{"id":552218,"date":"2026-03-22T00:36:25","date_gmt":"2026-03-22T00:36:25","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/552218\/"},"modified":"2026-03-22T00:36:25","modified_gmt":"2026-03-22T00:36:25","slug":"oeuf-review-a-punishing-platformer-in-a-cozy-shell","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/552218\/","title":{"rendered":"Oeuf review: a punishing platformer in a cozy shell"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _17nnmdy6 _17nnmdy5 _1xwtict1\">The funny shape of eggs is the curious lifeblood of Oeuf, the new physics platformer by <a href=\"https:\/\/www.guinnessworldrecords.com\/world-records\/most-prolific-independent-game-developer\" rel=\"nofollow noopener\" target=\"_blank\">prolific developer Increpare Games<\/a>. In a gaming landscape saturated with complex systems dropped into simple games, that grapples with metaphor within straightforward narratives, and that is desperate to bring cinematic sensibilities into gaming, Oeuf only asks that you briefly consider how an egg might move as you roll, slide, and hop across its world.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">That world is realized in crunchy, \u201990s-era 3D that brings to mind Ultima and Might and Magic. Like this archaic-seeming style \u2014 that Oeuf was released within a month of <a href=\"https:\/\/www.theverge.com\/entertainment\/883947\/resident-evil-requiem-review-ps5-xbox-switch-2\" rel=\"nofollow noopener\" target=\"_blank\">Resident Evil Requiem<\/a> is a fun graphical comparison \u2014 Oeuf is refreshingly simple. Blown from the nest atop a church steeple, you, a brown-speckled egg, must navigate church grounds, climb up trees, cross sloping roofs, and clamber over jutting bricks to get home.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Your nameless egg is unpredictable. Smooth but prone to being overzealous in its haste when on its side; less controllable but more balanced on its end. Much of the challenge in Oeuf comes from positioning yourself, through tiny movements on similarly tiny platforms, to build momentum for a jump and arresting that motion before you tumble to the ground on the other side. When you fall \u2014 and you will fall \u2014 the game greets you with an \u201coof.\u201d Being an egg, however, this is rendered as a pleasing \u201coeuf!\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">If this is all sounding too Getting Over It with <a href=\"https:\/\/www.theverge.com\/games\/638179\/baby-steps-preview-ps5-steam\" rel=\"nofollow noopener\" target=\"_blank\">Bennett Foddy<\/a>, Oeuf is generous with checkpoints that remove much of the grinding irritation of similar games while maintaining the surmountable frustration that makes them satisfying. Those checkpoints create a comfortable rhythm.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">There is a temptation in games built on repetition and accompanying frustration to keep mounting the difficulty until challenge turns to drudgery. In mixing up the length of sequences with a clever weaving of shorter sections between longer ones, Oeuf creates a rewarding sense of forward motion with a pulsing mix of punishing and more relaxed sequences. Players breaking through a tense run of incremental platforming are often greeted by several shorter areas based on different mechanics like completing impossible jumps through building up speed on slopes.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Mileage on that may vary, likely based on how you relate to Oeuf\u2019s 3D world. I preferred navigating lateral crossings and challenging climbs; others may gravitate toward bouncing off obstacle courses and puzzles governed by player momentum. One of the most challenging sections I encountered came early, as I navigated my egg over a series of descending ramps, while I had little trouble with climbing a tree soon after. For others, it may well be the inverse.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Oeuf understands that players can only get so frustrated before they stop playing. In fact, its choreographed rhythm appears to encourage that. Checkpoints already delineate clear opportunities to start and stop, but a generous attitude to maintaining player progress means stepping back in response to a frustrating section is often the recipe for coming back soon after and blitzing a sequence on which you\u2019d previously been stuck. The joy of overcoming is only increased as you race through the following sections \u2014 sometimes literally, particularly when tasked with navigating slopes. It\u2019s a level of technical self-awareness that eludes so many similar games.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">That said, Oeuf is at its best when it\u2019s asking you to jump. Some of its momentum-based puzzles can be finicky, particularly when the way the egg moves and bounces renders some jump inputs unresponsive. This appears to be a side effect of how the egg lifts off the ground when bouncing on its end, rather than a programming error.