{"id":692272,"date":"2026-05-25T08:36:12","date_gmt":"2026-05-25T08:36:12","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/692272\/"},"modified":"2026-05-25T08:36:12","modified_gmt":"2026-05-25T08:36:12","slug":"going-hands-on-with-outward-2s-closed-beta-once-more-unto-the-breach","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/692272\/","title":{"rendered":"Going Hands-On With Outward 2\u2019s Closed Beta\u2014Once More Unto The Breach"},"content":{"rendered":"<p class=\"wp-block-paragraph\">I genuinely didn\u2019t think I\u2019d be returning to <a href=\"https:\/\/www.cgmagonline.com\/articles\/previews\/hands-on-with-outward-2\/\" rel=\"nofollow noopener\" target=\"_blank\">Outward 2<\/a> quite so soon. Usually with these previews, there\u2019s a reasonable gap of time between when we get to see it, and when we potentially get to look at it in a more critical capacity. Honestly, it\u2019s a nice change of pace sometimes to feel like you\u2019re a small part of something getting built\u2014or at the very least, getting to be a witness of it.<\/p>\n<p class=\"wp-block-paragraph\">This second Hands-On with Outward 2 was a bit more in-depth than my first outing with the game. Not only is it in a completely new area with a completely different beginning, but because we got to sit down with Nine Dots CEO and co-founder Guillaume Boucher-Vidal as he gave us a small glimpse of the demo and a deep look into the game\u2019s design philosophy.\u00a0<\/p>\n<p><img data-perfmatters-preload=\"\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/going-hands-on-with-outward-2s-closed-betaonce-more-unto-the-breach-2026-05-24-878454.jpg\" alt=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\" class=\"wp-image-1163802\" title=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\"   fetchpriority=\"high\"\/><\/p>\n<p class=\"wp-block-paragraph\">\u201cBut our belief was that, just like us, there would be gamers out there who would rather focus on immersion than being spoon-fed, like, cool powers to kind of abuse the world we are thrown in, said Boucher-Vidal. He continued, \u201cWe want to live a fantasy world, but through the eyes and the reality of just a normal human being. And we knew that doing that would be a very polarizing direction.\u201d\u00a0<\/p>\n<p class=\"wp-block-paragraph\">And he\u2019s certainly not wrong about these games being polarizing. When I first tried Outward on the PlayStation 4, I was almost immediately put off by its brutal world, unforgiving combat, and reimagining of death scenarios. While I still think my criticisms are valid, I genuinely didn\u2019t understand the game (and world) I was stepping into. But with time and a renewed perspective, seeing the world the team at Nine Dots is creating is truly inspiring.<\/p>\n<p class=\"wp-block-paragraph\">This portion of the preview set us in the city of Simeon\u2019s Bastion\u2014a magnificent city nestled within a harsh land of plains and cliffs of the La Rescap\u00e9e. The player awakens after being robbed by two mysterious men and must work to reclaim an ancient tablet and potential family heirlooms\u2014depedning on how players choose dialogue. It\u2019s a big change from the first preview where you\u2019re thrown into a harsh wilderness and told to survive.\u00a0<\/p>\n<p><img data-perfmatters-preload=\"\" decoding=\"async\" width=\"1920\" height=\"1080\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/going-hands-on-with-outward-2s-closed-betaonce-more-unto-the-breach-2026-05-24-360254.jpg\" alt=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\" class=\"wp-image-1163796\" title=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\"   fetchpriority=\"high\"\/><\/p>\n<p class=\"wp-block-paragraph\">And the land outside the walls of Simeon\u2019s Bastion is certainly harsh\u2014one of the first things you encounter is a misdirect where someone being attacked by a monster turns around and attacks you after you save them. However, the city provides a necessary respite where players can regroup, trade for supplies, and find the edge a normal person needs to survive.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">\u201cWe\u2019ve had a lot of questions from our players wondering, will Outward 2 be more mainstream? And it\u2019s definitely not the case. We have this very specific vision for a very specific audience, those who too want to feel the pain, the difficulties of being a normal human being in a very hostile world,\u201d explained Boucher-Vidal. \u201cSo we did not just scale for the sake of scaling, we scaled to have the means to make a version of Outward 2 that would have less compromises on its execution, but still no compromise on its vision.\u201d<\/p>\n<p>\u201cSomething Boucher-Vidal touched upon that I genuinely admired was their unwavering commitment to Outward 2\u2019s design.