{"id":673566,"date":"2026-05-16T14:14:24","date_gmt":"2026-05-16T14:14:24","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/673566\/"},"modified":"2026-05-16T14:14:24","modified_gmt":"2026-05-16T14:14:24","slug":"what-does-the-future-look-like-for-games-set-in-canada-we-asked-canadian-devs","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/673566\/","title":{"rendered":"What does the future look like for games set in Canada? We asked Canadian devs"},"content":{"rendered":"<p>One of the neatest recent trends in <a href=\"https:\/\/mobilesyrup.com\/2025\/06\/02\/canadian-gaming-industry-lack-of-recognition-greater-support\/\" rel=\"nofollow noopener\" target=\"_blank\">the Canadian gaming industry<\/a> has been a rise in games that take place in Canada. Over the past several years, many of our incredibly talented developers have commendably pushed to include the country in their games, representing everything from nature and cityscapes to Indigenous and immigrant narratives.<\/p>\n<p>To celebrate this,\u00a0MobileSyrup recently published<a href=\"https:\/\/mobilesyrup.com\/2026\/05\/14\/games-set-in-canada-museum-exhibit\/\" rel=\"nofollow noopener\" target=\"_blank\">\u00a0a massive museum-inspired piece<\/a> spotlighting nearly 20 games that heavily feature Canada alongside commentary from each of their developers. Because that feature ended up being so big, though, we\u2019ve produced this companion piece to include some additional insight that we gleaned from our conversations. In particular, we asked each developer whether they\u2019re optimistic that this trend of Canada-set games will continue and, more importantly, what can be done to help encourage that to happen.<\/p>\n<p>Here\u2019s what they said:<\/p>\n<p>Saffron Aurora (CEO of Toronto\u2019s Kitten Cup, creative director of <a href=\"https:\/\/mobilesyrup.com\/2025\/11\/26\/capy-castaway-toronto-kitten-cup-studios-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Capy Castaway<\/a>): \u201cI think for a long time, Canada has been portrayed as the \u2018weird\u2019 version of the North American representation in mainstream Hollywood media. A reputation was built on being the butt of the joke; using the \u2018wrong\u2019 pronunciations and milk storage methods, and perceptions are hard to shake without real turning-point events. I think we\u2019ve undergone several intense societal shifting events over the past six years that demanded authenticity and sustainable community, which is exactly what we needed to nurture the existing passions and representations we have as Canadians. All of this is to say that despite the usual pitfalls of the games industry, things feel incredibly hopeful in the games community, to be seen and recognized for ourselves, and to celebrate the weird on our own terms.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1017062\" class=\"wp-image-1017062 size-full\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/capy-castaway-gooseberus.jpg\" alt=\"Capy Castaway Gooseberus\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1017062\" class=\"wp-caption-text\">Capy Castaway follows a capybara and crow as they navigate Toronto after a big flood. And yes, that is indeed a three-headed Cerberus-esque goose. (Image credit: Kitten Cup Studio)<\/p>\n<p>Yannick Belzil (Montreal\u2019s Tribute Games \u2014 narrative director of <a href=\"https:\/\/mobilesyrup.com\/2026\/03\/02\/montreal-tribute-games-scott-pilgrim-ex-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Scott Pilgrim EX<\/a>): \u201cWe can only make stuff that feels like it has a part of our identity and our point of view and our culture and what we like, and hopefully, that takes off. [Heated Rivalry and Nirvanna the Band the Show the Movie] are taking off right now, and hopefully, our game will as well. But you can only do it sincerely and truthfully, and people will pick up on that. And within that truth and that sincerity, there will be that Canadian culture or identity or point of view. But I feel like going at it too much with front-loading that [Canadian angle] is not useful as a first creative idea. Like, your beat \u2019em up has to have a fun engine that draws people in before it has this wonderful sheen of Canadiana over it. It has to raise the game first. So I think that it\u2019s really just making something that\u2019s really good at first but then also sincerely has that Canadian identity or energy to it.\u201d<\/p>\n<p>Lazlo Bonin (founder of Montreal\u2019s Impossible, director of\u00a0<a href=\"https:\/\/store.steampowered.com\/app\/1065070\/t\/\" target=\"_blank\" rel=\"noopener nofollow\">\u00c9t\u00e9<\/a>):\u00a0\u201cI\u2019m optimistic about the trend of local representation in the sense that it empowers creators and audiences to discover more unique realities from across the world, to \u2018travel,\u2019 so to speak, via games or any other medium, and I do hope efforts and investments the governments of Canada and Quebec in local culture not only endure, but inspire other countries to do the same.