{"id":437168,"date":"2026-01-27T20:44:08","date_gmt":"2026-01-27T20:44:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/437168\/"},"modified":"2026-01-27T20:44:08","modified_gmt":"2026-01-27T20:44:08","slug":"minecraft-26-1-snapshot-5-minecraft","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/437168\/","title":{"rendered":"Minecraft 26.1 Snapshot 5 | Minecraft"},"content":{"rendered":"<p>With today&#8217;s snapshot release, we&#8217;re bringing you another set of features from our next game drop! Dive into testing with new versions of aquatic baby mobs and discover eternal youth! Making big waves for looking adorably tiny are new baby versions of the axolotl, dolphin, turtle, squid, and glow squid. Don&#8217;t want them to grow up? Feed your favorite baby mobs a golden dandelion to keep them young forever.<\/p>\n<p>Happy mining!<\/p>\n<p>New Features<\/p>\n<p>Revamped the visuals of more baby mobs<br \/>\nAdded new baby sounds for Chicken<br \/>\nAdded Golden Dandelion<\/p>\n<p>Golden Dandelion<\/p>\n<p>Golden Dandelion is a new type of flower that can be used to stop baby mobs from aging<br \/>\nInteracting with a baby mob while holding a Golden Dandelion will stop the mob from aging<br \/>\nInteracting with a baby mob that has been stopped from aging while holding a Golden Dandelion will cause it to start aging again<br \/>\nGolden Dandelion can not be used on hostile baby mobs and Villagers<\/p>\n<p>Can be crafted using a Dandelion and Gold Nuggets<\/p>\n<p>Baby Mobs<\/p>\n<p>Updated the models and textures of the following baby mobs:<br \/>\nDolphin<br \/>\nSquid<br \/>\nIncreased the bounding box of baby Squid to better fit the new model<\/p>\n<p>Glow Squid<br \/>\nIncreased the bounding box of baby Glow Squid to better fit the new model<\/p>\n<p>Turtle<br \/>\nAxolotl<br \/>\nIncreased the bounding box of baby Axolotl to better fit the new model<\/p>\n<p>UI<br \/>\nGame rules<\/p>\n<p>The search bar will now also select gamerules based on description and category in addition to namespaced ID and name<\/p>\n<p>Technical Changes<\/p>\n<p>The Data Pack version is now 98<br \/>\nThe Resource Pack version is now 79<br \/>\nTags resolved from minecraft:nbt text components, with interpret: false, are now pretty-printed instead of being flattened into a single text component<\/p>\n<p>Data Pack Version 98<\/p>\n<p>Changed syntax of some custom recipe fields<br \/>\nUpdated the gameplay\/turtle_egg_hatch_chance environment attribute to have a default value of 0.002<\/p>\n<p>Data Components<br \/>\nAdded minecraft:dye<\/p>\n<p>Represents a color of dye<br \/>\nUsed in various places that previously required the exact dye item, including mob and block interactions<br \/>\nNote: the presence of this component itself does not enable functionality. The item has to be explicitly allowed for the given functionality, for example by adding it to tags or changing recipe ingredients<\/p>\n<p>Format: one of white, orange, magenta, light_blue, yellow, lime, pink, gray, light_gray, cyan, purple, blue, brown, green, red, black<\/p>\n<p>Loot Functions<br \/>\nminecraft:set_random_dyes<\/p>\n<p>No longer works only for items in #dyeable tag<\/p>\n<p>Recipes<\/p>\n<p>minecraft:crafting_special_mapcloning recipe type has been removed, functionality has been absorbed by minecraft:crafting_transmute<br \/>\nNew show_notification fields with the same functionality as existing one in minecraft:crafting_shaped have been added to the following existing recipe types:<br \/>\nminecraft:crafting_shapeless<br \/>\nminecraft:crafting_shaped<br \/>\nminecraft:crafting_transmute<br \/>\nminecraft:smelting<br \/>\nminecraft:blasting<br \/>\nminecraft:smoking<br \/>\nminecraft:campfire_cooking<br \/>\nminecraft:stonecutting<br \/>\nminecraft:smithing_transform<br \/>\nminecraft:smithing_trim<\/p>\n<p>Removed unused group field from recipes without a recipe book:<br \/>\nminecraft:stonecutting<br \/>\nminecraft:smithing_transform<br \/>\nminecraft:smithing_trim<\/p>\n<p>Renamed the following stonecutter recipes, along with the relevant advancement:<br \/>\nminecraft:chiseled_stone_bricks_stone_from_stonecutting is renamed to minecraft:chiseled_stone_bricks_from_stone_stonecutting<br \/>\nminecraft:end_stone_brick_slab_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_slab_from_end_stone_bricks_stonecutting<br \/>\nminecraft:end_stone_brick_stairs_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_stairs_from_end_stone_bricks_stonecutting<br \/>\nminecraft:end_stone_brick_wall_from_end_stone_brick_stonecutting