{"id":320875,"date":"2025-12-02T16:42:22","date_gmt":"2025-12-02T16:42:22","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/320875\/"},"modified":"2025-12-02T16:42:22","modified_gmt":"2025-12-02T16:42:22","slug":"the-best-video-games-of-2025","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/320875\/","title":{"rendered":"The Best Video Games of 2025"},"content":{"rendered":"<p class=\"production-credits-title-text \/\/  production-credits-title-text \/\/ lrv-u-display-inline lrv-u-font-family-basic u-font-size-15 lrv-u-text-transform-uppercase u-font-weight-800 u-letter-spacing-0 u-line-height-16\"> Images in illustration<\/p>\n<p class=\"production-credits-markup \/\/ production-credits-markup \/\/ lrv-u-display-inline lrv-u-font-family-body lrv-u-font-size-13 lrv-u-line-height-16 u-letter-spacing-0\"> Kepler Interactive; Sony Interactive Entertainment; Nintendo; AdHoc Studio<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThere are years where the wait for the best video games draws impatience; a slow drip of quality titles punctuating each fiscal quarter with some surprising goodies nestled in between. This was not one of those years. From the onset, games big and small were launching week after week, with major franchises like <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/monster-hunter-wilds-review-1235277535\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/monster-hunter-wilds-review-1235277535\/\">Monster Hunter<\/a> and <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/assassins-creed-shadows-game-review-1235297559\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/assassins-creed-shadows-game-review-1235297559\/\">Assassin\u2019s Creed<\/a> dropping big new entries, and unexpected breakouts like <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/what-is-blue-prince-1235315285\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/what-is-blue-prince-1235315285\/\">Blue Prince<\/a> and The Hundred Line: Last Defense Academy being clocked for awards season celebration before spring was even in full swing.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn fact, the sheer immensity of the 2025 release calendar has practically tricked people into thinking that the year wasn\u2019t up to snuff. With so much to play, it\u2019s a blur even remember what came out. This year saw the <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/doom-the-dark-ages-game-review-1235336926\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/doom-the-dark-ages-game-review-1235336926\/\">return of Doom<\/a>, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/avowed-xbox-review-1235265673\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/avowed-xbox-review-1235265673\/\">two brand-new<\/a> <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/the-outer-worlds-2-game-review-1235451108\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/the-outer-worlds-2-game-review-1235451108\/\">Obsidian RPGs<\/a>, and three(!) <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\">Ninja Gaiden<\/a> games. Classics were remade, remastered, and re-released at a dizzying rate, bringing <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metal-gear-solid-delta-review-surviving-on-leftovers-1235411034\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metal-gear-solid-delta-review-surviving-on-leftovers-1235411034\/\">Metal Gear Solid<\/a>, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dragon-quest-remakes-keep-rpg-dynasty-alive-1235456147\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dragon-quest-remakes-keep-rpg-dynasty-alive-1235456147\/\">Dragon Quest<\/a>, and <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/final-fantasy-tactics-the-ivalice-chronicles-review-1235433023\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/final-fantasy-tactics-the-ivalice-chronicles-review-1235433023\/\">Final Fantasy Tactics<\/a> back into the cultural consciousness, and multiple beloved single-player series got <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/elden-ring-nightreign-game-review-1235348742\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/elden-ring-nightreign-game-review-1235348742\/\">cooperative online spin-offs<\/a> that branched out their worlds <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/fbc-firebreak-review-1235367843\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/fbc-firebreak-review-1235367843\/\">in unpredictable ways<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut it was also a pivotal time for big new things \u2014 namely the next generation of Nintendo hardware. In just six months, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/nintendo-switch-2-review-1235350688\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/nintendo-switch-2-review-1235350688\/\">Switch 2<\/a> has seen a greater concentration of bangers than midway through some of their previous consoles\u2019 entire lifecycles. <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/mario-kart-world-switch-2-review-1235350692\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/mario-kart-world-switch-2-review-1235350692\/\">Mario Kart<\/a>, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/donkey-kong-bananza-review-nintendo-playing-with-power-1235386036\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/donkey-kong-bananza-review-nintendo-playing-with-power-1235386036\/\">Donkey Kong<\/a>, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/kirby-air-riders-switch-2-review-1235467145\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/kirby-air-riders-switch-2-review-1235467145\/\">Kirby<\/a>, and <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-4-beyond-preview-1235464061\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-4-beyond-preview-1235464061\/\">Metroid<\/a> are all back in full force, not even including updated versions of previous games being trotted out as a crash course refresher.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAnd once again, it was a banner year for indie games which, depending on your personal definition, includes the year\u2019s most-discussed RPG (<a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/clair-obscur-expedition-33-review-1235322810\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/clair-obscur-expedition-33-review-1235322810\/\">Clair Obscur: Expedition 33<\/a>), cooperative \u201c<a data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/biggest-gaming-trends-of-2025-1235468704\/\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/biggest-gaming-trends-of-2025-1235468704\/\" rel=\"nofollow noopener\" target=\"_blank\">friendslop<\/a>\u201d like R.E.P.O. and Peak, and <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-review-1235430494\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-review-1235430494\/\">Hollow Knight: Silksong<\/a> \u2014 a release so hyped over the years that its very existence <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-game-release-date-1235402646\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-game-release-date-1235402646\/\">became a meme<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/call-of-duty-black-ops-7-review-1235466920\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/call-of-duty-black-ops-7-review-1235466920\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Empires fell<\/a> as games like <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/battlefield-6-review-1235443332\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/battlefield-6-review-1235443332\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Battlefield<\/a> challenged the stalwart <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/call-of-duty-black-ops-games-ranked-1235465289\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/call-of-duty-black-ops-games-ranked-1235465289\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Call of Duty<\/a> for the competitive shooter crown, and online gaming briefly became a kinder place as players banded together to collectively shape and contain the digital discord of the PvPvE survival space of ARC Raiders.