---Luma-family.jpg\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"2000\" height=\"1500\" \/><\/p>\n<p>All four new Viture glasses have higher resolution than Xreal, 1200p compared to 1080p, as well as higher brightness, between 1000 and 1250 nits compared to 600-700 nits.<\/p>\n<p>I tried all four models at AWE 2025 last month, and came away thoroughly impressed, particularly with the brightness. It made for a noticeably more vibrant virtual screen than Xreal One Pro, and reinforced my view that brightness is a deeply underappreciated specification for head-mounted displays.<\/p>\n<p>      FOV<br \/>(Diagonal)<br \/>\n      Resolution<br \/>\n      Brightness<br \/>\n      Built-In<br \/>3DoF<br \/>\n      Price<\/p>\n<p>      Xreal One<br \/>\n      50\u00b0<br \/>\n      1080p<br \/>\n      600 nits<br \/>\n      \u2705<br \/>\n      $500<\/p>\n<p>      Xreal One Pro<br \/>\n      57\u00b0<br \/>\n      1080p<br \/>\n      700 nits<br \/>\n      \u2705<br \/>\n      $600<\/p>\n<p>      Viture Luma<br \/>\n      50\u00b0<br \/>\n      1200p<br \/>\n      1000 nits<br \/>\n      \u274c<br \/>\n      $400<\/p>\n<p>      Viture Luma Pro<br \/>\n      52\u00b0<br \/>\n      1200p<br \/>\n      1000 nits<br \/>\n      \u274c<br \/>\n      $500<\/p>\n<p>      Viture Luma Ultra<br \/>\n      52\u00b0<br \/>\n      1200p<br \/>\n      1250 nits<br \/>\n      \u274c<br \/>\n      $600<\/p>\n<p>      Viture The Beast<br \/>\n      58\u00b0<br \/>\n      1200p<br \/>\n      1250 nits<br \/>\n      \u2705<br \/>\n      $550<\/p>\n<p>What&#8217;s somewhat confusing, though, is the situation when it comes to tracking. <\/p>\n<p>None of the Luma models have built-in 3DoF, meaning if you simply plug your phone in and open Netflix, the display will be fully head-locked. The exception is if you buy the Viture\u00a0XR Charging Adapter\u00a0and stay within Viture&#8217;s <a href=\"https:\/\/apps.apple.com\/us\/app\/spacewalker-by-viture\/id6450915765?ref=uploadvr.com\" rel=\"nofollow noopener\" target=\"_blank\">SpaceWalker app<\/a>.<\/p>\n<p>Luma Pro does have a central color camera that supports basic 6DoF in SpaceWalker too, somewhat similar to Xreal Eye but limited to Viture&#8217;s app. And Luma Ultra uniquely also has greyscale fisheye cameras on the temples for high-quality 6DoF head tracking and hand tracking, but only in Windows, Mac, and the Viture Pro Neckband, an optional compute unit running a fork of Android.<\/p>\n<p>Meanwhile, The Beast has true built-in 3DoF, just like the Xreal One series, as well as a central color camera for the basic 6DoF in SpaceWalker, but lacks the fisheye cameras on the side.<\/p>\n<p>      Built-In<br \/>3DoF<br \/>\n      Central<br \/>Color<br \/>Camera<br \/>\n      Side<br \/>Tracking<br \/>Cameras<\/p>\n<p>      Xreal One<br \/>\n      \u2705<br \/>\n      $100<br \/>\n      \u274c<\/p>\n<p>      Xreal One Pro<br \/>\n      \u2705<br \/>\n      $100<br \/>\n      \u274c<\/p>\n<p>      Viture Luma<br \/>\n      \u274c<br \/>\n      \u274c<br \/>\n      \u274c<\/p>\n<p>      Viture Luma Pro<br \/>\n      \u274c<br \/>\n      \u2705<br \/>\n      \u274c<\/p>\n<p>      Viture Luma Ultra<br \/>\n      \u274c<br \/>\n      \u2705<br \/>\n      \u2705<\/p>\n<p>      Viture The Beast<br \/>\n      \u2705<br \/>\n      \u2705<br \/>\n      \u274c<\/p>\n<p>Here&#8217;s when the four new Viture glasses will be available to purchase:<\/p>\n<p>Luma: September, for $400Luma Pro: now, already, for $500Luma Ultra: August, for $600The Beast: October, for $550<a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/xreals-project-aura-android-xr-tethered-compute\/\" rel=\"nofollow noopener\" target=\"_blank\"><\/p>\n<p>Xreal Project Aura Supports Android XR Via Tethered Puck<\/p>\n<p>Xreal\u2019s Project Aura will support Google\u2019s Android XR via a tethered compute puck with a Qualcomm Snapdragon chip.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2025\/07\/Xreal-Project-Aura-2.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>At AWE I was also able to try an early prototype of a roughly 70\u00b0 diagonal system that Viture hopes to ship next year. I&#8217;ve long been a critic of the field of view of display glasses, pointing out that the marketing claims of &#8220;massive&#8221; virtual displays were misleading, but what I saw crossed a threshold where I can see these devices becoming a vital part of our industry.<\/p>\n<p>That 70\u00b0 figure matches what Xreal is teasing for its <a href=\"https:\/\/www.uploadvr.com\/xreals-project-aura-android-xr-tethered-compute\/\" rel=\"nofollow noopener\" target=\"_blank\">Project Aura glasses<\/a>, set to arrive next year with a tethered compute puck running Google&#8217;s Android XR. While Viture has its own Viture Pro Neckband compute unit, it doesn&#8217;t currently have any announced plans for Android XR, though I&#8217;d be shocked if the company wasn&#8217;t in talks with Google already.<\/p>\n","protected":false},"excerpt":{"rendered":"Xreal&#8217;s closest competitor announced four new display glasses, including one with a 58\u00b0 diagonal field of view and&hellip;\n","protected":false},"author":2,"featured_media":12250,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[64,63,105,238,239,240],"class_list":["post-12249","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality","tag-au","tag-australia","tag-technology","tag-virtual-reality","tag-virtualreality","tag-vr"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/12249","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=12249"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/12249\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/12250"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=12249"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=12249"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=12249"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}