{"id":841539,"date":"2026-08-03T09:32:08","date_gmt":"2026-08-03T09:32:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/841539\/"},"modified":"2026-08-03T09:32:08","modified_gmt":"2026-08-03T09:32:08","slug":"the-end-of-the-world-how-players-mourn-the-death-of-their-favourite-online-games-games","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/841539\/","title":{"rendered":"The end of the world: how players mourn the death of their favourite online games | Games"},"content":{"rendered":"<p class=\"dcr-1s160rg\">Nevan Hagarty had an idea. If he and other <a href=\"https:\/\/www.theguardian.com\/games\/halo\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Halo<\/a> 3 players stayed online the night of 13 January 2022, they could delay the impending server shutdown. Players knew this was coming: it had happened to Halo 2 when its Xbox Live servers were turned off in 2010, and a group managed to stay logged into the multiplayer servers <a href=\"https:\/\/www.cnet.com\/culture\/last-halo-2-player-finally-leaves-xbox-live\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">for weeks<\/a>.<\/p>\n<p class=\"dcr-1s160rg\">And so, players gathered online before the server shutdown to pay homage and to mourn the game they loved so dearly. And, maybe, to keep it online for a little longer. \u201cI must have played \u2019til about 4am the night of the shutdown, trading stories with so many players about their love of the game and their experiences over the last 15 years,\u201d says Hagarty, 22. \u201cIt was a really wholesome experience I won\u2019t forget.\u201d<\/p>\n<p class=\"dcr-1s160rg\">A sense of mourning went both spoken and unspoken. Thirty-year-old fan Jimi hadn\u2019t played Halo 3 in a while but logged on to the game on shutdown day to experience the original servers just once more, later posting a video on <a href=\"https:\/\/www.reddit.com\/r\/halo\/comments\/s2m4rl\/celebrating_the_last_day_of_halo_3_servers_with\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Reddit<\/a>.<\/p>\n<p class=\"dcr-1s160rg\">\u201cMy team was losing really bad,\u201d he says, \u201cI saw a few of the other team\u2019s people standing in the middle, and our guy standing in the middle, and everybody\u2019s just looking at each other. I shot up once in the air, and then everybody just starts going crazy.\u201d Someone threw a shield down, others threw grenades in the air and launched rockets. It looked almost like fireworks. \u201cThere were no people on the voice chat. There wasn\u2019t any mutual agreement on this. Everybody just felt it and knew.\u201d<\/p>\n<p>A person dressed as a character from the game at the UK launch of Halo 3. Photograph: Martin Godwin\/The Guardian<\/p>\n<p class=\"dcr-1s160rg\">When online multiplayer came to video games in the late 90s, it meant that players from across the globe could interact with people they\u2019d never otherwise meet. This changed the trajectory of video games, bringing people together in ways that games hadn\u2019t before \u2013 to play, and to mourn, when their virtual worlds are doomed to die.<\/p>\n<p class=\"dcr-1s160rg\">Games go offline all the time, and people have got used to saying goodbye to their favourites. The increasing popularity of online-only live service games means more reliance on servers to host these experiences. And those servers cost money to run and maintain; in the case of recent flop <a href=\"https:\/\/www.theguardian.com\/games\/2026\/mar\/19\/in-the-killer-world-of-online-gaming-there-are-no-hits-any-more-just-survivors\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Highguard<\/a>, developer Wildlight Entertainment couldn\u2019t afford to keep the game online for more than a few months. <a href=\"https:\/\/en.wikipedia.org\/wiki\/Category:Online_games_shut_down_in_2026\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Over twenty games<\/a> have shut off their servers already in 2026.<\/p>\n<p>Going down fighting \u2026 Highguard. Photograph: Wildlight Entertainment, Inc.<\/p>\n<p class=\"dcr-1s160rg\">\u201cPeople really hold on to the idea of place,\u201d says UX and games researcher Evan Conaway, who holds a PhD in anthropology. \u201cThat we create community online at all is really remarkable. When you find it and you have it and it\u2019s real, you have an emotional connection to it. Wanting to hold on to it is only human.\u201d<\/p>\n<p class=\"dcr-1s160rg\">Conaway says this happens a lot in the real world, when the corner bar shutters, or a local skatepark is torn down. His research delved into the ways people commemorate online spaces, with a focus on the massively multiplayer online role-playing game <a href=\"https:\/\/www.theguardian.com\/games\/world-of-warcraft\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">World of Warcraft<\/a> (WoW). People play together on separate servers \u2013 or instances \u2013 which all run contained copies of WoW, and each server has its own culture created by the community. When the game changes, the culture can change, too. WoW has persisted for decades, and the game is no longer the same as it was when it was released \u2013 it\u2019s hardly the same game it was just a few years ago.