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAnd to think, there were games that we didn\u2019t even get this year. PlayStation\u2019s next big attempt at multiplayer domination crashed and burned as <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/marathon-alpha-test-impressions-1235329582\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/marathon-alpha-test-impressions-1235329582\/\">Marathon<\/a> was pulled from the release calendar.<a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/grand-theft-auto-vi-second-trailer-1235332520\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/grand-theft-auto-vi-second-trailer-1235332520\/\"> Grand Theft Auto VI<\/a> played things fast and loose with its launch, testing players\u2019 patience as it <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/grand-theft-auto-vi-everything-we-know-1235345424\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/grand-theft-auto-vi-everything-we-know-1235345424\/\">bumped back yet again<\/a> to nuke next year\u2019s launch slate instead.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSuffice to say, it was a phenomenal year for gaming; don\u2019t let anyone tell you otherwise. It\u2019s a tough task, but Rolling Stone has combed through the embarrassment of riches to pick the top 25 games that defined 2025. Where does your favorite rank below?<\/p>\n<p>\t\u2018Silent Hill f\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Silent Hill f'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/Screenshot_1-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Konami\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tFor horror game fans, the name Silent Hill holds weight. One of the seminal survival games of the first two PlayStation eras, the series got its luster back following last year\u2019s remake of crown jewel <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/silent-hill-2-remake-review-1235123887\/\">Silent Hill 2.<\/a> But now is the time for publisher Konami to keep the ball rolling, and the latest all-new entry in the franchise, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.konami.com\/games\/silenthill\/f\/gate\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.konami.com\/games\/silenthill\/f\/gate\">Silent Hill f<\/a>, delivers the frights in spades.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tUnlike previous installments that have contemporary, middle-American settings, Silent Hill f transports players back to 1960s Japan to the fictional rural town of Ebisugaoka. The story follows a teenage girl named Shimizu Hinako, who is reeling from an argument with her parents right when the infamous fog rolls in \u2014 the series\u2019 hallmark that indicates a psychological and body horror nightmare is about to begin. Channeling the trauma of her familial abuse, Shimizu has the tragic backstory and fragile psyche of a true Silent Hill protagonist, but her feminine adolescence offers a singular perspective for the franchise. The combat can be rough around the edges, but Silent Hill f is easily the most harrowing horror game of the year.<\/p>\n<p>\t\u2018Final Fantasy Tactics: The Ivalice Chronicles\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Final Fantasy Tactics: The Ivalice Chronicles'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/FFT_TIC_mediakit_05-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Square Enix\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn a year packed with so many high-visibility sequels and (especially) all-new games, it can be easy to gloss over the remakes and remasters that really deserve a second glance. And while updated versions of titles like Metal Gear Solid 3 did a serviceable job at reminding folks why the original worked so well, one remake brought back a game at a time when its story and themes are timelier than ever: <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/final-fantasy-tactics-the-ivalice-chronicles-review-1235433023\/\">Final Fantasy Tactics: The Ivalice Chronicles<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tLong heralded as one of the best strategy-RPGs ever, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/final-fantasy-tactics-the-ivalice-chronicles.square-enix-games.com\/en-us\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/final-fantasy-tactics-the-ivalice-chronicles.square-enix-games.com\/en-us\">Final Fantasy Tactics<\/a> swapped out the traditional turn-based battles and sweeping romanticism of many of the genre\u2019s Nineties-era games for something more tactile and headier. The story follows two young men, friends from an early age, who through the discordant politics and classism of their world end up on opposing sides of a revolution. The Ivalice Chronicles brings some improvements, primarily in streamlining some clunkier systems and giving everything a fresh coat of paint (and newly recorded dialogue), but it really serves as a clean reintroduction to one of gaming\u2019s most intriguing and affecting social allegories. It didn\u2019t necessarily need updating, but we collectively needed this game.<\/p>\n<p>\t\u2018Rematch\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Rematch'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/rematch.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Slocap; Kepler Interactive\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tDedicated sports sims remain as popular as ever these days, with annual iterations of Madden, NBA 2K, and EA Sports FC (formerly FIFA) dominating livings rooms and esports spaces alike. But there\u2019s something special about a good old-fashioned arcade-y sport game. Back in the day, series like NFL Blitz and NBA Jam turned professional ball into bona fide cage matches, and Sloclap\u2019s new streamlined soccer game, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.playrematch.com\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.playrematch.com\/\">Rematch<\/a>, brings that feeling back.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tRather than controlling a full 11-person team, Rematch narrows the scope to 3v3, 4v4, or 5v5 at most, with players controlling the athletes from a third-person perspective instead of an eagle-eyed view. The gameplay is aggressive, eschewing niceties like fouls, penalties, or offside calls \u2014 with all the action taking place in an enclosed virtual arena (meaning you can blast the ball off the invisible walls as a strategy!). Sloclap cut their teeth with complex martial arts games like Absolver (2017) and Sifu (2022), and that experience carries over to Rematch, which feels like a sports-based fighting game as much as it does straight soccer.<\/p>\n<p>\t\u2018Citizen Sleeper 2: Starward Vector\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Citizen Sleeper 2\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_859c7899bb0395bce013043b96af878966847a7d.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Fellow Traveler\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIt\u2019s just a fact that cyberpunk settings make for great RPG storytelling. Early graphic adventures like Hideo Kojima\u2019s Snatcher (1988) and of course, the tabletop game Cyberpunk (which inspired the modern video game darling Cyberpunk 2077), are obvious examples \u2014 and the Citizen Sleeper series now runs with the torch. But unlike the actual Cyberpunk game, this indie duology leans harder into TTRPG design than all-out action.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSet in a far future where humanity has colonized the stars, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.fellowtraveller.games\/citizen-sleeper-2-starward-vector\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.fellowtraveller.games\/citizen-sleeper-2-starward-vector\">Citizen Sleeper 2<\/a> positions players as a person whose mind has been digitized inside a synthetic body. As part of the lower class, Sleepers primarily do manual labor for corporate overlords; in this case, it\u2019s on a station positioned amid an asteroid belt. After running afoul of a gang, the Sleeper is severely damaged, and it\u2019s up to the player to escape and discover if freedom is more than a pipe dream. The game is mostly a visual novel, where players choose actions that play out in text and the theater of the mind, accompanied by dice rolls to determine success or failure. It\u2019s a deeply affecting solo tabletop journey that goes down easy with its synthy cyberpunk vibes.