{"id":320954,"date":"2025-12-02T17:32:09","date_gmt":"2025-12-02T17:32:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/320954\/"},"modified":"2025-12-02T17:32:09","modified_gmt":"2025-12-02T17:32:09","slug":"too-little-metroid-too-much-other-stuff","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/320954\/","title":{"rendered":"Too Little Metroid, Too Much Other Stuff"},"content":{"rendered":"<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWhen I was a kid, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-of-all-time-1235215978\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/best-video-games-of-all-time-1235215978\/\">Super Metroid<\/a> was everything. Weaned on <a href=\"https:\/\/www.rollingstone.com\/t\/nintendo\/\" id=\"auto-tag_nintendo\" data-tag=\"nintendo\" rel=\"nofollow noopener\" target=\"_blank\">Nintendo<\/a>\u2019s haunting, <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/tv-movies\/tv-movie-features\/noah-hawley-alien-earth-interview-1235393943\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/tv-movies\/tv-movie-features\/noah-hawley-alien-earth-interview-1235393943\/\">Alien-inspired<\/a> side-scroller, I spent countless hours watching my father trudge through the depths of the planet Zebes as bounty hunter Samus Aran, doodling maps and rudimentary sketches of the armored heroine in a composition book. The game\u2019s <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/culture-news\/how-super-metroid-defined-an-era-and-inspired-a-generation-of-game-makers-250630\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/culture-news\/how-super-metroid-defined-an-era-and-inspired-a-generation-of-game-makers-250630\/\">atmosphere and ambiance were so potent<\/a>, it could goad into silence a loquacious and energetic six-year-old without even putting a controller in their hands.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThose formative memories mean that I\u2019ve got a pretty good idea of what I think Metroid should be \u2014 as do many others. It\u2019s a foundational text in <a href=\"https:\/\/www.rollingstone.com\/t\/gaming\/\" id=\"auto-tag_gaming\" data-tag=\"gaming\" rel=\"nofollow noopener\" target=\"_blank\">gaming<\/a>, one of those golden age touchstones for action-adventure and exploration systems that built a formula that could be followed for generations.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tPlaying <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-4-beyond-preview-1235464061\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-4-beyond-preview-1235464061\/\">Metroid Prime 4: Beyond<\/a> (out Dec. 4), it\u2019s easy to pick up on the echoes of the franchise\u2019s past.  Audio cues and musical motifs from the older games (especially <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-remastered-review-1234677012\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-remastered-review-1234677012\/\">the first Prime<\/a> from 2002) creep up now and then to trigger a Pavlovian response. Samus loses all her coolest powers and must start from scratch, this time collecting a different suite of skills (which the pattern dictates she\u2019ll lose again next time around). The basic structure is reminiscent of the classics; on paper, it\u2019s Metroid through and through.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut very early on, it\u2019s clear that something isn\u2019t quite right. There\u2019re too many other people involved in the mission, with galactic soldiers and technicians chiming in with directions and quips. There\u2019s an occasionally creepy aura in some subterranean places, but it\u2019s wedged between sprawling vistas of a mountain range and a literal desert to traverse by motorcycle. By the time a wave of riff-heavy rock hits your ears, there\u2019s a tonal whiplash that divides just about every aspect of the game\u2019s story and systems.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn an effort to make Metroid Prime 4 a fresh start for bringing in newbies, Nintendo and Retro Studios have tried to cook up something different, but the recipe pages are all mixed up. There are hints of Halo and a zesting of Zelda, and occasionally the familiar flavor of Metroid, but instead of getting something cohesively bold, the result is a bunch of mismatched bites.<\/p>\n<p>\t\tEditor\u2019s picks<\/p>\n<p>\t\tBack to formula\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tAlthough there\u2019s been some slight divergence in the past, most Metroid games follow a rubric. Samus arrives to clean up some mess (usually revolving around the vampiric Metroid creatures) and is forced to survive in an inhospitable alien world, kicking over every stone and x-ray scanning for trinkets to help guide her path.<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/008.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tSylux is the game\u2019s big bad, arriving with the titular Metroids in tow.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tPrime 4 kicks off much the same, beginning with an action-heavy tutorial that sees Samus arriving in the nick of time to help the Galactic Federation withstand an assault by an opposing force led by rival bounty hunter Sylux. During the fray, some kind of ancient relic is triggered, leading to a temporal rift that zips Samus and various soldiers to the world of Viewros, home of the extinct alien race called the Lamorn.