{"id":468168,"date":"2026-02-11T14:20:18","date_gmt":"2026-02-11T14:20:18","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/468168\/"},"modified":"2026-02-11T14:20:18","modified_gmt":"2026-02-11T14:20:18","slug":"ai-just-cracked-the-rules-of-a-lost-roman-board-game-and-its-unlike-anything-we-expected","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/468168\/","title":{"rendered":"AI Just Cracked the Rules of a Lost Roman Board Game, and It\u2019s Unlike Anything We Expected"},"content":{"rendered":"<p><a href=\"https:\/\/cdn.zmescience.com\/wp-content\/uploads\/2026\/02\/020926_tm_AI-ancient-roman-game_main.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/02\/020926_tm_AI-ancient-roman-game_main-1024x576.jpg\" height=\"576\" width=\"1024\"   class=\"wp-image-298912 sp-no-webp no-lazy\" alt=\"Ancient carved stone with geometric patterns for ancient Roman game\" fetchpriority=\"high\" decoding=\"async\"\/> <\/a>A potential ancient Roman gameboard with pencil marks highlighting the incised lines. Credit: Walter Crist<\/p>\n<p>During a brief respite from COVID-19 lockdowns in the summer of 2020, archaeologist Walter Crist found himself wandering the halls of Het Romeins Museum in Heerlen, Netherlands. He was killing time, looking at the remnants of Coriovallum, the Roman town that once bustled beneath the modern streets. Then, something odd caught his eye.<\/p>\n<p>Sitting in a display case was a chunk of white Jurassic limestone, roughly eight inches across. It was cataloged as a likely board game, but to Crist \u2014 an expert in ancient board games \u2014 it looked like nothing he had seen before. The incised lines formed an oblong octagon inside a rectangle, a geometry that didn\u2019t match any known Roman pastime.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-19\">\u201cI first found out about the stone when I was visiting the museum during a break in COVID lockdowns, and saw that they had it on display and was initially suspicious since I did not recognize the pattern as belonging to any previously known game,\u201d Crist told ZME Science.<\/p>\n<p>That suspicion ultimately led to a high-tech detective story that would eventually combine microscopic use-wear analysis with artificial intelligence to reverse-engineer a lost piece of Roman culture. According to the results, published today in the journal <a href=\"https:\/\/archive.is\/o\/xkYAB\/https:\/\/doi.org\/10.15184\/aqy.2025.10264\" rel=\"nofollow noopener\" target=\"_blank\">Antiquity<\/a>, the stone slab was part of a \u201cblocking game\u201d, where one player has to block another from moving, similar to tic-tac-toe.  <\/p>\n<p>The Stone That Didn\u2019t Fit<\/p>\n<p><a href=\"https:\/\/cdn.zmescience.com\/wp-content\/uploads\/2026\/02\/Caption_-Reconstruction-of-one-of-the-main-roads-in-the-city-centre-of-Coriovallum-the-Roman-predecessor-of-Heerlen.-Credit_-Mikko-Kriek-at-BCL-Archaeological-Support-Amsterdam-scaled.jpg\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" height=\"457\" width=\"1024\" class=\"wp-image-298913 sp-no-webp perfmatters-lazy\" alt=\"Ancient Roman marketplace with vendors and carts in a historical setting.\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/02\/Caption_-Reconstruction-of-one-of-the-main-roads-in-the-city-centre-of-Coriovallum-the-Roman-predece.jpeg\"  data-\/> <\/a>Reconstruction of one of the main roads in the city center of Coriovallum, the Roman predecessor of Heerlen. Credit: Mikko Kriek at<br \/>BCL Archaeological Support Amsterdam.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-20\">The artifact, object 04433, is a hefty piece of Norroy limestone, a material the Romans typically imported from France to build grand columns and monuments. But this stone was small, repurposed from rubble \u2014 likely what archaeologists call spolia \u2014 and carved with a crude but deliberate grid.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-21\">The object sat in limbo for years in the museum collections. It was found in the late 19th or early 20th century, but because it wasn\u2019t dug up during a scientific excavation, its context was lost. Was it a mason\u2019s practice piece? A doodle? Or, as archaeologists would later suspect, some kind of game?<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-22\">The answer to the questions turned out to be hidden in the microscopic topography of the stone itself.