\u201d<\/p>\n<p>Sean Browning (founder of Toronto\u2019s Starspray Studios, director of <a href=\"https:\/\/mobilesyrup.com\/2026\/02\/09\/retroronto-toronto-starspray-studios-sean-browning-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Retroronto<\/a>): \u201cNowadays, especially with indie games coming into vogue, and with Canada growing, much like [Toronto], I think people are getting a little bit bolder and more willing to really let Canada shine a little bit. Being an animator, a lot of animation and a lot of really cool stuff come from Canada. Even video games, we bring in so much money to add to the GDP of our country. And even with animation, with Sheridan College and stuff, there\u2019s Turning Red [co-writer and director Domee Shi is an alum of the school]. You\u2019ve got that Overwatch map. Obviously, Scott Pilgrim.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026456\" class=\"wp-image-1026456 size-full\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/retroronto.jpg\" alt=\"Retroronto CP24 homage\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1026456\" class=\"wp-caption-text\">Retroronto is a pixellated life sim set in Toronto. Does this newscast look familiar? (Image credit: Starspray Studios)<\/p>\n<p>Even just from an artist standpoint, people want to represent their home in a loving way. And I think it brings a lot of authenticity to do that. And Canadians are as authentic as you can get. We\u2019re very apologetic as the stereotype is, or very polite, but so much art and cool stuff comes from Canada. And I think it\u2019s just only a matter of time now that it\u2019s kind of bled through where people are now trying to make games that are from or set in Canada. And I just want to be part of that movement. It\u2019s kind of a trend that is something that we can be really proud of as game developers here [\u2026] And I think because Canada\u2019s growing in size and popularity, especially in today\u2019s geopolitical landscape, I think people are going to show a little bit more interest in the country, especially young adults or millennials and Gen X and stuff. We all grew up playing video games, and I feel like a really good way to represent the country and learn about it is to play games about it.\u201d<\/p>\n<p>Dante Camarena (co-founder of Toronto\u2019s Ravine Studios, programmer on <a href=\"https:\/\/mobilesyrup.com\/2026\/03\/27\/toronto-ravine-studios-north-shore-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">North Shore<\/a>): \u201cEven just being able to share an office with Behold [<a href=\"https:\/\/store.steampowered.com\/app\/2871520\/Deep_Dish_Dungeon\/\" target=\"_blank\" rel=\"noopener nofollow\">Deep Dish Dungeon<\/a>] has been really cool. Just having them be like, \u2018Yo, here are things that are happening with us.\u2019 We had a get-together [with other Toronto developers] where we got to sit with not just Behold, but <a href=\"https:\/\/www.alientrap.com\" target=\"_blank\" rel=\"noopener nofollow\">Alientrap<\/a>\u2018s Lee Vermeulen and Computechnosoft (<a href=\"https:\/\/www.computechnosoft.com\" target=\"_blank\" rel=\"noopener nofollow\">Hello, Cave Monster!<\/a>) and <a href=\"https:\/\/www.juliaminamata.com\" target=\"_blank\" rel=\"noopener nofollow\">Julia Minamata<\/a> (Crimson Diamond). They came over here and were just chatting. And I think it\u2019s that proximity to all of these interesting people that is going to keep happening. And I don\u2019t think that is possible if we\u2019re all struggling to kind of make a friend, but that\u2019s getting better now. So maybe the trend of more content set here, more artists being able to work out here, will resolve itself [this way].\u201d<\/p>\n<p>Nick Counter (co-founder of Toronto\u2019s Ravine Studios, creative director of <a href=\"https:\/\/mobilesyrup.com\/2026\/03\/27\/toronto-ravine-studios-north-shore-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">North Shore<\/a>): \u201cWe just got back from Washington, and we were talking to a lot of locals, a lot of people from around that area, and they are trying to get indie games off the ground, and they have to just hustle, hustle, hustle. They don\u2019t have funding support at all. We still have to hustle here [in Canada], but the options that we have are just so much greater to some extent. Now, there\u2019s going be politics in all those different funding structures, but the fact that we seem to really care about it, that different layers of governments, care about it\u2026 And also, there\u2019s such a strong community.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1023627\" class=\"size-full wp-image-1023627\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/NorthShore-2-AbandonedBarn-1920.png\" alt=\"North Shore abandoned barn\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1023627\" class=\"wp-caption-text\">Inspired by Canadian art and nature, North Shore is an ice skating exploration game set in the beautiful and dangerous outdoors. (Image credit: Ravine Studios)<\/p>\n<p>Nikita Danshin (co-founder of Vancouver-based Eggnut, game designer and composer on <a href=\"https:\/\/store.steampowered.com\/app\/865610\/Tails_Noir\/\" target=\"_blank\" rel=\"noopener nofollow\">Tails Noir<\/a>): \u201cI don\u2019t think that we need any specific encouragement. I am optimistic because the small teams pop up here and there, through the pressure of economy, world, and the current complicated state of video game development. There are plenty of devs and experience in the country \u2013 just give them space and resources.