{"id":441717,"date":"2026-01-29T22:24:17","date_gmt":"2026-01-29T22:24:17","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/441717\/"},"modified":"2026-01-29T22:24:17","modified_gmt":"2026-01-29T22:24:17","slug":"what-you-need-to-know-diablo-iv-blizzard-news-2","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/441717\/","title":{"rendered":"What You Need to Know \u2014 Diablo IV \u2014 Blizzard News"},"content":{"rendered":"<p>The 2.6.0 Public Test Realm (PTR) for Diablo IV will be available from February 3, 10:00 a.m. PST to February 10, 10 a.m. PST, offering you the chance to test upcoming changes and features coming in the next season for the base game, shaking up how you play across both Eternal and Seasonal Realms.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The purpose of the PTR is to test updates and features before the launch of the next season, where we\u2019ll be focusing on a vicious new Killstreak system, powerful Bloodied Items, murderous Bloody Sigils, and more.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Using your feedback, we\u2019ll make adjustments before the next season goes live. This helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR and sharing your thoughts with the team.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Here is what the 2.6.0 PTR will preview ahead of next season.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nA Note on the Upcoming Season&#13;<br \/>\n&#13;<\/p>\n<p>Season 12 is designed as a more focused, streamlined season that supports our broader roadmap toward launch of The Lord of Hatred expansion on April 28, while still delivering a fresh, rewarding and fun experience for players.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The 2.6.0 PTR will preview the foundation of the season, while more surprise features will be revealed closer to launch. As always, we are keen to hear your PTR feedback to ensure S12 is the best it can be!<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Top\"\/>&#13;<br \/>\n&#13;<br \/>\nCodex&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Unleash\">Unleash Your Rage with Killstreak System<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Rain\">Rain Crimson with Bloodied Items<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Unlock\">Unlock Slaughter with Bloodied Keys<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#New\">New Unique Items<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Features\">Features Offered for Testing<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Feedback\">How to Provide Feedback<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#PTR\">How to Install the PTR<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Patch\">2.6.0 PTR Patch Notes<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Unleash\"\/>&#13;<br \/>\n&#13;<br \/>\nUnleash Your Rage with Killstreak System&#13;<br \/>\n&#13;<\/p>\n<p>Indulge in bloodthirsty carnage to grow progressively stronger\u2014maintain a fast, efficient slew of kills to increase your power and earn rewards.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/B5SOFETSPQTD1769645253377.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/B5SOFETSPQTD1769645253377.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The Killstreak system changes the way you play across every activity in Diablo IV.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSlaughter your enemies in quick succession to begin your Killstreak,&#13;<br \/>\n\t&#13;<br \/>\n\t\tAs your killstreak begins, a pop-up will start tracking your kill count.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tOnce the Killstreak begins, there\u2019ll be a short period of time before your Killstreak begins to deplete.&#13;<br \/>\n\tContinue your Killstreak with merciless pace:&#13;<br \/>\n\t&#13;<br \/>\n\t\tRefresh your Killstreak timer with additional kills, direct damage, or on initial damage-over-time application.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Killstreaks are marked by five distinct tiers based off current streak\u2019s total:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tKillstreak&#13;<br \/>\n\tCarnage&#13;<br \/>\n\tDevastation&#13;<br \/>\n\tBloodbath&#13;<br \/>\n\tMassacre&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>When the timer bar fully depletes, the Killstreak is over.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tExperience and seasonal reputation are gained at the end of a Killstreak.&#13;<br \/>\n\tThe amount of Experience and seasonal reputation gained are based on the total number of monsters slain during the Killstreak, with a bonus based on the Killstreak Tier reached.&#13;<br \/>\n\t&#13;<br \/>\n\t\tNote: seasonal reputation will not be present in the PTR.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tIf you should perish while in a Killstreak, it will immediately end without rewards.