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tWhat follows is the basic framework of a Metroid game: Samus\u2019 suit is damaged, leaving her without all her cool toys, and she must trek through various biomes to find keys and weapons both old and new to get off the planet, unearthing the lore of the mysterious alien civilization along the way.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn action, it plays a lot like the previous Prime games. Nintendo\u2019s take on the first-person shooter has always been just different enough to separate it from the pack, with an emphasis on lock-on aiming for gunfire and information scanning rather than all-out blasting. Combat is more of a dance than cover-based warfare, where the cadence revolves around reading an enemy to learn their weakness, then dodging around them in circles while using whatever specific sequence of abilities will negate their defenses.<\/p>\n<p>\t\tRelated Content<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/009.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tCombat relies on lock-on aiming, although the Switch 2\u2019s Joy-Con can be used as a mouse.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn this regard, Prime 4 plays great. Samus is nimble, and the scanning visor has been updated to allow shooting (although not with her base weapons) and quick swapping of modes, so that the whole game doesn\u2019t entirely devolve into the perpetual use of x-ray vision that\u2019s plagued gaming since 2009\u2019s Batman: Arkham Asylum. It\u2019s still a huge part of the loop; basically every chamber requires scanning for ways through locked doors and secrets, but there\u2019s greater agency in its pacing.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tEach installment also introduces some kind of gimmick that dictates what new power suits and weapons Samus will obtain. In previous Prime games, that could be weapons that swap between Light and Dark power, or a corrupted arm canon imbued with the fictional substance Phazon, but there\u2019s mostly just variations of the abilities cemented in 1994\u2019s Super Metroid. There\u2019s versions of an Ice Beam, a heat-based beam, and one that can shoot through surfaces \u2014 on top of the standard Charge Beam and Missiles.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIt\u2019s in this weaponry where Prime 4 begins to show cracks. The Big New Thing is supposed to be psychic powers, which mostly amount to letting Samus pull triggers with telepathy or see invisible platforms. These abilities are doled out sparingly throughout the game, requiring players to constantly return to old areas to reach that one spot they couldn\u2019t before (which is the norm), but an introduction of an entire second set of powers makes this all feel moot.<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/005.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tSome areas evoke the eerie vibes of Metroid games past, but others feel far derived.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tA few hours into the game, the hook becomes tracking down elemental chips that grant players the power of ice, fire, and lighting \u2014 all simply named like nobody wanted to bother checking the thesaurus for synonyms again. These, on top of all of Samus\u2019 classic abilities like the Morph Ball and Grapple Beam, constitute most of the gameplay systems needed to solve puzzles and fight baddies, almost immediately nullifying the psychic abilities outside of a handful of spots.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe speed at which the game eschews its primary gimmick indicates that the developers needed something new but never really figured out what to do with it, instead falling back on the most obvious ideas (ice, fire, electricity) to fill in the gaps. It\u2019s not the only place where the game feels at odds with itself.<\/p>\n<p>\t\tThe dilution of Metroid\t<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tGoing back to the beginning, the first major pivot Prime 4 inserts is with the Lamorn themselves. After getting her marching orders from a hologram of a long dead elder, Samus is told she\u2019s part of a prophecy that declares her the chosen one. Although previous games wove in the protagonist\u2019s history with ancient races like the Chozo, she\u2019s generally depicted as a benevolent gun-for-hire who\u2019s opting to do the right thing because she\u2019s got a grudge against the galaxy\u2019s biggest assholes, the Space Pirates, who killed her family. Here, to achieve a more epic scope, there\u2019s now some divination involved that\u2019s frankly out of place.<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/010.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tSamus\u2019 abilities are plentiful, but the game doesn\u2019t always feel built around creative usage.