<\/p>\n<p>\t\u2018Split Fiction\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"\u2018Split Fiction\u2019\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/SPLIT-1.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Electronic Arts\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThis was a stellar year for couch co-op games, with a bevy of 2D beat \u2018em ups, two-player puzzlers, and even an entire <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/call-of-duty-black-ops-7-review-1235466920\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/call-of-duty-black-ops-7-review-1235466920\/\">Call of Duty campaign<\/a> that really only worked with friends. But the most anticipated cooperative experience of the year was <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/split-fiction-coop-game-review-1235278069\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/split-fiction-coop-game-review-1235278069\/\">Split Fiction<\/a> \u2014 an action-adventure romp from <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.ea.com\/games\/split-fiction\/split-fiction\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.ea.com\/games\/split-fiction\/split-fiction\">Hazelight Studios<\/a>, the team behind 2021\u2019s award-winning game It Takes Two. Like its predecessor, Split Fiction forces players to work together to make it through harrowing platforming challenges and team-oriented puzzles, weaving an emotionally riveting tale along the way.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe story focuses on two authors, Mio and Zoe, who meet at Rader Publishing for an experimental simulation that could change the trajectory of their careers. Unfortunately, circumstances lead to a major error, and the two are trapped inside the program which becomes much more real than either would like to believe. Each level of Split Fiction is thematically based on each author\u2019s writing (Zoe\u2019s being fantasy; Mio\u2019s is sci-fi) and bounces between genre settings and tropes and the duo learn to work together and grow closer as they fight their way back home. The mandatory co-op play can be a litmus test for the strength of your relationship, but if everyone can just get on the same page, Split Fiction ends up being satisfying exercise in teambuilding.<\/p>\n<p>\t\u2018The S\u00e9ance of Blake Manor\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"\u2018The S\u00e9ance of Blake Manor\u2019\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_36d2b7cd680c389083200e8adfb49c925b52a526.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Raw Fury\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tFew things will make you feel as smart (or stupid) as a hardboiled mystery, and <a href=\"https:\/\/rawfury.com\/games\/the-seance-of-blake-manor\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">The S\u00e9ance of Blake Manor<\/a> will instill that thought repeatedly throughout its runtime. Set on Halloween of 1897, players take on the role of Detective Declan Ward, an outlier invited to a meeting of eclectic mystics who have gathered at a mansion in western Ireland to commune with the dead. Two days prior to the event, a woman by the name of Evelyn Deane disappears, and now it\u2019s Ward\u2019s job to unravel the yarn and ascertain what happened.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAlthough it\u2019s set in an eerie mansion, the game\u2019s visuals are inviting, with a comic book-like aesthetic where its illustrated characters exist as 2D images within the explorable 3D world. With only 48 hours to crack the case, players will need to manage their time as each action expends a minute from the clock, meaning that every decision is crucial. By interrogating guests and gathering clues through observation, the many overlapping threads create a virtual corkboard rife with conspiracy. The S\u00e9ance of Blake Manor paints a world where nothing is as it seems, and rewards multiple playthroughs \u2014 which will be essential to unearthing every twist it has in store.<\/p>\n<p>\t\u2018Despelote\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Despelote'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_d81e056090ff8d6abae9e4ee5c854c887833c890.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Panic\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe inherent beauty of game design is the ability to craft any kind of experience one can imagine. What if you wanted to relive your childhood memories from the perspective of your eight-year-old self? It might sound like expensive therapy, but the intimate storytelling of <a href=\"https:\/\/despelote.game\/\" data-type=\"link\" data-id=\"https:\/\/despelote.game\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Despelote<\/a> offers players a chance to put themselves in someone else\u2019s shoes for the formative moments of their life.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tTaking place in Quito, Ecuador, during the country\u2019s bid for the 2002 FIFA World Cup, Despelote is a first-person walking simulator that recounts the autobiographical experience of co-developer Juli\u00e1n Cordero. The dreamlike visuals recreate the city via scanned photographs while its people all resemble paper sketches cut from a notepad. There\u2019s no real objective beyond kicking a soccer ball around and taking in this cultural time capsule; sitting at the dinner table with Juli\u00e1n\u2019s parents arguing as the TV blares loudly with the sounds of the match. By the end, reality begins to creep through in a meta way, giving the whole experience a documentary vibe by way of plugging directly into someone else\u2019s mind.<\/p>\n<p>\t\u2018Absolum\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Absolum\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_7eb27341f5ce29c6deccfde32792fd9a156ff57a.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Dotemu\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThis was a big year for the <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dotemu-metal-slug-tactics-streets-of-rage-4-1235153649\/\">retro revival experts at Dotemu<\/a>. The French studio known for creating modern sequels to classic series like Streets of Rage 4 rolled out a whole slate of top-tier 2D throwbacks this year, but one in particular stands apart. <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/absolum-preview-streets-of-rage-dotemu-1235278050\/\">Absolum<\/a> is the publisher\u2019s first fully original IP, although its fantasy inspirations will be familiar to anyone who knows D&amp;D (or basically any derivative media thereof). Co-developed by Guard Crush Games, who also worked on Streets of Rage 4, the side-scrolling action game has combat systems that feel like a natural evolution of the genre and a gorgeously illustrated aesthetic to boot.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/playabsolum.com\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/playabsolum.com\/\">Absolum<\/a> is set in the world of Talamh, where sorcery has been outlawed. Developed for either one or two players, you can take on characters that combine fantasy races like elves and dwarves with traditional classes like wizard and rogue. At its heart, it\u2019s a coin-up style arcade game where punching, kicking, and air juggling enemies is a joy unto itself, but Absolum takes things deeper with a roguelike structure that forces players to complete the whole game in a single run, with selectable branching paths and randomized encounters cropping up. You could say it\u2019s like <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hades-2-review-1235436234\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hades-2-review-1235436234\/\">Hades<\/a> meets Streets of Rage, but that doesn\u2019t quite do justice to one of the best beat \u2018em ups of the modern era.<\/p>\n<p>\t\u2018Fatal Fury: City of the Wolves\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Fatal Fury: City of the Wolves\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_1027f57efcedb25a9ed60a4a8eacae7fe1c112e6.