is renamed to minecraft:end_stone_brick_wall_from_end_stone_bricks_stonecutting<br \/>\nminecraft:mossy_stone_brick_slab_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_slab_from_mossy_stone_bricks_stonecutting<br \/>\nminecraft:mossy_stone_brick_stairs_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_stairs_from_mossy_stone_bricks_stonecutting<br \/>\nminecraft:mossy_stone_brick_wall_from_mossy_stone_brick_stonecutting is renamed to minecraft:mossy_stone_brick_wall_from_mossy_stone_bricks_stonecutting<br \/>\nminecraft:prismarine_brick_slab_from_prismarine_stonecutting is renamed to minecraft:prismarine_brick_slab_from_prismarine_bricks_stonecutting<br \/>\nminecraft:prismarine_brick_stairs_from_prismarine_stonecutting is renamed to minecraft:prismarine_brick_stairs_from_prismarine_bricks_stonecutting<br \/>\nminecraft:quartz_slab_from_stonecutting is renamed to minecraft:quartz_slab_from_quartz_block_stonecutting<br \/>\nminecraft:stone_brick_walls_from_stone_stonecutting is renamed to minecraft:stone_brick_wall_from_stone_stonecutting<\/p>\n<p>minecraft:crafting_transmute<\/p>\n<p>Recipes with this type can now accept multiple items matched by the material ingredient<\/p>\n<p>Added fields:<\/p>\n<p>material_count &#8211; integer range describing the amount of items matched by the material ingredient<br \/>\nMust be a subrange of [2,8]<br \/>\nDefault: [1,1] (i.e. exactly one item)<\/p>\n<p>add_material_count_to_result &#8211; boolean field (default: false)<br \/>\nWhen true, the amount of slots containing items matched by the material ingredient will be added to the final count of the result<\/p>\n<p>minecraft:crafting_dye<\/p>\n<p>Replaces minecraft:crafting_special_armordye<br \/>\nOutput:<br \/>\nThis recipe will first mix the current value of the minecraft:dyed_color component from the item matched by the target ingredient with the minecraft:dye component values from the items matched by the dye ingredients<br \/>\nResult will be built by transmuting the item matched by the target ingredient into the result item stack and then applying the new value of the minecraft:dyed_color component<\/p>\n<p>Fields:<\/p>\n<p>category &#8211; crafting book category, one of building, redstone, equipment, misc, default: misc<br \/>\ngroup &#8211; string value used for grouping recipes in the crafting book, default: empty string<br \/>\nshow_notification &#8211; optional boolean describing if a popup should be shown when this recipe is unlocked, default: true<br \/>\ntarget &#8211; ingredient (was harcoded to #dyeable tag)<br \/>\ndye &#8211; ingredient (was hardcoded to Dye items)<br \/>\nThe minecraft:dye component is required on matching items for the whole recipe to match<\/p>\n<p>result &#8211; resulting item stack (was always a copy of the item matched by the target ingredient)<\/p>\n<p>minecraft:crafting_imbue<\/p>\n<p>Replaces minecraft:crafting_special_tippedarrow<br \/>\nMatches a single source ingredient surrounded by eight material ingredients<br \/>\nOutput:<br \/>\nThis recipe will copy the minecraft:potion_contents component value from the item matched by the source ingredient to the resulting stack<\/p>\n<p>Fields:<\/p>\n<p>category &#8211; crafting book category, one of building, redstone, equipment, misc, default: misc<br \/>\ngroup &#8211; string value used for grouping recipes in the crafting book, default: empty string<br \/>\nshow_notification &#8211; optional boolean describing if a popup should be shown when this recipe is unlocked, default: true<br \/>\nsource &#8211; ingredient (was hardcoded to minecraft:lingering_potion)<br \/>\nmaterial &#8211; ingredient (was hardcoded to minecraft:arrow)<br \/>\nresult &#8211; resulting item stack (was hardcoded to eight minecraft:tipped_arrows)<\/p>\n<p>minecraft:crafting_special_bannerduplicate<\/p>\n<p>Ingredients can now be restrained<br \/>\nOutput can now be configured<br \/>\nThe recipe still only works for Banner items<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\nbanner &#8211; ingredient to be used for both source and target items (was hardcoded to any Banner item)<br \/>\nresult &#8211; resulting item stack (was always a copy of the Banner item with non-empty pattern)<\/p>\n<p>Output:<br \/>\nThe recipe finds the first Banner item matched by the banner ingredient and treats it as the source Banner<br \/>\nResult will be built by transmuting the source Banner into the result item stack<br \/>\nThe source Banner will be kept in the crafting grid<\/p>\n<p>minecraft:crafting_special_bookcloning<\/p>\n<p>Ingredients