Saber Interactive has rolled out the latest content drop for Warhammer 40K: Space Marine 2, and this one is called the Confrontation Update.

Players will see the game version updated to 14.0, and console gamers will see the download appear as Space Marine 2 update 1.014, which should be a hefty download.

Expect new PvP maps, a new enemy type, a new medals and scores feature for PvP and a lot more. There’s a lot to take in, so read on, Space Marine!

Space Marine 2 Receives Confrontation Patch That Bring in New Maps for Free

NEW FEATURES

New PvP map: Sanctum

Sanctum is a medium-sized PvP map built for dynamic and exciting battles. The map features open combat areas, fast routes to key engagement zones and a central area designed as the main hotspot for intense firefights.

New PvP map: Facility

Facility is one of the most compact PvP maps designed for fast-paced and intense combat. The map maximises opportunities for flanking attacks, rotations and outmaneuvering the enemy.

New Enemy: Scarab Occult Terminator Sorcerer

Meet the new Terminus enemy: the Scarab Occult Terminator Sorcerer, part of the mighty Thousand Sons. He wields powerful magic for both close and long-range attacks, and is also capable of creating potent illusions.

New Feature: New Medals and Scores for PvP

Medals and Achievements: enhanced visual effects that highlight a player’s accomplishments during a match. They affect match statistics and the experience points a player earns.

New Feature: Trials of Resolve #2

Four new challenging Ordeals to get new items have been added, designed for experienced players.

New Feature: Wargear 2.01

Dev comment: This is a small intermediate update to the wargear system.

We are adding a 3rd Wargear slot to some classes so tabards and capes could be equipped at the same time.

This is why some tabards were removed from some chest pieces in this patch in preparation to be moved to a separate slot.

With Patch 15 you will be able to equip everything together.

In addition to that, with the next update robes and tabards are coming to Vanguard and Heavy.

Capes for Bulwark are also in the works, however it will take a bit more time (not in Patch 15), since robes need to be removed from chest pieces first.

Oh and “Something we should have done a long time ago” customization feature also coming in Patch 15 🙂

Robes for the Assault and Tactical classes have been added, along with tabards for the Assault class which can be earned by completing new Ordeals.

New Feature: Weekly Rewards for Participation in PvP

Earn Accolades for participating in PvP on weekly basis

New Feature: PvP Team Reshuffle

At the end of a PvP match players will be randomly assigned to teams based on match results (experimental feature, will be turned on and off on backend)

New Heroic Items

Added 6 Heroic Weapons (Thunder Hammer, Power Fist, Bolt Carbine, Melta Rifle, Power Sword, Stalker Bolt Rifle) to unlock with Accolades.

Added 4 Heroic Armour (Deathwatch Hand, Deathwatch Chest, Ultramarine Chapter Champion Pauldron) parts to unlock with Accolades.

New Season Pass Content

Salamanders Champion with its Signature Multi-Melta Weapon Skin.
Raptors Cosmetic Pack.

GAMEPLAY & BALANCING TWEAKS

Firearms in PvE

Heroic Bolt Pistol 

Secondary Bolt Carbine 

Maximum ammo increased by 2 magazines for all versions. (🟡Added 2 magazines instead of 1.)

Pyrecannon

Increased range by 15% in both stances.

Burn damage

Auspex Scan no longer affects Burn damage.

Melee in PvE

Omnissian Axe

“Explosive Strike” perk of Omnissian Axe now causes an energy explosion at the point of impact on the enemy.
Ultima Ratio (Heroic Omnissian Axe): The time to reach the maximum additional damage was reduced by 35%.

New Heroic Weapons

Following your feedback on the PTS, the 6 new Heroic weapons received buffs:

Salamanders Power Sword

We understand that a lot of you wanted it to be a burning blade, but only Guilliman gets to wield one.

Fixed perk activation, now it should work according to description and should affect only light attacks.
Increased max stacks from 5 to 6.
Increased number of stacks you gain per perfect parry from 1 to 3.

Combi-Flamer Bolt Carbine

Increased damage by 20% for bolter barrel.
Increased burn status effect accumulation speed for flamer barrel.
Fixed ammo refill for flamer barrel.

Deathwatch Stalker Bolt Rifle

Decreased number of body shots to activate perk effect from 5 to 4.
Perk now activates on any body shots, not on body shots on a single target.
Increased headshot damage multiplier to match Relic versions.
Increased perk damage bonus to 30% versus minoris, majoris and extremis enemies and to 10% versus terminus enemies.

Salamanders Melta Rifle

Increased damage fall-off range.
Increased damage by 10%.

Deathwatch Power Fist

Improved animation responsiveness for entering melta blast stance.
Fixed tracking for the melta blast move.
Greatly increased direct damage for melta blast move.
Melta blast burn effect AoE is slightly wider.
Added directional input to melta blast move.

Lord Executioner’s Axe

Now properly restores contested health with new attacks

PvE Perks

This patch is very light on perk changes, but big promise rework is coming for Tactical class with the next update.

Techmarine

Perk “Methodical Destruction” now works with Prometium Can.

PvP Balance Tweaks

Overall, we want to try to make Eternal War more accessible for everybody. So people can pick it up and enjoy it. Rest assured, this isn’t the last Eternal War update.

