{"id":408979,"date":"2026-01-14T16:19:07","date_gmt":"2026-01-14T16:19:07","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/408979\/"},"modified":"2026-01-14T16:19:07","modified_gmt":"2026-01-14T16:19:07","slug":"whats-behind-the-phenomenon-of-gamer-brain-games","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/408979\/","title":{"rendered":"What\u2019s behind the phenomenon of \u2018gamer brain\u2019 | Games"},"content":{"rendered":"<p class=\"dcr-130mj7b\">Studies on gaming\u2019s effect on the brain usually focus on aggression or the cognitive benefits of playing games. The former topic has fallen out of fashion now, after more than a decade\u2019s worth of scientific research failed to prove <a href=\"https:\/\/www.theguardian.com\/games\/2020\/jul\/22\/playing-video-games-doesnt-lead-to-violent-behaviour-study-shows\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">any causative link <\/a>between video games and real-world violence. But studies on the positive effects of games have shown that performing complex tasks with your brain and hands is actually quite good for you, and that games can be <a href=\"https:\/\/www.theguardian.com\/games\/2020\/nov\/16\/video-gaming-can-benefit-mental-health-find-oxford-academics\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">beneficial for your emotional wellbeing<\/a> and stress management.<\/p>\n<p class=\"dcr-130mj7b\">That\u2019s all well and good, but I\u2019m obsessed with the concept of \u201cgamer brain\u201d \u2013 that part of us that is drawn to objectively pointless achievements. Mastering a game or finishing a story are normal sources of motivation, but gamer brain is inexplicable. When you retry the same pointless mini-game over and over because you want to get a better high score? When you walk around the invisible boundaries of a level, clicking the mouse just in case something happens? When you stay with a game longer than you should because you feel compelled to unlock that trophy or achievement? When you refuse to knock the difficulty down a level on a particularly evil boss, because that would be letting the game win? That\u2019s gamer brain.<\/p>\n<p class=\"dcr-130mj7b\">I am not sure whether games cause this very particular flavour of obstinacy, or whether people with obstinate tendencies are drawn to video games. But almost everyone I know who plays a lot of video games is susceptible to it. It\u2019s the part of you that simply will not give in, the part of you that\u2019s determined to bend a game\u2019s rules to your will. The extreme version of it is learning to play impossible DragonForce songs from Guitar Hero at 2X speed, just because you can. Or everything that happens at <a href=\"https:\/\/gamesdonequick.com\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Awesome Games Done Quick<\/a> (AGDQ), marathons of joyful gaming pointlessness in which people take on increasingly esoteric challenges, such as playing The Legend of Zelda: Majora\u2019s Mask blindfolded, or speeding through a cursed, modded version of Halo that\u2019s full of random items from other games.<\/p>\n<p class=\"dcr-130mj7b\">It was this year\u2019s AGDQ, in fact, that got me thinking again about gamer brain, and why we love this stuff. But I also thought about it a lot while playing Baby Steps last year. It\u2019s a game that embraces yet gently mocks the concept of gamer brain \u2013 not least through its main character, the useless Nate, who embodies a bunch of stereotypical gamer characteristics, including being totally unwilling to ask for help.<\/p>\n<p>\u2018A joke you\u2019re making with the player\u2019 \u2026 Baby Steps. Photograph: Devolver Digital<\/p>\n<p class=\"dcr-130mj7b\">Two of its creators, Gabe Cuzillo and Bennett Foddy, told me a lot about this when we spoke in November. Baby Steps is full of moments that tease you, the player, into attempting ridiculous feats. At several points you\u2019ll find big holes in the ground that you can purposefully fall into, just to see what happens (spoiler: nothing is ever down there). One character warns you away from a tower, telling you there\u2019s no reason to climb it because there\u2019s nothing at the top; of course, I immediately tried to climb the tower. Once, I spent 10 minutes inching my way up a river to a waterfall to see what was behind it; on the rocks behind the water was nothing but a crudely drawn penis.