{"id":394590,"date":"2026-01-07T20:07:07","date_gmt":"2026-01-07T20:07:07","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/394590\/"},"modified":"2026-01-07T20:07:07","modified_gmt":"2026-01-07T20:07:07","slug":"tft-patch-16-2","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/394590\/","title":{"rendered":"TFT patch 16.2"},"content":{"rendered":"<p>\t\t\t\t\tLarge, like the Ixtal Sunshards I never cashed out.<\/p>\n<p>\t\t\t\tTRAITS<\/p>\n<p>\t\t\t\t\tBilgewater is in a pretty good spot when the seas are calm, you\u2019ve locked in early, and you\u2019e capitalized on plundering the strongest items and units from the Black Market, but the seas aren\u2019t always calm, and the disparity between the trait\u2019s strongest units\/items and weakest are enough to capsize many-a-lost ship. We\u2019re hitting the most powerful items and increasing the cost of the 2-cost pirates which alongside a nerf to Graves (who\u2019s performing very well at high ranks) should keep Bilgewater\u2019s high tide in check, but don\u2019t hit the deck in despair. We\u2019re righting the comp\u2019s course with substantial buffs to both Twisted Fate and Miss Fortune later on.<\/p>\n<p>While the Path of Prosperous can rebuild the Placidium with gold, other paths wander astray, oftentimes being too difficult to build around than they are worth. We\u2019re leveling out these trails with buffs for the Path of Transcendence and Spirits, while the Prosperous will have to pay a tax in reduced stats (but no change in gold drop chance).<\/p>\n<p>At the highest level of play, a few dominant Ixtal strategies have emerged. We\u2019re looking to once again even the trait out by making one of the hardest quests a bit easier, while nerfing the 550 cashout, which was far above the greatest value for the Sunshards.<\/p>\n<p>As our greedier tank trait that doesn\u2019t provide the same team-wide benefit as Defender or Bruiser, while not being as strong as Warden, Juggernaut (6) could be a bit more durable.<\/p>\n<p>Barring rare exceptions (Noxus 3 early is strong and Silco\u2019s Revenge), Noxus and Zaun have been two regions that have had little success with our opening patch. We\u2019re giving both considerable buffs, especially at later break points to get them back on the map.\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tBilgewater 2-cost Price: 30 Silver Serpents \u21d2 35 Silver Serpents<br \/>\n\t\t\t\t\tBilgewater (Black Market item) Captain\u2019s Brew Debuff Duration: 3s \u21d2 2s<br \/>\n\t\t\t\t\tBilgewater (Black Market item) Captain\u2019s Brew AD\/AP: 15% \u21d2 10%<br \/>\n\t\t\t\t\tBilgewater (Black Market item) Dead Man\u2019s Dagger On-Kill Stats: 15 AD\/AP \u21d2 10 AD\/AP<br \/>\n\t\t\t\t\tIonia Path of Prosperous Base Stats: 18\/30\/40 AD\/AP \u21d2 10\/25\/40 AD\/AP<br \/>\n\t\t\t\t\tIonia Path of Transcendence 3* Bonus: 50% \u21d2 100%<br \/>\n\t\t\t\t\tIonia Path of Transcendence Magic Damage: 22\/28\/33\/70% \u21d2 20\/25\/30\/70%<br \/>\n\t\t\t\t\tIonia Path of Spirits AD\/AP Per Cast: 4\/4\/4\/7 \u21d2 3\/4\/5\/7<br \/>\n\t\t\t\t\tIonia Path of Spirits HP%: 20\/25\/35\/75% \u21d2 25\/30\/35\/75%<br \/>\n\t\t\t\t\tIxtal Quest Adjusted: Lose 10 combats in a row: 550 Sunshards \u21d2 500 Sunshards<br \/>\n\t\t\t\t\tIxtal Quest Adjusted: Play 3 Ixtal: 17 rounds \u21d2 13 rounds<br \/>\n\t\t\t\t\tIxtal 550 Cashout Reward: 7x Lesser Duplicators\/Tactician\u2019s Crown\/2x Greater Duplicator \u21d2 7x Lesser Duplicators\/Tactician\u2019s Crown\/1x Completed Item Anvil<br \/>\n\t\t\t\t\tIxtal Adjusted Quests: Lose 10 combats in a row: 550 Shards \u21d2 500 Shards, Play 3 Ixtal: 3 Ixtal for 17 rounds \u21d2 Play Ixtal for 13 rounds<br \/>\n\t\t\t\t\tJuggernaut (6) Damage Reduction: 25-33% \u21d2 26-36%<br \/>\n\t\t\t\t\tNoxus Atakhan Omnivamp: 20% \u21d2 30%<br \/>\n\t\t\t\t\tNoxus (5) Noxus Health Multiplier: Stage 4\/5\/6: 3.75x\/4.5x\/5.5x \u21d2 4.5\/5.25x\/6.5x<br \/>\n\t\t\t\t\tNoxus (7) Health Multiplier: Stage 4\/5\/6: 5x\/6.5x\/8.7x \u21d2 5.75x\/7.25x\/9.25x<br \/>\n\t\t\t\t\tPiltover Electrical Overload Damage: 100 + 10% \u21d2 50 + 10%<br \/>\n\t\t\t\t\tShadow Isles AD\/AP: 18\/20\/22\/25% \u21d2 18\/20\/25\/33%<br \/>\n\t\t\t\t\tZaun Durability: 10% \u21d2 15%<br \/>\n\t\t\t\t\tZaun (5) Heal: 25% max health \u21d2 30% max health<\/p>\n<p>\t\t\t\tUNITS: TIER 2<\/p>\n<p>\t\t\t\t\tBard as a carry is not as strong as using him as an econ-generator for loss streaking. We are happy that he is seeing time on the board, but the Bard fan in us is saddened that he\u2019s typically sold off before his reroll dreams come to fruition. A small nerf for the rerolls in Stage 3 and 4 and a buff to his ability damage (which is further amplified by three-stars) should open up this comp and bring the struggling reroll Bruiser\/Bard (or other variations yet to be discovered) back into the meta.<\/p>\n<p>Some couples are carried by just one partner, but on TFT we\u2019re all about reciprocal relationships full of support and a healthy balance of trading items with the Teamwork Cannon. With 16.2, we\u2019re taking a couple of couples to couple therapy, at times, rebalancing their roles and at other times just nerfing Tryndamere. With high-damage and Durability Tryndamere just needed CC Immunity to become an unstoppable stacking stat-check machine. We\u2019re bringing down a few components of his kit, that should result in a large nerf to the unit.<\/p>\n<p>We really want reroll Yordle to be a thing\u2014and it almost is\u2014it\u2019s so close! With a quick Teemo three-star buff, and a buff later on to Ziggs, we think our Yordle fans will have something to celebrate in this patch.\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tBard Rerolls on loss: 1\/2\/3\/3\/3 \u21d2 1\/1\/2\/3\/3<br \/>\n\t\t\t\t\tBard Spell Damage: 115\/155\/220 \u21d2 120\/170\/240<br \/>\n\t\t\t\t\tGraves Health: 750 \u21d2 700<br \/>\n\t\t\t\t\tGraves Base AD: 55 \u21d2 50<br \/>\n\t\t\t\t\tTeemo Primary Spell Damage: 130\/200\/300 AP \u21d2 130\/200\/330 AP<br \/>\n\t\t\t\t\tTeemo DoT Damage: 35\/55\/85 AP \u21d2 35\/55\/100 AP<br \/>\n\t\t\t\t\tTryndamere Spell