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: SNK\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe last few years have had the fighting game community eating good with a full-on renaissance for the genre. Fresh entries of <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/review-street-fighter-6-1234716764\/\">Street Fighter<\/a> and <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/tekken-8-review-1234950866\/\">Tekken<\/a> arrived to cheers in 2023 and 2024, respectively, and 2025\u2019s new challenger is a deep cut for the SNK faithful<a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/fatal-fury-city-of-the-wolves-review-1235321768\/\">. Fatal Fury: City of the Wolves<\/a> is the first new installment in the classic fighting game series in 26 years, and brings <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/what-is-fatal-fury-1235324030\/\">Street Fighter\u2019s <\/a><a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/what-is-fatal-fury-1235324030\/\">sister series<\/a> back into the zeitgeist in explosive fashion.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAnyone who\u2019s played a 2D fighter in the last 30 years will be able to pick up <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.snk-corp.co.jp\/us\/games\/fatalfury-cotw\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.snk-corp.co.jp\/us\/games\/fatalfury-cotw\/\">City of the Wolves<\/a>; like most modern releases, it has a decent suite of streamlining options that make pulling off crazy combos and special attacks a cinch. The game\u2019s comic book-inspired art pops in way that\u2019s sure to be timeless, with a colorful flare that makes all the action look intensively over-the-top without breaking pace. There\u2019s been a lot of (justified) criticism for the inclusion of <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.nytimes.com\/athletic\/4946573\/2023\/10\/09\/cristiano-ronaldo-case-explained\/\">controversial soccer star Cristiano Ronaldo<\/a> as a playable character, but outside of the odd immersion-breaking choice, it\u2019s just good to see an underdog series like Fatal Fury get the red carpet treatment it deserves.<\/p>\n<p>\t\u2018Ninja Gaiden 4\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Ninja Gaiden 4\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_88cbe8560722981ae40da712cb78313fae0e3cd9.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Xbox Game Studios\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSometimes, it\u2019s just nice to play something truly dumb. That\u2019s <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-4-review-1235447467\/\">Ninja Gaiden 4\u2019s<\/a> to a tee. One of three Ninja Gaiden games to grace us this year, the latest 3D installment ups the already garishly violent ante with increased speed and aggression courtesy of co-developers Team Ninja and PlatinumGames.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe story follows newcomer Yakumo, a member of the Raven Clan, whose mission to free the Sky City of Tokyo from the endless poisonous rain stemming from the husk of now-slain Dark Dragon. His quest locks Yakumo into a collision course with the series\u2019 main hero, Ryu Hayabusa, who is playable for a sadly brief stint later in the game. But while that regrettable decision mostly chalks up to a marketing misstep, the rest of Ninja Gaiden 4 is a wild, blood-soaked ride in excess. While recent action games have trended toward methodical swordplay, the once-gold standard for the genre is here to remind players that too much is never enough, especially when it comes to power drill-punching your way through a dragon\u2019s stomach.<\/p>\n<p>\t\u2018Battlefield 6\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Battlefield 6\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/scy45k.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Electronic Arts\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWe\u2019ve reached a breaking point where all pretenses of realism have fallen to the wayside in online shooters; a large contingent of players are yearning for something at least slightly more grounded than <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/call-of-duty-black-ops-7-impressions-1235441784\/\">Inception-style sci-fi<\/a> and <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/the-simpsons-fortnite-1235457856\/\">LARPing as The Simpsons<\/a>. That\u2019s where EA\u2019s <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/battlefield-6-review-1235443332\/\">Battlefield 6<\/a> comes in to bring competitive gaming somewhat back to a more grounded state. Once a series competitor to Activision\u2019s annual shooter-turned-live service ecosystem, the <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.ea.com\/games\/battlefield\/battlefield-6\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.ea.com\/games\/battlefield\/battlefield-6\">Battlefield franchise<\/a> always focuses more on teamwork and role specialization that encourage more ways to contribute to the cause than simply racking up the most kills.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tPlayers must choose from classes including Assault, Recon, Engineer, and Support, each with its own designated abilities. While other games let you call an aerial strike as a little treat for the most executions, Battlefield 6 pushes players to get behind the wheel of the vehicles to rain fire \u2014 or one better, dangle feverishly from the backseat with a blowtorch trying desperately to keep the bird in the sky. While its story mode is a borderline braindead slice of politically neutral jingoism, the thrills afforded by its 64-player online mode are second to none in its field.<\/p>\n<p>\t\u2018Shinobi: Art of Vengeance\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Shinobi: Art of Vengeance\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_a4ec11cc55aab246cf7be82596ddc10374eed9a7.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Sega\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn this, the <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/biggest-gaming-trends-of-2025-1235468704\/\" rel=\"nofollow noopener\" target=\"_blank\">year of the ninja<\/a>, there\u2019s been plenty of options for fans who want shuriken-throwing action and relentless acrobatics, but the best of the revival trend must be Sega\u2019s <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/shinobi-art-of-vengeance-review-video-game-box-art-come-to-life-1235419878\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/shinobi-art-of-vengeance-review-video-game-box-art-come-to-life-1235419878\/\">Shinobi: Art of Vengeance<\/a>. Developed by Lizardcube, the studio behind Streets of Rage 4, the first entry in the franchise for home consoles in over twenty years reimagines the 2D side-scroller as a beautifully rendered painting sprung to life.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tUnlike the original games, which were more straightforward platforming titles, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/asia.sega.com\/shinobi-art-of-vengeance\/en\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/asia.sega.com\/shinobi-art-of-vengeance\/en\/\">Art of Vengeance<\/a> leans further into the Metroidvania style, with mazelike levels to explore and tons of secrets to find in between sweaty bouts of combo-heavy combat. Arcade Mode ups the pacing with a time-attack styled race to the finish, which isn\u2019t easy given the game\u2019s emphasis on heated battles. Like its peer, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\">Ninja Gaiden<\/a><a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">:<\/a><a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ninja-gaiden-ragebound-review-2d-dopamine-bliss-1235396387\/\"> Ragebound<\/a>, Art of Vengeance relishes in a silly story filled with paramilitary forces and supernatural entities that feels ripped from an Eighties b-movie. But with fighting game-caliber depth, it has the edge on the competition for its surprising complexity.