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThat impetus of creating scope out of tired cliches extends to just about every facet of the game. On the first real mission in the jungle region of Fury Green, Samus encounters a Galactic Federation technician named Myles Mackenzie who, from his reveal in <a href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-4-beyond-preview-1235464061\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/metroid-prime-4-beyond-preview-1235464061\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">the pre-release previews<\/a>, became a sticking point for fans due to his hackneyed sidekick trappings. Myles is a nervous little nerd who fanboys over Samus over an escort mission but is thankfully relegated to being the remote tech support she\u2019ll need to return to in order to upgrade weapons. But by the time players meet the rest of the supporting cast, they\u2019ll wish they were stuck with just Myles.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tEach of the game\u2019s major areas \u2014 with milquetoast monikers like Flare Pool and Volt Forge \u2014 saddles the player with a new Federation members who\u2019s been trapped on Viewros. These characters come in all the usual stock archetypes: the weary sniper, the grizzled sergeant, and the fresh-faced rookie. They mostly serve as the in-game directory, frequently reminding Samus of where she needs to go and occasionally flailing around helplessly in combat. They also function as a shorthand to let newcomers know just how big a deal Samus is, constantly fawning over her celebrity status as a godlike warrior.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThis isn\u2019t the first time Metroid has deviated from its solo survival mission roots; both Metroid Prime 3 (2007) and the garbage heap that was the third-person action game Other M (2010) pushed a tertiary cast into Samus\u2019 inner sphere \u2014 and to be fair, this lot fares much better. The issue is that they\u2019re just so boring. Like the weapons and even the areas players explore, the support team are flat stand-ins pulled from the top of the imagination to fill a role. Here\u2019s a thunder gun, a fire place, a no-nonsense soldier guy \u2014 all with next to no effort put into imbuing anything with deeper personality.<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/001.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tThe supporting cast is more boring than annoying, designed around flat archetypes.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe same level of non-effort is applied to the overworld, which is Prime 4\u2019s biggest change to the formula. Rather than the intricately designed interconnected labyrinths that the series is known for (which literally defines the <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-review-1235430494\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/hollow-knight-silksong-review-1235430494\/\">subgenre of Metroid-inspired games<\/a>), players are instead dropped into an open desert that constitutes an explorable hub with each of the important areas tucked into the four corners. If that sounds familiar, it\u2019s because it\u2019s identical to how <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/legend-of-zelda-games-ranked-1234729801\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming-lists\/legend-of-zelda-games-ranked-1234729801\/\">The Legend of Zelda: Breath of the Wild<\/a> operates, except at a fraction of the size and density.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tSpeaking of Breath of the Wild, that game\u2019s big wow moment is unintentionally inverted here. In Zelda, the player\u2019s first step out onto the Great Plateau is awe-inspiring \u2014 unveiling a vast world filled with opportunity and regal beauty. Here, the initial foray into the expanse of Viewros lands with flop: It\u2019s an empty desert with nothing to see for miles into the distance.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tBut surely, there must be more! (There isn\u2019t.) Once players unlock Vi-O-La \u2014 a motorcycle created by the Lamorn during their industrial revolution that somehow became the focal point for all their technological and architectural design \u2014 the desert can be traversed at high speed; but there\u2019s nothing to find. Short of a few birds and occasional baddies, it\u2019s a wasteland that houses a pittance of easily found secrets and the major dungeons. Somehow, Prime 4\u2019s world is built to ape the <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/zelda-tears-kingdom-review-1234716773\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/zelda-tears-kingdom-review-1234716773\/\">most complex of Zelda games<\/a> by delivering environments less sophisticated than the Nintendo 64 era.<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/006.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tThe desert hub is empty and lifeless, with only a handful of things to find while cruising around.