<\/p>\n<p>Our government interactive media funds are not functioning the same way the industry funds do, and that is a significant problem to me. They are a great opportunities for the teams, and we are more than grateful for them, however at times they all feel like a tease. The people making decisions are more often government analysts rather than people with development or publishing experience, so the criteria and submissions are rather alien to a general developer. There are plenty of devs who decide to go to the industry funding instead because of that. The solution is not to make more guidance resources, but instead invite business developers, game scouts and publishers who know the process of making\/funding\/releasing games, and letting them adjust the needs and processes, so it fits both government and the actual breathing industry.<\/p>\n<p>There are a lot of well-known Canadian leaders. The people who make sustainable teams, the people who make impactful projects, the people who bring us out there. The people who make the games you mentioned [like The Long Dark, Venba, 1000xResist and Scott Pilgrim EX]. Our government needs to ask them what they need instead of telling them what to do. Then we will have our games and culture out there.\u201d<\/p>\n<p>Indigo Doyle (founder of Toronto-based Pushing Vertices, creative director and writer on <a href=\"https:\/\/mobilesyrup.com\/2026\/04\/14\/rollergirl-bonus-stage-toronto-interview-indigo-doyle\/\" rel=\"nofollow noopener\" target=\"_blank\">RollerGirl<\/a>): \u201cI\u2019m definitely optimistic that there\u2019s a trend going upwards for Canadian media. I think as we get more of that recognition and that traction of games like Venba doing super well \u2014 when it\u2019s a small team of like four or five people \u2014 and games like that showing we can show up and compete on a larger market just sort of adds to more people being like, \u2018Oh, hey, I didn\u2019t know they existed.\u2019<\/p>\n<p>And to continue building that, I think having programs like CMF and Ontario Creates and stuff like that is very helpful. Like, recently, I was travelling and talking to people outside of the country and everyone is always very surprised that the government supports us, and we\u2019re always reminded that we\u2019re incredibly fortunate to have support like that. So I think they definitely play a large role in making sure that we\u2019re we\u2019re all able to keep doing what we\u2019re doing. And hopefully, it just keeps going full circle, back and forth, until we gain more attraction as well.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026327\" class=\"wp-image-1026327 size-full\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/rollergirl.jpg\" alt=\"RollerGirl Naomi\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1026327\" class=\"wp-caption-text\">RollerGirl is a slice-of-life skating game set in a small Ontario town inspired by Belleville and featuring music from Canadian artists. (Image credit: Pushing Vertices)<\/p>\n<p>Marie LeBlanc Flanagan (Montreal-based creator of <a href=\"https:\/\/mobilesyrup.com\/2026\/03\/30\/marie-leblanc-flanagan-loser-lane-toronto-games-week-2026-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Loser Lane<\/a>, co-organizer of <a href=\"https:\/\/torontogamesweek.com\" target=\"_blank\" rel=\"noopener nofollow\">Toronto Games Week<\/a>): \u201cI think we have to fight harder culturally against whatever is the brightest, brightest light in the room. I used to have a music blog called<a href=\"https:\/\/weirdcanada.com\" target=\"_blank\" rel=\"noopener nofollow\"> Weird Canada<\/a>, and we only wrote about music we liked, and we only wrote about music that was made in Canada or by Canadians. I didn\u2019t do this because I\u2019m a nationalist; I\u2019m not. But I did this because we live right next to this country that\u2019s so loud and so bright that our own voice can be overpowered and overshadowed, and so I wanted to push and make a little bit of space against that. And I feel like in games, Canadians and people could do some of the same.<\/p>\n<p>But I just want to say I\u2019m very hesitant to talk about Canada in this way. We have a really complicated history and present related to colonialism, and I don\u2019t want to imply that we should be patriotic, but just that there\u2019s value in people seeing themselves where they are, and seeing themselves as the main character in their own stories, and seeing the land around them as the land that they\u2019re walking on, and not through some kind of imported filter.