There are just some things that lend themselves to being great villains. There’s snakes and Brits (aren’t they the same thing, aha!) but there’s also been the long-used theme of an artificial intelligence that gains sentience and then immediately realises that humans suck, and so tries to do away with us all.

We’ve had infamous cases like HAL-9000 from 2001: A Space Odyssey or AUTO from WALL-E in movies, or GLaDOS and SHODAN in videogames. There’s certainly a lot of examples as to why humans probably shouldn’t be racing to perfect the next thing that’ll probably dislike us.

Pragmata screenshots

(Image credit: Capcom)

But now we have another game to add to the list, Pragmata. You see, in Capcom’s newest series, the big bad is none other than an AI, specifically an AI program called IDUS. This is what has taken over the moonbase where protagonists Hugh and Diana find themselves stuck. It doesn’t seem like the AI particularly hates them, it’s just reacting like a white blood cell would to a foreign body.

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Together they make a very fun and lethal team who work together to overcome the evil AI.

“It really just illustrates that this kind of technology or tool is something that can be used for good and bad purposes,” Yonghee adds. “Within this story context, you’ll see how the relationship with AI that Hugh has takes on different forms, whether it be the AI itself and how it’s trying to take over, versus the naivety of Diana and how she learns to cooperate with a human being.

“In a way, she sort of grows up into a more human-like presence. And those themes are something that, as I said, we were thinking about them quite a while before they became so such a daily concern in this day and age. But perhaps that shows how they’re eternal themes as well.”