and output can now be configured<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\nsource &#8211; ingredient to be used as a source book<br \/>\nThe minecraft:written_book_contents component is required on the matching item for the whole recipe to match<\/p>\n<p>material &#8211; ingredient to target the item to be cloned (was hardcoded to #book_cloning_target tag<br \/>\nallowed_generations &#8211; integer range describing allowed value of the generation field of minecraft:written_book_contents component on the item matched by the material ingredient<br \/>\nMust be a subrange of [0,2]<br \/>\nDefault: [0,1] (i.e. accepting original and first copies, but not copies of a copy)<\/p>\n<p>result &#8211; resulting item stack (was always a copy of the item matched by the source ingredient)<\/p>\n<p>Output:<br \/>\nThe recipe will first take the value of minecraft:written_book_contents component in the item matched by the source ingredient<br \/>\nField generation in minecraft:written_book_contents will be incremented by one<br \/>\nThe recipe will not yield a result if the value of generation is 2 or more<\/p>\n<p>Result will be built by transmuting item matched by the source ingredient to the result item stack and then applying the new value of minecraft:written_book_contents component<br \/>\nNumber of items matched by the material ingredient beyond the first one will be added to the resulting stack size<br \/>\nThe original item matched by the source ingredient will be kept in the crafting grid<\/p>\n<p>minecraft:crafting_decorated_pot<\/p>\n<p>Ingredients and result can now be configured<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\nback, left, right, front &#8211; ingredients (was hardcoded to #decorated_pot_ingredients)<br \/>\nresult &#8211; resulting item stack (was hardcoded to a single minecraft:decorated_pot)<\/p>\n<p>Other functionality remains unchanged, i.e. items matched by ingredients will be added to the matching fields in the minecraft:pot_decorations component of the resulting stack<\/p>\n<p>minecraft:crafting_special_firework_rocket<\/p>\n<p>Ingredients and result can now be configured<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\nshell &#8211; ingredient (was hardcoded to minecraft:paper)<br \/>\nfuel &#8211; ingredient (was hardcoded to minecraft:gunpowder)<br \/>\nstar &#8211; ingredient (was hardcoded to minecraft:firework_star)<br \/>\nresult &#8211; resulting item stack (was hardcoded to three minecraft:firework_rockets)<\/p>\n<p>Outout:<br \/>\nExactly one stack matching the shell ingredient must be present<br \/>\nThe number of stacks matching the fuel ingredient will control the flight_duration field<br \/>\nThe explosions field will be copied from the minecraft:firework_explosion component of the star ingredient (if any)<\/p>\n<p>minecraft:crafting_special_firework_star_fade<\/p>\n<p>Ingredients can now be configured<br \/>\nRemoved unused category field<br \/>\nThe recipe will now use the minecraft:dye component instead of a hardcoded mapping of Dye items to colors<br \/>\nAdded fields:<br \/>\ntarget &#8211; ingredient (was hardcoded to minecraft:firework_star)<br \/>\ndye &#8211; ingredient (was hardcoded to Dye items)<br \/>\nThe minecraft:dye component is required on matching items for the whole recipe to match<\/p>\n<p>result &#8211; resulting item stack (was always a copy of the item matched by the target ingredient)<\/p>\n<p>Output:<br \/>\nThis recipe will find the current value of the minecraft:firework_explosion component from the item matched by the target ingredient<br \/>\nThe fade_colors field of the minecraft:dye component will be set to the values from the items matched by the dye ingredients<br \/>\nResult will be built by transmuting item matched by the target ingredient into the result item stack and then applying the new value of minecraft:firework_explosion component<\/p>\n<p>minecraft:crafting_special_firework_star<\/p>\n<p>Ingredients and result can now be configured<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\ntrail &#8211; ingredient (was hardcoded to minecraft:diamond)<br \/>\ntwinkle &#8211; ingredient (was hardcoded to minecraft:glowstone_dust)<br \/>\nfuel &#8211; ingredient (was hardcoded to minecraft:gunpowder)<br \/>\ndye &#8211; ingredient (was hardcoded to Dye items)<br \/>\nThe minecraft:dye component is required on matching items for the whole recipe to match<\/p>\n<p>shapes &#8211; a map of shapes to ingredients<br \/>\nAllowed keys are the same as the ones for the