{"id":126305,"date":"2025-09-07T21:05:12","date_gmt":"2025-09-07T21:05:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/126305\/"},"modified":"2025-09-07T21:05:12","modified_gmt":"2025-09-07T21:05:12","slug":"bye-sweet-carole-preview-malice-in-wonderland","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/126305\/","title":{"rendered":"Bye Sweet Carole Preview \u2013 Malice in Wonderland"},"content":{"rendered":"<p>As a fan of narrative horror games, curious indie-adjacent oddities and \u2013 most importantly in this context \u2013 Lewis Carroll\u2019s timeless classic, Alice\u2019s Adventures in Wonderland, I\u2019ve had a firm eye on Bye Sweet Carole. Taking cues from all of the above and drenching it in visuals pulled straight from Silver Age Disney animation, it\u2019s an incredibly promising endeavour. And I was recently lucky enough to get hands-on with roughly the first 30 minutes of the game.\n<\/p>\n<p>Right away, the most interesting and exciting of Bye Sweet Carole\u2019s many curious traits is its visual identity and implementation. It most closely resembles 1950s and 60s Disney animated feature films such as Cinderella, Sword in the Stone and, of course, Alice in Wonderland, which were all part of a historic effort to make animated films that looked like moving works of art.\u00a0\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-450271 lazyload\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2025\/09\/Bye-Sweet-Carole-Preview-Lana-Climbing.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  data- style=\"--smush-placeholder-width: 1920px; --smush-placeholder-aspect-ratio: 1920\/1080;\"\/>\n<\/p>\n<p>Bye Sweet Carole reads almost like a second phase of Disney\u2019s \u201cart in motion\u201d movement, taking it one step further with a layer of interaction. This opening section of the game saw me control the game\u2019s star, Lana, a student and resident of the mysterious Bunny Hall orphanage, as she ponders the status of her missing friend Carole and finds herself caught between the real world and a curious realm full of wonderful and frightening oddities.\n<\/p>\n<p>At its core, Bye Sweet Carole seems to play like any number of other side-scrolling adventure platformers, gently guiding Lana through light platforming sequences and encounters with creepy creatures that must be avoided or escaped from, a la Limbo. I was told that this early sequence is a very small taste of the full scope of Bye Sweet Carole\u2019s gameplay offering, which will later evolve to include point-and-click elements, more involved platforming and even boss fights.\n<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-450270 lazyload\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2025\/09\/Bye-Sweet-Carole-Preview-Field.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  data- style=\"--smush-placeholder-width: 1920px; --smush-placeholder-aspect-ratio: 1920\/1080;\"\/>\n<\/p>\n<p>The main gameplay highlights I saw in this initial taste were a number of \u201cquick time\u201d events that tasked me with mashing buttons or entering specific sequences to ensure success in pre-animated sequences, which seem designed to allow the game\u2019s gorgeous animation work to shine through. It\u2019s certainly not the first game to attempt to lend interactivity and agency to a tapestry of canned animation. You can look as far back as games like Dragon\u2019s Lair for that \u2013 a title which boasted animation from ex-Disney animator Don Bluth, no less.\n<\/p>\n<p>And that\u2019ll no doubt be the big draw for this game, offering a unique window into a dread-filled, survival-horror inspired world that, at least at first glance, presents like a classic Disney fairytale. Fans of the likes of American McGee\u2019s Alice or lead developer Chris Darril\u2019s work on the Remothered series will find similar themes here, nestled amongst a turn-of-the-20th century English countryside.\u00a0<\/p>\n<p>Advertisement. Scroll to continue reading.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-450272 lazyload\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2025\/09\/Bye-Sweet-Carole-Preview-Lana-Hiding.jpg\" alt=\"\" width=\"1920\" height=\"1080\"  data- style=\"--smush-placeholder-width: 1920px; --smush-placeholder-aspect-ratio: 1920\/1080;\"\/>\n<\/p>\n<p>I\u2019m curious and keen to see how the game tackles the early 1900s political movements of women\u2019s suffrage and labour unions, which the breaking moments in this demo seemed to hint at, and how those might tie into the darker and fantastical flipside of the experience.\n<\/p>\n<p>We won\u2019t have to wait long to find out. Bye Sweet Carole launches on October 9th for PlayStation, Xbox, Switch and PC.\n<\/p>\n<p>Previewed on PC at an event hosted by Bandai Namco Entertainment Australia\n<\/p>\n<p><a href=\"http:\/\/www.well-played.com.au\/review-and-ethics-policy\/\" rel=\"nofollow noopener\" target=\"_blank\">Click here for more information on WellPlayed\u2019s preview policy and ethics<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"As a fan of narrative horror games, curious indie-adjacent oddities and \u2013 most importantly in this context \u2013&hellip;\n","protected":false},"author":2,"featured_media":126306,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[88394,64,63,88395,4727,88396,88397,88398,3019,105],"class_list":["post-126305","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-animated","tag-au","tag-australia","tag-bye-sweet-carole","tag-horror","tag-kieron-verbrugge","tag-little-sewing-machine","tag-maximum-entertainment","tag-preview","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/126305","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=126305"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/126305\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/126306"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=126305"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=126305"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=126305"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}