<\/p>\n<p>[\u2026] To encourage more local content, like hyper local content, there\u2019s high-level laws, there\u2019s infrastructure and bylaws about, say, how much Canadian music you have to play on the radio. There are laws about funding \u2014 what funding goes to people who are from where. There\u2019s also the intermediary level, like the [Weird Canada] blog, for example, or an event that I run with Jim Monroe called <a href=\"https:\/\/mobilesyrup.com\/2026\/03\/30\/marie-leblanc-flanagan-loser-lane-toronto-games-week-2026-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Toronto Games Week<\/a>, where we try and amplify the voices of creators in Toronto. So we work with all the different local organizations who do stuff around games to make events and celebrate games. [\u2026] Bringing people together in online spaces or offline in person so that they get to know each other and then can celebrate and champion each other\u2019s work, I think is really important.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026459\" class=\"size-full wp-image-1026459\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/loser-lane-toronto.jpg\" alt=\"Loser Lane Toronto\" width=\"1920\" height=\"1079\"  \/><\/p>\n<p id=\"caption-attachment-1026459\" class=\"wp-caption-text\">Loser Lane features endless runner-style gameplay to demonstrate the need for more biking infrastructure in Toronto and Montreal. You will die within seconds, and that\u2019s very much the point. (Image credit: Marie LeBlanc Flanagan)<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>And then down to the lowest level is just inside the self. It\u2019s like, \u2018Okay, where am I? What country am I in? What province am I in? What city am I in? What community am I in?\u2019 So just focusing on the actual place where we are, when we\u2019re making things and telling stories that only we can tell, the kinds of personal stories that only we can tell because we\u2019re actually in it, rather than generic stories that anyone could tell because they\u2019re the miasma of the pop-culture at the time.\u201d<\/p>\n<p>Paul Fogolin (president and CEO of the <a href=\"https:\/\/theesa.ca\" target=\"_blank\" rel=\"noopener nofollow\">Entertainment Software Association of Canada<\/a>): \u201cWhat\u2019s happened in Canadian indie game development over the past five or so years feels like a cultural reset. When you look at games like Venba,\u00a01000xResist, Kona, The Long Dark, \u00c9t\u00e9, these aren\u2019t just games that happen to be set in Canada \u2014 they\u2019re games that couldn\u2019t have been made anywhere else. They\u2019re expressing something specific and true about what it means to live here, grow up here, and belong here. It\u2019s a lived experience you can feel in every frame.<\/p>\n<p style=\"font-weight: 400;\">To sustain the momentum, I think a few things matter. First, accessible funding for Canadian creators. The Canada Media Fund\u2019s interactive digital media stream is a genuine lever, and we were very pleased to see the government\u2019s <a href=\"https:\/\/cmf-fmc.ca\/news\/cmf-balances-modernization-and-industry-stability-in-362-6m-2026-2027-program-budget\/\" data-saferedirecturl=\"https:\/\/www.google.com\/url?q=https:\/\/cmf-fmc.ca\/news\/cmf-balances-modernization-and-industry-stability-in-362-6m-2026-2027-program-budget\/&amp;source=gmail&amp;ust=1777611456972000&amp;usg=AOvVaw0OU-gmWjrXdxrb4t_X7IGG\" rel=\"nofollow noopener\" target=\"_blank\">recent announcement<\/a> of an increase to the interactive digital media stream. Second, visibility and recognition. Every time a success story like Venba or\u00a01000xResist\u00a0gets major coverage or award recognition, it proves to other developers that these stories have an audience. And that matters enormously. The more Canadian developers see games set in Canada succeeding both critically and with players around the world, I think it will empower Canadian game makers to lean further into their identify as Canadians.<\/p>\n<p>What Schitt\u2019s Creek demonstrated, and what Heated Rivalry and Nirvanna the Band the Show the Movie are showing in their own distinct ways, is that leaning into Canadian specificity rather than away from it is precisely what creates something universal and enduring. The genericness doesn\u2019t make stories more relatable; the specificity does. The Rose family\u2019s fish-out-of-water experience in a very Canadian small town [in\u00a0Schitt\u2019s Creek] resonated globally because it was so particular. That\u2019s a lesson the games industry is learning in real time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026461\" class=\"size-full wp-image-1026461\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/echo-generation-2-combat.jpg\" alt=\"Echo Generation 2 combat\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1026461\" class=\"wp-caption-text\">Part sequel, part prequel, Echo Generation 2 is a sci-fi turn-based deck-building RPG set in Maple Town, Ontario. (Image credit: Cococucumber)<\/p>\n<p>Martin Gauvreau (Toronto\u2019s Cococucumber co-founder, game director of <a href=\"https:\/\/mobilesyrup.com\/2026\/03\/04\/toronto-cococucumber-echo-generation-2-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Echo Generation 2<\/a>): \u201cA movie that was just released, Nirvanna the Band the Show the Movie, [was set] in Toronto. So I think it\u2019s starting to change, and definitely the talent is here; the storytelling talent and the technical talent is in Canada [\u2026] But maybe one [challenge] is promotion of it and [another] is the audience resistance sometimes. But I hope that the same way that people stopped going [as much] to Las Vegas or to Fort Lauderdale and said \u2018Oh, let\u2019s go to a park or let\u2019s go visit Nova Scotia,\u2019 they say, \u2018Hey, why don\u2019t we try to watch some more Canadian movies or a TV show or play Canadian video games?