{"id":700266,"date":"2026-05-28T22:41:22","date_gmt":"2026-05-28T22:41:22","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/700266\/"},"modified":"2026-05-28T22:41:22","modified_gmt":"2026-05-28T22:41:22","slug":"the-3-1-ptr-what-you-need-to-know-diablo-iv-blizzard-news","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/700266\/","title":{"rendered":"The 3.1 PTR: What You Need to Know \u2014 Diablo IV \u2014 Blizzard News"},"content":{"rendered":"<p>The 3.1.0 Public Test Realm (PTR) for Diablo IV will be available from June 2, 10:00 a.m. PDT to June 9, 10 a.m. PDT, offering you the chance to test upcoming changes and features coming in the next season for the base game, shaking up how you play cross both Eternal and Seasonal Realms.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The purpose of the PTR is to test updates and features before the launch of the next season, where we\u2019ll be focusing on Solo Self Found, new seasonal features, Mythic Uniques 3.0, and rewards coming to the Tower &amp; Leaderboards as we come out of Beta.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Using your feedback, we\u2019ll make adjustments before the next season goes live. This helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR and sharing your thoughts with the team.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Here is what the 3.1 PTR will preview ahead of next season.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Top\"\/>&#13;<br \/>\n&#13;<br \/>\nCodex&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Pandemonium\">Pandemonium Ruptures<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Realmwalker\">Realmwalker 2.0<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Deathtoll\">Deathtoll Chamber<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#New\">New Monster Family: The Risen<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Seasonal\">Seasonal Lair Boss<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Mythic\">Mythic Uniques 3.0<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Tower\">Tower &amp; Leaderboards Rewards<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#War\">War Plans Updates<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Horadric\">Horadric Cube Updates<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Solo\">Solo Self Found Mode<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#General\">General and Systems Updates<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Features\">Features Offered for Testing<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Feedback\">How to Provide Feedback<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#PTR\">How to Install the PTR<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p style=\"text-align: center;\"><a href=\"#Patch\">3.1.0 PTR Patch Notes<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Pandemonium\"\/>&#13;<br \/>\n&#13;<br \/>\nPandemonium Ruptures&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/ULJLKTCDS7B21779827059692.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/ULJLKTCDS7B21779827059692.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>During Season 14, the division between Sanctuary and Pandemonium is ripped asunder by arcane rifts called Pandemonium Ruptures. These rifts call a new family of monsters to slay, the chance to summon a familiar boss, and new opportunities for loot by conquering the Deathtoll Chamber.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>You will encounter three types of Pandemonium Ruptures. Kill the guardians around Death&#8217;s Head Idols, creating an open Rupture and casting a ritual ring. The longer you keep the Rupture open, the more rewards you\u2019ll earn. Killing monsters and closing Tears will help keep it open. Rupture Goblins can also appear anywhere, opening additional Ruptures.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tRuptures (Normal): Small Ruptures can spawn throughout the overworld of Sanctuary but are especially prevalent in Helltides.&#13;<br \/>\n\tSurging Ruptures: Medium ruptures can spawn in place of any local event within a Helltide.&#13;<br \/>\n\tColossal Ruptures: Large ruptures appear only in the Fields of Desecration, the World Boss Arena southeast of Zarbinzet.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Realmwalker\"\/>&#13;<br \/>\n&#13;<br \/>\nRealmwalker 2.0&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/JO4BMUURY9QZ1779827063899.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/JO4BMUURY9QZ1779827063899.