Base Durability: 25% \u21d2 15%<br \/>\n\t\t\t\t\tTryndamere Spell Damage: 120\/180\/270 AD \u21d2 100\/150\/225 AD<br \/>\n\t\t\t\t\tTryndamere\u2019s Ashe Passive Increased Move Speed: 250 \u21d2 100<br \/>\n\t\t\t\t\tTwisted Fate Passive Damage: 40\/60\/90 AP \u21d2 50\/75\/115 AP<\/p>\n<p>\t\t\t\tUNITS: TIER 3<\/p>\n<p>\t\t\t\t\tIt may be the League of Draven, but it\u2019s not Dravenfight Tactics. We\u2019re significantly lowering the damage on Draven\u2019s empowered axes, but we\u2019re buffing his base AD to even things out a tad (this will still be an overall nerf for Draven). This allows us a bit more power-budget for some brotherly love, giving Darius a decent sized buff through Mana and heal on his ability. The goal here is to open up Darius as an itemizable tank that can still contribute to stacking Adoration for Draven. It also opens up more room for a LeBlanc buff, allowing us to ensure each Noxian is worth fielding.<\/p>\n<p>Kobuko was healing for double his intended amount at the end of his ability, but despite that he was still pretty balanced. We\u2019re fixing this bugfix with a near power-neutral change. We didn\u2019t simply double the heal of the ability, because the bug happened at the end of his cast, where he could die before the full benefit.<\/p>\n<p>We\u2019ve completely rescripted Jinx\u2019s ability to be (hopefully) bug-proof in the future. But even with her ability now correctly firing on all cylinders\/bullets\/rockets, she could still use a buff to keep her shooting faster, with a little bit of energy! P.S. Those are the lyrics to <a href=\"https:\/\/www.youtube.com\/watch?v=0nlJuwO0GDs&amp;list=RD0nlJuwO0GDs\" target=\"_blank\" rel=\"nofollow noopener\">Get Jinxed<\/a> which is definitely NOT 12 years old now\u2026\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tDarius Mana: 15\/75 \u21d2 20\/65<br \/>\n\t\t\t\t\tDarius Max HP Heal: 10% \u21d2 15%<br \/>\n\t\t\t\t\tDraven Base AD: 45 \u21d2 50<br \/>\n\t\t\t\t\tDraven Spell Damage: 140\/210\/350 AD \u21d2 120\/170\/290 AD<br \/>\n\t\t\t\t\tKobuko Bugfix: No longer incorrectly heals again for the full amount at the end of his spell<br \/>\n\t\t\t\t\tKobuko Heal: 100\/140\/200 AP + 8% Max Health \u21d2 180\/240\/300 AP + 12% Max Health<br \/>\n\t\t\t\t\tJinx Spell has been completely rewritten, fixing bugs where Jinx would not attack or sometimes lose damage.<br \/>\n\t\t\t\t\tJinx Spell Damage: 42\/63\/110 AD \u21d2 65\/100\/155 AD<br \/>\n\t\t\t\t\tLeBlanc Spell Damage: 270\/405\/620 AP \u21d2 300\/450\/700 AP<br \/>\n\t\t\t\t\tLeBlanc Secondary Damage: 150\/225\/350 AP \u21d2 180\/270\/450 AP<\/p>\n<p>\t\t\t\tUNITS: TIER 4<\/p>\n<p>\t\t\t\t\tDiana\u2019s Bloodthirster, Rageblade, Titan\u2019s build had her surviving with infinite casts and shields, while dealing a whole lot of unintended physical damage as fights went on. We\u2019re nerfing her base AD and shield, in the hopes that this evens out her build paths to be more in line with her AP form.<\/p>\n<p>While AP Kai\u2019Sa has found success, her AD form has been lost to the void. A small damage boost should help.