\u2019 So it\u2019s just a matter of changing how we perceive it. Because the quality is there.<\/p>\n<p>Even going back to literature and all that in Quebec, some writer at some point started to write how people talk in Quebec, and not like the \u2018perfect\u2019 French from France. And it was a bit of a revolution in the sense that you\u2019re not supposed to write like we talk here. You\u2019re supposed to write only in \u2018French\u2019 French. But you can read stories about how people live in Montreal and talk in Quebecois \u2014 that the street talk is quite different than the \u2018perfect\u2019 French. So [don\u2019t be ashamed that this is the way we are; let\u2019s just create our own stories and talk the way we talk, and show the things we do. This is [being] ourself and embracing our identity and maybe sometimes not being ashamed. America is such a giant steamroller for culture and everything, so sometimes it\u2019s easy to be intimidated because they\u2019re next door. But with the latest developments, maybe it\u2019s a chance to refocus or think about that differently.\u201d<\/p>\n<p>Ron Ismach (Styrax Studio founder, director of <a href=\"https:\/\/store.steampowered.com\/app\/2817960\/Button_Man\/\" target=\"_blank\" rel=\"noopener nofollow\">Button Man<\/a>): \u201cI am optimistic that the anger Canadians feel about the way they were treated this past year has sprouted out a movement to reclaim our national identity on the world stage, that includes in video games. I am hopeful that more games like the ones on the list and my own will pop up and I will keep doing my part to promote Canadian stories that show what we\u2019re truly about. I hope the government will push for this future with aid and programs, and I hope those with funds allow for an easier time for indies and smaller studios to make their craft with less financial struggle.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026462\" class=\"size-full wp-image-1026462\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/the-crimson-diamond-1.jpg\" alt=\"The Crimson DIamond\" width=\"1280\" height=\"800\"  \/><\/p>\n<p id=\"caption-attachment-1026462\" class=\"wp-caption-text\">A loving throwback to classic adventure games, Crimson Diamond focuses on a mystery in the fictional town of Crimson, Ontario. (Image credit: Julia Minamata)<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>Ash Kamenska (Toronto\u2019s Kitten Cup Studio \u2014 lead programer on <a href=\"https:\/\/mobilesyrup.com\/2025\/11\/26\/capy-castaway-toronto-kitten-cup-studios-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Capy Castaway<\/a>): \u201cComing to Canada, I didn\u2019t have a lot of preconceptions about it from popular culture the same way you would about the U.S. (whether you like it or not). There\u2019s a lot to love and a lot to have complicated feelings about here that a lot of people outside the country don\u2019t know about and its exciting to share that! I live in Hamilton where Heated Rivalry was filmed and we\u2019ve been giddy with friends to be the \u2018hockey yaoi\u2019 mecca of the world. Whenever we\u2019re showing Capy at local events people get excited to see the places they care about being represented with so much love and silly details and history.<\/p>\n<p>A part of it is wanting to share something I love and care deeply about with others who don\u2019t know of it yet, and another part is making things I know will resonate with people in my communities! The indie community here has been supporting and uplifting each other and there\u2019s a sense of camaraderie to it! It\u2019s been amazing seeing both its history and how it\u2019s grown and rebuilt in the recent years and I feel a lot of pride in contributing to that. I\u2019m optimistic about Canadian representation in games in the future in large part because of it.\u201d<\/p>\n<p>Julia Minamata (writer-director of <a href=\"https:\/\/store.steampowered.com\/app\/1098770\/The_Crimson_Diamond\/\" target=\"_blank\" rel=\"noopener nofollow\">The Crimson Diamond<\/a>): \u201cNurturing local talent is a great way to support authentic Canadian stories, made by Canadians. We are very fortunate to have government funding and support for the arts and for the games industry in particular. I would love to see more funding invested in Canadian developers, and more ways for us to showcase our work and to be recognized for our achievements. In 2019, The Crimson Diamond (demo) was a finalist in Ubisoft Toronto\u2019s Indie Series. That was an incredibly validating, motivating moment for me. It would be great if more devs could get to experience moments like that.