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Realmwalkers have reappeared across Sanctuary, summoned to challenge those brave (or foolhardy) enough to tackle the most difficult Pandemonium Ruptures. Completing different types of Pandemonium Ruptures can give the following chances to summon a Realmwalker:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tRuptures (Normal): Cannot summon Realmwalkers.&#13;<br \/>\n\tSurging Ruptures: Gives a chance to spawn a Realmwalker when Surging Rupture events are completed with Mastery within the time allotted.&#13;<br \/>\n\tColossal Ruptures: Guarantees a Realmwalker spawn when completed.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Conquering the Realmwalker opens a Portal to the Deathtoll Chamber.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/0HQNCL7ZLCN71779827064095.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/0HQNCL7ZLCN71779827064095.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Deathtoll\"\/>&#13;<br \/>\n&#13;<br \/>\nDeathtoll Chamber&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/8XLJLSME649R1779827062816.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/8XLJLSME649R1779827062816.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The Deathtoll Chamber is a one-room mini-dungeon accessible either by defeating the Realmwalker or inside a Nightmare Dungeon with the Rupture affix after closing enough Tears within Ruptures. Once inside, complete a special Rupture activity for even more rewards.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The Deathtoll Chamber will be the best source for Betrayer&#8217;s Husks, which are required to open the Seasonal Lair Boss\u2019s Hoard in Torment I+.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"New\"\/>&#13;<br \/>\n&#13;<br \/>\nNew Monster Family: The Risen&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/99RV2T7DJDVJ1779827061988.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/99RV2T7DJDVJ1779827061988.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Gravehounds, members of the new Risen monster family, now appear out of Ruptures and inside the Deathtoll Chamber. When killed, Gravehounds drop orbs that empower the Exarch, a special Risen that absorbs any Orbs that float toward it. Intercept them before they arrive to claim the power yourself.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Seasonal\"\/>&#13;<br \/>\n&#13;<br \/>\nSeasonal Lair Boss&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/HZUEEBQLDPV31779827059700.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/HZUEEBQLDPV31779827059700.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>A new boss enters the fray to terrorize the denizens of Sanctuary. Strike them down with fury.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Find a Corrupted Reaper Lair Boss in Pandemonium Threshold&#8217;s entrance in Zarbinzet. During the PTR, you will be able to face this boss once you have reached Torment I+. After Season 14 launches, the seasonal Lair Boss will become available through the Season Campaign.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>This boss requires Betrayer&#8217;s Husks to open the rewards cache. It will also give the best direct drop chances for both Mythic Uniques and Mythic Unique Upgrade currency than any other activity.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Mythic\"\/>&#13;<br \/>\n&#13;<br \/>\nMythic Uniques 3.0&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/6ITSKAHEZ9RF1779827063311.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/6ITSKAHEZ9RF1779827063311.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>In Season 14, every Unique can be Mythic. Strap in, folks.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Mythic, instead of being an item Rarity, is now a modifiable Item Quality. You\u2019ll have the ability to make any Unique item into a game-altering Mythic through Item Quality modifiers.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Mythic Uniques will also have their Unique Powers increased by 30%.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/7TQWT18B5E9E1779827061610.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/7TQWT18B5E9E1779827061610.