<\/p>\n<p>\t\u2018Mario Kart World\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Mario Kart World\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/NintendoSwitch2_MarioKartWorld_Character_SCRN_26-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Nintendo\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tNintendo didn\u2019t really need to do much to ensure that their <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/mario-kart-games-ranked-1235350648\/\" rel=\"nofollow noopener\" target=\"_blank\">next M<\/a><a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/mario-kart-games-ranked-1235350648\/\">a<\/a><a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/mario-kart-games-ranked-1235350648\/\" rel=\"nofollow noopener\" target=\"_blank\">rio Kart game<\/a> was a hit. Customers have been gobbling up the last entry, 2017\u2019s Mario Kart 8 Deluxe, with nearly half of all Switch owners worldwide picking up a copy. A little iteration could\u2019ve made bank, but they decided to one-up their game just the same. <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/mario-kart-world-switch-2-review-1235350692\/\">Mario Kart World<\/a> is the biggest installment of the franchise ever, introducing a fully interconnected world to explore and 24-player races that add a Fury Road-like urgency to <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/mario-kart-world-switch-2-nintendo-kosuke-yabuki-1235350685\/\">each chaotic chase<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAt its heart, it\u2019s basic Mario Kart; just pick any number of Nintendo mascots, customize your favorite vehicle, and hit the track. The free-roam mode adds a nice touch to time-killing in between online matchups, and gives curious drivers secrets to find in their offline downtime. The biggest and best addition is Knockout Tour, which links together multiple courses for one extended cross-region race with a battle royale twist, as lowest placing competitors are eliminated at each checkered flag. Some would argue that <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.nintendo.com\/us\/gaming-systems\/switch-2\/featured-games\/mario-kart-world\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.nintendo.com\/us\/gaming-systems\/switch-2\/featured-games\/mario-kart-world\/\">Mario Kart World<\/a> plays it a little safe, especially compared to the more ludicrous gameplay of <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/kirby-air-riders-switch-2-review-1235467145\/\">Kirby Air Riders<\/a>, but it\u2019s the perfect middle ground between accessibility and endless replayability that its more confounding peer just can\u2019t quite crack.<\/p>\n<p>\t\u2018Hollow Knight: Silksong\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Hollow Knight: Silksong\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_856e33e755a0b9a785c645d116036516ea08812b.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Team Cherry\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tFormally announced back in 2019, <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/hollowknightsilksong.com\/\">Hollow Knight: Silksong<\/a> has taken so long to arrive, fans began to fear it had become vaporware. But the game was very real and arrived this September to a rapturous reception, crashing digital storefronts as everyone who\u2019d even heard the name rushed to download their copy. However, what many found \u2014 especially newcomers \u2014 was a blindingly <a rel=\"noreferrer noopener nofollow\" target=\"_blank\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-review-1235430494\/\">difficult exercise in self-flagellation<\/a> that catered more toward experts of the first game than entertaining any amount of handholding.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tDoes that make it any worse? Not really. The first Hollow Knight was no picnic, but its sequel aims to force players to think outside the norm on how to tackle its many traversal-based puzzles and deadly boss duels. Everything can (and will) kill you in this game and making it all the way through its extended three acts will demand only the best from its audience. It\u2019s not exactly revolutionary; Silksong began as a downloadable expansion for the original and plays more like a double-sized direct continuation than a meaningful leap forward. But when the foundation is one of the <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-of-all-time-1235215978\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">greatest games ever made<\/a>, getting a second helping isn\u2019t exactly an issue.<\/p>\n<p>\t\u2018South of Midnight\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"South of Midnight\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_40596f6708fcabef80fb7ef72c1b03e4134a3869.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Xbox Game Studios\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn our risk-averse capitalist culture, it can be hard to push through any kind of thought-provoking ideas, especially at a company as big as Microsoft. But Xbox Game Studios has been surprisingly great at publishing unexpectedly fantastic projects \u2014 perhaps the best of which is <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/compulsiongames.com\/games\/south-of-midnight\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/compulsiongames.com\/games\/south-of-midnight\/\">Compulsion\u2019s South of Midnight<\/a>. An action-adventure title set in the Deep South, its Gothic fantasy roots blend with Black culture <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/south-of-midnight-hands-on-impressions-preview-1235263184\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/south-of-midnight-hands-on-impressions-preview-1235263184\/\">by way of the bayou<\/a> in this <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/south-of-midnight-xbox-review-1235308796\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/south-of-midnight-xbox-review-1235308796\/\">folklore-heavy tale<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe story centers on Hazel, a young woman desperately trying to prepare for an impending hurricane that will ultimately wipe out her home, taking her mother along with it. To pick up the pieces, players will explore a fantastical vision of the Deep South, filled with rich characters like a massive catfish and a litany of Pan\u2019s Labyrinth-like creatures that will make your skin crawl. The game\u2019s narrative explores many cultural and societal issues that face the real-world residents of the American South, and never shies away from uncomfortable truths. With a jittery stop-motion style, it\u2019s aesthetically unlike anything else out there \u2014 a fully realized vision of artistry that celebrates those <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/south-of-midnight-xbox-developer-interview-1235195802\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/south-of-midnight-xbox-developer-interview-1235195802\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">who are often ostracized<\/a> by pop media and the gaming industry at large.<\/p>\n<p>\t\u2018ARC Raiders\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"ARC Raiders\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_0b1fa1294fa269633112be2c3d8758df42baebe1.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Embark Studios\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAlthough many have tried to make the \u201cextraction shooter\u201d subgenre work on a casual scale, only a select few have succeeded. PlayStation found success last year with the fascist satire Helldivers 2 but floundered on their second attempt with the currently shelved <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/marathon-alpha-test-impressions-1235329582\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/marathon-alpha-test-impressions-1235329582\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Marathon<\/a>. Nobody really knew how Embark Studios\u2019 <a href=\"https:\/\/arcraiders.com\/\" data-type=\"link\" data-id=\"https:\/\/arcraiders.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">ARC Raiders<\/a> would do; its trailers looked great and strong word of mouth seemed hopeful, but chatter doesn\u2019t make a hit.