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Rain\"\/>&#13;<br \/>\n&#13;<br \/>\nRain Crimson with Bloodied Items&#13;<br \/>\n&#13;<\/p>\n<p>Bloodied Items are a new Item Quality you can harness in combination with your Killstreaks to heighten the bloodshed.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/3SLM6Z149COZ1769645246594.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/3SLM6Z149COZ1769645246594.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Bloodied Items have affixes which scale in power based off your current Killstreak Tier.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAny item that can drop can potentially appear as Bloodied.&#13;<br \/>\n\tThis Item Quality tag is non-exclusive, and an item can be both Ancestral and Bloodied.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Bloodied Affixes come in three categories:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tRampage:&#13;<br \/>\n&#13;<br \/>\n\t&#13;<br \/>\n\t\tIncrease in power based off current Killstreak Tier&#13;<br \/>\n\t\tApplies to Armor&#13;<br \/>\n\t\tEx: Killstreak: 7%[+] Move Speed per Killstreak Tier in your Killstreak&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tFeast:&#13;<br \/>\n\t&#13;<br \/>\n\t\tApply Combat bonuses based off total kills in your current Killstreak&#13;<br \/>\n\t\tApplies to Weapons&#13;<br \/>\n\t\tEx: Every 40 Kills in your Killstreak, reset 1 random Cooldown&#13;<br \/>\n\t\tThese bonuses are constant and are not tied to Killstreak Tier&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tHunger:&#13;<br \/>\n\t&#13;<br \/>\n\t\tCustomizes reward offerings, which scale with Killstreak Tiers&#13;<br \/>\n\t\tEx: Elite kills will drop Runes more frequently&#13;<br \/>\n\t\tApplies to Jewelry&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>As with other Affixes, Bloodied Affixes stack their effects.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Unlock\"\/>&#13;<br \/>\n&#13;<br \/>\nUnlock Slaughter with Bloodied Sigils&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/7BYTVC3FWWNQ1769645250756.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/7BYTVC3FWWNQ1769645250756.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Evoke the power of the Burning Hells and set a fearsome combatant on your trail. Bloodied Sigils unlock your ability to increase the heat and increase the ferocity of gameplay while rewarding you handsomely for this increased effort.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tNightmare Dungeons, Infernal Hordes, and Lair Bosses each have Bloodied Sigils.&#13;<br \/>\n\tThese potent Sigils only become available once you reach Torment I.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/NODDFC6FRPHD1769645246805.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/NODDFC6FRPHD1769645246805.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Bloodied Sigils<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tEach Bloodied Sigil carries a Bloodied Affix, Relentless Butcher. The infamous purveyor of human charcuterie hunts you endlessly, hounding your every move. Should you manage to fell the Butcher, he will immediately return. He will never cease!&#13;<br \/>\n\tThis does not replace the existing chance to have Butcher spawns, there is the chance to fight both Butchers simultaneously.&#13;<br \/>\n\tExpect the activity in the Bloodied Sigil to be around a Torment Tier higher in difficulty than your current Torment Tier.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Bloodied Sigils reward this significant challenge with guaranteed drops of Bloodied Items.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"New\"\/>&#13;<br \/>\n&#13;<br \/>\nNew Unique Items&#13;<br \/>\n&#13;<\/p>\n<p>Wield these tools of demonic dismemberment to beat back the Butcher and continue your slaughter.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nBlood-Mad Idol\u2014Unique Amulet&#13;<br \/>\n&#13;<\/p>\n<p>Affixes:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\t51- 65 All Stats&#13;<br \/>\n\t8.3-10% Attack Speed&#13;<br \/>\n\t7-8% Critical Strike Chance&#13;<br \/>\n\t17.5-31.5% Damage Reduction while Injured&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Power:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tYou are always Berserking but take 200%[x] increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional 75-125% increased damage.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Useable by: All Classes<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/RR6RVSTEYKZ01769645254830.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/RR6RVSTEYKZ01769645254830.