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>This season, any Unique can now drop as a Mythic Unique or be upgraded into a Mythic Unique using the Horadric Cube. You\u2019ll be able to craft or earn Mythic Uniques in a few different ways:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAcquire Seasonal currency (Pandemonium Fragments) by progressing through the Seasonal Reputation board or defeating the new Lair Boss. This Seasonal Currency is a component in upgrading Uniques to Mythic Uniques using the Horadric Cube.&#13;<br \/>\n\t&#13;<br \/>\n\t\tThis Seasonal currency can also be earned from the Season Reputation board, Resplendent Caches, and from killing the Seasonal Lair Boss.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tA chance to earn a Mythic Unique by defeating the Season Lair Boss, Corrupted Reaper.&#13;<br \/>\n\tProgress through the Season Rank to earn a class-specific Mythic Unique.&#13;<br \/>\n\tOn both Seasonal and Eternal Realms, you\u2019ll have a very rare chance to find a Mythic Unique whenever an Ancestral Unique would drop.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Note: You can only equip one crafted Mythic. If you find multiple Mythics the typical way through rare drops in-game, you\u2019ll be able to still equip multiple with your one crafted Mythic unique.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Tower\"\/>&#13;<br \/>\n&#13;<br \/>\nTower &amp; Leaderboards Beta Rewards&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/UTE9ODQGD2M51779827063065.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/UTE9ODQGD2M51779827063065.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>With Tower &amp; Leaderboards coming out of Beta in Season 14, we\u2019re adding new cosmetics for Leaderboard completion.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tYou\u2019ll be able to earn rewards at the end of each Leaderboard reset, and at the end of each season.&#13;<br \/>\n\tWeekly rewards are granted to you the next time you log in after the previous weekly reset has ended.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>The following ranks get rewards each week:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tProgression:&#13;<br \/>\n\t&#13;<br \/>\n\t\tPlayed the Tower this week&#13;<br \/>\n\t\tReacher Tower Tier 100 or Higher&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tRanks:&#13;<br \/>\n\t&#13;<br \/>\n\t\tTop 1,000 on any leaderboard&#13;<br \/>\n\t\tTop 500 on any leaderboard&#13;<br \/>\n\t\tTop 100 on any leaderboard&#13;<br \/>\n\t\tTop 10 on any leaderboard&#13;<br \/>\n\t\tTop 1 on any leaderboard&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tEach week, you&#8217;ll earn the following rewards based off your best rank:&#13;<br \/>\n\t&#13;<br \/>\n\t\tA Halo Cosmetic&#13;<br \/>\n\t\tA Prestige Title&#13;<br \/>\n\t\tGear Cache&#13;<br \/>\n\t\t&#13;<br \/>\n\t\t\tHigher ranks reward more items and a higher chance of Uniques&#13;<br \/>\n\t\t&#13;<br \/>\n\t\t&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>You&#8217;ll keep Seasonal Leaderboard Titles and Halos throughout the Season, until they reset on the next Season.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tAt the start of the next Season, you\u2019ll be rewarded with an Emblem that shows the highest rank you achieved on any weekly leaderboard in the previous season. These will be granted on first log-in to the new season.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"War\"\/>&#13;<br \/>\n&#13;<br \/>\nWar Plans Updates&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/LSRUOWWCYHUG1779827061855.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/LSRUOWWCYHUG1779827061855.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>We are making changes to War Plans so that you can seamlessly play with your most steadfast allies when playing in a Party.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>As of 3.1 PTR, you\u2019ll be able to sync your War Plans board with your party. This feature generates a board that generates a new War Plan for your whole party.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>You\u2019ll need to do the following to sync your Plans:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tYour party must all be in Temis.&#13;<br \/>\n\tThe prompt New Plan will only appear if you are in a party.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>If you select New Plan For Party:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tIt costs 2 Marks of El\u2019Druin.&#13;<br \/>\n\tWhen selected, the party will see that a member of their party has initiated the vote to re-roll all War Plan boards and sync them.&#13;<br \/>\n\tIf all players accept, the person who initiated the vote resets their board and that exact one is then pushed down to the other players.