<\/p>\n<p>I\u2019m optimistic that we\u2019ll hear, see, and play more Canadian games. There are so many amazing devs in Canada! I think the Canadian indie game dev scene is especially good. Unlike with film and television, there isn\u2019t the same belief that \u2018making it big\u2019 means going to New York or Los Angeles. We can make the most amazing things, right here at home.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1021321\" class=\"wp-image-1021321 size-full\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/the-caribou-trail-plane.jpg\" alt=\"The Caribou Trail plane\" width=\"1920\" height=\"1079\"  \/><\/p>\n<p id=\"caption-attachment-1021321\" class=\"wp-caption-text\">The Caribou Trail is based on the riveting true story of the Newfoundland Regiment during the Gallipoli Campaign of WWI. (Image credit: Unreliable Narrators)<\/p>\n<p>Louis Nantel (Montreal\u2019s Unreliable Narrators \u2014 designer on <a href=\"https:\/\/two-falls.com\" target=\"_blank\" rel=\"noopener nofollow\">Two Falls\u00a0<\/a>and\u00a0<a href=\"http:\/\/mobilesyrup.com\/2026\/02\/19\/the-caribou-trail-game-unreliable-narrators-interview\" rel=\"nofollow noopener\" target=\"_blank\">The Caribou Trail<\/a>): \u201cI think we\u2019ve had favourable policies and economic developments here in Canada to really foster a highly diverse and skilled sort of workforce in the media space. Right here in Montreal, there are so many video game studios all over the place, and they\u2019ve been making games for the American audiences, mostly because they\u2019ve been financed and published by American publishers and financed by bigger international companies. But when some of these studios close down, or when other opportunities that are more local arise, these workers are already here. These skills are here, and they have lived experiences here, and they want to make art about the place that they come from. And so hopefully, by cultivating more of this, there will be more Canadian art that emerges from it over time naturally.\u201d<\/p>\n<p>Jeremy Nelson (Red River M\u00e9tis, founder of Toronto-based Little Buffalo, designer and producer on <a href=\"https:\/\/mobilesyrup.com\/2025\/08\/22\/present-future-indigenous-video-games-canada\/\" rel=\"nofollow noopener\" target=\"_blank\">Akiiwan: Relaxing Survival<\/a>): \u201cI definitely think it will continue and it\u2019s something we\u2019ve already seen to certain degrees in comedy and music [that] will continue in games and other media more and more. I feel like the content of the art and entertainment doesn\u2019t have to be explicitly, \u2018hit-you-over-the-head Canadian\u2019 to be Canadian in the same way we wouldn\u2019t expect Joni Mitchell to have included a mention of Canada in every single song for her to be Canadian. It\u2019s similar to our game Akiiwan, which isn\u2019t hitting you over the head with Indigenous themes every step you take, but also is clearly deeply inspired by them, in a way that makes the gameplay fresh and fun. I don\u2019t think something has to be telling you it\u2019s Canadian constantly to be Canadian.<\/p>\n<p>The wonderful thing about games is that most games exist within a genre, and I think there are so many ways that Indigenous game designers could play with genre assumptions that would be both meaningful and really fun for players. The creator of Venba<a href=\"https:\/\/www.youtube.com\/watch?v=2RPdqg5fiz8\" target=\"_blank\" rel=\"noopener nofollow\"> in his GDC talk<\/a> said this really well where he spoke about how, when you come from a community that hasn\u2019t been represented in games a lot, there can an internal and external pressure to be an encyclopaedia and basically make up for all missed representation in one title, which of course is impossible and also would make an encyclopedia, not a game. So the solution [for more Indigenous stories in games] really is just getting more Indigenous folks into games and give them the chance to do something new and fun with the genre and setting and mechanics.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026463\" class=\"wp-image-1026463 size-full\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/akiiwan-relaxing-survival-1.jpg\" alt=\"Akiiwan Relaxing Survival\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1026463\" class=\"wp-caption-text\">Akiiwan: Relaxing Survival is a cozy Indigenous survival game in which you explore, hunt and craft during the day and connect with spirits at night. (Image credit: Little Buffalo)<\/p>\n<p>Joshua Nilson (M\u00e9tis, founder of Vancouver-based Maskwa Games, director of <a href=\"https:\/\/mobilesyrup.com\/2025\/08\/22\/present-future-indigenous-video-games-canada\/\" rel=\"nofollow noopener\" target=\"_blank\">The M\u00e9tis Life<\/a>): \u201cYou need to talk about where you are from, your weird little town and how you are different. I built a whole company on weird games founding East Side Games and now, we are doing this with Maskwa Games. We are helping to empower youth to build and launch games that are different. What I love about shows like Heated Rivalry is making something for underserved audiences, speaking authentically to their fans and taking a risk. It\u2019s a killer show. Trailer Park Boys and before that FUBAR were my influences to do my own thing and not just follow the trends. If you are creative, don\u2019t listen to the noise, find your audience and build something different. Be like The Muppet Show:\u00a0be weird and yourself.