<\/p>\n<p class=\"dcr-130mj7b\">\u201cThere is a normal dirt path by a cliff that you can walk up perfectly safely, and then along the cliff is a series of wooden pegs that you could walk up instead, if you wanted to risk losing 20 minutes of progress,\u201d says Foddy. \u201cThat\u2019s a joke that you\u2019re making with the player, because for them to find that funny, they have to know that they\u2019re tempted to walk on the pegs. If the player didn\u2019t feel anything about that other than, \u2018Oh, that\u2019s not the correct way to go, I won\u2019t walk on those pegs\u2019, then there\u2019s no joke. But the player gets it because they do want to do the difficult thing.\u201d<\/p>\n<p class=\"dcr-130mj7b\">The most exquisite joke in all of Baby Steps, for me, comes when you find a pair of glasses that make invisible steps visible. If you decide to try to walk all the way across a bunch of rocky pillars to find these glasses, risking a fall at any moment that would waste perhaps an hour of your time, you will see a path of invisible steps that eventually lead to an invisible trophy. Nate will practically weep with joy in front of this trophy that nobody else can see, calling over a fellow hiker to admire it, who of course can only see Nate dancing around triumphantly in front of absolutely nothing.<\/p>\n<p>Dogged \u2026 Nathan Drake, right, in Unchartered 4: A Thief\u2019s End. Photograph: Sony Computer Entertainment<\/p>\n<p class=\"dcr-130mj7b\">\u201cThe joke that we keep coming back to is when the player puts themselves in a particular psychological or emotional state and then Nate gets to reflect that in some way,\u201d Foddy says. \u201cYou\u2019re seeing yourself reflected in this loser. That\u2019s the deep joke: this guy, this couch potato, he\u2019s actually you in this moment.\u201d<\/p>\n<p class=\"dcr-130mj7b\">Cuzillo, who also voices Nate, has a chronic case of gamer brain. \u201cOver time, we came around to this idea that a lot of the level design is an opportunity for introspection about why you\u2019re playing the game at all, what kinds of rewards you\u2019re attuned to and why you play games in general,\u201d he says. \u201cYou\u2019re asked as a player: What do you care about? Who are you as a person? If you don\u2019t jump into the hole, you\u2019re [left] wondering for the rest of the game about whether you should have jumped in the hole.\u201d<\/p>\n<p class=\"dcr-130mj7b\">Gamer brain is thought of as a masculine concept, though I can attest that you don\u2019t have to be a man to suffer from it. \u201cI think this is a gendered type of play, toxic masculine play, or at least it\u2019s constructed as such,\u201d Foddy says. \u201cThat stuff is riddled through gaming culture. It\u2019s riddled through the kinds of characters that players are asked to embody. Nathan Drake in Uncharted is determined and full of grit, but is that the same thing as being obstinate and dogged and pursuing something stupid?\u201d<\/p>\n<p class=\"dcr-130mj7b\">Baby Steps is one of those games that you can only truly appreciate if you have a bit of gamer brain in you. Trying to explain why it\u2019s funny is close to impossible \u2013 you have to have some understanding of the compulsion and strange transcendence of pursuing pointless objectives. But here\u2019s the key thing about gamer brain, and perhaps about games in general: these things aren\u2019t pointless if they actually mean something to you.<\/p>\n<p>What to playComforting, achievable January play \u2026 Sword of the Sea.  Photograph: Giant Squid<\/p>\n<p class=\"dcr-130mj7b\">When I started Sword of the Sea last night and found myself surfing over dunes of tastefully rendered animated sand, I immediately thought of <a href=\"https:\/\/www.theguardian.com\/technology\/gamesblog\/2012\/mar\/13\/journey-ps3-review\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Journey<\/a>. A lot of this game brings Journey to mind, from the art style and animation to the minimal demands that it makes of you as a player. But you know what? It\u2019s been almost 15 years since that landmark PlayStation 3 game, and it\u2019s been lovely to play something that channels its best moments. You swoosh around the desert, occasionally jumping, occasionally pressing square to make something happen, finding places where your magical sword can bring water back to your arid surroundings. After you\u2019ve flooded the former desert, you surf around on the water instead, ocean creatures flitting around you. It is beautiful, mindful and soothing, if admittedly a little insubstantial; I have found it a comforting, achievable January play.