{"id":938989,"date":"2026-10-24T07:16:14","date_gmt":"2026-10-24T07:16:14","guid":{"rendered":"https:\/\/www.newsbeep.com\/au\/938989\/"},"modified":"2026-10-24T07:16:14","modified_gmt":"2026-10-24T07:16:14","slug":"how-a-data-centre-united-australias-once-scattered-final-fantasy-xiv-community","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/au\/938989\/","title":{"rendered":"How a data centre united Australia&#8217;s once-scattered Final Fantasy XIV community"},"content":{"rendered":"<p class=\"paragraph_paragraph___QITb\">Before the Oceania data centre arrived, Australians sometimes found the online role-playing game Final Fantasy XIV a surprisingly lonely multiplayer experience.<\/p>\n<p class=\"paragraph_paragraph___QITb\">On the Asia server, they&#8217;d struggle to find enough fellow English speakers to tackle the game&#8217;s notorious super-bosses. Those visiting American servers would find the in-game Golden Saucer amusement park sparsely populated during another time zone&#8217;s twilight hours.<\/p>\n<p class=\"paragraph_paragraph___QITb\">And the few who chose the most distant Europe server struggled with &#8220;input lag&#8221; that perilously delayed gameplay actions, with the risk of failed quests and let-down teammates.<\/p>\n<p class=\"paragraph_paragraph___QITb\">That changed in January 2022, 12 years after the game was released, when, encouraged by a pandemic boom in player numbers, developer Square Enix finally launched Oceania servers. It was a decision that united players in the region.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Lin, a Final Fantasy XIV community organiser from Melbourne, was shocked at the scale of the local player base.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;When they finally released a server where our ping [internet connection latency speed] was manageable, we were like, &#8216;whoa, there&#8217;s thousands of people here&#8217;,&#8221; they tell ABC Arts.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;It took 30 minutes just to get into the queue. You no longer had to guess if we could speak the same language or understand the same lingo.&#8221;<\/p>\n<p class=\"paragraph_paragraph___QITb\">Final Fantasy&#8217;s near-40-year legacy lured Pat, another community organiser from Melbourne, into online role-playing games.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;I love the Final Fantasy series. That&#8217;s the one I grew up with,&#8221; they say.<\/p>\n<p><img decoding=\"async\" alt=\"A video game show of a cliffside castle with flags, walls and turrets.\" class=\"Image_image__5tFYM ContentImage_image__DQ_cq\"  src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/10\/13fcdf6a219865c1cba5bff62e9f7911.jpeg\" loading=\"lazy\" data-component=\"Image\" data-lazy=\"true\"\/><\/p>\n<p class=\"Typography_base__sj2RP FigureCaption_text__zDxQ5 Typography_sizeMobile12__w_FPC Typography_lineHeightMobile20___U7Vr Typography_regular__WeIG6 Typography_colourInherit__dfnUx\" data-component=\"Typography\">The Final Fantasy series has nabbed more than 212 million sales. (Supplied: Square Enix)<\/p>\n<p>Massive offline multiplayer<\/p>\n<p class=\"paragraph_paragraph___QITb\">By nature, Final Fantasy XIV&#8217;s community primarily exists online. A community organisation called Limsa Extreme runs in-game award shows, theatre shows and musical productions throughout the year.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Local bar meet-ups are an infrequent occasion, but the annual Final Fantasy XIV community meet-up at PAX Australia, one of the country&#8217;s biggest exhibitions of games and gaming culture, is the highlight on the calendar.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;The community is so tight-knit when they come together; but it&#8217;s coming together, that&#8217;s the hard part,&#8221; Pat says.<\/p>\n<p class=\"paragraph_paragraph___QITb\">This year&#8217;s meet-up moved to a larger venue at the Melbourne Convention and Exhibition Centre. Even with the extra space it was standing room only.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Players attended from across Oceania, many cosplaying their game characters; one arrived in a costume of the series&#8217; cute cat-like Moogles, and several wore the green sprout headbands which indicate a new player.