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut once it arrived in late October, ARC Raiders proved to be everything the scene needed to thrive. Its post-apocalyptic world (set in Italy rather than the recycled wasteland of North America) feels different enough, and its robotic enemies feel like a refreshing change of pace from endlessly waves of zombies and monsters. But what surprised everyone the most was the game\u2019s unexpectedly kind community; as a PvPvE game, it\u2019s intended to be played with squads all gunning to steal each other\u2019s resources, but players quickly found that they could all band together to thrive as a collective. It didn\u2019t last long (how could it), but the friendlier aspects of the game made it a popular with streamers and empowered players who might otherwise skip this type of game to give a go.<\/p>\n<p>\t\u2018Ball x Pit\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Ball x Pit'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_9ec0c5e5675c79ae2ff721f4ba2aa7844107588e.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Devolver Digital\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSometimes, a game comes along whose title says it all. <a href=\"https:\/\/www.ballxpit.com\/\" data-type=\"link\" data-id=\"https:\/\/www.ballxpit.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Ball x Pit<\/a> is one such game. Players are dropped into a subterranean gorge on a high-powered lift and left to shoot balls at waves of marching enemies. Part-Arkanoid, part-roguelike, it\u2019s a game whose simplicity belies its deeply addictive nature.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tPlayers get to choose between an increasing number of characters, all of whom have their own pros and cons. Some shoot balls faster than others, or two at a time in divergent directions, or straight through enemies to catch them with hits on the bounce back. While it seems straightforward enough \u2014 you don\u2019t even have to manually fire, just aim and move \u2014 there\u2019s layers of strategy to it. Hitting enemies on the sides or the back is key to critical hits (an RPG-like element), and choosing the right upgrades and plotting a course for powering up and combining abilities gives the game true roguelike credentials. There\u2019s even an entire town-building sim aspect that helps move progression along, but really, it\u2019s as simple as ball-meets-pit. Have fun trying to explain why a game with that name kept you up until the wee hours on a weekday.<\/p>\n<p>\t\u2018Death Stranding 2: On the Beach\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Death Stranding 2: On the Beach\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/DS2_SoP2024_Screenshot020.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Sony Interactive Entertainment\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWhen it comes to cinematic experiences in gaming, few names have as much draw as Hideo Kojima. The creator of the <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/metal-gear-games-ranked-1235418544\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/metal-gear-games-ranked-1235418544\/\">Metal Gear franchise<\/a> helped pioneer the idea that interactive media could tell stories at the level of films, and since departing Konami in 2015, he\u2019s made it his personal mission to hybridize the art form, one A-list actor scan at a time. <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.kojimaproductions.jp\/en\/death-stranding-2\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.kojimaproductions.jp\/en\/death-stranding-2\">In 2019, Death Stranding<\/a> became his first big foray into a more singular vision, featuring an all-star cast including Norman Reedus, Mads Mikkelsen, Margaret Qualley, and even his directorial peers Guillermo del Toro and Nicolas Winding Refn.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe sequel goes even bigger \u2014 and frankly, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/woodkid-hideo-kojima-death-stranding-soundtrack-1235357959\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/woodkid-hideo-kojima-death-stranding-soundtrack-1235357959\/\">more pretentious<\/a>. But that\u2019s what people expect from the gaming auteur who somehow convinced PlayStation that a 70-hour walking simulator with FedEx delivery elements was going to be a blockbuster (and he was right). <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/death-stranding-2-review-hideo-kojima-messy-masterpiece-1235369767\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/death-stranding-2-review-hideo-kojima-messy-masterpiece-1235369767\/\">Death Stranding 2<\/a> picks up the threads of the first game with protagonist Sam Porter Bridges (Reedus) opting for one last job to reconnect the scattered remnants of humanity to a shared terminal network. What follows is impossible to summarize in a few sentences, but there\u2019s interdimensional spirits, mental possessions, time-jumping apparitions \u2014 just all kinds of crazy shit. It\u2019s an experience that demands to be played rather than recapped on YouTube, and to its credit actually makes the video game part much more engaging than the first go around.<\/p>\n<p>\t\u2018The Hundred Line: Last Defense Academy\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'The Hundred Line: Last Defense Academy'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_13baa96c1d9bb764498a1c80f452945d84d47372.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Aniplex\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tOccasionally there\u2019s a game whose eclectic mix of genres shouldn\u2019t really make sense, but in practice just kind of works despite itself. <a href=\"https:\/\/hundred-line.com\/\" data-type=\"link\" data-id=\"https:\/\/hundred-line.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">The Hundred Line: Last Defense Academy<\/a> blends visual novel storytelling with tactical role-playing combat, social simulation elements, and deadly board game mechanics \u2014 and it\u2019s fantastic. <\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe plot is grim. Players embody Takumi Sumino, a Tokyo-based high school student who resides in an underground dome that\u2019s frequently hit with emergency sirens. Monsters are perpetually invading, with humanity forced to hunker down in shelters, but most of the context \u2014 the what and why \u2014 remain a mystery. One ill-fated day, Takumi gets caught in the open and is transported to secluded complex that he\u2019s told (by a mouthy stuffed animal) is the last line of defense for society. It\u2019s up to him and a group of misfits to learn to work together and save everyone.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tLittle makes sense at first, but over the course of 100 in-game days, the various threads become increasingly twisty to an almost dizzying degree. You see, there\u2019s 100 different ways the story can pan out, and it\u2019s up to the player to take the journey to exhaustive lengths to find out how things can shake out. It\u2019s quite an investment, but The Hundred Line packs in an entire series worth of anime lore and excitement into a single package worth wringing dry.<\/p>\n<p>\t\u2018Blue Prince\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Blue Prince'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/ss_f35ec2c097bda6d0d1eb2846be6be0cfc4cdfcc8.1920x1080.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Raw Fury\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tEach year like clockwork, there\u2019s that one indie game that hits and causes an uproar. This is the game of the year, no question. Sometimes it\u2019s hyperbole, other times you end up with decade-definer like <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/balatro-localthunk-interview-1235214060\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/balatro-localthunk-interview-1235214060\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Balatro<\/a>, but in 2025 the early shoo-in for the most talked about indie was <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/what-is-blue-prince-1235315285\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/what-is-blue-prince-1235315285\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Blue Prince<\/a> \u2014 a first-person puzzle game that had people enraptured.