{"id":624398,"date":"2026-04-22T22:04:10","date_gmt":"2026-04-22T22:04:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/624398\/"},"modified":"2026-04-22T22:04:10","modified_gmt":"2026-04-22T22:04:10","slug":"tides-of-tomorrow-game-director-adrien-poncet-explores-player-choices-and-their-consequences","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/624398\/","title":{"rendered":"Tides of Tomorrow: Game Director Adrien Poncet Explores Player Choices and Their Consequences"},"content":{"rendered":"<p>A groundbreaking concept<\/p>\n<p>At DigixArt, we\u2019re always looking for new, innovative, and quirky ways to tell non-linear stories, in our \u201cchoices matter\u201d narrative games.<\/p>\n<p>Our previous game, Road 96, was a procedural road trip. Our new game, T<a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/tides-of-tomorrow\/9nvsc8dxskrs\" rel=\"nofollow noopener\" target=\"_blank\">ides of Tomorrow<\/a>, is a post-apocalyptic, plasticpunk adventure where other players\u2019 choices directly influence your story.<\/p>\n<\/p>\n<p>We call this new gameplay feature \u201cStory\u2011Link.\u201d Basically, you follow the Story-Link of someone who played before you (a friend, a streamer, or a stranger \u2013 maybe one of us devs here at DigixArt). Their decisions have left marks on the game-world and you\u2019ll have to deal with the consequences of their choices. Then, as you play, your own decisions will shape the story for future players.<\/p>\n<p>The core theme of the game is: \u201cWhat will you leave behind?\u201d We want players to reflect on how their actions affect those who come after them, which ties into the broader question of \u201cWhat world do we leave behind for future generations?\u201d<\/p>\n<p>While many players are curious and excited about this concept, we\u2019ve also heard some people say, \u201cThat\u2019s nice and all, but do my choices still matter to my story?\u201d \u2013\u00a0 and boy, yes, they do.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"622\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/04\/ToT_MaraudersStronghold-b9402e4f03bfa3c86a73.jpg\" alt=\"Tides of Tomorrow screenshot\" class=\"wp-image-220219\"  \/><\/p>\n<p>A collaborative journey<\/p>\n<p>Balancing how much previous players\u2019 choices should impact your experience versus how much control you have over your own story was one of the toughest challenges during development. We didn\u2019t want players to feel robbed of their own adventure.<\/p>\n<p>We struck that balance inside Story-Link, ensuring previous players\u2019 actions have consequences on a level\u2011by\u2011level basis. Someone else explored each island before you. Through their actions, they changed the \u201cnarrative state\u201d of what\u2019s happening \u201cright now\u201d in that place. Maybe they made some friends, maybe they made some enemies, maybe they helped someone, maybe they caused trouble\u2026<\/p>\n<p>In the end, however; you still go through your own overarching story. The Story\u2011Link strongly shapes your journey, but you remain in control of your destination.<\/p>\n<p>What\u2019s fascinating about this feature is that, depending on the version of each level you experience, you can end up with very different perspectives on characters and events. A character might become one of your trusted allies, while that same character is perceived as a villain by other players. This is especially true for our more \u201cgrey\u201d characters, like Nyx or Efod.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/04\/ToT_EfodAndNyx-e0ed5569ab8ff2ac331a.jpg\" alt=\"Tides of Tomorrow screenshot\" class=\"wp-image-220216\"  \/><\/p>\n<p>Shaping your own fate<\/p>\n<p>Of course, the narrative involves many \u201cbig moral choices.\u201d We diabolically designed them so that each one comes with a real dilemma \u2013 there\u2019s never a single \u201cright\u201d answer. These decisions have a strong influence on the next part of your story, and some of them can also have major consequences for future players.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/04\/ToT_BigChoice-e9467ff8ef9ffc66f28b.jpg\" alt=\"Tides of Tomorrow screenshot\" class=\"wp-image-220215\"  \/><\/p>\n<p>For example, deciding to steal a key artifact from the Mystic means it won\u2019t be there anymore for the next players \u2013 and they\u2019ll have to deal with the fallout of its disappearance.<\/p>\n<p>On top of that, many smaller decisions ripple through the experience and come back in the final acts of the game. Even things that don\u2019t feel \u201cnarrative,\u201d like resource management, matter. One of the main themes of the story is resource scarcity during a time of crisis. Choosing whether to share medicine with an NPC or keep it for yourself can have consequences later on.<\/p>\n<p>The game also features a trait system. These are personality traits like Survivalist, Cooperative, or Troublemaker, which evolve based on your actions and choices. This gives long\u2011term weight to nearly every decision \u2013 even the smallest ones. These traits unlock late\u2011game opportunities, steer you toward different endings, and help you better understand the personality of the players you\u2019re following.