<\/p>\n<p class=\"dcr-130mj7b\">Available on: PS5, PC<br \/>Estimated playtime: 2-3 hours<\/p>\n<p>What to readEpic battle \u2026 Hollow Knight: Silksong. Photograph: Team Cherry<\/p>\n<p class=\"dcr-130mj7b\">This week I <a href=\"https:\/\/www.theguardian.com\/games\/2026\/jan\/12\/four-months-and-40-hours-later-my-epic-battle-with-2025s-most-difficult-video-game-hollow-knight-silksong\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">wrote about<\/a> playing Hollow Knight: Silksong while living with a chronic pain condition; this beautiful, punishing game has become emblematic of a time when I was thinking a lot about the nature of suffering.<\/p>\n<p class=\"dcr-130mj7b\">Lego\u2019s take on Pok\u00e9mon has <a href=\"https:\/\/kotaku.com\/pokemon-lego-sets-release-date-price-pikachu-charizard-2000658895\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">finally been revealed<\/a>, featuring a \u00a3579.99 Kanto evolutions set and a rather unfortunate-looking Pikachu. The Venusaur, Charizard and Blastoise set does look extremely cool, but I do wonder who has the money for incredibly expensive nerd nostalgia toys in this economy.<\/p>\n<p class=\"dcr-130mj7b\">Rockstar Games employees who were dismissed last year in an alleged act of union busting have been <a href=\"https:\/\/www.videogameschronicle.com\/news\/fired-rockstar-games-developers-fight-for-payroll-relief-at-employment-tribunal-hearing\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">fighting the company in court<\/a>, supported by the Independent Workers Union of Great Britain. After a preliminary hearing in Glasgow last week, <a href=\"https:\/\/www.videogameschronicle.com\/news\/judge-denies-request-from-fired-rockstar-employees-to-be-paid-while-legal-case-is-ongoing\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">a judge has denied<\/a> the workers\u2019 request for interim relief, meaning that they will not be paid while the legal case is ongoing.<\/p>\n<p>What to clickQuestion BlockA good starting point \u2026 Itch.io\u2019s homepage features a lot of indie developers\u2019 titles.<\/p>\n<p class=\"dcr-130mj7b\">Games correspondent Keith Stuart answers this question, which came in from reader David on email:<\/p>\n<p>My new year resolution is to cut down on Baldur\u2019s Gate 3 and Battlefield and play a few more experimental indie games. But what\u2019s the best way to find them?<br \/>First of all, congratulations on deciding to expand your gaming intake. There\u2019s nothing wrong with blockbuster games, but it\u2019s really lovely to discover brand new \u2013 and sometimes incredibly weird \u2013 experiences. Aside from the Guardian\u2019s regular indie recs, of course, the front page of digital video game store Itch.io is a good starting point \u2013 a lot of smaller developers put their new projects on there and it\u2019s quite well curated. Steam also runs regular indie promotions, including an annual indie festival, and it\u2019s worth watching the annual Indie Game awards, IndieCade and Games for Change for interesting titles. There are lots of review sites specialising in indie titles, too \u2013 for example, <a href=\"https:\/\/indiegamereviewer.com\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">Indie Game Reviewer<\/a> and <a href=\"https:\/\/buried-treasure.org\/\" data-link-name=\"in body link\" rel=\"nofollow noopener\" target=\"_blank\">John Walker\u2019s Buried Treasure<\/a>. Elsewhere, Bluesky is great for following indie developers \u2013 there are lots of lists and starter packs to join, which will give you instant access to indie communities. You can search Bluesky\u2019s directory for suggestions. The good thing is, the more indie games you play, the more you get to know the developers and community, and the more new ones you discover.<\/p>\n<p class=\"dcr-130mj7b\">If you\u2019ve got a question for Question Block \u2013 or anything else to say about the newsletter \u2013 hit reply or email us on <a href=\"https:\/\/www.theguardian.com\/games\/2026\/jan\/14\/mailto:pushingbuttons@theguardian.com\" data-link-name=\"in body link \" https:=\"\" rel=\"nofollow noopener\" target=\"_blank\">pushingbuttons@theguardian.com<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"Studies on gaming\u2019s effect on the brain usually focus on aggression or the cognitive benefits of playing games.&hellip;\n","protected":false},"author":2,"featured_media":408980,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-408979","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/408979","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=408979"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/408979\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/408980"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=408979"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=408979"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=408979"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}