{"id":607620,"date":"2026-04-15T03:26:26","date_gmt":"2026-04-15T03:26:26","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/607620\/"},"modified":"2026-04-15T03:26:26","modified_gmt":"2026-04-15T03:26:26","slug":"atimeplace-launches-deep-to-create-playable-brand-world-amid-ai-driven-blandscape","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/607620\/","title":{"rendered":"ATime&#038;Place Launches DEEP To Create Playable Brand World Amid AI-Driven &#8216;Blandscape&#8217;"},"content":{"rendered":"<p>Independent creative agency ATime&amp;Place has launched DEEP, a new Digital Experience &amp; Entertainment Practice designed to help brands build always-on, interactive digital worlds that extend beyond traditional campaign thinking.<\/p>\n<p>The new practice expands the agency into brand-owned entertainment, end-to-end digital product development, customer experience design and gaming, bringing together product, creative and technology capabilities across native apps, e-commerce, loyalty programs and community ecosystems.<\/p>\n<p>It comes as Gen Z and Gen Alpha audiences \u2013 expected to command more than $12 trillion in global spending power by 2030 \u2013 increasingly favour interactive digital environments over traditional campaign-led marketing.<\/p>\n<p>Speaking to B&amp;T, Hansen and Lawson said DEEP is designed to close what they describe as \u201ca widening gap between ideation and realisation\u201d, with a focus on building environments audiences can actively participate in, rather than passively consume.<\/p>\n<p>DEEP will be led by Hansen and Lawson, with creative director Chris Jovanov \u2013 who joined the agency six months ago from AKQA, R\/GA, Leo Burnett and Clemenger BBDO \u2013 also working across the practice.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-1655974\" src=\"data:image\/svg+xml,%3Csvg%20xmlns=\" http:=\"\" alt=\"\" width=\"1154\" height=\"802\" data-lazy- data-lazy- data-lazy-src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/04\/DSC09778-1-scaled.jpg\"\/>Jasmine Hansen and Chris Jovanov.<\/p>\n<p>\u00a0<\/p>\n<p>Dumb Ways to Die<\/p>\n<p>What began as a simple rail safety message in 2012 for Metro Trains Melbourne quickly became one of the most successful public service campaigns ever created.<\/p>\n<p>Instead of fear-based messaging, Dumb Ways to Die leaned into humour, music and colourful animation \u2014 turning a serious message into something audiences actually wanted to watch, and share.<\/p>\n<p>The campaign\u2019s now-iconic characters met absurd, exaggerated ends before landing its core point: many real-world train accidents come down to small, avoidable mistakes.<\/p>\n<p>It didn\u2019t stay a campaign for long.<\/p>\n<p>The film became a global cultural moment, and in 2013 evolved into a mobile game that invited audiences to actively participate \u2014 not just watch \u2014 by trying to save the same characters from danger.<\/p>\n<p>From there, it expanded into merchandise, spin-offs and ongoing digital experiences, becoming a sustained entertainment ecosystem rather than a one-off execution.<\/p>\n<p>For DEEP, that evolution isn\u2019t just a success story, it\u2019s also the blueprint.<\/p>\n<p>Hansen said the campaign proved how value compounds when ideas are built as platforms, not moments.<\/p>\n<p>At its peak, she said, Dumb Ways to Die generated $10 million in additional revenue outside of ticket sales, alongside more than 7 billion game sessions.<\/p>\n<p>\u201cIt starts to work out real different return on investment models when you start to look at inhabiting these worlds and having your own platforms and products,\u201d she said.<\/p>\n<p>Lawson said its longevity is what makes it significant.<\/p>\n<p>\u201cIt is a really good example, because it just shows a train safety campaign created a world that still lives on,\u201d he said. \u201cThere\u2019s people still playing the games.\u201d<\/p>\n<p>The fight against the \u2018blandscape\u2019<\/p>\n<p>DEEP launches into what its founders see as a rapidly shifting creative landscape \u2014 one where AI is fuelling an explosion of content, but also a creeping sameness.<\/p>\n<p>Lawson warned that efficiency may be coming at the cost of originality.<\/p>\n<p>\u201cWith the rise of AI\u2026 content is cheaper to generate than ever,\u201d he said. \u201cBut the big fear is we will enter a world of a blandscape for brands \u2014 a monotonous mush.\u201d<\/p>\n<p>The answer, he argues, isn\u2019t more content \u2014 it\u2019s better worlds.<\/p>\n<p>\u201cWe see ourselves as the world building business,\u201d Lawson said. \u201cThose worlds will be given depth through digital experiences that provide real utility and real entertainment.\u201d<\/p>\n<p>Building worlds people return to<\/p>\n<p>At its core, DEEP is about shifting brands away from short-term bursts of attention and toward always-on ecosystems.<\/p>\n<p>That means playable experiences, branded games, loyalty and community platforms, e-commerce environments and interactive digital products \u2014 all designed to evolve over time.<\/p>\n<p>Rather than treating digital as a channel for campaigns, DEEP positions it as the foundation for continuous engagement, where ideas grow and adapt based on how audiences interact with them.<\/p>\n<p>Hansen said that shift requires a rethink of how success is measured.<\/p>\n<p>\u201cWe\u2019re changing KPIs to things like dwell time, share rate and K-factor \u2013 which is virality,\u201d she said.<\/p>\n<p>It also changes how ideas are developed in the first place.<\/p>\n<p>\u201cWe don\u2019t just come up with the idea,\u201d Hansen said. \u201cWe\u2019ll do the commercial forecasting on what that idea could bring, and what the 12-month roadmap actually looks like.\u201d<\/p>\n<p>A world \u2018people actually want to live inside\u2019<\/p>\n<p>The launch comes as gaming platforms and interactive environments continue to reshape how audiences engage with brands \u2014 particularly younger consumers who expect participation, not interruption.<\/p>\n<p>Lawson is careful not to overstate the ambition, positioning DEEP as a formalisation of where the best work is already heading.<\/p>\n<p>\u201cWe don\u2019t want to be that audacious that we\u2019re going to say this is going to redefine digital marketing,\u201d he said.<\/p>\n<p>\u201cBut this is what the best of digital marketing and brand experience are doing.\u201d<\/p>\n<p>The real shift, he suggests, is structural.<\/p>\n<p>DEEP aims to scale that thinking into a dedicated practice \u2014 one that treats entertainment, gaming and interaction not as extensions of campaigns, but as the core of modern brand building.<\/p>\n<p>\u201cThe question is no longer just \u2018what\u2019s the campaign?\u2019\u201d Lawson said. \u201cIt\u2019s what world are we building that people actually want to live inside?\u201d<\/p>\n<p>Join more than 30,000 advertising industry experts<\/p>\n<p>Get all the latest advertising and media news direct to your inbox from B&amp;T.<\/p>\n<p>\t\tSubscribe\n\t  <\/p>\n","protected":false},"excerpt":{"rendered":"Independent creative agency ATime&amp;Place has launched DEEP, a new Digital Experience &amp; Entertainment Practice designed to help brands&hellip;\n","protected":false},"author":2,"featured_media":607621,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[256,254,255,295564,64,63,952,105],"class_list":{"0":"post-607620","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-artificial-intelligence","8":"tag-ai","9":"tag-artificial-intelligence","10":"tag-artificialintelligence","11":"tag-atimeplace","12":"tag-au","13":"tag-australia","14":"tag-featured","15":"tag-technology"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/607620","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=607620"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/607620\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/607621"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=607620"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=607620"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=607620"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}