\u201d<\/p>\n<p class=\"wp-block-paragraph\">In this regard, the starting path of Simeon\u2019s Bastion is more frying pan and less fire. Players still need to contend with a lot of danger, but they\u2019re given a lot of avenues to learn how to survive. It challenges you, to a certain degree, to think like a regular person and find the little advantages like brewing potions and crafting traps that\u2019ll keep you alive against both man and beast.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">Another thing you learn, to quote Boucher-Vidal, is that, \u201cyour backpack is your best friend.\u201d Something I didn\u2019t realize the first time around was just how vital the backpack was, and the systems that built around it. I remember thinking it was kind of weird that there was a dedicated button for dropping your backpack, but it turns out the best way to keep your stuff is to lose it in the wild.\u00a0<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" alt=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\" class=\"wp-image-1163797 perfmatters-lazy\" title=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/going-hands-on-with-outward-2s-closed-betaonce-more-unto-the-breach-2026-05-24-799555.jpg\"  data-\/><\/p>\n<p class=\"wp-block-paragraph\">\u201cWhile it\u2019s your best friend in the game, it\u2019s your worst enemy in a fight, because of course you can\u2019t properly dodge and roll with a big backpack on your back,\u201d said Boucher-Vidal. Not only that, but several loss states can have bandits loot your backpack, or items dropped while fleeing hostile creatures. It ends up being one of the most important ways the player is asked to think like a regular person\u2014how valuable their loot would be to others and how meaningful losing it would be.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">Something Boucher-Vidal touched upon that I genuinely admired was their unwavering commitment to Outward 2\u2019s design. \u201cThere [was] criticism about the game, the game\u2019s idea, the vision of it,\u201d he said, adding, \u201cLike, people don\u2019t agree that it\u2019s fun to go through the tedium of the logistics of your inventory, or navigation\u2026they wanted difficulty settings. Those are not the criticisms that we want to address.\u201d<\/p>\n<p class=\"wp-block-paragraph\">But what Boucher-Vidal specified was that the criticism around the execution of their vision that they did want to consider. A lot of that was centered around fixing the jank of the first game, and giving players more choices not only on how they create their character\u2019s appearance, but in the degree that they are able to make meaningful choices.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" width=\"1920\" height=\"1080\" alt=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\" class=\"wp-image-1163803 perfmatters-lazy\" title=\"Going Hands-On With Outward 2\u2019S Closed Beta\u2014Once More Unto The Breach\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/going-hands-on-with-outward-2s-closed-betaonce-more-unto-the-breach-2026-05-24-740619.jpg\"  data-\/><\/p>\n<p class=\"wp-block-paragraph\">This certainly felt present in this second preview. Players are given multiple avenues to pursue their stolen goods\u2014from small quests that will help secure the monetary means to acquire better gear, to small advantages waiting within the alleys of Simeon\u2019s Bastion. If players explore and think more like a human than a hero, then its very possible to find weapons and recipes that will really increase survivability.\u00a0<\/p>\n<p class=\"wp-block-paragraph\">\u201cWe were talking with each other about what we felt was lacking in the RPG space, just as gamers. And I realized we all shared this vision of something that was missing, which is a focus that is more about immersion than about power,\u201d Bouncer-Vidal said. Playing this second demo for Outward 2 certainly cemented that ideology. From the way they\u2019ve reexamined RPG systems, to the way they\u2019re pushing players to think differently, the game is really shaping up to be something special.\u00a0<\/p>\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/store.steampowered.com\/app\/2849490\/Outward_2\/\" target=\"_blank\" rel=\"noopener nofollow\">Outward 2 launches<\/a> for PC on July 7th, 2026<\/p>\n","protected":false},"excerpt":{"rendered":"I genuinely didn\u2019t think I\u2019d be returning to Outward 2 quite so soon. Usually with these previews, there\u2019s&hellip;\n","protected":false},"author":2,"featured_media":692273,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-692272","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/692272","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=692272"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/692272\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/692273"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=692272"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=692272"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=692272"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}