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Note: Plans are synced regardless of War Plan Level or other States (Torment Level, Campaign Completion etc.)<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Horadric\"\/>&#13;<br \/>\n&#13;<br \/>\nHoradric Cube Updates&#13;<br \/>\n&#13;<\/p>\n<p>The Horadric Cube will have the following updates in the Season 14 PTR:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tUnique items can now use Focused Reroll and Chaotic Reroll.&#13;<br \/>\n\tUnique Charms and Non-Ancestral Uniques will be able to use Unique Power Reroll.&#13;<br \/>\n\tChromatic Tuning Prisms will have a small chance to provide All Resist.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Solo\"\/>&#13;<br \/>\n&#13;<br \/>\nSolo Self Found Mode&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a class=\"lightbox\" href=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/8S4Q6BYD3BTY1779827059707.png\" style=\"text-align: -webkit-center;\" target=\"_blank\"><img decoding=\"async\" alt=\"\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/05\/8S4Q6BYD3BTY1779827059707.png\"\/><\/a><\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Solo Self Found (SSF) is a character state that allows you to take the role of the solo wanderer carving their fortune alone across Sanctuary, giving more options to challenge yourself the way you want. When you choose SSF as a character state, you accept on the following challenges:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSSF characters must be Seasonal only. They can also be either Normal or Hardcore.&#13;<br \/>\n\tSSF characters cannot join parties or trade with other players.&#13;<br \/>\n\tSSF share their own stash, currency, Paragon, and more only with other SSF characters on their account.&#13;<br \/>\n\tFree Trial, Couch Co-Op, and Dark Citadel are unavailable for SSF characters.&#13;<br \/>\n\tSelecting SSF for that character is permanent for the duration of the season and cannot be changed. At the end of the season, SSF characters will revert to Eternal characters with the ability to group and trade again as normal.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>The fearless souls adopting this mode will enjoy exclusive SSF-only Tower Leaderboards to show off their true solo prowess.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Additionally, with the addition of Solo Self Found, the following Filters have been added to Leaderboards:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tSolo Self Found&#13;<br \/>\n\tHardcore Solo Self Found&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"General\"\/>&#13;<br \/>\n&#13;<br \/>\nGeneral and Systems Updates&#13;<br \/>\n&#13;<\/p>\n<p>The following updates will also appear in the S14 PTR:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nGeneral&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tObols are now capped at 25,000.&#13;<br \/>\n\tAdded missing minimap icons to Nightmare Dungeon and Pit objects.&#13;<br \/>\n\tAdded missing Boss Trophy items for Astaroth and Bartoc and combined recipes for them in the Horadric Cube.&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nWar Plans&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tIncreased all War Plan Activity XP scaling to Torment VIII+.&#13;<br \/>\n\tIncreased base activity XP of Infernal Hordes.&#13;<br \/>\n\tHelltide War Plan progress has been changed from opening chests to collecting 75 Cinders in Normal through Penitent and 300 Cinders in Torment 1+.&#13;<br \/>\n\tAdded new War Plan quests and nodes for Long Helltide\/Escalation Sigils.&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Features\"\/>&#13;<br \/>\n&#13;<br \/>\nFeatures Offered for Testing&#13;<br \/>\n&#13;<\/p>\n<p>We will have servers for PTR in the following regions: North America, Europe, Korea and Japan, South America, and Australia. Use the PTR Boost NPC in\u202fmajor cities\u202fto aid you in the Public Test Realm.<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nPTR Boost&#13;<br \/>\n&#13;<\/p>\n<p>Similar to our\u202fprevious\u202fPublic Test Realms, the trusty PTR Vendor Mrak will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in\u202fmajor cities. Mrak has received some substantial upgrades, including new boosts to Lord of Hatred systems.