<\/p>\n<p>Along with a buff to the Shadow Isles trait, we\u2019re also giving Kalista a small buff to have her casting a bit faster, and be less dependent on Spear of Shojin to get there. She\u2019ll also be hitting more targets, but with an unchanged total damage, allowing her to proc more utility effects like Burn\/Sunder.<\/p>\n<p>We\u2019re giving Singed a small buff and adjusting his role to signal that you should be playing this guy as a utility tank (Shred\/Burn\/Wound, heck maybe an Evenshroud to help your newly buffed Jinx pop off) more than a damage carry.<\/p>\n<p>Yunara has been the most dominant 4-cost for our winter-break patch. We\u2019re lowering her damage a tad, but especially hitting her access to backlines. Combined with adjustments to Kraken\u2019s Fury (see below), she should fall in line among the other AD 4-costs.\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tAmbessa Slam Damage: 275% of initial \u21d2 315% of initial<br \/>\n\t\t\t\t\tDiana Base AD: 45 \u21d2 35<br \/>\n\t\t\t\t\tDiana Shield: 200\/250\/300 AP \u21d2 80\/100\/300 AP<br \/>\n\t\t\t\t\tKai\u2019sa AD Form Spell Damage: 38\/57\/135 AD \u21d2 42\/63\/150 AD<br \/>\n\t\t\t\t\tKalista AS: 0.8 \u21d2 0.85<br \/>\n\t\t\t\t\tKalista Mana: 20\/70 \u21d2 20\/65<br \/>\n\t\t\t\t\tKalista Number of Targets: 3 \u21d2 4 (total damage unchanged, 50% of spears still go to the primary target)<br \/>\n\t\t\t\t\tMiss Fortune Base Spell Damage: 130\/200\/3000 AD \u21d2 145\/220\/3000 AD<br \/>\n\t\t\t\t\tSeraphine Damage Per Crystal: 25\/40\/200 AP \u21d2 35\/55\/300 AP<br \/>\n\t\t\t\t\tSeraphine Heal: 60\/90\/400 AP \u21d2 40\/80\/400 AP<br \/>\n\t\t\t\t\tSinged Role: Magic Fighter \u21d2 Magic Tank<br \/>\n\t\t\t\t\tSinged Movespeed: 200 \u21d2 425 (Fighters gain increased Move Speed)<br \/>\n\t\t\t\t\tSinged Mana Per Second: 10 \u21d2 5<br \/>\n\t\t\t\t\tSinged Heal: 12\/65 AP \u21d2 15\/80 AP<br \/>\n\t\t\t\t\tSkarner Stun Duration: 2\/2.25\/8s \u21d2 1.5\/1.75\/8s<br \/>\n\t\t\t\t\tYunara Spell Damage: 85\/130\/450 AD \u21d2 80\/120\/425 AD<br \/>\n\t\t\t\t\tYunara Reduction Per Enemy: 70% \u21d2 75%<br \/>\n\t\t\t\t\tVeigar Spell Damage: 66\/99\/199 AP \u21d2 62\/93\/199<\/p>\n<p>\t\t\t\tUNITS: TIER 5<\/p>\n<p>\t\t\t\t\tFor how hard he is to unlock, Aurelion Sol isn\u2019t able to have the impact we\u2019d expect from a star crashing dragon.<\/p>\n<p>Ah T-Hex. We\u2019ve got a series of large nerfs for the apex-predator of the patch, from cutting the caster Mana regen to less than half for those three-star Caitlyns, to lowering the shield and damage and finally increasing the rate it falls off (less bursty to backliners). We really do not want a 1-star T-Hex one-shotting backliners.<\/p>\n<p>While T-Hex has certainly taken over the meta, a few other Legendary units are also outperforming their peers. We\u2019ve got nerfs for Kindred, Lucian &amp; Senna, and Baron Nashor to preemptively open up more late-game options in a meta where a dino-bot is the ruling tyrant!