shape field in the minecraft:firework_explosion component (i.e. small_ball, large_ball, star, creeper, burst)<br \/>\nWas hardcoded to: minecraft:fire_charge &#8211; large_ball, minecraft:feather &#8211; burst, minecraft:gold_nugget &#8211; star, any Skull or Head &#8211; creeper<\/p>\n<p>result &#8211; resulting item stack (was hardcoded to three minecraft:firework_star)<\/p>\n<p>The recipe will now use the minecraft:dye component instead of a hardcoded mapping of Dye items to colors<br \/>\nOutput:<br \/>\nExactly one stack matching the fuel ingredient must be present<br \/>\nResult will be based on the result field, with the contents of the minecraft:firework_explosion component built with following values:<br \/>\nThe values of the minecraft:dye component of items matched by the dye ingredient will be added to the colors field<br \/>\nIf an item matched by the trail ingredient is present, the has_trail field will be set to true<br \/>\nIf an item matched by the twinkle ingredient is present, the has_twinkle field will be set to true<br \/>\nThe shape field will be set based on the item matched by any of ingredients in the shape field (or small_ball if none is found)<\/p>\n<p>minecraft:crafting_special_mapextending<\/p>\n<p>Ingredients and output can now be configured<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\nmap &#8211; ingredient (was hardcoded to minecraft:filled_map with minecraft:map_id components)<br \/>\nminecraft:map_id component is required on the matching map item for the whole recipe to match<\/p>\n<p>material &#8211; ingredient (was hardcoded to minecraft:paper)<br \/>\nresult &#8211; resulting item stack (was always a copy of the item matched by the map ingredient)<\/p>\n<p>Output:<br \/>\nThe recipe finds the item matched by the map ingredient with the minecraft:map_id component set<br \/>\nResult will be built by transmuting the source item into the result item stack<br \/>\nminecraft:map_post_processing component will be set on the result item<br \/>\nThe source item will be kept in the crafting grid<\/p>\n<p>minecraft:crafting_special_shielddecoration<\/p>\n<p>Ingredients and output can now be configured<br \/>\nRemoved unused category field<br \/>\nAdded fields:<br \/>\nbanner &#8211; ingredient (was hardcoded to any Banner item)<br \/>\nwill only match if the item is a Banner<\/p>\n<p>target &#8211; ingredient (was hardcoded to minecraft:shield)<br \/>\nminecraft:banner_patterns component must be not set or be empty for the whole recipe to match<\/p>\n<p>result &#8211; resulting item stack (was always a copy of the item matched by the target ingredient)<\/p>\n<p>Functionality remains unchanged, i.e. this recipe will apply the following changes to the copy of the item matched by the target ingredient:<br \/>\nOutput:<br \/>\nResult will be built by transmuting the item matched by the target ingredient into the result item stack and then:<br \/>\ncopying the minecraft:banner_patterns component from the item matched by the banner ingredient<br \/>\nsetting the minecraft:base_color component based on the type of the Banner matched by the banner ingredient<\/p>\n<p>Tags<br \/>\nItem Tags<\/p>\n<p>Added #dyes &#8211; helper tag containing vanilla dyes<br \/>\nAdded #loom_dyes &#8211; items that are allowed in the Loom screen to set pattern colors<br \/>\nThe Loom screen also requires the minecraft:dye component to be present on item stacks<\/p>\n<p>Added #loom_patterns &#8211; items are allowed in the Loom screen to unlock patterns<br \/>\nThe Loom screen also requires the minecraft:provides_banner_patterns component to be present on item stacks<\/p>\n<p>Added #cat_collar_dyes &#8211; items that can be used to dye a pet Cat&#8217;s collar<br \/>\nThe color will be taken from the minecraft:dye component of the used item stack<\/p>\n<p>Added #wolf_collar_dyes &#8211; items that can be used to dye a pet Wolf&#8217;s collar<br \/>\nThe color will be taken from the minecraft:dye component of the used item stack<\/p>\n<p>Added #cauldron_can_remove_dye &#8211; items that can be used on water-filled Cauldron to remove minecraft:dyed_color component<br \/>\nRemoved #dyeable tag<\/p>\n<p>Entity Tags<\/p>\n<p>Added #cannot_be_age_locked to define which baby mobs that age that can not have its aging stopped using Golden Dandelion<\/p>\n<p>Resource Pack Version 79<\/p>\n<p>The Glow particles emitted by Glow Squids, Lightning Rods, blocks being waxed, unwaxed and scraped is now rendered as opaque, since they never actually used translucency<br \/>\nRemoved demo_background.png