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>The following items are available through\u202fthe PTR\u202fBoosts. Anything highlighted in\u202fblue has been updated since the last PTR:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nCrafting &amp; Materials&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant Gold&#13;<br \/>\n\tGrant Obols&#13;<br \/>\n\tGrant All Materials&#13;<br \/>\n\tUnlock\u202fMasterworking&#13;<br \/>\n\tGrant All Temper Manuals&#13;<br \/>\n\tGrant Lair Keys&#13;<br \/>\n\tGrant Tributes&#13;<br \/>\n\tGrant Infernal Compasses&#13;<br \/>\n\tGrant Nightmare Escalation Sigils&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nEquipment&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant All Runes&#13;<br \/>\n\tMax All Aspects&#13;<br \/>\n\tGrant Random\u202fLegendaries*&#13;<br \/>\n\tGrant All\u202fUniques*&#13;<br \/>\n\tGrant Talisman Items&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>Note: To receive Helms and Amulets from the PTR Boost, you must be at least Level 7 and Level 15 respectively. Please level past this point to receive these specific items.*<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\nParagon&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant All Glyphs&#13;<br \/>\n\tMax All Glyphs&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nProgression&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tComplete Campaign &amp; All Strongholds (Unlocks Whispers and the Artificer\u2019s Obelisk)&#13;<br \/>\n\tSet Level to 70&#13;<br \/>\n\tUnlock All Waypoints &amp; Reveal Map&#13;<br \/>\n\tGrant Skill and Paragon Point Rewards&#13;<br \/>\n\tUnlock and Max War Plans&#13;<br \/>\n\tUnlock All Torment Tiers&#13;<br \/>\n\tSet Paragon to Level 200&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\nSeasonal&#13;<br \/>\n &#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tGrant Seasonal Items (Pandemonium Fragments)&#13;<br \/>\n&#13;<br \/>\n &#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Feedback\"\/>&#13;<br \/>\n&#13;<br \/>\nHow to Provide Feedback&#13;<br \/>\n&#13;<\/p>\n<p>Your feedback on the changes you will see and experience in\u202fthe PTR\u202fis important to us and is vital in ensuring\u202fthat Season 14\u202fis the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>You can provide feedback through the in-game feedback tool of the <a href=\"https:\/\/us.forums.blizzard.com\/en\/d4\/\" target=\"_blank\" rel=\"nofollow noopener\">Diablo IV PTR forums<\/a>. Pressing the ESC key in the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"PTR\"\/>&#13;<br \/>\n&#13;<br \/>\nHow to Install the PTR&#13;<br \/>\n&#13;<\/p>\n<p>Here are the steps to join the PTR:<\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n&#13;<br \/>\n\tOpen the Blizzard Battle.net App and select Diablo IV from your Games list.&#13;<br \/>\n\tIn the selector above the Play button, there is a game version drop down menu.&#13;<br \/>\n\t&#13;<br \/>\n\t\tSelect the Public Test Realm option&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tClick Install to Install the PTR client. This becomes a Play button when ready.&#13;<br \/>\n\tClick Play to log in to the PTR, and select any of the available Test Servers.&#13;<br \/>\n\tCreate a new test character.&#13;<br \/>\n\t&#13;<br \/>\n\t\tNote: Create a Seasonal Character for any testing related to the Seasonal themes.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tEnter the game and test the 3.1.0 PTR!&#13;<br \/>\n&#13;<br \/>\n&#13;<\/p>\n<p>If you\u2019re a PC Game Pass or Game Pass Ultimate user, you\u2019ll be able to access the PTR through the same flow as other Battle.net users. Access the Battle.net client through the Xbox App, then continue to access the PTR through Battle.net.<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<br \/>\n&#13;<br \/>\n<a name=\"Patch\"\/>&#13;<br \/>\n&#13;<br \/>\n3.1.0 PTR Patch Notes&#13;<br \/>\n&#13;<\/p>\n<p>Balance Updates<\/p>\n<p>Paladin<\/p>\n<p>Skills<\/p>\n<p>Zenith<\/p>\n<p>&#13;<br \/>\n\tInitial hit Base damage increased from 450% to 550%.&#13;<br \/>\n\tFinal Hit Base damage increased from 400% to 500.&#13;<\/p>\n<p>Advance<\/p>\n<p>&#13;<br \/>\n\tWeaken Upgrade duration increased from 4 to 8 seconds.&#13;<\/p>\n<p>Clash<\/p>\n<p>&#13;<br \/>\n\tCrusader&#8217;s March Block Chance increased from 15% to 30%.&#13;<br \/>\n\tSeize Them Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNow capped at 16 stacks of Resolve.