<\/p>\n<p class=\"dcr-1s160rg\">Though people still have access to WoW, they are often \u201cgradually mourning\u201d, says Conaway. They know that this version of the game is ephemeral. It won\u2019t stay the same \u2013 it can\u2019t, by design. In exchange for new content, players must accept that the spaces they inhabit online will find new forms. \u201cThe quests are different, the way things are worded is different,\u201d he says. \u201cThe way I felt while playing it, and wandering around by myself or exploring the world, all of that is part of this meaning-making for people \u2013 just the raw experience of it.\u201d<\/p>\n<p class=\"dcr-1s160rg\">Part of Conaway\u2019s research centred on a group of people who wanted to literally hold on to those memories and meanings. When Blizzard Entertainment was changing its servers in 2011, it auctioned off the old server blades with <a href=\"https:\/\/www.engadget.com\/2011-10-13-blizzard-auctioning-off-retired-wow-servers-for-charity.html\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">autographed placards<\/a> displaying which server they held. It was important for some players, he says, to have a physical representation of that moment in time. He points to one server in particular, Proudmoore, which was an unofficial queer server: \u201cFor a gay person or queer person who was playing World of Warcraft at that time on that server, it does feel a little bit like a skatepark brick, like they can take home a piece of a thing.\u201d<\/p>\n<p>Strength in numbers \u2026 characters from World of Warcraft, which has an online community of five million. Photograph: Blizzard Entertainment<\/p>\n<p class=\"dcr-1s160rg\">When World of Warcraft players in China were faced with server shutdowns in <a href=\"https:\/\/www.theguardian.com\/world\/2023\/jan\/23\/world-of-warcraft-offline-china-millions-gamers-bereft\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">2023<\/a>, they were at the mercy of both Blizzard Entertainment and its Chinese partner NetEase. <a href=\"https:\/\/www.theguardian.com\/news\/2021\/jul\/15\/china-video-game-censorship-tencent-netease-blizzard\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Games in China<\/a> must be published with a local company, so when Blizzard Entertainment and NetEase had a dispute, it hit the players. Millions lost not just the server but the whole game, and there was no date set for its return. It could have been months, years. Maybe never.<\/p>\n<p class=\"dcr-1s160rg\">Naturally, players wanted to gather in their servers on the day of the shutdown, 24 January 2023, to pay their respects. To do so, people started preparing \u2013 and logging in \u2013 days in advance, according to City University of Hong Kong PhD student and games researcher HongLan Xu, who joined them to document the last days.<\/p>\n<p class=\"dcr-1s160rg\">\u201cI encountered hundreds of players, but there are millions,\u201d says Xu. \u201cEverybody thought it could be at least several years. They don\u2019t know when the server will be back. It\u2019s profound. It\u2019s real. The shutdown is very real for them, so they gathered in the game to say farewell to their avatars, like it\u2019s the last time.\u201d<\/p>\n<p>A Chinese gamer plays World of Warcraft at an internet cafe in Beijing in 2024. Photograph: Jade Gao\/AFP\/Getty Images<\/p>\n<p class=\"dcr-1s160rg\">Chinese players\u2019 grief was mixed with anger, too, says Xu. Many in the Chinese market felt disrespected, as if Blizzard Entertainment didn\u2019t care about them: \u201cFrom a Chinese player\u2019s perspective, the main takeaway is sometimes the capitalism of the western gaming companies [leads to] distrust.\u201d<\/p>\n<p class=\"dcr-1s160rg\">WoW opened back up to Chinese players in August 2024. Returning players were glad to have it back, of course, but there was an unease underneath that excitement. This could happen again; they knew what it felt like to lose it all. \u201cVirtual life attachment and this sense of loss is deep, profound,\u201d says Xu. \u201cIt can be completely vulnerable and very uncertain.\u201d<\/p>\n<p class=\"dcr-1s160rg\">Losing your forever-game is a uniquely sad experience. Players make a very real investment into these spaces \u2013 time, money, friendships, stories, characters, creativity. As one player <a href=\"https:\/\/www.reddit.com\/r\/gamers\/comments\/1tbj21c\/i_genuinely_mourn_games_that_get_shut_down_even\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">put it<\/a>, \u201cWhat gets me is that people poured themselves into these games. Not just cash, but actual time, actual friendships built inside them, characters they spent months on. And then one day a studio decides the numbers don\u2019t work any more and everything just disappears.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"Nevan Hagarty had an idea. If he and other Halo 3 players stayed online the night of 13&hellip;\n","protected":false},"author":2,"featured_media":841540,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[64,63,105],"class_list":["post-841539","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-au","tag-australia","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/841539","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=841539"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/841539\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/841540"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=841539"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=841539"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=841539"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}