\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tAurelion Sol Spell Damage: 350\/615 AP \u21d2 450\/800 AP<br \/>\n\t\t\t\t\tBaron Nashor Acid Glob Damage: 50% of base damage \u21d2 40\/45\/50% of base damage<br \/>\n\t\t\t\t\tKindred Passive Damage: 350% AD \u21d2 300% AD<br \/>\n\t\t\t\t\tKindred Spell Duration: 2.5s \u21d2 2s<br \/>\n\t\t\t\t\tSenna &amp; Lucian Black Mist Duration: 15s \u21d2 8s<br \/>\n\t\t\t\t\tT-Hex Caster Stats: 3\/6\/12 Mana Regen \u21d2 2\/4\/5 Mana Regen<br \/>\n\t\t\t\t\tT-Hex Shield: 20% Max Health \u21d2 10% Max Health<br \/>\n\t\t\t\t\tT-Hex Spell Damage: 135\/240 AD \u21d2 125\/200<br \/>\n\t\t\t\t\tT-Hex Falloff per Target: 18% (max 55%) \u21d2 25% (max 75%)<br \/>\n\t\t\t\t\tZiggs AS: 0.85 \u21d2 0.9<br \/>\n\t\t\t\t\tZiggs Mana: 0\/160 \u21d2 0\/140<br \/>\n\t\t\t\t\tZiggs Passive Damage: 30\/50 AP \u21d2 45\/80 AP<\/p>\n<p>\t\t\t\tCORE ITEMS<\/p>\n<p>\t\t\t\t\tPart of the AD dominant meta is due to the power of Kraken\u2019s Fury. With that a bit less furious (and the rest of the patch\u2019s balance changes) we expect to see more AP lines emerge.<\/p>\n<p>\t\t\t\t\tKraken\u2019s Fury AS at max Stacks: 30% \u21d2 15%<\/p>\n<p>\t\t\t\tEMBLEMS<\/p>\n<p>\t\t\t\t\tYou ever get last pick on the Carousel and only have a choice between a Spatula and a Pan? That should be a special moment, being in first place and still getting a golden cooking utensil, but instead, it\u2019s just become a moment of just holding and hoping for another to make a Tactician\u2019s item, rather than an Emblem. The power of Emblems has long been tied to the power of verticals, but with Lore &amp; Legends, individual units and flexible trait splashing reigns supreme\u2014and this is good as it is what makes the set so flexible. So, to maintain our set\u2019s flexibility, we\u2019re buffing the Emblem items to be at roughly 3 components of power (still weaker than Core Items). This should create interesting use-cases where these Emblems are good slams on secondary (or more likely tertiary) carries, with more stats that can amplify other bonuses the unit may have from their traits\/other items.<\/p>\n<p>For readability, we\u2019ll go through Origin Emblems first (which are receiving bigger buffs on average) and Class Emblems second.\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tBilgewater Emblem Stats: 1 Mana Regen \u21d2 2 Mana Regen + 10 AD + 10 AP<br \/>\n\t\t\t\t\tDemacia Emblem Stats: 20 Armor \u21d2 25 Armor + 25 MR + 3 Mana Regen<br \/>\n\t\t\t\t\tFreljord Emblem Stats: 150 Health \u21d2 400 Health<br \/>\n\t\t\t\t\tIonia Emblem Stats: 10 AP \u21d2 25 AP + 25 AD<br \/>\n\t\t\t\t\tIxtal Emblem Stats: 150 HP \u21d2 250 HP<br \/>\n\t\t\t\t\tNoxus Emblem Stats: 10 AD \u21d2 25 AP + 25 AD<br \/>\n\t\t\t\t\tVoid Emblem Stats: 10% AS \u21d2 20% AS + 10 AD + 10 AP<br \/>\n\t\t\t\t\tYordle Emblem Stats: 20 MR \u21d2 30 MR + 30 Armor + 20 AD + 20 AP<br \/>\n\t\t\t\t\tZaun Emblem Stats: 20% Crit Chance &gt;&gt; 20% Crit Chance + 350 Health<br \/>\n\t\t\t\t\tArcanist Emblem AP: 10 \u21d2 25<br \/>\n\t\t\t\t\tArcanist Emblem Mana on Kill: 