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe premise seems simple: a man named Simon must explore the various chambers of his grandfather\u2019s 45-room estate in search of a mysterious 46th room. The catch is that players themselves will be charting the path, determining which room comes next in the blueprint based on a limited number of options. It\u2019s a choice-driven puzzle that unfurls in real-time, and leads to many dead ends, but once the code is cracked there\u2019s more to find than you can fathom. It\u2019s the sort of game where the end is just the beginning, and the mysteries of Mt. Holly Estate just keep coming. It\u2019s befuddling at first, but once <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.blueprincegame.com\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.blueprincegame.com\/\">Blue Prince<\/a>\u2019s bones are laid bare, it\u2019s a riveting puzzle adventure that\u2019s so much more than it seems on the surface.<\/p>\n<p>\t\u2018Ghost of Y\u014dtei\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Ghost of Y\u014dtei\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/Ghost-of-Yotei_Atsu-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Sony Interactive Entertainment\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tNobody quite does the cinematic single-player game experience quite at the scope of Sony Interactive Entertainment. Series like <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/god-of-war-ragnarok-review-1234614751\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/god-of-war-ragnarok-review-1234614751\/\">God of War<\/a>, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/the-last-of-us-part-ii-remastered-review-1234948558\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/the-last-of-us-part-ii-remastered-review-1234948558\/\">The Last of Us<\/a>, and <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/horizon-forbidden-west-burning-shores-review-1234721796\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/horizon-forbidden-west-burning-shores-review-1234721796\/\">Horizon<\/a> all utilize best-in-class motion capture technology and high-quality graphics to bridge the uncanny valley with deeply realistic picturesque acting. Ghost of Tsushima (2020) was a solid example of this, leaning heavily on the foundation of samurai cinema \u2014 specifically the work of director Akira Kurosawa \u2014 to elevate a decent enough open-world action-adventure into something more.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIts sequel, <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ghost-of-yotei-review-1235433027\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/ghost-of-yotei-review-1235433027\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Ghost of Y\u014dtei<\/a>, picks up the banner and runs with it; it\u2019s even more visually arresting, more cinematic \u2014 pulling from a deeper pool of film references, both Japanese and Western. The story of Atsu (played by Erika Ishii) is sharper and more tragic than her predecessor Jin\u2019s; it\u2019s a bloody tale of vengeance in line with <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/ghost-of-yotei-movies-to-watch-1235439741\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/ghost-of-yotei-movies-to-watch-1235439741\/\">Lady Snowblood and Kill Bill<\/a>, but doesn\u2019t feel so reductive as to merely ape from the best. But the real improvements lie in the gameplay, which is much more varied than Tsushima\u2019s. Atsu\u2019s role as a mercenary means she isn\u2019t bound to rigid samurai structure, and it makes for a more diverse set of skills to employ in an even more dynamic world.<\/p>\n<p>\t\u2018Dispatch\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"Dispatch\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/a6e9a310-5e69-44b4-97e8-9b0c855b1a12-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: AdHoc Studio\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tPlenty have tried their hand at making interactive TV. From Netflix\u2019s Bandersnatch to the text-to-vote gimmick of American Idol, companies have tried all kinds of ways to give audiences agency over their stories \u2014 and guarantee their engagement along with it. In gaming, that sense of authorship over the narrative has been done best in playable graphic adventures of Telltale Games, but even at their peak with series like The Walking Dead, there\u2019s an inherent disconnect between the forced interactions of the game\u2019s world and the story.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dispatch-preview-playable-tv-show-1235428471\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dispatch-preview-playable-tv-show-1235428471\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">AdHoc Studios\u2019 Dispatch<\/a> aims to do things just a little differently. Comprised of industry veterans, including many from Telltale, the developers\u2019 vision for hybridizing gameplay and passive viewing threads the needle by designing an experience that looks much closer to an animated series than before and gutting all the most boring parts of point-and-click games (i.e. controlling the characters). As superhero workplace sitcom, <a href=\"https:\/\/www.adhocla.com\/\" data-type=\"link\" data-id=\"https:\/\/www.adhocla.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Dispatch<\/a> is deftly written; it\u2019s funny, heartwarming, and pokes just enough fun at itself without falling into lazy recycled parody. By adhering closer to the cadence of a TV show rather than game, it finds the magic spot between giving players just enough control while still keeping the plot on rails. It\u2019s the first game of its kind to really justify <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dispatch-recap-episodes-1-and-2-1235451090\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/dispatch-recap-episodes-1-and-2-1235451090\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">an episodic release<\/a> \u2014 one the creators could actually stick to, doled out over the course of four weeks rather than years.<\/p>\n<p>\t\u2018Donkey Kong Bananza\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Donkey Kong Bananza'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/NintendoSwitch2_DKBDKIsland_EmeraldRush_scrn15-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Nintendo Entertainment \t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tA new generation of Nintendo hardware demands a top-class platformer. And while one might assume that means Mario, for the first time in decades, it\u2019s Donkey Kong who\u2019s here to answer the call. <a href=\"https:\/\/www.nintendo.com\/us\/gaming-systems\/switch-2\/featured-games\/donkey-kong-bananza\/\" data-type=\"link\" data-id=\"https:\/\/www.nintendo.com\/us\/gaming-systems\/switch-2\/featured-games\/donkey-kong-bananza\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Donkey Kong Bananza<\/a> surprised many as the first big 3D action game the great ape has starred in since <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/nintendo-donkey-kong-games-ranked-1235387329\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/nintendo-donkey-kong-games-ranked-1235387329\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">1999\u2019s Donkey Kong 64<\/a>, and Nintendo\u2019s pulled out all the stops to ensure that the king\u2019s comeback is cause for alarm.