<\/p>\n<p><a class=\"kqz8fh1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/03\/ss_4c650d146d86d42b5ec3be76cd04875d943aa35c.1920x1080.jpg?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"1080\" data-pswp-width=\"1920\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img alt=\"A screenshot from the video game Oeuf.\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/03\/ss_4c650d146d86d42b5ec3be76cd04875d943aa35c.1920x1080.jpg\"\/><\/a><\/p>\n<p>Image: Increpare Games<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Not every section enjoys the same generous checkpoints. One particularly provoking area that sees you traverse a series of sloping surfaces left me stumped across multiple sessions. Not for a lack of solutions \u2014 the only option was to balance on the corners of blocks \u2014 but for how unforgiving it was. When I finally made it through, I was surprised not to find a checkpoint waiting in line with the rhythm that both preceded and followed the section. Instead, the eventual checkpoint came after a lengthy series of jumps. This was the only discordant moment I perceived in Oeuf\u2019s otherwise comfortable rhythm.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">You can, however, skip areas using the built-in map editor \u2014 in which you can also build your own courses \u2014 or you can edit frustrating sections into something more forgiving to avoid actual bottlenecks. You may even, in stepping away from a frustrating section, unwind on one of the custom maps already included. Intended or not, the function offers an interesting accessibility solution to break out of any loop in which you find yourself.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Not that those are going to be common for most players. Oeuf is, paradoxically, a chill game. You may grind your teeth in places, squeeze the controller too hard, but Oeuf is trying \u2014 not always successfully \u2014 to get you to decompress. In the mellow soundtrack, the natural tones and sound of the wind, Oeuf gives you every chance of entering a relaxed state of pure concentration. Whether you can or not likely depends on how you react to being perched precariously on the edge and desperately twitching the joystick to keep your bottom-heavy egg from tipping into the abyss.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _17nnmdya _1xwtict1\">Still, it\u2019s hard to get too frustrated with Oeuf. With quick restarts, surmountable obstacles, and generous checkpoints, the relationship with failure it fosters is a comfortable one. A popular framework in video game reviews is to find meaning in a game outside the obvious. Games secretly represent moments in time, capture bygone feelings, or help you discover something about yourself. Oeuf really is just a game about being an egg and hopping up a series of platforms. It\u2019s just fun \u2014 really, really fun.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Oeuf is available now on Steam.<\/p>\n<p>Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.Geoffrey BuntingClose<\/p>\n<p>Geoffrey Bunting<\/p>\n<p class=\"fv263x1\">Posts from this author will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/authors\/geoffrey-bunting\" rel=\"nofollow noopener\" target=\"_blank\">See All by Geoffrey Bunting<\/a><\/p>\n<p>EntertainmentClose<\/p>\n<p>Entertainment<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/entertainment\" rel=\"nofollow noopener\" target=\"_blank\">See All Entertainment<\/a><\/p>\n<p>Games ReviewClose<\/p>\n<p>Games Review<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/games-review\" rel=\"nofollow noopener\" target=\"_blank\">See All Games Review<\/a><\/p>\n<p>GamingClose<\/p>\n<p>Gaming<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/games\" rel=\"nofollow noopener\" target=\"_blank\">See All Gaming<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"The funny shape of eggs is the curious lifeblood of Oeuf, the new physics platformer by prolific developer&hellip;\n","protected":false},"author":2,"featured_media":552219,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,75,61617,874,61],"class_list":["post-552218","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-entertainment","tag-games-review","tag-gaming","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/552218","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=552218"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/552218\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/552219"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=552218"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=552218"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=552218"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}