Let’s be honest here: Activision’s take on James Bond games didn’t reach the heights of Electronic Arts’ era, nor the iconic solo outing of Nintendo and Rare. It’s been well over a decade since the god-awful 007 Legends, and nearly six years since Hitman developer IO Interactive announced the project eventually titled 007 First Light.

Last September, we walked away from our first hands-on with the stealth action-adventure impressed. Its stealth, shooting and driving sequences easily made it one of our most anticipated games of 2026; however, the overwhelmingly linear demo lacked the creative sandbox many hoped for from the Hitman maker.

Following a three-hour demo at a special hands-on event in Downtown Los Angeles recently, I can now confirm that 007 First Light takes the promise of a digital Bond and infuses some clever creativity in tackling objectives in ways that’ll remind many of Hitman’s Agent 47. Spread across three distinct sections of the game, they not only showcased various gameplay mechanics but also showed how they’ll be layered as the single player progresses.

Article continues below

You may like

Watch On

The second segment I played featured a slice of a later mission in Malta, where Bond undergoes some of his early MI6 training. It’s here where players are introduced to a central mechanic in 007 First Light: Bond’s iconic gadget-laden watch, but also a great demonstration of the creative license players have in approaching each obstacle.

For this segment, Bond is tasked by MI6 agent Greenway (portrayed by The Walking Dead alum Lennie James) with reaching the flag by any means necessary. The watch is controlled through two separate meters: electronic and chemical. The electronic meter controls capabilities such as a laser and hacking tool, and can be recharged with power tool batteries, car battery cells and the like. Meanwhile, chemicals fuel tools like poison darts and can be refilled by picking up things like cleaning supplies or hand sanitizer.

During this sequence, there are plenty of ways to reach the flag. For me, that included some silent takedowns, throwing bricks or wrenches to disable an enemy (reminiscent of The Last of Us), pure combat, and even using the watch to burst open a bag of sand to cause a distraction.

Getting spotted by the guards even led to some great combat moments, where players can perform simple combos with a singular attack button, parry highlighted by yellow flashes, dodge strong red flashing attacks and grappling. Grabbing an enemy can lead to context-sensitive actions ranging from repositioning and punching them to throwing them in any particular direction. Take too long, and the guards will call for reinforcements, so Bond has to act quickly.

What to read next

Press shots from 007 First Light game

(Image credit: IO Interactive)

The final demo chapter was an incredibly long and eventful mid-game mission that takes place in Kensington, London, pairing these mixed stealth mechanics with some exciting shootouts. Following an ambush on Bond in his own apartment, players are thrown into a thrilling foot chase sequence as he hunts down the assassin, which ultimately ends in Bond being ungraciously booted from a rooftop by the assailant.

A tip from Moneypenny sees Bond sneak into a museum gala hosted by a tech mogul in pursuit of his would-be killer, with the main mission split into key tasks as well as smaller objectives. For instance, in my case, gaining entrance to the gala involved refilling the chemical meter on Bond’s watch with some hand sanitizer I found, poisoning an unsuspecting guest with a dart, and then swiping her ticket to smoothly pass security. It was a cool moment reminiscent of Hitman, and doubly so for the richness and interactivity — watching my poison victim head to a nearby trash can to throw up was especially funny.

Once inside, I was impressed by how densely populated the gala was. It definitely reminded me of some of Hitman World of Assassination trilogy’s greatest visual moments, such as the Paris fashion show and Sapienza town. Plus, the character model quality of these NPCs nearly matched Bond, animations were fluid, the lighting was great thanks to path tracing support and everything was rendered in beautiful detail thanks to DLSS 4.5 support on the Nvidia GPU-powered Alienware Area-51 desktop we played on.

We didn’t notice any slowdown during our playthrough outside of this section either, and 007 First Light is a great showcase of IO’s Glacier engine. Audio is equally spot-on, from the murmur of the gala’s busy crowds to the tense ambient music and touches of the dynamic soundtrack.

Xbox Series X and Series S, and PC, with Nintendo Switch 2 coming in the summer.

Google logo on a black background next to text reading 'Click to follow TechRadar'

Follow TechRadar on Google News and add us as a preferred source to get our expert news, reviews, and opinion in your feeds.