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-22\">\u201cWe identified the object as a game because of the geometric patten on its upper face and because of evidence that it was deliberately shaped,\u201d Crist said.<\/p>\n<p>\u00d7<\/p>\n<p>                        Thank you! One more thing&#8230;<\/p>\n<p>Please check your inbox and confirm your subscription.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-23\">When players push game pieces across a stone board, they leave trails. Over years of play, glass or stone counters grind against the limestone, creating smooth \u201chomogeneous zones\u201d where the surface roughness is leveled out. Crist and his team analyzed the stone and found exactly that: localized abrasion. <\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-24\">\u201cFurther evidence that it was a game was presented by visible damage on the surface that would be consistent with abrasion caused by sliding Roman-era game pieces on the surface,\u201d Crist noted.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-25\">The etches in the stone were concentrated along specific lines, particularly one of the diagonals. This was the clue that would allow an AI to reconstruct the rules of the game. <\/p>\n<p>Forensic Gaming with AI<\/p>\n<p><a href=\"https:\/\/cdn.zmescience.com\/wp-content\/uploads\/2026\/02\/e4edeaed4e452a89a782e91880bfb111e77b7043.webp\" rel=\"nofollow noopener\" target=\"_blank\"><img loading=\"lazy\" height=\"760\" width=\"1024\" class=\"wp-image-298914 sp-no-webp perfmatters-lazy\" alt=\"Colourful AI simulations showing nine possible schematics of game boards.\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/02\/e4edeaed4e452a89a782e91880bfb111e77b7043-1024x760.webp.webp\"  data-\/> <\/a>Results of the AI simulation showing nine possible game boards. In these games, the player with more pieces attempts to block the player with fewer pieces. Crist et al.\/Antiquity<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-26\">To figure out what game could produce those specific scratch marks, the researchers turned to the Digital Ludeme Project and its AI system, Ludii.  <\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-27\">The team programmed AI agents to play hundreds of different game variations on a digital version of the Heerlen board. They pulled rulesets from traditional European games that fit the board\u2019s small size \u2014 specifically games with around 20 playable spots. These included \u201calignment games\u201d (like Tic-Tac-Toe or Nine Men\u2019s Morris) and \u201cblocking games,\u201d where the goal is to trap your opponent.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-28\">Then, they let the algorithms loose. The AI agents played 1,000 rounds for each ruleset, utilizing Alpha-Beta pruning techniques to simulate competent human players. The goal was to see which set of rules would statistically force pieces to travel along the same lines worn down on the real artifact.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-29\">\u201cWe tried many different kinds of combinations: three versus two pieces, or four versus two, or two against two \u2026 we wanted to test out which ones replicated the wear on the board,\u201d Crist explained to <a href=\"https:\/\/www.sciencenews.org\/article\/ai-roman-board-game-limestone\" rel=\"nofollow noopener\" target=\"_blank\">Science News<\/a>.<\/p>\n<p>The computer churned through the possibilities, eliminating rules that resulted in wear patterns that didn\u2019t match the physical evidence. In the end, the data pointed to a clear winner. The wear wasn\u2019t from a race game or a lining-up game. It was a blocking game.<\/p>\n<p>The Rules of Ludus Coriovalli<\/p>\n<p><a href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/02\/Figure-3_FINAL.jpg\"><img loading=\"lazy\" height=\"555\" width=\"768\" class=\"wp-image-298915 sp-no-webp perfmatters-lazy\" alt=\"Assorted small spherical objects made of different types of stones or minerals used as game pieces\" decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/02\/Figure-3_FINAL.jpg\"  data-\/> <\/a>Glass game pieces from Coriovallum. Credit: Het Romeins Museum.