{"id":541036,"date":"2026-03-16T22:41:07","date_gmt":"2026-03-16T22:41:07","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/541036\/"},"modified":"2026-03-16T22:41:07","modified_gmt":"2026-03-16T22:41:07","slug":"nvidia-claims-dlss-5-will-deliver-photoreal-image-quality-with-ai-this-fall","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/541036\/","title":{"rendered":"NVIDIA claims DLSS 5 will deliver &#8216;photoreal&#8217; image quality with AI this fall"},"content":{"rendered":"<p class=\"mb-4 text-lg md:leading-8 break-words\">Just months after announcing DLSS 4.5 at CES, <a class=\"link \" href=\"https:\/\/nvidianews.nvidia.com\/news\/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games\" data-i13n=\"cpos:1;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:NVIDIA has unveiled;cpos:1;pos:1;elm:context_link;itc:0;sec:content-canvas\" data-yga=\"{&quot;yLinkPosition&quot;:&quot;1&quot;,&quot;yLinkElement&quot;:&quot;context_link&quot;,&quot;yPosition&quot;:&quot;1&quot;,&quot;yModuleName&quot;:&quot;content-canvas&quot;,&quot;yLinkText&quot;:&quot;NVIDIA has unveiled&quot;,&quot;yHasCommerce&quot;:false}\">NVIDIA has unveiled<\/a> its next major upscaling technology, DLSS 5. The company is doubling-down on AI for this next iteration, claiming DLSS 5 \u201cinfuses pixels with photoreal lighting and materials\u201d using a real-time neural rendering model when it arrives this fall.<\/p>\n<p class=\"mb-4 text-lg md:leading-8 break-words\">So what does this mean in practice? In an on-stage demo at NVIDIA\u2019s GTC 2026 keynote, CEO Jensen Huang showed off the technology with Resident Evil: Requiem, Hogwarts Legacy and Starfield. DLSS 5 adds a noticeable amount of detail to character\u2019s hair and skin tone, but it also appears it\u2019s being compared to those games without any DLSS features turned on. It\u2019s unclear how much of a difference it makes compared to DLSS 4.5 with path tracing and all of its features turned on.<\/p>\n<p class=\"mb-4 text-lg md:leading-8 break-words\">\u201cDLSS 5 takes a game\u2019s color and motion vectors for each frame as input, and uses an AI model to infuse the scene with photoreal lighting and materials that are anchored to source 3D content and consistent from frame to frame,\u201d <a class=\"link \" href=\"https:\/\/nvidianews.nvidia.com\/news\/nvidia-dlss-5-delivers-ai-powered-breakthrough-in-visual-fidelity-for-games\" data-i13n=\"cpos:2;pos:1\" rel=\"nofollow noopener\" target=\"_blank\" data-ylk=\"slk:NVIDIA said in a blog post;cpos:2;pos:1;elm:context_link;itc:0;sec:content-canvas\" data-yga=\"{&quot;yLinkPosition&quot;:&quot;2&quot;,&quot;yLinkElement&quot;:&quot;context_link&quot;,&quot;yPosition&quot;:&quot;1&quot;,&quot;yModuleName&quot;:&quot;content-canvas&quot;,&quot;yLinkText&quot;:&quot;NVIDIA said in a blog post&quot;,&quot;yHasCommerce&quot;:false}\">NVIDIA said in a blog post<\/a>. The company also notes that the technology runs in real time, and it works at up to 4K.<\/p>\n<p class=\"mb-4 text-lg md:leading-8 break-words\">Huang showed off DLSS 5 while running a system with two RTX 5090 GPUs. Eventually, it will be able to run on a single video card (though I\u2019d imagine it would have to be almost as powerful as two 5090s). Huang also paints DLSS 5 as a step towards offering Hollywood-like quality for real-time rendering, without the need for the GPU horsepower required by studios. It sounds a bit like a generative AI video model that can be directly controlled by developers, instead of just AI prompts.<\/p>\n<p class=\"mb-4 text-lg md:leading-8 break-words\">NVIDIA, never shy from self-aggrandizing, claims DLSS 5 is also the \u201cbiggest breakthrough in computer graphics\u201d since real-time ray tracing arrived in 2018. But given that ray tracing itself hasn\u2019t been mainstream for many gamers, it\u2019ll be interesting to see if there\u2019s any interest in NVIDIA\u2019s AI-produced pixels.<\/p>\n","protected":false},"excerpt":{"rendered":"Just months after announcing DLSS 4.5 at CES, NVIDIA has unveiled its next major upscaling technology, DLSS 5.&hellip;\n","protected":false},"author":2,"featured_media":541037,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,172505,8189,6494,61],"class_list":{"0":"post-541036","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-technology","8":"tag-ca","9":"tag-canada","10":"tag-dlss","11":"tag-jensen-huang","12":"tag-nvidia","13":"tag-technology"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/541036","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=541036"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/541036\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/541037"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=541036"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=541036"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=541036"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}