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nWendigo Brand\u2014Unique Ring&#13;<br \/>\n&#13;<\/p>\n<p>Affixes:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\t424-457 Life&#13;<br \/>\n\t855-1086 Life Regen&#13;<br \/>\n\t146-159 Life on Hit&#13;<br \/>\n\t441-490 Physical Resistance&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Power:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tEvery 15 kills in the last 30-60 seconds increases your damage dealt by 2%, and Maximum Health by 1%.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Useable by: All Classes<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/UV16JIF6Q49Z1769645247753.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/01\/UV16JIF6Q49Z1769645247753.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nRustbitten Dirk\u2014Unique Dagger&#13;<br \/>\n&#13;<\/p>\n<p>Affixes:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\t51-65 All Stats&#13;<br \/>\n\t424-457 Life&#13;<br \/>\n\t8.3-10% Attack Speed&#13;<br \/>\n\t40-50% Vulnerable Damage&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Power:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tDeal 50-100% increased damage to isolated enemies.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Useable by: Sorcerer, Druid, Rogue, Necromancer<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nWyrdskin\u2014Unique Gloves&#13;<br \/>\n&#13;<\/p>\n<p>Affixes:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\t424-457 Life&#13;<br \/>\n\t1-2 Ranks to Core Skills&#13;<br \/>\n\t7-8% Critical Strike Chance&#13;<br \/>\n\t8.3-10% Attack Speed&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Power:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAttacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. Deal 10-30% increased damage to Enemies that are both Vulnerable and Weakened.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Useable by: All Classes<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nThousand-Eye Reaver\u2014Unique One-Handed Axe&#13;<br \/>\n&#13;<\/p>\n<p>Affixes:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\t424-457 Life&#13;<br \/>\n\t7-8% Critical Strike Chance&#13;<br \/>\n\t36.5-50% Movement Speed on Elite Kill&#13;<br \/>\n\tLucky Hit: Up to a 40% Chance to Deal 900-2,400 Physical Damage&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Power:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tMoving grants Ferocity, and Maximum Ferocity is increased by 1-3. Ferocity also increases Movement Speed by 4-8% per stack.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Useable by: Barbarian, Druid, Necromancer, Paladin<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Features\"\/>&#13;<br \/>\n&#13;<br \/>\nFeatures Offered for Testing&#13;<br \/>\n&#13;<\/p>\n<p>We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South America, and Australia. Use the PTR Boost NPC in major cities to aid you in the Public Test Realm.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nPTR Boost&#13;<br \/>\n&#13;<\/p>\n<p>Similar to our previous Public Test Realms, the trusty PTR Vendor\u2014Mrak\u2014will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in major cities. Mrak has received some substantial upgrades, now offering segmented boosts if you want to focus on a specific item for testing.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Additionally, when your Account is copied for the PTR, your character names will no longer be changed to \u2018default.\u2019<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The following items are available through the PTR Boosts. Anything highlighted in blue has been updated since the last PTR:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nCrafting &amp; Materials&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant Gold&#13;<br \/>\n\tGrant Obols&#13;<br \/>\n\tGrant All Materials&#13;<br \/>\n\tUnlock Masterworking&#13;<br \/>\n\tGrant All Temper Manuals&#13;<br \/>\n\tGrant Lair Keys&#13;<br \/>\n\tGrant Tributes&#13;<br \/>\n\tGrant Infernal Compasses&#13;<br \/>\n\tGrant Nightmare Escalation Sigils&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nEquipment&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant All Runes&#13;<br \/>\n\tMax All Aspects&#13;<br \/>\n\tGrant Random Legendaries*&#13;<br \/>\n\tGrant All Uniques*&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Note: To receive Helms and Amulets from the PTR Boost, you must be at least Level 7 and Level 15 respectively. Please use one of the level boosts to level past this point to receive these specific items.