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThat chintzy feeling falls to the wayside a bit in some of the better dungeons. There are points where the underground science labs and subterranean depths feel like a true Metroid game. There\u2019re even sections where, without someone constantly chiming in your ear, you might actually get lost or have head scratching moment about where to go next. But they\u2019re few and far between given Prime 4\u2019s constant insistence that it become more action and plot based \u2014 cribbing the tone and cadence of other franchises in an attempt to morph into a diet <a rel=\"noreferrer noopener nofollow\" data-id=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/halo-campaign-evolved-remake-impressions-1235451111\/\" target=\"_blank\" data-type=\"link\" href=\"https:\/\/www.rollingstone.com\/culture\/rs-gaming\/halo-campaign-evolved-remake-impressions-1235451111\/\">Halo game<\/a>. <\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe thing is, this could all work if the developers leaned further in any one direction rather than constantly half-stepping into other franchises\u2019 territory. The (different) team behind 2021\u2019s fantastic Metroid Dread figured out that the best way to make a mute superhuman interesting was to leave her completely out of fucks to give, responding to the threats of the world with mild irritation and nonchalance or borderline unhinged levels of violence. In Prime 4, Samus is humorless, simply nodding along while others try their best at second-rate comedy.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tThe narrative that wraps around it is flavorless and rote; the best effort made to bring any personality or spectacle comes from short sequences like an area where Samus bombs down a roadway on her magic motorcycle to hard rock riffs while lighting shoots through the sky. An entire game built around this energy could at least have some schlocky B-movie vibes by way a hair metal album cover, but they\u2019re just peppered in between a sea of blandness.<\/p>\n<p>\t\t\t\t\t\t<img loading=\"lazy\" class=\"c-lazy-image__img lrv-u-background-color-grey-lightest lrv-u-width-100p lrv-u-display-block lrv-u-height-auto\" src=\"https:\/\/www.rollingstone.com\/wp-content\/themes\/vip\/pmc-rollingstone-2022\/assets\/public\/lazyload-fallback.gif\" data-lazy-src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2025\/12\/007.jpg\" alt=\"\" data-lazy- data-lazy- height=\"576\" width=\"1024\" decoding=\"async\"\/><\/p>\n<p>\t\t\t\t\tThere are shades of a bolder game here, but Prime 4 never commits to anything audacious.<\/p>\n<p>\t\t\t\t\t\t\t\t\tNintendo<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIt\u2019s hard to ignore the pervasive feeling that nobody really knew what this game was supposed to be. Prime 4 had an infamous (and very un-Nintendo-like) troubled development, announced in 2017 before being fully scrapped and started anew with a different creative team. In the years since, it doesn\u2019t really seem that anyone settled on a cohesive vision, opting to cobble together the must-haves for Metroid with concepts taken from other franchises. Every gimmick introduced serves one or two functions before being discarded and the game never really finds its footing.<\/p>\n<p>\t\tTrending Stories<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\tIn some ways, this watered-down vision of Metroid feels more like a dry run for what an eventual movie adaptation could be. Its rapid-fire introduction and shorthand for Samus\u2019 in-world mythos, omitting all the baggage of previous games, is akin to first act setup of a middling summer blockbuster \u2014 complete with a vanilla cast of characters primed for spouting exposition. With Nintendo\u2019s new initiative of <a href=\"https:\/\/www.rollingstone.com\/tv-movies\/tv-movie-features\/legend-of-zelda-movie-nintendo-link-gaming-tom-holland-hunter-schafer-1234875058\/\" data-type=\"link\" data-id=\"https:\/\/www.rollingstone.com\/tv-movies\/tv-movie-features\/legend-of-zelda-movie-nintendo-link-gaming-tom-holland-hunter-schafer-1234875058\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">going full multimedia<\/a>, it makes sense. Except for the fact that Metroid is built on Alien, which would\u2019ve been a better blueprint for any cinematic ambitions and Prime 4 as a whole.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-line-height-copy  lrv-a-font-body-l   \">\n\t<a href=\"https:\/\/www.nintendo.com\/us\/store\/products\/metroid-prime-4-beyond-switch\/\" data-type=\"link\" data-id=\"https:\/\/www.nintendo.com\/us\/store\/products\/metroid-prime-4-beyond-switch\/\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">Metroid Prime 4: Beyond<\/a> launches for Nintendo Switch and Switch 2 on Dec. 4.<\/p>\n","protected":false},"excerpt":{"rendered":"When I was a kid, Super Metroid was everything. Weaned on Nintendo\u2019s haunting, Alien-inspired side-scroller, I spent countless&hellip;\n","protected":false},"author":2,"featured_media":320955,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,874,128571,10755,10756,105479,61,2881],"class_list":["post-320954","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-gaming","tag-metroid-prime-4-beyond","tag-nintendo","tag-nintendo-switch-2","tag-rs-gaming","tag-technology","tag-video-games"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/320954","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=320954"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/320954\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/320955"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=320954"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=320954"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=320954"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}