in favor of popup\/background.png sprite<\/p>\n<p>Block Sprites<\/p>\n<p>Added new block textures:<br \/>\nblock\/golden_dandelion.png<\/p>\n<p>Sounds<\/p>\n<p>Added new sound events for the Chicken:<br \/>\nentity.baby_chicken.ambient<br \/>\nentity.baby_chicken.hurt<br \/>\n`entity.baby_chicken.death<\/p>\n<p>Added new sound events for Golden Dandelion:<br \/>\nitem.golden_dandelion.use<br \/>\nitem.golden_dandelion.unuse<\/p>\n<p>Fixed bugs in 26.1 Snapshot 5<\/p>\n<p><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-102774\" rel=\"nofollow noopener\" target=\"_blank\">MC-102774<\/a> &#8211; You can respawn the ender dragon with only two end crystals<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-163978\" rel=\"nofollow noopener\" target=\"_blank\">MC-163978<\/a> &#8211; Mobs can spawn on moving blocks<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-260148\" rel=\"nofollow noopener\" target=\"_blank\">MC-260148<\/a> &#8211; show_notification only works for shaped crafting recipes<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305145\" rel=\"nofollow noopener\" target=\"_blank\">MC-305145<\/a> &#8211; Emissive elements of items are invisible in the GUI<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305388\" rel=\"nofollow noopener\" target=\"_blank\">MC-305388<\/a> &#8211; Bees never cease to be angry<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305457\" rel=\"nofollow noopener\" target=\"_blank\">MC-305457<\/a> &#8211; The targeted fluid is always displayed as &#8220;empty&#8221; in the debug overlay<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305692\" rel=\"nofollow noopener\" target=\"_blank\">MC-305692<\/a> &#8211; The World Options menu does not display or update properly for clients connected to dedicated servers<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305693\" rel=\"nofollow noopener\" target=\"_blank\">MC-305693<\/a> &#8211; Smelting recipes do not add the correct count of items to the output<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305698\" rel=\"nofollow noopener\" target=\"_blank\">MC-305698<\/a> &#8211; Some functions fail to load due to &#8220;components not bound yet&#8221;<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305732\" rel=\"nofollow noopener\" target=\"_blank\">MC-305732<\/a> &#8211; Dedicated server operators can make all monsters despawn unintentionally with the World Options screen<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305847\" rel=\"nofollow noopener\" target=\"_blank\">MC-305847<\/a> &#8211; Closed captions for baby horses are untranslated<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305850\" rel=\"nofollow noopener\" target=\"_blank\">MC-305850<\/a> &#8211; Translucent blocks and fluids are no longer visible behind translucent particles if &#8220;Improved Transparency&#8221; is disabled<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305886\" rel=\"nofollow noopener\" target=\"_blank\">MC-305886<\/a> &#8211; Unused sound event &#8216;entity.baby_horse.fall&#8217;<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305888\" rel=\"nofollow noopener\" target=\"_blank\">MC-305888<\/a> &#8211; Turtle eggs no longer hatch in the Nether or the End<\/p>\n<p>Get the Snapshot<\/p>\n<p>Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the\u00a0<a href=\"https:\/\/www.minecraft.net\/content\/minecraft-net\/language-masters\/download\" rel=\"nofollow noopener\" target=\"_blank\">Minecraft Launcher<\/a> and enable snapshots in the &#8220;Installations&#8221; tab.<\/p>\n<p>Testing versions can corrupt your world, so please backup and\/or run them in a different folder from your main worlds.<\/p>\n<p>Cross-platform server jar:<\/p>\n<p>Report bugs here:<\/p>\n<p>Want to give feedback?<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"With today&#8217;s snapshot release, we&#8217;re bringing you another set of features from our next game drop! Dive into&hellip;\n","protected":false},"author":2,"featured_media":437169,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-437168","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/437168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=437168"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/437168\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/437169"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=437168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=437168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=437168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}