<\/p>\n<p class=\"paragraph_paragraph___QITb\">The community has grown year on year, but 2026 had a special draw: the attendance of two popular Final Fantasy developers. Localiser Michael-Christopher Koji Fox and global community producer Toshio Murouchi, familiar faces to the global player base, dropped by the community event ahead of their panel.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Murouchi barely got to utter the single word &#8220;Hey&#8221; before being drowned out by enthusiastic cheers.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;I&#8217;m still a bit starstruck,&#8221; says Mark Withers, a Newcastle-based streamer and event organiser.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Many popular online games don&#8217;t visit, or host dedicated servers, for Australian players.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;It&#8217;s encouraging to be recognised and to be seen.&#8221;<\/p>\n<p><img decoding=\"async\" alt=\"A happy crowd, many wearing costumes and wigs.\" class=\"Image_image__5tFYM ContentImage_image__DQ_cq\"  src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/10\/768f8e8b6697f692dc779da4dd73f3a8.jpeg\" loading=\"lazy\" data-component=\"Image\" data-lazy=\"true\"\/><\/p>\n<p class=\"Typography_base__sj2RP FigureCaption_text__zDxQ5 Typography_sizeMobile12__w_FPC Typography_lineHeightMobile20___U7Vr Typography_regular__WeIG6 Typography_colourInherit__dfnUx\" data-component=\"Typography\">PAX Australia&#8217;s Final Fantasy XIV community meet-up has grown since its inception in 2022. (Supplied: Limsa Extreme)<\/p>\n<p>Australian impact on a global game<\/p>\n<p class=\"paragraph_paragraph___QITb\">Koji Fox says a global team, including two longstanding Australian translators, is responsible for localising a game script that&#8217;s now twice the length of the Bible.<\/p>\n<p class=\"paragraph_paragraph___QITb\">But the Australian influence on the series goes even further back. Square Enix&#8217;s localisation team, which produced English-language releases for landmark titles including Final Fantasy and Dragon Quest, was founded by Australian translator Richard Honeywood in the early 1990s.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Since then, Koji Fox, himself hired by Honeywood, says the medium&#8217;s transition to spoken dialogue has reduced some overt Australian influences.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;The one thing that we don&#8217;t let them do is do anything that requires rhyming, because Australian words don&#8217;t rhyme [with the game&#8217;s medieval style of British English],&#8221; Koji Fox says.<\/p>\n<p>&#8220;One time they tried to rhyme &#8216;hyper&#8217; and &#8216;paper&#8217;; it was like &#8216;hypa&#8217;, &#8216;paipa&#8217;.&#8221;<\/p>\n<p class=\"paragraph_paragraph___QITb\">But Australia&#8217;s presence has remained loud and clear at international Final Fantasy XIV fan festivals, which can attract 10,000 players at live events, even before they had their own servers.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Since the beginning, we&#8217;ve had Australian fans spend the money, the time, the effort to get to these in America and Europe and even Japan,&#8221; Koji Fox says.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Now it&#8217;s about giving back to this community by trying to increase the times we come to PAX Australia.&#8221;<\/p>\n<p class=\"paragraph_paragraph___QITb\">Koji Fox feels an Australian fan festival like the large-scale events held in Berlin and Tokyo is &#8220;not an if any more, I think it&#8217;s just going to be a when&#8221;.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Everyone&#8217;s just super-excited,&#8221; he says, remembering the cheers that greeted Murouchi&#8217;s speech.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Imagine if [Final Fantasy XIV director] Yoshi-P was here; everyone would probably just drop dead!&#8221;<\/p>\n<p>Geographic isolation as training weights<\/p>\n<p class=\"paragraph_paragraph___QITb\">Perth&#8217;s Ben Wu was one of many visitors to the Final Fantasy XIV Fan Festival in Berlin in July. As part of Team Fish, he took first place in a regional championship tournament, with a cash prize that was outmatched by the glee of meeting aforementioned director Yoshi-P.