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Blessed Shield<\/p>\n<p>&#13;<br \/>\n\tShield of Retribution Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tThorns damage reduced from 100% to 70%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Shield Charge<\/p>\n<p>&#13;<br \/>\n\tBase damage increased from 90% to 180%.&#13;<br \/>\n\tCooldown reduced from 10 to 8 seconds.&#13;<br \/>\n\tMovement Speed while Charging changed from 100% Cap 1 speed to 50% cap 1 and 50% cap 2 speed.&#13;<br \/>\n\tBase armor granted while charging increased from 40% to 60%.&#13;<\/p>\n<p>Heaven&#8217;s Fury<\/p>\n<p>&#13;<br \/>\n\tCooldown reduced from 30 to 15 seconds.&#13;<\/p>\n<p>Oaths<\/p>\n<p>Zealot Oath<\/p>\n<p>&#13;<br \/>\n\tDamage per echo increased from 17% to 21%.&#13;<\/p>\n<p>Judicator Oath<\/p>\n<p>&#13;<br \/>\n\tDamage after an enemy is Judged changed from 8% stacking 10 times to 60% stacking once.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: Judicator builds without stacking Judgement procs were less successful than intended. This change can help open up more possibilities for Judicator skills to shine without rapid firing Judgement.<\/p>\n<p>&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Light&#8217;s Rebuke<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 120-150% to 150-200%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tDamage increased from 55-77% to 77-99%.&#13;<\/p>\n<p>Red Sermon<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 85-105% to 100-120%.&#13;<\/p>\n<p>Sunbrand<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 70-90% to 85-105%.&#13;<\/p>\n<p>Supplication<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 60-80% to 120-160%.&#13;<\/p>\n<p>Spiritborn<\/p>\n<p>Skills<\/p>\n<p>Armored Hide<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; Active: Encase yourself, becoming Unstoppable and gaining 40% Block Chance for 3 seconds.&#13;<br \/>\n\tNow &#8211; Active: Encase yourself gaining 40% Block Chance for 3 seconds.&#13;<\/p>\n<p>Toxic Skin<\/p>\n<p>&#13;<br \/>\n\tSkuttle Bug Variant &#8211; Armor increased from 30% to 50%.&#13;<\/p>\n<p>Payback<\/p>\n<p>&#13;<br \/>\n\tBreak Free Variant &#8211; Now also triggers on becoming Injured. Damage reduction duration increased from 3 to 4 seconds.&#13;<\/p>\n<p>Rushing Claw<\/p>\n<p>&#13;<br \/>\n\tCharge Refund Upgrade&#13;<br \/>\n\t&#13;<br \/>\n\t\tRenamed to Charge Increase.&#13;<br \/>\n\t\tPrevious &#8211; Using Rushing Claw&#8217;s last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.&#13;<br \/>\n\t\tNow &#8211; Rushing Claw gains 1 Charge.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tEvasive Swipe Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNo longer counts as an Evade.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Ravager<\/p>\n<p>&#13;<br \/>\n\tFerocity Minimum Upgrade&#13;<br \/>\n\t&#13;<br \/>\n\t\tRenamed to Damage Increase.&#13;<br \/>\n\t\tPrevious &#8211; Ravager&#8217;s Ferocity further increases your Minimum Ferocity by 1 more.&#13;<br \/>\n\t\tNow &#8211; Ravager deals 20% increased damage.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Legendary Aspects<\/p>\n<p>Aspect of Forest Power<\/p>\n<p>&#13;<br \/>\n\tBarrier amount increased from 20% to 30% of Maximum Life.&#13;<br \/>\n\tArmor amount increased from 20-30% to 40-60%.&#13;<\/p>\n<p>Aspect of Pestilence<\/p>\n<p>&#13;<br \/>\n\tPestilent Swarm damage bonus reduced from 70-100% to 30-60%.&#13;<\/p>\n<p>Aspect of Infestation<\/p>\n<p>&#13;<br \/>\n\tPestilent Swarm Poisoning amount reduced from 125-155% to 80-100%.&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Sepazontec<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 100-120% to 140-180%.&#13;<\/p>\n<p>Rod of Kepeleke<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 0.65-0.75% to 0.85-1.05%.&#13;<\/p>\n<p>Paragon<\/p>\n<p>Spiny Skin Legendary Node<\/p>\n<p>&#13;<br \/>\n\tThorns increased from 35% to 60%.&#13;<\/p>\n<p>Warlock<\/p>\n<p>Skills<\/p>\n<p>Command Fallen<\/p>\n<p>&#13;<br \/>\n\tReduced the Wrath gain from Fallen Army Variant from 10 to 8 per hit.&#13;<\/p>\n<p>Command Valloch<\/p>\n<p>&#13;<br \/>\n\tNumber of passive Overpower stacks gained reduced from 4 to 2.&#13;<br \/>\n\tNumber of overflow stacks gained reduced from 2 to 1.&#13;<br \/>\n\tDominance Cost increased from 20 to 25.&#13;<br \/>\n\tDuration increased from 6 to 10.&#13;<\/p>\n<p>Apocalypse<\/p>\n<p>&#13;<br \/>\n\tSurvivor Upgrade&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage bonus reduced from 100% to 10%.&#13;<br \/>\n\t\tDuration increased from 2 to 3 seconds.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Fiend of Abaddon<\/p>\n<p>&#13;<br \/>\n\tBase damage increased from 250% to 280%.