15% of max Mana \u21d2 20% of max Mana<br \/>\n\t\t\t\t\tBruiser Emblem Health: 150 \u21d2 250<br \/>\n\t\t\t\t\tDefender Emblem Stats: 20 Armor &gt;&gt; 30 Armor\/MR<br \/>\n\t\t\t\t\tDisruptor Emblem Stats: 150 Health \u21d2 150 Health + 20% AS<br \/>\n\t\t\t\t\tJuggernaut Emblem Stats: 20 Magic Resist \u21d2 30 Armor\/MR<br \/>\n\t\t\t\t\tGunslinger Emblem Stats: 150 Health \u21d2 150 Health + 20 AD<br \/>\n\t\t\t\t\tQuickstriker Emblem AS: 10% \u21d2 25%<br \/>\n\t\t\t\t\tQuickstriker Emblem Heal: 10% \u21d2 15%<br \/>\n\t\t\t\t\tInvoker Emblem Mana Regen: 1 \u21d2 3<br \/>\n\t\t\t\t\tLongshot Emblem Stats: +1 Range \u21d2 +1 Range + 20% AS<br \/>\n\t\t\t\t\tSlayer Emblem AD: 10% \u21d2 20%<br \/>\n\t\t\t\t\tSlayer Emblem Shield: 15% \u21d2 30%<br \/>\n\t\t\t\t\tVanquisher Emblem Stats: 20% Crit \u21d2 20% Crit + 15 AD + 15 AP<br \/>\n\t\t\t\t\tVanquisher Emblem Gold Chance: 2% \u21d2 3%<br \/>\n\t\t\t\t\tWarden Emblem Health: 150 \u21d2 250<\/p>\n<p>\t\t\t\tARTIFACTS<\/p>\n<p>\t\t\t\t\tOverall, we\u2019re taking a balance pass to make sure our new Artifacts are on par with the rest of their roster.<\/p>\n<p>Buffing our Aegises (Aegisies? Aegezzus? Aegusie?) to tick faster, stealing more resistances over time, with a slight decrease in the multiplier for their combo which will keep the combo power-neutral despite the individual Aegissesess (certainly the correct spelling) being stronger.<\/p>\n<p>Darkin Scythe Yasuo has swept through backlines and LP alike, as the slash has been bugged to apply critical strike\/on-hit effects. A quick bugfix here will keep the item functioning as intended and allow for us to buff Ionia without taking a strong use-case into completely over-powered territory.\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tAegis of Dawn Steal armor every 3 seconds \u21d2 2.5 seconds<br \/>\n\t\t\t\t\tAegis of Dawn activates every 1.5s with Aegis of Dusk equipped \u21d2 1.25s with Aegis of Dusk equipped<br \/>\n\t\t\t\t\tAegis of Dusk Steal MR every 3 seconds \u21d2 2.5 seconds<br \/>\n\t\t\t\t\tAegis of Dusk activates every 1.5s with Aegis of Dawn equipped \u21d2 1.25s with Aegis of Dawn equipped<br \/>\n\t\t\t\t\tCappa Juice Base AD\/AP: 20 \u21d2 25<br \/>\n\t\t\t\t\tCappa Juice Scaling AD\/AP: 0.8% \u21d2 1%<br \/>\n\t\t\t\t\tDarkin Scythe Slash can no longer Critically Strike or apply On-Hit effects<br \/>\n\t\t\t\t\tVoid Gauntlet Store 25% max health and 2% more every second \u21d2 Store 30% max health and 2.5% more every second<\/p>\n<p>\t\t\t\tRADIANT ITEMS<\/p>\n<p>\t\t\t\t\tAll buffs to our underperforming Radiant Items, except for Kraken\u2019s Fury, which is being nerfed to be in-line with the nerfs to its core form. This is a follow-up on our Radiant Item overhaul that we did at the start of the set where we changed the roster to be about two times their core versions power.