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tLike Super Mario Odyssey and games of its ilk, Bananza is basically an open-ended collectathon, wherein players run, jump, and punch (big emphasis there) through various sandbox areas to find all kinds of banana-themed loot. The big differentiator is the complex physics system that lets DK literally tear apart the earth beneath him with each big-knuckled swing. It\u2019s possible to spend hours disintegrating boulders, ice, and hardened magma to dust \u2014 somehow, it just never gets old. The <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/donkey-kong-bananza-switch-2-preview-1235375349\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/donkey-kong-bananza-switch-2-preview-1235375349\/\">many verbs employed<\/a> in Bananza feel incredible in action; even with minimal plot or impetus to move forward, just being DK warrants the time investment to play. It\u2019s the prettiest a Nintendo game has ever looked and <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/donkey-kong-bananza-review-nintendo-playing-with-power-1235386036\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/donkey-kong-bananza-review-nintendo-playing-with-power-1235386036\/\">sets a new standard<\/a> for what 3D mascot platformers can be.<\/p>\n<p>\t\u2018Hades II\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Hades II'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/hades2_dec22_04.jpg-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Supergiant Games\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIt might seem unfair to give a game like <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.supergiantgames.com\/games\/hades-ii\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.supergiantgames.com\/games\/hades-ii\/\">Hades II<\/a> this high a spot on the ranking given that it also appeared on last year\u2019s<a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-2024-1235046259\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-2024-1235046259\/\"> best of 2024 list<\/a> while <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hades-ii-preview-sexiest-game-2024-1235006522\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hades-ii-preview-sexiest-game-2024-1235006522\/\">still in early access<\/a>. But that just means you haven\u2019t played Hades II. The sequel to Supergiant Games\u2019 <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-of-all-time-1235215978\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-of-all-time-1235215978\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">all-timer<\/a> action roguelike indie (now in its full release version), it\u2019s an evolution and iteration so staggering in scope and ambition, it\u2019s <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hades-2-review-1235436234\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hades-2-review-1235436234\/\">practically two sequels in one<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSet some time after the events of the first game, Hades II follows the daughter of the titular lord of the Underworld, named Melino\u00eb, a witch trained by Hecate for a singular mission: kill the titan Chronos and free the gods and lesser beings of Olympus and below from his maniacal grasp. Oh, and he also happens to be grandfather. Like Hades, the sequel explores the familial relations, friendships, and rivalries between all the characters in Greek mythology. The goal is for Melino\u00eb to fight her way down to Tartarus, and later up to Olympus\u2019 summit, to quell the war that\u2019s ripping the world apart chamber by chamber, fight by fight.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tOnce again, Supergiants knack for subtle storytelling shines through in a seemingly endless stream of conversations that slowly unravel each character, and they grow closer and more open with Melino\u00eb. As fun as the actual gameplay is, it\u2019s more of a means to an end \u2014 the reward is learning more about this world and its denizens, making each cycle endlessly rich with consequence.<\/p>\n<p>\t\u2018Clair Obscur: Expedition 33\u2019<\/p>\n<p>\t\t\t<img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"169\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" class=\"attachment-medium size-medium\" alt=\"'Clair Obscur: Expedition 33'\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/Clair-Obscur-Expedition-33_Screenshot_18-copy.jpg\" data-lazy- data-lazy-\/><br \/>\n\t\t\t\t\tImage Credit: Sandfall Interactive\t\t\t\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<a href=\"https:\/\/www.expedition33.com\/\" data-type=\"link\" data-id=\"https:\/\/www.expedition33.com\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Clair Obscur: Expedition 33<\/a> is the kind of game nobody could\u2019ve seen coming. It\u2019s AA title developed by a mid-sized team from France without any established IP or even a clear basis for what the whole thing\u2019s all about on the surface. But once players got ahold of it and word of mouth spread like wildfire, it instantly became <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/clair-obscur-expedition-33-review-1235322810\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/clair-obscur-expedition-33-review-1235322810\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">the must-play game of 2025<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSet in a fantasy world inspired by the Belle \u00c9poque period, Expedition 33 feels distinct from the start, with French accordion music and creepy mimes filling the periphery of its gloomy vistas. Its vision is bleak; reality has been splintered by a godlike being known as the Paintress, who annually culls every living person of a certain age, perpetually reducing humanity\u2019s lifespan year after year as society molds to exist around its inevitable doom. Each cycle an expedition sets out on a suicide mission to end the Paintress\u2019 reign once and for all. At this point, it feels futile \u2014 but there\u2019s always hope for tomorrow.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBoiled down to its core components, Expedition 33 is a pretty straightforward turn-based RPG. It utilizes a rhythmic parry system similar to Super Mario RPG and numerous PS1 era games; its graphics are impressive given the studios\u2019 size, but not exactly pristine. Even its greatest strength, the story, veers into melodrama as various points. But together, these warts mostly fade, giving way to the most emotionally arresting game of the year that also happens to be really fucking fun to play.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe reality is that Expedition 33 is an underdog in every conceivable way. For a JRPG-style game to garner this much attention in the West in astounding. Outside of Sony\u2019s first-party lineup, rarely is anything made with this much cinematic substance and, arguably, even more to say than any of those games. But really, the game speaks for itself. It doesn\u2019t take long to kick into gear and, even for people who are RPG-averse, Expedition 33 fires on so many cylinders, it\u2019s bound to sink its teeth into the vast majority of people willing to boot it up.<\/p>\n","protected":false},"excerpt":{"rendered":"Images in illustration Kepler Interactive; Sony Interactive Entertainment; Nintendo; AdHoc Studio There are years where the wait for&hellip;\n","protected":false},"author":2,"featured_media":320876,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[91934,9618,142488,49,48,131061,142489,53071,107133,142490,142491,874,131062,142492,68829,25545,142493,105479,142494,142495,142496,142497,61,2881],"class_list":["post-320875","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-absolum","tag-battlefield-6","tag-blue-prince","tag-ca","tag-canada","tag-clair-obscur-expedition-33","tag-death-stranding-2-on-the-beach","tag-dispatch","tag-donkey-kong-bananza","tag-fatal-fury-city-of-the-wolves","tag-final-fantasy-tactics-the-ivalice-chronicles","tag-gaming","tag-ghost-of-yu014dtei","tag-hades-ii","tag-hollow-knight-silksong","tag-mario-kart-world","tag-ninja-gaiden-4","tag-rs-gaming","tag-rs-gaming-list","tag-shinobi-art-of-vengeance","tag-south-of-midnight","tag-split-fiction","tag-technology","tag-video-games"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/320875","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=320875"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/320875\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/320876"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=320875"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=320875"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=320875"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}