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-30\">The game the AI reconstructed \u2014 now dubbed Ludus Coriovalli (Game of Coriovallum) \u2014 is an asymmetric battle of attrition. It is a game of \u201cdogs and hares,\u201d a style of play well-known in medieval Scandinavia but previously undocumented in the Roman Empire.<\/p>\n<p>Based on the simulations that best matched the wear patterns, here is how the Romans likely played it:<\/p>\n<p>One player controls four \u201cdogs,\u201d and the other controls two \u201chares.\u201d<\/p>\n<p>\u201cThe dogs start on the four leftmost points, the hares start on the inner two points on the rightmost side,\u201d Crist told ZME Science.<\/p>\n<p>Players take turns moving a piece to an adjacent empty spot along the lines.<\/p>\n<p>\u201cThe dogs attempt to block the hares while the hares try to stay unblocked for as long as they can,\u201d Crist explained. \u201cThe player who lasts the longest as the hares wins\u201d.<\/p>\n<p>You can actually try your hand at the reconstructed game online <a href=\"https:\/\/ludii.games\/details.php?keyword=Ludus%20Coriovalli\" rel=\"nofollow noopener\" target=\"_blank\">here<\/a>.<\/p>\n<p>A Missing Link in the History of Play<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-33\">Until now, historians believed blocking games didn\u2019t arrive in Europe until the Middle Ages, appearing in records of Viking games like Haretavl or the medieval Fox and Geese.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-34\">\u201cThis study . . . provides evidence that blocking games were played in Roman times, extending the history of this game type by several hundred years in Europe,\u201d Crist said.<\/p>\n<p>The findings bridge a massive gap in the archaeological record. While Romans were famous for Latrunculi (a strategy game similar to chess or checkers) and Duodecim Scripta (a precursor to Backgammon), Ludus Coriovalli suggests a folk tradition of \u201chunt\u201d games existed alongside them, largely invisible to us because they were played on dirt or wood that rotted away.<\/p>\n<p>The study validates a new method for archaeology: using AI not just to analyze data, but to simulate human behavior to interpret physical objects.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-36\">\u201cThe greatest challenge was coming up with the methodology; research on games in archaeology is relatively rare, and nobody had tried using AI to try to identify play that would replicate use-wear before,\u201d Crist told ZME Science.<\/p>\n<p>As for the Romans of Coriovallum, their leisure time is now a little less abstract. We can imagine them sitting at a table, sliding glass beads across the limestone, stressing over the movement of an imaginary hare, trying to outsmart a friend.<\/p>\n<p id=\"p-rc_ed7d369adfe4c5cf-37\">\u201cUnderstanding how ancient games might\u2019ve been played,\u201d Crist told <a href=\"https:\/\/www.scientificamerican.com\/article\/rules-of-mysterious-ancient-roman-board-game-decoded-by-ai\/\" rel=\"nofollow noopener\" target=\"_blank\">Scientific American<\/a>, \u201ccan lead us to new insights on how people in the past enjoyed their lives\u201d. And in the end, whether it\u2019s on a limestone slab or a smartphone screen, the urge to play remains exactly the same.<\/p>\n","protected":false},"excerpt":{"rendered":"A potential ancient Roman gameboard with pencil marks highlighting the incised lines. Credit: Walter Crist During a brief&hellip;\n","protected":false},"author":2,"featured_media":468169,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[62,276,277,17995,49,48,190875,47666,61],"class_list":{"0":"post-468168","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-artificial-intelligence","8":"tag-ai","9":"tag-artificial-intelligence","10":"tag-artificialintelligence","11":"tag-board-game","12":"tag-ca","13":"tag-canada","14":"tag-roman-board-game","15":"tag-rome","16":"tag-technology"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/468168","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=468168"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/468168\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/468169"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=468168"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=468168"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=468168"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}