<\/p>\n<p>Our goal at Maskwa Games is to help empower 1,000 new Indigenous digital creators in the next two years. We will accomplish this by building digital spaces that are inclusive. We will provide training and support for them. We will help each other out building a platform that is easily shared and open to all. We can\u2019t wait to see what Indigenous creators make in the Indigenous Interactive Media space. A big shoutout to all of the people and organizations that supported us as we get started. (Thank you, <a href=\"https:\/\/www.metisnation.ca\/\" target=\"_blank\" rel=\"noopener nofollow\">MNC<\/a>!)\u201d<\/p>\n<p>Len Predko (Toronto\u2019s Kitten Cup \u2014 producer on\u00a0<a href=\"https:\/\/mobilesyrup.com\/2025\/11\/26\/capy-castaway-toronto-kitten-cup-studios-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">Capy Castaway<\/a>):\u00a0\u201cTo me the way in which games in Canada are choosing to internally reflect and depict the lived experiences of Canadians is a wonderful shift, as there\u2019s no CanCon requirement for games. I think as the games industry and community has developed in Canada there\u2019s a strong sense of togetherness and interest in everyone doing well, especially at a local level. I think the best way of encouraging that is celebrating each other\u2019s wins. When Venba <a href=\"https:\/\/gdconf.com\/article\/-venba-wins-grand-prize-at-the-2024-independent-games-festival-awards\/\" target=\"_blank\" rel=\"noopener nofollow\">won in 2024 at the Independent Game Festival Awards<\/a> most of the Ontario devs were all sitting together, and it was awesome how excited we all were celebrating in the crowd for them \u2014 getting to be like \u2018that\u2019s our folks!\u2019 I think the best way to encourage folks to make the games they wanna make, and reflect themselves in their own work, is to take the time to foster spaces where we can celebrate each other.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026464\" class=\"size-full wp-image-1026464\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/venba-1.jpg\" alt=\"Venba game\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1026464\" class=\"wp-caption-text\">The award-winning Venba follows an Indo-Canadian mother in Toronto as she attempts to reconnect her family to their culture through food. (Image credit: Visai Games)<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>\u00a0<\/p>\n<p>Francis Rufiange (Montreal\u2019s Unreliable Narrators \u2014 lead designer on <a href=\"https:\/\/two-falls.com\" target=\"_blank\" rel=\"noopener nofollow\">Two Falls\u00a0<\/a>and\u00a0<a href=\"http:\/\/mobilesyrup.com\/2026\/02\/19\/the-caribou-trail-game-unreliable-narrators-interview\" rel=\"nofollow noopener\" target=\"_blank\">The Caribou Trail<\/a>): \u201cThere\u2019s a big shift in the video game industry right now, and there\u2019s a lot of people that are moving away from AAA, forcibly or not. So there\u2019s these studios that that pop up and that inject their own culture \u2014 and that\u2019s not just true of Canada, but of all over the world \u2014 and they try to bring that to the video game landscape. So hopefully, it [will] change in that direction. And Canada right now, with the whole geopolitical situation, is getting a lot of press. [laughs] Any press is good press, as we say. So maybe people are going to take more interest in Canada, and they\u2019re going to maybe steer away from their usual media consumption preferences. That\u2019s the hope.\u201d<\/p>\n<p>Remy Siu (founder of Vancouver\u2019s Sunset Visitor, creative director of <a href=\"https:\/\/mobilesyrup.com\/2024\/11\/11\/1000xresist-vancouver-sunset-visitor-remy-siu-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">1000xResist<\/a>): \u201cI am optimistic! I often say that indie games is one of the places Canadians really get to shine and express themselves and export \u2018Canadian culture.\u2019 Why is that? We have a lot of really great supports for it, like the Canada Media Fund and the various tax credits. I also think that there are fewer gatekeeping opportunities in indie games, so a lot of Canadians get to make what they want. I don\u2019t know if I could have stomached the kind of hoops I needed to jump through to make something like 1000xResist in a linear context. So I would say, the best way is to support Canadian developers is to let their imagination run free! Let them take interesting risks. Let them make games that go against the grain, and allow them to find their voice.