&#13;<br \/>\n\tSpiteful Enrage variant damage per hit increased from 2% to 5%.&#13;<\/p>\n<p>Nether Step<\/p>\n<p>&#13;<br \/>\n\tGloomwalker Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNow also grants the base movement speed cap 2 bonus.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Wall of Agony<\/p>\n<p>&#13;<br \/>\n\tDominance cost reduced from 20 to 16.&#13;<br \/>\n\tEncircle Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage reduction per wall demon increased from 3% to 6%.&#13;<br \/>\n\t\tCooldown reduced from 30 to 20 seconds.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tFallen Army Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDuration increased from 5 to 8 seconds.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Terror Swarm<\/p>\n<p>&#13;<br \/>\n\tNightmare Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage increased from 75% to 200%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Legendary Aspects<\/p>\n<p>Aspect of Mutilation<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 15-25% to 20-30%.&#13;<\/p>\n<p>Thrice Woven Nightmare<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 20-30% to 40-60%.&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Ae&#8217;grom&#8217;s Schism<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 30-50% to 120-150%.&#13;<\/p>\n<p>Gauntlets of Sheol<\/p>\n<p>&#13;<br \/>\n\tNow also increases Fiend of Abaddon&#8217;s damage by 80% always.&#13;<\/p>\n<p>Bridle of Tor&#8217;Baalos<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 120-160% to 160-200%.&#13;<\/p>\n<p>Scepter of the Three and Rictus of Terror<\/p>\n<p>&#13;<br \/>\n\tDescription updated to clarify that this only applies to Warlock Ultimate Skills.&#13;<\/p>\n<p>Runes<\/p>\n<p>Ceh (Spirit Wolves)<\/p>\n<p>&#13;<br \/>\n\tNo longer makes enemies Vulnerable.&#13;<br \/>\n\tChill amount reduced from 50% per leap to 10% per leap.&#13;<br \/>\n\tMaximum wolves reduced from 10 to 6.&#13;<\/p>\n<p>Vex (+ to All Skills)<\/p>\n<p>&#13;<br \/>\n\tOffering required increased from 100 to 300.&#13;<\/p>\n<p>Prid (Dark Prison)<\/p>\n<p>&#13;<br \/>\n\tCost increased from 250 to 500.&#13;<\/p>\n<p>Yom Rune<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; Invoke the Druid&#8217;s Petrify Skill, Stunning enemies, restoring Primary Resource.&#13;<br \/>\n\tNow &#8211; Invoke the Druid&#8217;s Petrify Skill, Stunning enemies and increasing your Critical Strike Damage against them.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: This is not a functional change, but rather an update to the tooltip to reflect the updated baseline functionality of Petrify, as Petrify no longer restores Resource and instead increases your Critical Strike Damage.<\/p>\n<p>&#13;<\/p>\n<p>Talisman<\/p>\n<p>All Classes<\/p>\n<p>Seal of the Golden Epiphany<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; 2 Charm slots, but you can equip up to 3 Unique Charms.&#13;<br \/>\n\tNow &#8211; You can equip up to 3 Unique Charms.&#13;<\/p>\n<p>Seal of the Severed Finger<\/p>\n<p>&#13;<br \/>\n\tRemoved, existing copies will convert into Seal of the Golden Epiphany.&#13;<\/p>\n<p>Barbarian<\/p>\n<p>Arms of Arreat<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Damage increased from 80%[x] to 100%[x].&#13;<br \/>\n\t5-Piece Set Bonus: Damage increased from 40%[x] to 50%[x], up to 120%[x] to 150%[x].&#13;<\/p>\n<p>Druid<\/p>\n<p>Might of the Den Mother<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Damage increased from 2% to 3%.&#13;<\/p>\n<p>Storm Shepherd&#8217;s Talisman Set<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set bonus: Damage increased from 40% to 60%.&#13;<br \/>\n\t5-Piece Set bonus: Double\/triple cast damage increased from 100%\/300% to 500%.&#13;<\/p>\n<p>Necromancer<\/p>\n<p>Art of the Bone Weaver Talisman Set<\/p>\n<p>&#13;<br \/>\n\t5-Piece Set Bonus: Damage bonus increased from 175% to 200%.&#13;<\/p>\n<p>Radament&#8217;s Desecration<\/p>\n<p>&#13;<br \/>\n\tThe set bonus will no longer continuously reapply the Curses to enemies already Cursed.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: Manually Casting Iron Maiden or Decrepify will still reapply the Curse and is unaffected by this change.<br \/>&#13;<br \/>\nThe Blood Moon Breeches Unique will also still reapply the Curse when it procs and is unaffected by this change.<br \/>&#13;<br \/>\nThis is consistent with the behavior of the Omen of Pain Unique: the Curse must fall off before this set bonus will reapply the Curse.