<\/p>\n<p><img decoding=\"async\" alt=\"A group of people in matching shirts holding trophies in front of a giant check for 18,000 pounds\" class=\"Image_image__5tFYM ContentImage_image__DQ_cq\"  src=\"https:\/\/www.newsbeep.com\/au\/wp-content\/uploads\/2026\/10\/0edb3dbcebdaabe5d204b64e774f976e.jpeg\" loading=\"lazy\" data-component=\"Image\" data-lazy=\"true\"\/><\/p>\n<p class=\"Typography_base__sj2RP FigureCaption_text__zDxQ5 Typography_sizeMobile12__w_FPC Typography_lineHeightMobile20___U7Vr Typography_regular__WeIG6 Typography_colourInherit__dfnUx\" data-component=\"Typography\">Ben Wu (top row, second from right) from Australian Team Fish pictured along with Naoki Yoshida (top row, far right), known as Yoshi-P. (Supplied: Square Enix)<\/p>\n<p class=\"paragraph_paragraph___QITb\">A retired competitive player in shooters like Counter-Strike, Valorant and Overwatch, Wu started playing Final Fantasy XIV during the pandemic, a period when the game&#8217;s player count briefly overtook that of World of Warcraft.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Wu initially struggled to find other Australian players, participating in international tournaments with one local friend.<\/p>\n<p class=\"paragraph_paragraph___QITb\">It wasn&#8217;t until the Oceania server&#8217;s arrival that he could marshal enough Australian players to field any team, let alone a winning one.<\/p>\n<p class=\"paragraph_paragraph___QITb\">But its competitive scene still remains smaller than other regions.<\/p>\n<p class=\"paragraph_paragraph___QITb\">Square Enix&#8217;s unusual criteria means Oceania is grouped with Europe for fan festival tournaments. Wu found Australia&#8217;s remoteness from other competitors, including the tightly interconnected network of European teams, gave Team Fish a surprising advantage against their rivals.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;We were able to hide our strategy from European teams by practising against North American and Japanese teams. We didn&#8217;t only do that because we wanted to hide our strategy, it&#8217;s almost impossible to practise with the Europeans,&#8221; he says, explaining the high internet latency that makes executing rapid decisions impossible.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;We had to play on the North American and Japanese servers to get our practice.<\/p>\n<p>&#8220;We weren&#8217;t used to having low latency, so it felt like our training weights were removed when we played on stage.&#8221;<\/p>\n<p class=\"paragraph_paragraph___QITb\">Final Fantasy XIV contains multitudes, accumulated over its 16-year existence. In-game there are the high-level competitions experienced by Wu, and the Limsa Extreme community&#8217;s relaxed hangouts at the Aetheryte Plaza.\u00a0<\/p>\n<p class=\"paragraph_paragraph___QITb\">Outside it, there are real-life cosplay, sticker exchanges and entertaining spin-offs like the Taskmaster parody game show held at PAX Australia.<\/p>\n<p class=\"paragraph_paragraph___QITb\">One player jokes it&#8217;s not the gameplay that keeps them coming back; it&#8217;s the community. Murouchi agrees Final Fantasy XIV&#8217;s sense of player ownership is crucial.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Players tend to feel Final Fantasy XIV as their own game. It&#8217;s not an import from Japan: it&#8217;s your game,&#8221; Murouchi says.<\/p>\n<p class=\"paragraph_paragraph___QITb\">&#8220;Because you don&#8217;t need to visit Japanese servers or US servers, I believe people can feel Final Fantasy XIV is their home.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"Before the Oceania data centre arrived, Australians sometimes found the online role-playing game Final Fantasy XIV a surprisingly&hellip;\n","protected":false},"author":2,"featured_media":938990,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[64,63,306845,306846,1853,505361,505362,505363,105,3975],"class_list":["post-938989","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-au","tag-australia","tag-final-fantasy","tag-final-fantasy-xiv","tag-gaming","tag-oceania-server","tag-pax-australia","tag-roleplayer-games","tag-technology","tag-video-games"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/938989","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/comments?post=938989"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/posts\/938989\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media\/938990"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/media?parent=938989"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/categories?post=938989"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/au\/wp-json\/wp\/v2\/tags?post=938989"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}