We are planning to add a new very very big feature to it so it will be more enjoyable for all players.

Removed progression in PvP

All weapons and equipment are available from Level 1.

Shock Grenade

Blindness Radius reduced from 9 to 4 meters
Blindness Duration reduced from 1.5 to 1.1 seconds for

Krak Grenade 

Now always destroys the Heavy’s Iron Halo

Assault

Ground Pound min and max damage radius have been reduced:

Chainsword — inner radius is reduced from 2 to 1.5; outer radius is reduced from 4 to 3.

Thunder Hammer — inner radius is reduced from 2.5 to 2; outer radius is reduced from 5 to 3.5.

Power Fist — inner radius is reduced from 2 to 1.5; outer radius is reduced from 4 to 3.

Power Sword — inner radius is reduced from 2.5 to 2; outer radius is reduced from 5 to 3.5.

Power Axe — inner radius is reduced from 2 to 1.5; outer radius is reduced from 4 to 3.

Partically reverted outer damage radius for some weapons compared to PTS:

Chainsword — outer radius changed from 2.5 to 3.

Power Fist — outer radius changed from 2.5 to 3.

Power Axe — outer radius changed from 2.5 to 3.

Ability charge cooldown is increased from 12 to 16 seconds
Fully reverted change from PTS: Ground Pound charge aim max angle is reduced from 50 to 38 degrees

Vanguard

Ability charge cooldown is reduced from 30 to 18 seconds
Ability damage is increased from 10 to 25
Ability charges are increased from 2 to 3.

Bulwark

The damage cap required to knock Bulwark out of shield stance has been reduced from 300 to 200.

ORDEALS

Reduced the number of kills required for new Eternal War ordeals to 50/200/500 compared to the PBE requirements

SIEGE MODE

Tech Priest:

Effectiveness has been greatly reduced: Base max income now starts at 720 for the team and gradually decreases with each wave to 300 at wave 30+ like all other sources of income.

Increased wave completion and side objective resource rewards by 20%.

Increased Enemy Damage Resistance Cap on high waves:

From 60% to 72% for regular enemies
From 80% to 88% for Terminus enemies

Scarab Occult Terminator Sorcerer added as miniboss.

Siege Mode Accolade rewards are now given based on reaching wave 15, not surviving 15 waves.

LEVELS

Lots of minor fixes with level geometry.

CUSTOMISATION

Added robes for Assault and Tactical classes to be unlocked with new Ordeals.

Added tabards for Assault class to be unlocked with new Ordeals.

Added Mark X Pristine Aquilla to Refinement and Redemption shop.

Added free Raptors knee decal.

Black Templar Champion backpack split into 2 parts. Skeleton part is now a part of a wargear slot and can be used on Heavy class.

Lots of minor customisation fixes for both Loyalists and Chaos.

ENEMIES

Lots of minor fixes with animations.

Scarab Occult Terminator Sorcerer:

Third flurry attack is now ripostable in both combo variations
Reduced beam attack damage by 33%
Increased beam attack cooldown by 15%
Perfect Dodging Beam attack now applies Gunstrike Mark
Beam attack illusions follow up now has 8 sec cooldown
Beam attack illusions follow up is slightly easier to avoid
Split into three illusions attack is no longer interruptable
Reduced hp of illusions by ~15%
Illusions focus slightly less on range attacks
Radial beam attack cooldown increased by 25%, follow up attacks will happen with a slightly bigger delay
AI Director: Reinforcement waves no longer include Ranged Scarab Occult Terminators
AI Director: Reinforcement waves will have smaller chances of having Lesser Sorcerors
Various Bug Fixes

GENERAL FIXES

Fixed a bug with Sniper’s “Efficient Readiness” perk not reloading the gun if the player used the ability after the “Lingering Concealment” perk effect.
Fixed an issue with Siege Mode accolades rewards not being awarded in some cases.
Fixed a bug with the Bolt Sniper Rifle “Strong Start” perk not working consistently with the Heroic Bolt Sniper Rifle.
Fixed a bug with Vanguard’s “Tactical Prowess” perk not working on the Zoanthrope in some rare cases.
Fixed a bug with “Split up” and “Squad Unity” battlefield conditions working with bots and interfering with gameplay.
Fixed a bug with  “Split up” and “Squad Unity” battlefield conditions activating and deactivating at inconsistent distances.
Fixed a bug with Tactical’s “Kraken Penetration Rounds” class perk affecting burn damage when switching to a bolt weapon.
Fixed a bug with Tactical’s “Kraken Penetration Rounds” class perk affecting projectile weapons (grenade launchers) when switching to a bolt weapon as they fly.
Fixed a bug with “Suspicious Behaviour” battlefield condition dealing full damage to allies instead of 50% damage.
Fixed an issue with the headshot damage of the Heavy Bolt Rifle Relic “Ophelian Liberation Beta” not working properly.
Lots of minor fixes for Blessing and Atonement system in Siege.
Lots of minor bug fixes.
Lots of minor localisation bug fixes.
Lots of minor UI and sound fixes.

TECH

Crash fixes and general stability improvements.
Loading time optimisation.
Memory optimisations.
Minor performance improvements.
General connectivity improvements.

With a patch this big, don’t be surprised if we see a follow-up hotfix be released in the coming days and weeks.

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