{"id":546105,"date":"2026-03-19T05:35:14","date_gmt":"2026-03-19T05:35:14","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/546105\/"},"modified":"2026-03-19T05:35:14","modified_gmt":"2026-03-19T05:35:14","slug":"by-director-mr-sakurai-kirby-air-riders-development-insights-part-4-news","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/546105\/","title":{"rendered":"By Director Mr. Sakurai, Kirby Air Riders: Development Insights \u2014 Part 4 &#8211; News"},"content":{"rendered":"<p class=\"sc-16r5mbt-0 bhdSpE\">Join Kirby Air Riders director Masahiro Sakurai as he shares insights into the development and details behind some of the game&#8217;s modes and features. <\/p>\n<p>Check out the rest of the interview<\/p>\n<p>Part 4: Road Trip<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">We didn&#8217;t have Road Trip in the initial design planning stage, but players would surely want some more elements that can be enjoyed in single player, so&#8230;<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">I know they&#8217;ll have fun playing City Trial and Air Ride, but I felt as though repeating a few minutes of gameplay isn&#8217;t quite enough for a modern title.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">However, there were no additional gameplay elements we could add. When considering how to pull together existing gameplay elements to keep players playing long-term, the only real option was to give them a series of challenges. Win in a race, or win in a battle. That&#8217;s all there is to it.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">I did, for instance, consider adding a mode where a whole lot of characters would attack one by one as rivals, each getting their moment in the spotlight, or perhaps using a system like the events in City Trial to give players specific tasks to achieve.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">But clearing them one by one the entire way through would become tedious, so I thought of framing it as a journey, letting players choose from three branching paths, and even adding larger branches that would create a variety of different worlds. After exploring these ideas in depth, I felt as though I could put together the basic game for Road Trip.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">The problem then was the story&#8230; Why do the Riders ride?<\/p>\n<p>Slide 1 of 2<\/p>\n<p><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Road_Trip_1.jpeg\"\/><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Road_Trip_2.jpeg\"\/><\/p>\n<p>A story centered around the machines<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">In a typical racing game, you simply race around the track a few times. Surely there&#8217;s no way to make a story out of that? It&#8217;s not the kind of world where the rivals would naturally converse.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">But, I did, indeed, come up with something.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">For this story, I made it about the machines themselves, not the characters. Zorah, Nova, and Gigantes are all machines. It&#8217;s not the usual story one hears. Each player chooses their own Rider, and it&#8217;s precisely for that reason we couldn&#8217;t have the story revolve around them, since the Riders have no idea what&#8217;s coming. Plus, this is the Kirby universe. Making it seem as though the chosen Rider has some sort of intention of their own would be quite challenging to pull off.<\/p>\n<p>Slide 1 of 2<\/p>\n<p><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Bandana_Waddle_Dee.jpeg\"\/><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Noir_Dedede.jpeg\"\/><\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">As elements of the game, Leo and Gigantes were actually part of the initial concept from the design stage. The idea was to add a huge, mountain-like machine, and a legendary, animal-like machine.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">We had Nova&#8217;s course as well, so we had an image of what Nova would look like. Some boss battles were also included. I mixed all of those game elements in my mind, and that became the story. That&#8217;s all!<\/p>\n<p>A brief story overview<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">The story centers on Zorah, who was flung into space by accident. He wound up in his current form after pulling machines, minerals, and meteorites from his surroundings towards him.<\/p>\n<p><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Zora.jpeg\"\/><\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">Zorah does not possess malicious intent, and neither does Galactic Nova, for that matter.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">It was the same in Kirby Super Star, which he first appeared in. He&#8217;s a machine that simply receives requests as external commands, and then does everything in his power to grant them.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">In other words, the incident that occurs midway through Road Trip implies the involvement of another malicious force that seeks to dominate, or even annihilate, Planet Popstar.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">&#8230;And well, there are all kinds of scenarios which I hope I will have the chance to share publicly someday.<\/p>\n<p><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Galactic_Nova.jpeg\"\/><\/p>\n<p>How route characters were selected<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">There are route characters that appear midway in Road Trip.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">These were developed by the design team, who worked together to come up with various ideas and concepts.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">They were designed with a sense of unpredictability, or not knowing what to expect. What will happen when branching characters are mixed together in response to an obstacle blocking the player&#8217;s path? I think that&#8217;s one of the things to look forward to.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">Additionally, it&#8217;s important to create a link to the next stage. Like having a rainbow bridge that connects to a stage in the sky.<\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">The obstacle, the stage ahead, and the unexpected solution. Route characters are selected so that these elements mesh together.<\/p>\n<p>Slide 1 of 2<\/p>\n<p><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Magma_Guy.jpeg\"\/><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/Computer_Windows.jpeg\"\/><\/p>\n<p class=\"sc-16r5mbt-0 bhdSpE\">We also deliberately spread out the series the characters came from as best we could. We noted down which titles the route characters appeared in so that it would feel like a collection of references from various places, and made sure to balance it out by choosing something else whenever we already had a lot from a particular title. Given the long history of the Kirby series, I thought it would be good to include characters from across as many generations as possible to give it a festival-like atmosphere.<\/p>\n<p><a aria-labelledby=\":Rcteam:\" href=\"https:\/\/www.nintendo.com\/us\/store\/products\/kirby-air-riders-switch-2\/\" rel=\"nofollow noopener\" target=\"_blank\"><img decoding=\"async\" class=\"EgihB\" loading=\"lazy\" alt=\"\" fetchpriority=\"low\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/61c47511e5fc392c271d6f4736fa0575e2aed19c30e6fe73b50906cadb9b2996.jpeg\"\/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Join Kirby Air Riders director Masahiro Sakurai as he shares insights into the development and details behind some&hellip;\n","protected":false},"author":2,"featured_media":19326,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-546105","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/546105","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=546105"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/546105\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/19326"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=546105"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=546105"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=546105"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}