{"id":12457,"date":"2025-07-22T03:55:11","date_gmt":"2025-07-22T03:55:11","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/12457\/"},"modified":"2025-07-22T03:55:11","modified_gmt":"2025-07-22T03:55:11","slug":"titanic-scion-and-astro-boy","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/12457\/","title":{"rendered":"Titanic Scion\u2019 And \u2018Astro Boy\u2019"},"content":{"rendered":"<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2025\/07\/1753156511_716_960x0.jpg\" alt=\"Daemon X Machina: Titanic Scion\" data-height=\"2160\" data-width=\"3840\" style=\"position:absolute;top:0\"\/><\/p>\n<p class=\"color-body light-text\" role=\"button\">&#8216;Daemon X Machina: Titanic Scion&#8217; is released this September.<\/p>\n<p>Marvelous<\/p>\n<p>With <a href=\"https:\/\/na.daemonxmachina.com\/titanicscion\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/na.daemonxmachina.com\/titanicscion\/\" aria-label=\"Daemon X Machina: Titanic Scion\">Daemon X Machina: Titanic Scion<\/a> out in a few months, I was lucky enough to catch up with the game\u2019s producer, Kenichiro Tsukuda, about what we can look forward to.<\/p>\n<p>Tsukuda also has a long history with mecha games, having worked on the older <a href=\"https:\/\/www.mechadamashii.com\/features\/features-armored-hardcore\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/www.mechadamashii.com\/features\/features-armored-hardcore\/\" aria-label=\"Armored Core\">Armored Core<\/a> games and <a href=\"https:\/\/www.mechadamashii.com\/reviews\/review-frame-gride-610-2\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/www.mechadamashii.com\/reviews\/review-frame-gride-610-2\/\" aria-label=\"Frame Gride\">Frame Gride<\/a> at FromSoftware, also as a producer.<\/p>\n<p>I also interviewed Tsukuda for a UK games magazine around the time of <a href=\"https:\/\/x.com\/Cacophanus\/status\/1947462754841088156\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/x.com\/Cacophanus\/status\/1947462754841088156\" aria-label=\"Armored Core 3 back in 2002\">Armored Core 3 back in 2002<\/a>, so it\u2019s nice to be able to talk to him again.<\/p>\n<p>Considering it\u2019s been over two decades since we last talked, I wondered what he\u2019d been up to.<\/p>\n<p>\u201cI moved to a development company called Feelplus, which later merged with Marvelous. During that time, I was involved in the development of various games, including the Fate\/Extella series, Bakumatsu Rock, Rune Factory: Guardians of Azuma, the Daemon X Machina series, and other various titles.\u201d<\/p>\n<p class=\"color-body light-text\" role=\"button\">&#8216;Daemon X Machina: Titanic Scion&#8217; is set 300 years after the first game.<\/p>\n<p>Marvelous<\/p>\n<p>Play Puzzles &amp; Games on Forbes<\/p>\n<p>The mecha in Titanic Scion are also closer in scale to power armor this time around, and Tsukuda was kind enough to explain why.<\/p>\n<p>\u201cAs technology advanced, mecha became smaller. Although this is science fiction and a mecha title set in a fictional world, incorporating elements of reality adds depth to that world. Our goal is also to enhance the player\u2019s feeling of directly making a difference in the world as the main character.<\/p>\n<p>\u201cWith the anime-style mecha that appeared in the previous game, game design can be relatively straightforward because the mecha are only used for battle. However, by scaling down the size of the mecha and making the game open world, we were forced to rethink exploration, missions, and various other elements. And while I\u2019m proud of the unique way our game allows players to move freely between the air and the ground, this increased freedom also required us to design the world with a greater focus on three-dimensionality and spatial awareness than we otherwise would have needed. We encountered various challenges along the way, such as players accidentally accessing areas they shouldn\u2019t be able to reach, but the team persevered and successfully resolved these issues.<\/p>\n<p>\u201cAs for the <a href=\"https:\/\/www.forbes.com\/sites\/olliebarder\/2025\/06\/27\/daemon-x-machina-titanic-scion-shows-off-its-new-heavy-armor\/\" data-ga-track=\"InternalLink:https:\/\/www.forbes.com\/sites\/olliebarder\/2025\/06\/27\/daemon-x-machina-titanic-scion-shows-off-its-new-heavy-armor\/\" target=\"_self\" aria-label=\"bigger mecha seen in the trailers\" rel=\"nofollow noopener\">bigger mecha seen in the trailers<\/a>, yes, they will be playable with special controls. In this game, you can summon and use Heavy Armor, which are the previous game\u2019s Arsenals, by building up your energy gauge during battle.<\/p>\n<p>\u201cRegarding the controls, we\u2019ve made it possible to fly more freely in the air by having your Arsenal respond to joystick inputs. Additionally, we&#8217;ve revised the controls to accommodate new mechanics. The basic control scheme hasn&#8217;t changed significantly, and you can fully customize the key configuration, so players should be able to find a setup that suits them. This change was inspired by a letter we received from a single player. We also enhanced accessibility options in Daemon X Machina to make the game more inclusive.