*<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nParagon&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant All Glyphs&#13;<br \/>\n\tMax All Glyphs&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nProgression&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tComplete Campaign &amp; All Strongholds (Unlocks Whispers and the Artificer\u2019s Obelisk)&#13;<br \/>\n\tSet Level to 50&#13;<br \/>\n\tSet Level to 60&#13;<br \/>\n\tUnlock All Waypoints &amp; Reveal Map&#13;<br \/>\n\tUnlock All Torment Tiers&#13;<br \/>\n\tSet Paragon to Level 200&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nSeasonal&#13;<br \/>\n &#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant Bloodied Items&#13;<br \/>\n\tGrant Seasonal Activity Keys (Bloodied Sigils)&#13;<br \/>\n&#13;<br \/>\n &#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Feedback\"\/>&#13;<br \/>\n&#13;<br \/>\nHow to Provide Feedback&#13;<br \/>\n&#13;<\/p>\n<p>Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring that Season 12 is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>You can provide feedback through the in-game feedback tool of the <a href=\"https:\/\/us.forums.blizzard.com\/en\/d4\/\" target=\"_blank\" rel=\"nofollow noopener\">Diablo IV PTR forums<\/a>. Pressing the ESC key in the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"PTR\"\/>&#13;<br \/>\n&#13;<br \/>\nHow to Install the PTR&#13;<br \/>\n&#13;<\/p>\n<p>Here are the steps to join the PTR:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tOpen the Blizzard Battle.net App and select Diablo IV from your Games list.&#13;<br \/>\n\tIn the selector above the Play button, there is a game version drop down menu.&#13;<br \/>\n\t&#13;<br \/>\n\t\tSelect the Public Test Realm option&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tClick Install to Install the PTR client. This becomes a Play button when ready.&#13;<br \/>\n\tClick Play to log in to the PTR, and select any of the available Test Servers.&#13;<br \/>\n\tCreate a new test character.&#13;<br \/>\n\t&#13;<br \/>\n\t\tNote: Create a Seasonal Character for any testing related to the Seasonal themes.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tEnter the game and test the 2.6.0 PTR!&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>If you\u2019re a PC Game Pass or Game Pass Ultimate user, you\u2019ll be able to access the PTR through the same flow as other Battle.net users. Access the Battle.net client through the Xbox App, then continue to access the PTR through Battle.net.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Patch\"\/>&#13;<br \/>\n&#13;<br \/>\n2.6.0 PTR Patch Notes&#13;<br \/>\n&#13;<\/p>\n<p>Balance Updates<\/p>\n<p>Paladin<\/p>\n<p>Skills<\/p>\n<p>Holy Light Aura<\/p>\n<p>&#13;<br \/>\n\tThe tooltip now clarifies that it gains damage from attack speed.&#13;<\/p>\n<p>Sanctify<\/p>\n<p>&#13;<br \/>\n\tDamage now remains at 90% when selecting the upgrade.&#13;<\/p>\n<p>Conviction<\/p>\n<p>&#13;<br \/>\n\tAdjusted Rank Up description in tooltip to reflect that the attack speed maximum is increased and not Resolve maximum.&#13;<\/p>\n<p>Defiance<\/p>\n<p>&#13;<br \/>\n\tIncreased the damage-over-time tick rate of Rite of Prayer from 2 seconds to 1 second.&#13;<br \/>\n\tAdjusted the tooltip to clarify Rite of Prayer works by healing yourself as well.&#13;<\/p>\n<p>Heaven&#8217;s Fury<\/p>\n<p>&#13;<br \/>\n\tTriplicate base damage increased from 36% to 56%.&#13;<\/p>\n<p>Word of Sacrifice (Rally Enhancement)<\/p>\n<p>&#13;<br \/>\n\tHealth cost increased from 15% to 35%.&#13;<br \/>\n\tAdded a duration indicator and UI number to the Rally icon for this variant.&#13;<\/p>\n<p>Pronouncement of Heaven (Spear of Heavens Enhancement)<\/p>\n<p>&#13;<br \/>\n\tPrevious: Spear of the Heavens&#8217; first spear gains a permanent Judgement mark and remains on the battlefield, dealing x% damage per second for 8 seconds.&#13;<br \/>\n\tNow: Spear of the Heaven&#8217;s gains 3 initial spears that deal x% damage per second for 12 seconds. These spears can be marked with Judgement.&#13;<\/p>\n<p>Passives<\/p>\n<p>Path of the Penitent<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 10% to 12% per stack.&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Dawnfire<\/p>\n<p>&#13;<br \/>\n\tUpdated the tooltip to indicate that the aura around the player changes size.&#13;<br \/>\n\tActivating Holy Light now refreshes the duration.&#13;<br \/>\n\tChance for Holy Light aura to deal double damage increased to the higher value for Paladin unique items.&#13;<br \/>\n\tBuff duration increased from 15 to 20 seconds.&#13;<br \/>\n\tAdded a buff number and duration indicator to the Holy Light aura icon.&#13;<br \/>\n\tAdjusted the tooltip to show its increased burn area per stack.&#13;<\/p>\n<p>Sunbrand<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 30-50% to 60-100%.&#13;<\/p>\n<p>Sundered Night<\/p>\n<p>&#13;<br \/>\n\tAnointing passive affix replaced with +2-4 ranks to Aura Skills.&#13;<\/p>\n<p>Tempering<\/p>\n<p>Holy Light Aura Potency<\/p>\n<p>Paragon<\/p>\n<p>Castle<\/p>\n<p>&#13;<br \/>\n\tPrevious: You deal increased damage equal to 1.8% of your Armor.&#13;<br \/>\n\tNow: You deal increased damage equal to 125% of your Damage Reduction granted from Armor.