{"id":527418,"date":"2026-03-10T19:14:11","date_gmt":"2026-03-10T19:14:11","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/527418\/"},"modified":"2026-03-10T19:14:11","modified_gmt":"2026-03-10T19:14:11","slug":"minecraft-26-1-pre-release-1-minecraft","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/527418\/","title":{"rendered":"Minecraft 26.1 Pre-Release 1 | Minecraft"},"content":{"rendered":"<p>Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now on, you should mostly see bugs being fixed. In addition to that, pre-releases don&#8217;t follow the regular snapshot cadence of releasing on Tuesdays, so keep your eyes peeled for the next pre-release.<\/p>\n<p>\u00a0<\/p>\n<p>Changes<\/p>\n<p>Updated the Main Menu background panorama<\/p>\n<p>Technical Changes<\/p>\n<p>The Data Pack version is now 101<br \/>\nThe Resource Pack version is now 84<br \/>\nChanges to the minecraft:nbt text component format<br \/>\nChanges to the minecraft:selector, minecraft:nbt and minecraft:object text component formats<\/p>\n<p>Data Pack Version 101<\/p>\n<p>The &#8220;Default Components&#8221; report generator no longer outputs files for entries without any components<\/p>\n<p>Commands<br \/>\nChanges to time<\/p>\n<p>Syntax:<\/p>\n<p>time [of ] rate  &#8211; sets the rate multiplier at which the clock should advance<br \/>\nNote: this only changes the rate at which the World Clock and any Timelines dependent on it advance their internal timers<br \/>\nFor example, in the case of the minecraft:overworld clock, the day\/night cycle will pass quicker with a larger value, but actual game simulation will not speed up (as would happen with \/tick rate)<\/p>\n<p>A rate of 1 corresponds to normal speed<br \/>\nrate is a float between 0 (exclusive) and 1000 (inclusive)<\/p>\n<p>Data Components<br \/>\nModified minecraft:provides_banner_patterns<\/p>\n<p>The component now also accepts an ID or a list of IDs in addition to a tag<\/p>\n<p>Modified minecraft:blocks_attacks<\/p>\n<p>The field bypassed_by now also accepts an ID or a list of IDs in addition to a tag<\/p>\n<p>Modified minecraft:damage_resistant<\/p>\n<p>The field types now also accepts an ID or a list of IDs in addition to a tag<\/p>\n<p>Loot Functions<br \/>\nChanged minecraft:set_instrument<\/p>\n<p>The options field now also accepts an ID and a list of IDs in addition to a tag<\/p>\n<p>Predicates<br \/>\nAdded minecraft:environment_attribute_check Loot Predicate<\/p>\n<p>Exactly matches the value of an Environment Attribute at a given position. Note: this predicate requires a context with an origin position set as long as the Environment Attribute can vary positionally.<\/p>\n<p>Format: object with fields:<\/p>\n<p>attribute &#8211; Environment Attribute ID to test<br \/>\nvalue &#8211; Exact value of the Environment Attribute to match<br \/>\ne.g. {condition: &#8216;environment_attribute_check&#8217;, attribute: &#8216;gameplay\/piglins_zombify&#8217;, value: true}<\/p>\n<p>Number Providers<br \/>\nAdded minecraft:environment_attribute<\/p>\n<p>Fetches and provides the value of an Environment Attribute (that can be represented as a number). Note: this provider requires a context with an origin position set as long as the Environment Attribute can vary positionally.<\/p>\n<p>Format: object with fields:<\/p>\n<p>attribute &#8211; Environment Attribute ID to fetch<br \/>\ne.g. {type: &#8216;environment_attribute&#8217;, attribute: &#8216;gameplay\/sky_light_level&#8217;}<\/p>\n<p>World Generation<br \/>\nFlower Features<\/p>\n<p>Features spawned from Bone Meal are no longer restricted to the flower feature type, and instead controlled by the #can_spawn_from_bone_meal Configured Feature Tag<br \/>\nThe flower, flower_no_bonemeal, and random_patch feature types have been removed<br \/>\nInstead, patches can be expressed as a sequence of count and random_offset placement modifiers<\/p>\n<p>Int Providers<br \/>\nAdded trapezoid Int Provider<\/p>\n<p>Select a random value with a trapezoid distribution, similar to the trapezoid Float Provider.