\u201d<\/p>\n<p class=\"color-body light-text\" role=\"button\">You now pilot power armor in &#8216;Daemon X Machina: Titanic Scion&#8217;, although bigger mecha are also &#8230; More available.<\/p>\n<p>Marvelos<\/p>\n<p>The story for the first <a href=\"https:\/\/www.forbes.com\/sites\/games\/2019\/09\/20\/daemon-x-machina-review-ignore-the-casuals-this-is-a-proper-mecha-game\/\" data-ga-track=\"InternalLink:https:\/\/www.forbes.com\/sites\/games\/2019\/09\/20\/daemon-x-machina-review-ignore-the-casuals-this-is-a-proper-mecha-game\/\" target=\"_self\" aria-label=\"Daemon X Machina\" rel=\"nofollow noopener\">Daemon X Machina<\/a> was certainly one of its weaker points, but it seems things will be different this time around.<\/p>\n<p>\u201cTitanic Scion is set about 300 years after the events of the first game, so similar to how the mecha have gotten smaller over time, we wanted to express how the change in time period would affect clothing and the appearance of people\u2019s faces and bodies. I worked together previously with character designer <a href=\"https:\/\/www.forbes.com\/sites\/olliebarder\/2017\/11\/29\/hironobu-sakaguchi-on-the-terra-battle-games-and-the-untapped-potential-of-mobile\/\" data-ga-track=\"InternalLink:https:\/\/www.forbes.com\/sites\/olliebarder\/2017\/11\/29\/hironobu-sakaguchi-on-the-terra-battle-games-and-the-untapped-potential-of-mobile\/\" target=\"_self\" aria-label=\"Kimihiko Fujisaka\" rel=\"nofollow noopener\">Kimihiko Fujisaka<\/a> on Bakumatsu Rock. He is well-known for his fantasy work, but his style always incorporates sci-fi elements. I consulted with him about depicting a world that has changed over time, and he agreed to take on the project. While we made many changes from the previous title, I believe Fujisaka\u2019s characters have helped bring everything together.<\/p>\n<p>\u201cThis time, we set out to make a more accessible story by maintaining the same depth but narrowing the scope. We hold great respect for various works of science fiction, manga, movies, and anime, and I believe our story will resonate with fans of these genres, giving them a lot to think about. Take the robot character Toby, for example, who references the robot Astro Boy. Astro Boy was created by Dr. Tenma after his son died. However, Dr. Tenma\u2019s son\u2019s name was actually Tobio, and the name Toby was chosen as a tribute to him.<\/p>\n<p>Finishing up, I wanted to know what Tsukuda hoped players would enjoy most about the game.<\/p>\n<p>\u201cI would like players to enjoy everything. We designed the gameplay so that players can experience everything. I also want players to jump into online play. Other players can revive you if you fall in battle while playing co-op, so there\u2019s nothing to fear.\u201d<\/p>\n<p><a href=\"https:\/\/na.daemonxmachina.com\/titanicscion\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/na.daemonxmachina.com\/titanicscion\/\" aria-label=\"Daemon X Machina: Titanic Scion\">Daemon X Machina: Titanic Scion<\/a> will be released on September 5 for Switch 2, PlayStation 5, Xbox Series X|S, and PC, via Steam.<\/p>\n<p>Follow me on <a class=\"color-link\" href=\"https:\/\/x.com\/Cacophanus\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/x.com\/Cacophanus\" aria-label=\"X\">X<\/a>, <a class=\"color-link\" href=\"https:\/\/www.facebook.com\/cacophanus\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/www.facebook.com\/cacophanus\" aria-label=\"Facebook\">Facebook<\/a> and <a class=\"color-link\" href=\"https:\/\/www.youtube.com\/user\/Cacophanus\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/www.youtube.com\/user\/Cacophanus\" aria-label=\"YouTube\">YouTube<\/a>. I also manage <a class=\"color-link\" href=\"http:\/\/www.mechadamashii.com\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:http:\/\/www.mechadamashii.com\/\" aria-label=\"Mecha Damashii\">Mecha Damashii<\/a> and am currently featured in the <a class=\"color-link\" href=\"https:\/\/artne.jp\/giant_robots\/\" target=\"_blank\" rel=\"nofollow noopener noreferrer\" data-ga-track=\"ExternalLink:https:\/\/artne.jp\/giant_robots\/\" aria-label=\"Giant Robots\">Giant Robots<\/a> exhibition currently touring Japan.<\/p>\n","protected":false},"excerpt":{"rendered":"&#8216;Daemon X Machina: Titanic Scion&#8217; is released this September. Marvelous With Daemon X Machina: Titanic Scion out in&hellip;\n","protected":false},"author":2,"featured_media":12458,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[64,63,14190,1000,14192,14193,268,9478,14194,105,14191,3975,7476],"class_list":["post-12457","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-au","tag-australia","tag-daemon-x-machina","tag-interview","tag-kenichiro-tsukuda","tag-mecha","tag-pc","tag-playstation","tag-switch-2","tag-technology","tag-titanic-scion","tag-video-games","tag-xbox"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/12457","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=12457"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/12457\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/12458"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=12457"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=12457"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=12457"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}