\u201d<\/p>\n<p>Abhi Swaminathan (founder of Toronto-based Visai Games, lead designer and writer of <a href=\"https:\/\/mobilesyrup.com\/2023\/07\/31\/venba-ps5-review\/\" rel=\"nofollow noopener\" target=\"_blank\">Venba<\/a>): \u201cYes! I think the Canadian game industry is one of the strongest in the world and one of the best places to develop games. There\u2019s strong government support but also a tight-knit community of game developers. I think it\u2019s inevitable that we only see more and more Canadian representation.\u201d<\/p>\n<p>Maddy Thorson (Extremely OK Games studio co-founder, creative director and writer of <a href=\"https:\/\/www.celestegame.com\" target=\"_blank\" rel=\"noopener nofollow\">Celeste<\/a>):\u00a0\u201cYes, I feel optimistic, not just for Canada, but that the future of the world and art is more authentic and more local.\u201d<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1026465\" class=\"wp-image-1026465 size-full\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/ss_718af4cf5640b3227a530adf6d5f6d9e3a46703b.1920x1080.jpg\" alt=\"The Long Dark\" width=\"1920\" height=\"1080\"  \/><\/p>\n<p id=\"caption-attachment-1026465\" class=\"wp-caption-text\">One of the earliest Canada-set games, The Long Dark is all about survival during winter off the northwest coast of B.C. (Image credit: Hinterland)<\/p>\n<p>Raphael van Lierop (Vancouver-based Hinterland co-founder and CEO, creative director of <a href=\"https:\/\/mobilesyrup.com\/2026\/04\/02\/vancouver-hinterland-the-long-dark-raphael-van-lierop-interview\/\" rel=\"nofollow noopener\" target=\"_blank\">The Long Dark<\/a>): \u201cWe\u2019re seeing more and more Canadian productions putting Canada front and centre, with stories and production values that rival anything else out there. And the level of quality and creativity in the independent game scene in Canada is just staggering. I absolutely see this trend continuing, but for it to succeed means Canadians need to make an effort to support these creations. Every platform you consume entertainment on will prioritize non-Canadian content first, so you have to go out of your way to seek these creators out and reward them by spending money on what they make. It\u2019s the only way.<\/p>\n<p>Hopefully Canadians are waking up to the reality of how exploited and sidelined we\u2019ve been, and how much we\u2019ve been the architects of our own creative demise, and that we\u2019re the only ones that can change it. And we will change it. But it won\u2019t be easy. It needs to be done intentionally and with a sense of pride. I do think Canadians are starting to see themselves more distinctly in the world, and hopefully that sense will start to permeate what you see from our creators. We definitely have the talent to do it. We just need the confidence and the willingness to put Canada out there.<\/p>\n<p>We can see some great recent examples in TV of shows proudly set in Canada and which have resonated strongly with audiences outside of Canada. Heated Rivalry and Shoresy are both massively popular outside of Canada, but both proudly wear their Canadian identity on their sleeves. I recently started rewatching Cardinal, a wonderful crime series set in Northern Ontario. I\u2019m also enjoying the Toronto iteration of Law &amp; Order, which in my opinion is far superior to the American version. I think we have the stories and the quality of creators and producers, we just need the courage to tell these stories, and Canadian audiences need to reward these producers by taking a chance on their shows. It\u2019s a virtuous circle.\u201d<\/p>\n<p>These responses have been lightly edited for language, clarity and length.\u00a0<\/p>\n<p>Image credit (clockwise from top left): Ravine Studios (art by Sean Lewis)\/Hinterland Studio\/Styrax Studios\/Sunset Visitor\/Starspray Studios\/Maskwa Games\/Pushing Vertices\/Unreliable Narrators<\/p>\n<p>MobileSyrup may earn a commission from purchases made via our links, which helps fund the journalism we provide free on our website. These links do not influence our editorial content. Support us <a target=\"_blank\" href=\"https:\/\/amzn.to\/3J3VJYp\" rel=\"nofollow noopener\">here<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"One of the neatest recent trends in the Canadian gaming industry has been a rise in games that&hellip;\n","protected":false},"author":2,"featured_media":673567,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[247775,49,48,202837,295,874,66,247773,247774],"class_list":["post-673566","post","type-post","status-publish","format-standard","has-post-thumbnail","category-environment","tag-1000xresist","tag-ca","tag-canada","tag-canadian-games","tag-environment","tag-gaming","tag-science","tag-the-long-dark","tag-venba"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/673566","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=673566"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/673566\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/673567"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=673566"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=673566"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=673566"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}