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" data-wp-class--hide=\"state.isContentHidden\" data-wp-class--show=\"state.isContentVisible\" data-wp-init=\"callbacks.setButtonStyles\" data-wp-on--click=\"actions.showLightbox\" data-wp-on--load=\"callbacks.setButtonStyles\" data-wp-on-window--resize=\"callbacks.setButtonStyles\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/04\/ToT_KassEyla-aa0c76dc0aee136ced54.jpg\" alt=\"Tides of Tomorrow screenshot\" class=\"wp-image-220218\"  \/><\/p>\n<p>I don\u2019t want to spoil too much, but the final act of the game is where everything comes together. All the choices you\u2019ve made along the way take on extra importance \u2013 determining who\u2019s still alive, which communities stand with you, and ultimately the kind of solution you\u2019ll use to save the planet\u2026 or doom it forever. What will you be willing to sacrifice?<\/p>\n<p><a href=\"https:\/\/www.xbox.com\/en-US\/games\/store\/tides-of-tomorrow\/9nvsc8dxskrs\" rel=\"nofollow noopener\" target=\"_blank\">Tides of Tomorrow<\/a> will be out on Xbox April 22. We hope to see you on the Tides!<\/p>\n<p>\t\t<a href=\"https:\/\/www.microsoft.com\/en-us\/store\/apps\/9nvsc8dxskrs\" target=\"_blank\" rel=\"nofollow noopener\">&#13;<br \/>\n\t\t\t<img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/04\/apps.12766.14392706611245033.1b74e55b-8926-4bc4-b9f0-06b12679a2c8.3ad9cbca-ae1e-4d97-8ccb-50c1cf882e.jpeg\" alt=\"Tides of Tomorrow\" class=\"skip-lazy\"\/>&#13;<br \/>\n\t\t<\/a><\/p>\n<p>\t\t\tTides of Tomorrow<\/p>\n<p>THQ Nordic GmbH<\/p>\n<p>&#13;<br \/>\n\t\t\t\u2606\u2606\u2606\u2606\u2606&#13;\n\t\t\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t\u2605\u2605\u2605\u2605\u2605&#13;\n\t\t<\/p>\n<p>&#13;<br \/>\n\t\t\t\t$29.99&#13;\n\t\t\t<\/p>\n<p>&#13;<br \/>\n\t\tWhat if every player leaves something behind for future players?<\/p>\n<p>In a flooded world struggling to survive, you embark on a singleplayer-mission \u2013 yet you\u2019ll never be alone. You\u2019ll constantly feel the presence of other Tidewalkers through the echoes of those that came before you.  <\/p>\n<p>The \u201cOnline Story-Link\u201d feature allows you to feel the impact of previous players\u2019 choices \u2013 and leave your own lasting mark for future players. Players start by selecting the Story-Link of a friend, favorite streamer, DigixArt team member, or stranger to follow on a mission to reconstruct or further deconstruct a world suffering from a disease that is ravaging the ocean planet.      <\/p>\n<p>Shape Every Player\u2019s Future <\/p>\n<p>As a Tidewalker, you will explore a strange world that will look, feel, and react differently depending on the Story-Link you choose. As a deadly disease called Plastemia threatens to kill all living things, you must steel yourself to face the numerous challenges of a world on the brink of collapse. <\/p>\n<p>Meet a wide range of characters and opposing factions: ruthless Marauders who control medicine and trade, everyday survivors known as Reclaimers, and the Mystics \u2013 a mysterious group who worship the past.<\/p>\n<p>Features:<br \/>\n\u2013 Experience the consequences of other players&#8217; decisions while shaping the experience of future Tidewalkers. <\/p>\n<p>\u2013 Levels, NPCs and narrative choices can be totally different depending on the actions of other Tidewalkers.  <\/p>\n<p>\u2013 Reveal the &#8220;echoes&#8221; of previous players \u2013 ghosts that show Tidewalkers\u2019 actions and choices. <\/p>\n<p>\u2013 Sail through uncertain waters, gathering resources to improve your chances of survival. <\/p>\n<p>\u2013 Explore diverse floating platforms set amongst unique landscapes. <\/p>\n<p>\u2013 Select different Story-Links to experience how another Tidewalker&#8217;s choices can influence your playthrough experience. \t<\/p>\n","protected":false},"excerpt":{"rendered":"A groundbreaking concept At DigixArt, we\u2019re always looking for new, innovative, and quirky ways to tell non-linear stories,&hellip;\n","protected":false},"author":2,"featured_media":624399,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[64,63,302454,105,302455,302456],"class_list":{"0":"post-624398","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-au","9":"tag-australia","10":"tag-digixart","11":"tag-technology","12":"tag-tides-of-tomorrow","13":"tag-xbox-series-xs"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/624398","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=624398"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/624398\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/624399"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=624398"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=624398"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=624398"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}