&#13;<\/p>\n<p>Spiritborn<\/p>\n<p>In-Fighter Legendary Paragon Node<\/p>\n<p>&#13;<br \/>\n\tBonus damage increased from 30%[x] to 45%[x].&#13;<\/p>\n<p>Bitter Medicine Legendary Paragon Node<\/p>\n<p>&#13;<br \/>\n\tPoisoning damage bonus increased from 60%[x] to 80%[x].&#13;<\/p>\n<p>Drive Legendary Node<\/p>\n<p>&#13;<br \/>\n\tDuration reduced from 10 to 5 seconds.&#13;<br \/>\n\tMaximum stacks increased from 10 to 20.&#13;<br \/>\n\tUpdated the tooltip to clarify that the buff does not refresh while at maximum stacks.&#13;<\/p>\n<p>Bug Fixes<\/p>\n<p>Paladin<\/p>\n<p>Skill Tree<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Zenith&#8217;s second cast counted towards casting an ultimate skill for the Zan rune.&#13;<br \/>\n\tFixed an issue where the Sunder upgrade for Zenith only dealt 10% of the intended damage.&#13;<br \/>\n\tFixed an issue where Consecrate would not properly apply Weakened.&#13;<br \/>\n\tFixed an issue where the Armor while in Arbiter form temper did not update if new values were gained or lost while in Arbiter form.&#13;<br \/>\n\tFixed an issue where Judgement marks could rarely apply to destructible objects in the environment.&#13;<br \/>\n\tFixed an issue where Judgement dealt damage as if it always hit one additional target.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: This fix will be relatively unnoticeable when you\u2019re getting procs from many judgment explosions in a short window, but greatly reduces single explosions.<\/p>\n<p>&#13;<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Judgement Day&#8217;s bonus was stacking multiplicatively rather than additively.&#13;<br \/>\n\tFixed an issue where Holy Light Aura would have a delay before it was granted to allies.&#13;<br \/>\n\tFixed an issue where NPC allies within Holy Light aura dealt damage at a far greater rate than intended.&#13;<br \/>\n\tFixed an issue where Fanaticism would snapshot its stats the first time the buff was added.&#13;<br \/>\n\tFixed an issue where the Rite of Prayer upgrade for Defiance Aura caused Resolve to be gained per ally it affected, rather than if at least one ally was affected.&#13;<br \/>\n\tFixed an issue where Thorns bonus from Defiance Aura would not increase with ranks immediately after upgrading the skill.&#13;<br \/>\n\tFixed an issue with Defiance Aura&#8217;s Active power not granting the full bonuses from Thorns on its attacks.&#13;<br \/>\n\tFixed an issue with Retribution where it wasn&#8217;t granting the full bonuses from Thorns on its attacks.&#13;<br \/>\n\tFixed an issue with Blessed Shield&#8217;s Shield of Retribution where it wasn&#8217;t granting the full bonuses from Thorns on its attacks.&#13;<br \/>\n\tFixed an issue with Fortress&#8217; Rampart of Thorns where it wasn&#8217;t granting the full bonuses from Thorns on its attacks.&#13;<br \/>\n\tFixed an issue where Aegis&#8217; Impunity was not granting its Thorns bonus.&#13;<br \/>\n\tFixed an issue where the player would sometimes not dash when using Divine Lance.&#13;<br \/>\n\tFixed an issues where the Juggernaut Oath was granting all skill damage rather than Juggernaut skill damage.&#13;<br \/>\n\tFixed an issue where pressing Falling Star twice in rapid succession would queue a second cast before the first cast completed.&#13;<\/p>\n<p>Paragon<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Castle Legendary node would snapshot the values it gains from Armor in some cases.&#13;<br \/>\n\tFixed an issue that caused the Law glyph to grant its additive bonus to base damage rather than the additive bonus for Judgement.&#13;<br \/>\n\tFixed an issue where the Preacher paragon node scaled with weapon speed rather than bonus attack speed.&#13;<\/p>\n<p>Items<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Aspect of the Disciple would not properly apply Weakened.&#13;<br \/>\n\tFixed an issue where some skills could stack Apogeic Furor more than once per Ultimate cast.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: Recasted Ultimates will grant one stack on the first Cast of the sequence. Ultimates with charges will grant one stack per Cast.<\/p>\n<p>&#13;<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where both Aspect of the Golden Hour and Aspect of the Judicator were granting base damage rather than multiplicative bonus damage.&#13;<br \/>\n\tFixed an issue where the damage bonus from Bastion of Sir Matthias was being applied to base damage.&#13;<br \/>\n\tFixed an issue where Light&#8217;s Rebuke and Sunbrand were granting the incorrect amount of Strength and Maximum Life.&#13;<br \/>\n\tFixed an issue where allies had the visual fire aura around them when Dawnfire was equipped.&#13;<br \/>\n\tFixed an issue where the Holy Light Aura granted by Dawnfire would change the rate that NPC allies dealt their damage.