{"id":541327,"date":"2026-03-17T01:43:08","date_gmt":"2026-03-17T01:43:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/541327\/"},"modified":"2026-03-17T01:43:08","modified_gmt":"2026-03-17T01:43:08","slug":"dlss-5-looks-like-a-real-time-generative-ai-filter-for-video-games","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/541327\/","title":{"rendered":"DLSS 5 looks like a real-time generative AI filter for video games"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Nvidia announced DLSS 5 on Monday during its GTC conference, and based on early reactions, it\u2019s going to be a <a href=\"https:\/\/bsky.app\/profile\/dannyodwyer.bsky.social\/post\/3mh7bl7ntd222\" rel=\"nofollow noopener\" target=\"_blank\">divisive update<\/a>, with some reactions <a href=\"https:\/\/www.reddit.com\/r\/nvidia\/comments\/1rvilu2\/comment\/oathbwa\/\" rel=\"nofollow noopener\" target=\"_blank\">calling it \u201cslop\u201d<\/a> that unacceptably alters <a href=\"https:\/\/bsky.app\/profile\/bobvids.com\/post\/3mh7eur4ros2f\" rel=\"nofollow noopener\" target=\"_blank\">artistic intent<\/a>. Nvidia CEO Jensen Huang is calling this the \u201cGPT moment for graphics \u2014 blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">In games that support DLSS 5, the tools can immediately provide noticeable boosts to lighting and shadows, but unlike previous versions of upscaling that used machine learning to close the gap between high and low graphics settings, this version applies generative AI to rework the lighting and materials with details that feel newly added. Examples <a href=\"https:\/\/www.nvidia.com\/en-us\/geforce\/news\/dlss5-breakthrough-in-visual-fidelity-for-games\/\" rel=\"nofollow noopener\" target=\"_blank\">shown by Nvidia today<\/a> from Resident Evil Requiem, Starfield, Hogwarts Legacy, and EA Sports FC each look more lifelike, yes, but the DLSS 5 versions have changes that look similar to the \u201cAI slop\u201d updates we\u2019ve seen applied to photography, video, and other creative endeavors.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">According to Nvidia, \u201cThe AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast \u2014 all by analyzing a single frame. DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The most noticeable impact is that DLSS 5 seems to make significant changes to how character models appear. In the case of Requiem, generative AI inserted over the original assets makes protagonist Grace Ashcroft look totally different, like she used an Instagram filter that made her lips fuller and applied intense eyeshadow.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Its application in Starfield delivers similarly uncanny results, as though the sharpness is turned up to the maximum, and bright highlights that make their features and hair look stage lit despite standing in an environment that doesn\u2019t have that kind of lighting. Nvidia quotes Todd Howard, studio head at Bethesda Game Studios, saying, \u201cWhen NVIDIA showed us DLSS 5 and we got it running in Starfield, it was amazing how it brought it to life. We\u2019ve played it. We can\u2019t wait for all of you to do so as well.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">DLSS 5 can run in real time at up to 4K resolution, and while it will certainly satisfy some gamers and developers waiting to see photorealism in more titles, the effect won\u2019t work for everyone. Game developer Mike Bithell wrote, \u201cFor when you absolutely, positively, don\u2019t want any art direction in your gaming experience. Disappointing to see anyone take this nonsense seriously. Such a mess.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">However, Nvidia says that it provides game developers with controls to let them decide on how DLSS 5 impacts a game\u2019s look, so it\u2019s possible that by the time it ships, the in-game effects will be different than what we\u2019re seeing here.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup ewrhy38 _1xwtict1\">Nvidia: <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup ewrhy38 _1xwtict1\">DLSS 5 honors artistic intent in two ways:<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup ewrhy38 _1xwtict1\">Inputting the game\u2019s color and motion vectors for each frame into the model, anchoring the output in the source 3D content.<br \/>By providing developers with detailed controls such as intensity and color grading. Artists can use these controls to adjust blending, contrast, saturation, and gamma, and determine where and how enhancements are applied to maintain the game\u2019s unique aesthetic. Developers can also mask specific objects or areas to be excluded from enhancement.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">DLSS 5 is coming this fall, and so far, it\u2019s only confirmed to be compatible with a select number of games, which, in addition to those previously mentioned, include big titles like The Elder Scrolls VI: Oblivion remake and Assassin\u2019s Creed Shadows.<\/p>\n","protected":false},"excerpt":{"rendered":"Nvidia announced DLSS 5 on Monday during its GTC conference, and based on early reactions, it\u2019s going to&hellip;\n","protected":false},"author":2,"featured_media":541328,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[62,49,48,874,44,4803,61],"class_list":["post-541327","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ai","tag-ca","tag-canada","tag-gaming","tag-news","tag-pc-gaming","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/541327","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=541327"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/541327\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/541328"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=541327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=541327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=541327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}