<\/p>\n<p>Format: object with fields:<\/p>\n<p>min: integer, the minimum value to generate<br \/>\nmax: integer, the maximum value to generate<br \/>\nplateau: integer, the width of the &#8220;plateau&#8221; of the distribution in which all values are equally likely to occur<br \/>\nA value of 0 is equivalent to a triangle distribution<br \/>\nA value of max-min is equivalent to a uniform distribution<\/p>\n<p>Tags<br \/>\nConfigured Feature Tags<\/p>\n<p>Added #can_spawn_from_bone_meal &#8211; features that, when added in a biome, can be spawned when using Bone Meal in that biome<\/p>\n<p>Text components<br \/>\n`minecraft:object<\/p>\n<p>Added a new optional field named fallback that contains a text component to be used when object component itself can&#8217;t be displayed (for example when printing messages in server logs or during narration)<br \/>\nObjects of type player (player heads) no longer can be used in server status messages (MotD)<br \/>\nAll components of that type will be replaced by a fallback text<\/p>\n<p>Resource Pack Version 84<\/p>\n<p>Updated textures for Pup to fix issues with overlapping textures<\/p>\n<p>Item Models<br \/>\nminecraft:end_cube Special Model Type<\/p>\n<p>New special model type that renders a cube with the same texture effects as the End Portal and the End Gateway blocks<br \/>\nFields:<br \/>\neffect &#8211; texture effect to apply, one of: portal, gateway<\/p>\n<p>Block State Rendering<\/p>\n<p>End Gateway and End Portal should now look the same when rendered on a Block Display as they look when placed in world<\/p>\n<p>Shaders &amp; Post-process Effects<\/p>\n<p>The core\/rendertype_translucent_moving_block shaders have been removed in favor of core\/block<\/p>\n<p>Fixed bugs in 26.1 Pre-Release 1<\/p>\n<p><a href=\"https:\/\/bugs.mojang.com\/browse\/MC-195237\" rel=\"nofollow noopener\" target=\"_blank\">MC-195237<\/a> &#8211; End portals and end gateways held by endermen or as block display entities are not rendered, but nether portals are<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-230746\" rel=\"nofollow noopener\" target=\"_blank\">MC-230746<\/a> &#8211; Pointed dripstone does not grow with a waterlogged block 2 blocks above it but does fill cauldrons<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305518\" rel=\"nofollow noopener\" target=\"_blank\">MC-305518<\/a> &#8211; Baby wolves&#8217; tail uses an incorrect UV map<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305702\" rel=\"nofollow noopener\" target=\"_blank\">MC-305702<\/a> &#8211; Zombies and their variants have lost their special animation when holding spears<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-305914\" rel=\"nofollow noopener\" target=\"_blank\">MC-305914<\/a> &#8211; \/swing does not swing players&#8217; arms on their perspective<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306056\" rel=\"nofollow noopener\" target=\"_blank\">MC-306056<\/a> &#8211; The selected difficulty does not visually update when going into and out of the game rules menu<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306232\" rel=\"nofollow noopener\" target=\"_blank\">MC-306232<\/a> &#8211; The block breaking animation on banners is now amplified<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306315\" rel=\"nofollow noopener\" target=\"_blank\">MC-306315<\/a> &#8211; The left side of wolf pups&#8217; heads is misaligned, causing a gap and texture error<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306338\" rel=\"nofollow noopener\" target=\"_blank\">MC-306338<\/a> &#8211; Baby zombified piglins&#8217; snout texture was made for a 4\u00d73\u00d71 cube model, even though the snout model is actually a 3\u00d73\u00d71 cube<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306341\" rel=\"nofollow noopener\" target=\"_blank\">MC-306341<\/a> &#8211; Helmets on baby humanoids shift off-center when their heads rotate<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306427\" rel=\"nofollow noopener\" target=\"_blank\">MC-306427<\/a> &#8211; Certain mobs holding items with empty &#8220;kinetic_weapon&#8221; components crash the game whenever target acquisition succeeds<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306532\" rel=\"nofollow noopener\" target=\"_blank\">MC-306532<\/a> &#8211; The