&#13;<br \/>\n\tFixed an issue where a player with affixes that reduce Evade\u2019s cooldown with attacks allowed Argent Veil to spawn infinite Core skills.&#13;<br \/>\n\tFixed various other Legendary Aspects and Unique items that were applying damage improperly, granting less bonus than intended.&#13;<br \/>\n\tFixed an issue where Arbiter Wing Strikes double damage tempered affix would snapshot after the effect happened once.&#13;<br \/>\n\tFixed an issue where Judgement of Auriel&#8217;s damage reduction bonus was not being doubled.&#13;<br \/>\n\tFixed an issue where Judgement of Auriel activated on all versions of Arbiter form&#8217;s activation.&#13;<\/p>\n<p>UI &amp; UX<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Holy Light Aura&#8217;s Rite of Submission tooltip did not properly explain its effect.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: This skill stuns enemies it hits, and then deals a burst of damage in an area if the stunned enemy is killed during the duration.<\/p>\n<p>&#13;<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where damage lowered on the tooltip for Sanctify.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: A compensatory buff for Paladin was implemented for this, see above.<\/p>\n<p>&#13;<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the tooltip for the Atonement Upgrade for Condemn Atonement didn&#8217;t display its increased damage per rank.&#13;<br \/>\n\tFixed an issue where tempering for Block Chance didn&#8217;t display the exact value that would be gained.&#13;<br \/>\n\tFixed an issue where Herald of Zakarum&#8217;s tooltip was incorrectly displaying a multiplicative value.&#13;<br \/>\n\tFixed multiple issues when using the Keyword search in Paladin&#8217;s Skill Tree.&#13;<br \/>\n\tFixed multiple issues where tooltips and descriptions weren&#8217;t accurate or missing information.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tFixed an issue that caused the Spiritborn Revealing Legendary paragon node to gain more than the intended double bonus when hitting Crowd Controlled enemies.&#13;<\/p>\n<p>Game Updates<\/p>\n<p>New Uniques<\/p>\n<p>&#13;<br \/>\n\tAll New Items this Season are dropped by the new Butcher Lair Boss.&#13;<\/p>\n<p>All Classes<\/p>\n<p>Blood-Mad Idol (Unique Amulet)<\/p>\n<p>&#13;<br \/>\n\tAffixes:&#13;<br \/>\n\t&#13;<br \/>\n\t\t51-65 All Stats&#13;<br \/>\n\t\t8.3-10% Attack Speed&#13;<br \/>\n\t\t7-8% Critical Strike Chance&#13;<br \/>\n\t\t17.5-31.5% Damage Reduction while Injured&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tUnique Power:&#13;<br \/>\n\t&#13;<br \/>\n\t\tYou are always Berserking but take 200%[x] increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional 75-125% increased damage.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Wendigo Brand (Unique Ring)<\/p>\n<p>&#13;<br \/>\n\tAffixes:&#13;<br \/>\n\t&#13;<br \/>\n\t\t424-457 Life&#13;<br \/>\n\t\t855-1,086 Life Regen&#13;<br \/>\n\t\t146-159 Life on Hit&#13;<br \/>\n\t\t441-490 Physical Resistance&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tPower:&#13;<br \/>\n\t&#13;<br \/>\n\t\tAttacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. Deal 10-30% increased damage to Enemies that are both Vulnerable and Weakened.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tUseable by: All Classes&#13;<\/p>\n<p>Class-Restricted Uniques<\/p>\n<p>Rustbitten Dirk (Unique Dagger)<\/p>\n<p>&#13;<br \/>\n\tAffixes:&#13;<br \/>\n\t&#13;<br \/>\n\t\t51-65 All Stats&#13;<br \/>\n\t\t424-457 Life&#13;<br \/>\n\t\t8.3-10% Attack Speed&#13;<br \/>\n\t\t40-50% Vulnerable Damage&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tPower:&#13;<br \/>\n\t&#13;<br \/>\n\t\tDeal 50-100% increased damage to isolated enemies.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tUseable by: Sorcerer, Druid, Rogue, Necromancer&#13;<\/p>\n<p>Thousand-Eye Reaver (Unique One-Handed Axe)<\/p>\n<p>&#13;<br \/>\n\tAffixes:&#13;<br \/>\n\t&#13;<br \/>\n\t\t424-457 Life&#13;<br \/>\n\t\t7-8% Critical Strike Chance&#13;<br \/>\n\t\t36.5-50% Movement Speed on Elite Kill&#13;<br \/>\n\t\tLucky Hit: Up to a 40% Chance to Deal 900-2,400 Physical Damage&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tPower:&#13;<br \/>\n\t&#13;<br \/>\n\t\tMoving grants Ferocity, and Maximum Ferocity is increased by 1-3. Ferocity also increases Movement Speed by 4-8% per stack.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tUseable by: Barbarian, Druid, Necromancer, Paladin&#13;<\/p>\n<p>Balance Updates<\/p>\n<p>Barbarian<\/p>\n<p>Paragon<\/p>\n<p>Weapons Master<\/p>\n<p>&#13;<br \/>\n\tFury gain reduced from 12 to 4.&#13;<br \/>\n\tDamage bonus against Injured and Healthy increased from 45%[x] to 75%[x].&#13;<\/p>\n<p>Warbringer<\/p>\n<p>&#13;<br \/>\n\tPrevious: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.