<\/p>\n<p>\t\t\t\t\tRadiant Adaptive Helm Gain 90 Armor\/MR \u21d2 Gain 100 armor\/mr<br \/>\n\t\t\t\t\tRadiant Adaptive Helm Gain 20% AD and AP \u21d2 gain 25% AD and AP<br \/>\n\t\t\t\t\tRadiant Dragon Claw 18% max health \u21d2 22% max health<br \/>\n\t\t\t\t\tRadiant Kraken\u2019s Fury AS at max Stacks: 60% \u21d2 30%<br \/>\n\t\t\t\t\tRadiant Spirit Visage 600 HP \u21d2 700 HP<br \/>\n\t\t\t\t\tRadiant Steadfast Heart 500 HP \u21d2 600 HP<br \/>\n\t\t\t\t\tRadiant Gargoyle Stoneplate 20 Armor\/MR \u21d2 25 Armor\/MR<br \/>\n\t\t\t\t\tRadiant Gargoyle Stoneplate 200 HP \u21d2 300 HP<br \/>\n\t\t\t\t\tRadiant Warmog\u2019s Armor 1000 HP \u21d2 1200 HP<br \/>\n\t\t\t\t\tRadiant Warmog\u2019s Armor 30% max health \u21d2 33% max health<\/p>\n<p>\t\t\t\tAUGMENTS<\/p>\n<p>\t\t\t\t\tWe\u2019re temporarily removing our Prismatic Axiom-based Augment that just couldn\u2019t keep up with Augments on its tier, as we rework it for a return in patch 16.3. The Silver versions are pretty close (and fun), so we\u2019re keeping them with a nice positioning buff!<\/p>\n<p>We\u2019re also removing Growth Mindset and Hexgate Travel, two Augments that produced unhealthy design outcomes. Growth Mindset required unintuitive and unhealthy econing by holding gold until stage 4-2, where you\u2019d hope to hit the Augment and then power level, while Hexgate Travel made it too easy to access T-Hex and boost him with a three-star unit.<\/p>\n<p>Finally, as we\u2019re buffing our Emblems, the World Runes is getting quite a large indirect buff. We\u2019re preemptively lowering the cashout for the Augment as it will have a lot more combat power.\n\t\t\t\t<\/p>\n<p>\t\t\t\t\tAxiomata has been temporarily removed<br \/>\n\t\t\t\t\tAxiom Augments backline hexes will now always appear in a corner hex<br \/>\n\t\t\t\t\tBandle Bounty Gold Per Yordle: 3 \u21d2 2<br \/>\n\t\t\t\t\tBandle Bounty II Gold Per Yordle: 5 \u21d2 4<br \/>\n\t\t\t\t\tBirthday Reunion Thief\u2019s Gloves Requirement: Level 6 \u21d2 Level 7<br \/>\n\t\t\t\t\tBronze For Life now grants 4 Armor &amp; Magic Resist per trait instead of 2% Durability<br \/>\n\t\t\t\t\tGrowth Mindset has been Removed<br \/>\n\t\t\t\t\tHexgate Travel has been Removed<br \/>\n\t\t\t\t\tSilco&#8217;s Revenge Augment Max Health Damage: 40% \u21d2 30%<br \/>\n\t\t\t\t\tSoul Awakening Bonus True Damage: 15% \u21d2 12%<br \/>\n\t\t\t\t\tTrials of Twilight now grants 2 copies of Xin Zhao immediately instead of 1.<br \/>\n\t\t\t\t\tThe World Runes Cashout Gold: 40g \u21d2 30g<\/p>\n","protected":false},"excerpt":{"rendered":"Large, like the Ixtal Sunshards I never cashed out. TRAITS Bilgewater is in a pretty good spot when&hellip;\n","protected":false},"author":2,"featured_media":394591,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-394590","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/394590","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=394590"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/394590\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/394591"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=394590"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=394590"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=394590"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}