error that occurred when a resource pack used textures that were too large is now incomprehensible<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306571\" rel=\"nofollow noopener\" target=\"_blank\">MC-306571<\/a> &#8211; CommandEncoder#copyTextureToBuffer has incorrect parameter validation statements<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306612\" rel=\"nofollow noopener\" target=\"_blank\">MC-306612<\/a> &#8211; Baby zombies, baby husks, and gurgles now hold items like players do<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306624\" rel=\"nofollow noopener\" target=\"_blank\">MC-306624<\/a> &#8211; Various translucent geometry is now invisible behind name plates<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306631\" rel=\"nofollow noopener\" target=\"_blank\">MC-306631<\/a> &#8211; Baby zombies, husks, drowned, and zombified piglins spawned by using spawn eggs on normal ones can&#8217;t pick up items<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306633\" rel=\"nofollow noopener\" target=\"_blank\">MC-306633<\/a> &#8211; The &#8220;Toggle GUI&#8221; key bind doesn&#8217;t work when set to a mouse button<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306653\" rel=\"nofollow noopener\" target=\"_blank\">MC-306653<\/a> &#8211; Name plates are no longer visible through opaque blocks<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306705\" rel=\"nofollow noopener\" target=\"_blank\">MC-306705<\/a> &#8211; Copper golem statues with a pose now appear upside down as items<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306706\" rel=\"nofollow noopener\" target=\"_blank\">MC-306706<\/a> &#8211; The game hangs\/freezes upon losing focus<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306708\" rel=\"nofollow noopener\" target=\"_blank\">MC-306708<\/a> &#8211; Block state rendering of chests for the left and right block states uses the single chest texture<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306713\" rel=\"nofollow noopener\" target=\"_blank\">MC-306713<\/a> &#8211; The most transparent pixels of the gradient banner patterns are no longer visible<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306742\" rel=\"nofollow noopener\" target=\"_blank\">MC-306742<\/a> &#8211; Rendering an empty item model with oversized_in_gui causes a crash<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306748\" rel=\"nofollow noopener\" target=\"_blank\">MC-306748<\/a>\u00a0&#8211;\u00a0Profiler tick ended before path was fully popped (remainder: &#8216;root&#8217;). Mismatched push\/pop?<br \/>\n<a href=\"https:\/\/bugs.mojang.com\/browse\/MC-306796\" rel=\"nofollow noopener\" target=\"_blank\">MC-306796<\/a> &#8211; Text displays with see_through set to 1 now z-fight with themselves<\/p>\n<p>Get the Pre-Release<\/p>\n<p>Pre-Releases are available for Minecraft: Java Edition. To install the Pre-Release, open up the\u00a0<a href=\"https:\/\/www.minecraft.net\/content\/minecraft-net\/language-masters\/download\" rel=\"nofollow noopener\" target=\"_blank\">Minecraft Launcher<\/a> and enable snapshots in the &#8220;Installations&#8221; tab.<\/p>\n<p>Testing versions can corrupt your world, so please backup and\/or run them in a different folder from your main worlds.<\/p>\n<p>Cross-platform server jar:<\/p>\n<p>Report bugs here:<\/p>\n<p>Want to give feedback?<\/p>\n<p>\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"Today we are shipping the first pre-release for Java version 26.1, the Tiny Takeover game drop! From now&hellip;\n","protected":false},"author":2,"featured_media":527419,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-527418","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/527418","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=527418"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/527418\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/527419"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=527418"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=527418"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=527418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}