&#13;<br \/>\n\tNow: After spending 300 Fury, gain 2% of your Maximum Life as Fortify. Deal 45%[x] increased damage while Fortified.&#13;<\/p>\n<p>Hemorrhage<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 60%[x] to 75%[x].&#13;<\/p>\n<p>Druid<\/p>\n<p>Paragon<\/p>\n<p>Lust for Carnage<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 50%[x] to 70%[x].&#13;<\/p>\n<p>Thunderstruck<\/p>\n<p>&#13;<br \/>\n\tPrevious: Storm Skills deal increased damage equal to 20%[x] of your Damage vs Close and Damage vs Distant bonuses, up to 60%[x].&#13;<br \/>\n\tNow: Storm Skills deal 60%[x] increased damage, and 15%[+] chance to Critically Strike.&#13;<\/p>\n<p>Untamed<\/p>\n<p>&#13;<br \/>\n\tDuration increased from 5 to 10 seconds.&#13;<\/p>\n<p>Guzzler Glyph<\/p>\n<p>&#13;<br \/>\n\tCapped at 20% increased damage and Potion Healing.&#13;<\/p>\n<p>Necromancer<\/p>\n<p>Paragon<\/p>\n<p>Blood Begets Blood<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 10% to 15%, and maximum bonus increased from 50%[x] to 60%[x].&#13;<br \/>\n\tDuration increased from 5 to 10 seconds.&#13;<\/p>\n<p>Flesh-Eater<\/p>\n<p>&#13;<br \/>\n\tPrevious: Consuming 3 Corpses grants 40%[x] increased damage for 6 seconds.&#13;<br \/>\n\tNow: Consuming a Corpse grants 60%[x] increased damage for 8 seconds.&#13;<\/p>\n<p>Scent of Death<\/p>\n<p>&#13;<br \/>\n\tCritical Strike Damage bonus increased from 30%[x] to 45%[x].&#13;<\/p>\n<p>Bloodbath<\/p>\n<p>&#13;<br \/>\n\tPrevious: Deal 40%[x] increased Overpower damage. After Overpowering, you deal 25%[x] increased Blood Skill damage for 5 seconds.&#13;<br \/>\n\tNow: Deal 20%[x] increased Overpower damage. After Overpowering, you deal 50%[x] increased Physical damage for 5 seconds.&#13;<\/p>\n<p>Wither<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 300%[x] to 400%[x].&#13;<\/p>\n<p>Frailty<\/p>\n<p>&#13;<br \/>\n\tPrevious: Cursed enemies take 10%[x] increased damage from you and your Minions. This bonus is increased by 10%[x] each second they are Cursed, up to 40%[x].&#13;<br \/>\n\tNow: Deal 50%[x] increased damage to Cursed enemies.&#13;<\/p>\n<p>Imbiber Glyph<\/p>\n<p>&#13;<br \/>\n\tCapped at 20% increased damage and Potion Healing.&#13;<\/p>\n<p>Rogue<\/p>\n<p>Paragon<\/p>\n<p>Tricks of the Trade<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 50%[x] to 60%[x].&#13;<\/p>\n<p>Deadly Ambush<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 50%[x] to 60%[x].&#13;<\/p>\n<p>Cheap Shot<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 30%[x] to 40%[x].&#13;<\/p>\n<p>Sorcerer<\/p>\n<p>Paragon<\/p>\n<p>Burning Instinct<\/p>\n<p>&#13;<br \/>\n\tPrevious: Your Burning damage is increased by 20%[x] of your Damage with Fire Bonus, plus 2%[x] for every 30 Intelligence you have, up to 90%[x].&#13;<br \/>\n\tNow: Deal 90%[x] increased Burning damage.&#13;<\/p>\n<p>Frigid Fate<\/p>\n<p>&#13;<br \/>\n\tPrevious: You deal bonus damage to Vulnerable enemies equal to 20%[x] of the total amount of your Bonus Damage with Cold, up to a maximum of 60%[x].&#13;<br \/>\n\tNow: Deal 60%[x] bonus damage to Vulnerable enemies.&#13;<\/p>\n<p>Elemental Summoner<\/p>\n<p>&#13;<br \/>\n\tPrevious: Your Conjuration Skills have a 10%[x] reduced Cooldown or Mana cost. They also deal bonus damage equal to 10%[x] of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to 60%[x].&#13;<br \/>\n\tNow: Your Conjuration Skills have a 20%[x] reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by 50%[x] for 6 seconds.&#13;<\/p>\n<p>The Tower<\/p>\n<p>&#13;<br \/>\n\tNew monster types can now be encountered in the Tower.&#13;<br \/>\n\tNew tilesets and art assets have been added for the Tower.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tHow fast you complete a traversal now scales with movement speed, including mount speed for traversals that can be jumped over while mounted.&#13;<br \/>\n\tUsing a traversal now resets your Mount cooldown.&#13;<br \/>\n\tPotion cooldown is no longer different when in the Fields of Hatred.&#13;<br \/>\n\tMasterworked Greater Affixes now have their own icon to make them stand out.&#13;<br \/>\n\tThe Legendary Monster affix now only appears in Expert Difficulty and higher.&#13;<br \/>\n\tThe Unique Monster affix now only appears in Penitent Difficulty and higher.&#13;<br \/>\n\tAdded a new Hide Weapon option in the Wardrobe, allowing players to conceal sheathed weapon for a cleaner, more personalized appearance.&#13;<br \/>\n\tUpdated DLSS Super Resolution presets, taking advantage of DLSS 4.5 features when applicable. This improves image quality when using Ultra Performance, Performance, and DLAA quality modes.&#13;<\/p>\n<p>Bug Fixes<\/p>\n<p>Accessibility<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the Screen Reader only read the quantity of rewards from Season Rank, but not what the rewards themselves are.&#13;<br \/>\n\tFixed an issue where the Screen Reader did not read out Player Names when on the Social screen when using a Controller.&#13;<br \/>\n\tFixed an issue where the Screen Reader would malfunction in the Season Rank window if the player was attacked.&#13;<\/p>\n<p>The Tower<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the Mastery Goblin would persist after the progress bar filled.&#13;<br \/>\n\tFixed an issue where there was a chance to spawn into a tower layout where the player could damage monsters without leaving the circle.&#13;<br \/>\n\tFixed an issue where the Sower of Decay Guardian boss could turn invisible if hit by their own skill.&#13;<\/p>\n<p>Gameplay<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the Unstoppable buff granted by Grizzly Rage could randomly drop off.&#13;<br \/>\n\tFixed an issue where Aspect of Fel Gluttony would not properly hit twice with the Necromancer Golem hits twice affix.&#13;<br \/>\n\tFixed an issue where Golems spawned from Gravebloom were not properly respawning.&#13;<br \/>\n\tFixed an issue where Trickster&#8217;s Aspect would cause Death Trap to spawn twice as many stun grenades as intended.&#13;<br \/>\n\tFixed an issue where Death Trap&#8217;s Stun grenades spawned from Tricksters Aspect would spawn on the player rather than where Death Trap was Cast.&#13;<br \/>\n\tFixed an issue with Beastfall Boots where the amount of resource gained was not reflected in the HUD and the stats window.&#13;<br \/>\n\tFixed an issue where Shields could drop with a Barrier Generation affix.&#13;<br \/>\n\tFixed an issue where summoning Bartuc in Infernal Hordes with exactly 666 Aether caused Bartuc to spawn but no Aether would be consumed and Bartuc would drop no loot. (Bartuc was clearly afraid of Diablo\u2019s signature number).&#13;<br \/>\n\tFixed an issue where Esadora&#8217;s Overflowing Cameo would not grant the bonus skill ranks from temporary skill rank bonuses.&#13;<br \/>\n\tFixed an issue where the Andariel encounter could continue longer than expected if her health was reduced to zero during the phase transition.&#13;<\/p>\n<p>User Interface and User Experience<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the different color added to affixes after adding Item Quality was also applied to inherent affixes, which are not affected by Quality upgrades.&#13;<br \/>\n\tFixed an issue where multiplicative versions of Damage to Crowd Controlled targets were not displaying in the stats window.&#13;<br \/>\n\tFixed an issue where clicking the View on Map button from Season Rank screen wouldn&#8217;t function while inside a dungeon.&#13;<br \/>\n\tFixed an issue where the Armory could become inaccessible in certain situations.&#13;<br \/>\n\tFixed multiple issues when navigating the player Profile tab on Controller.&#13;<br \/>\n\tFixed multiple instances of Placeholder or missing texts or images.&#13;<br \/>\n\tFixed multiple instances where the tooltip and codex descriptions for some aspects were inconsistent.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where both the player and any followers would have invisible weapons after dismounting.&#13;<br \/>\n\tFixed an issue where the visions of Liltih and Vhenard reappeared after fading during the Storming the Gates quest.&#13;<br \/>\n\tFixed an issue where the Whisper Cache Collection of Rings only dropped one Ring. It\u2019s a strange fate that we should suffer over such a little thing.&#13;<br \/>\n\tFixed an issue where some Whisper Caches didn&#8217;t drop lair boss summoning materials as expected.&#13;<br \/>\n\tFixed an issue where using a Raven of the Tree did not fulfill the requirements for the Claim a reward from the Tree of Whispers objective for the Deeds of the Champion quest.&#13;<br \/>\n\tFixed multiple instances where Leave Dungeon didn&#8217;t function properly.&#13;<br \/>\n\tVarious performance, stability, visual, and audio improvements.&#13;<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Though the clergy of the holy caution against the violence of the hateful, it is long past when you used this rage to cleanse Sanctuary of these foul beasts.<br \/>&#13;<br \/>\n\u2014The Diablo IV Team<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"The 2.6.0 Public Test Realm (PTR) for Diablo IV will be available from February 3, 10:00 a.m. PST&hellip;\n","protected":false},"author":2,"featured_media":441718,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-441717","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/441717","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=441717"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/441717\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/441718"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=441717"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=441717"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=441717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}