<br \/>&#13;<br \/>\nNote that this is typically only relevant for things like the Will of Rathma Unique that deals damage when a Curse is applied to an enemy.<\/p>\n<p>&#13;<\/p>\n<p>&#13;<br \/>\n\tUpdated the tooltip of the set bonus to be true to its description:&#13;<br \/>\n\t&#13;<br \/>\n\t\tPrevious &#8211; Enemies nearby your Corpses will be afflicted with Decrepify and Iron Maiden.&#13;<br \/>\n\t\tNow &#8211; Enemies Close to your Corpses will be afflicted with Decrepify and Iron Maiden.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tThis set now affects all Corpses on the screen.&#13;<\/p>\n<p>Word of the Blood Binder Talisman 5-Piece Set Bonus<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; Your Basic, Core, and Ultimate Blood skills drain 3% of your Maximum Life on Cast to deal 75% increased damage and trigger twice.&#13;<br \/>\n\tNow &#8211; Your Basic, Core, and Ultimate Blood skills drain 3% of your Maximum Life on Cast to trigger twice. Your Blood Skills deal 75% increased damage.&#13;<\/p>\n<p>Paladin<\/p>\n<p>Cathan&#8217;s Iron Conviction<\/p>\n<p>&#13;<br \/>\n\t3-Piece Set Bonus: Now additionally grants 30% Damage Reduction.&#13;<\/p>\n<p>Heaven&#8217;s Radiant Fire<\/p>\n<p>&#13;<br \/>\n\t3-Piece Set Bonus: Damage reduction increased from 25% to 30%.&#13;<\/p>\n<p>Rogue<\/p>\n<p>Legacy of the Sightless Talisman Set<\/p>\n<p>&#13;<br \/>\n\t5-Piece Set Bonus: Decreased from 320%[x] to 250%[x].&#13;<\/p>\n<p>Way of the Blurring Blade Talisman Set<\/p>\n<p>&#13;<br \/>\n\t5-Piece Set Bonus: Increased from 150%[x] to 200%[x].&#13;<\/p>\n<p>Nilfur&#8217;s Narrow Eye<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Damage increased from 12%[x] to 15%[x].&#13;<\/p>\n<p>Sorcerer<\/p>\n<p>Habacalva&#8217;s Cauldron<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Damage per Heat stack increased from 5% to 7%.&#13;<\/p>\n<p>Breath of the Frozen Sea<\/p>\n<p>&#13;<br \/>\n\t5-Piece Set Bonus: Now also triggers when enemies become Unstoppable.&#13;<\/p>\n<p>Spiritborn<\/p>\n<p>Kwatli&#8217;s Grace Talisman Set<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Damage bonus reduced from 60% to 50%.&#13;<br \/>\n\t5-Piece Set Bonus: Movement speed reduced from 50% to 35%.&#13;<\/p>\n<p>Wumba&#8217;s Embrace Talisman Set<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Thorns increased from 7,000 to 10,000.&#13;<br \/>\n\t3-Piece Set Bonus: Damage reduction increased from 20% to 25%.&#13;<br \/>\n\t5-Piece Set Bonus: Damage bonus increased from 125% to 150%.&#13;<\/p>\n<p>Balazan&#8217;s Bite Talisman Set<\/p>\n<p>&#13;<br \/>\n\t3-Piece Set Bonus: Maximum Life bonus increased from 30% to 40%.&#13;<\/p>\n<p>Bliss of the Multitude Talisman Set<\/p>\n<p>&#13;<br \/>\n\t2-Piece Set Bonus: Damage bonus increased from 15% to 20%.&#13;<br \/>\n\t3-Piece Set Bonus: Resistance increased from 35% to 70%.&#13;<\/p>\n<p>Warlock<\/p>\n<p>Horazon\u2019s Chains Set<\/p>\n<p>&#13;<br \/>\n\tAe\u2019grom damage reduced from 30% to 15%.&#13;<\/p>\n<p>Horadric Cube<\/p>\n<p>&#13;<br \/>\n\tUnique items can have their affixes modified with Chaotic and Focused Reroll Cube recipes.&#13;<br \/>\n\t&#13;<br \/>\n\t\tWhen using these recipes on Unique or new Mythic items, the recipe additionally costs 1 Attuned Primordial Dust.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tReroll Unique Power can now be used on Talisman Charms and non-Ancestral items.&#13;<br \/>\n\tAll Resist can now be targeted by Add\/Remove Affix and Chaotic\/Focus Reroll Cube recipes when using a Chromatic Tuning Prism.&#13;<\/p>\n<p>Unique Item Update<\/p>\n<p>El&#8217;Druin, Sword of Justice<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees [x%] All Damage.&#13;<\/p>\n<p>War Plans<\/p>\n<p>&#13;<br \/>\n\tParties can now generate fully shared War Plans boards that have completely synchronized progression and objectives.&#13;<br \/>\n\tWar Plan Reward updates:&#13;<br \/>\n\t&#13;<br \/>\n\t\tIncreased experience rewards in Torment 8 and up.&#13;<br \/>\n\t\tIncreased rewards for Infernal Hordes.&#13;<br \/>\n\t\tHelltides quest now requires a flat Cinder spend amount rather than a number of chests to be opened.&#13;<br \/>\n\t\tAdditional War Plan options have been added for Helltide and Nightmare Escalations.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tThe drop rate for Echoing Hated keys from Elites\/Champions has been increased.&#13;<\/p>\n<p>Bug Fixes<\/p>\n<p>Paladin<\/p>\n<p>&#13;<br \/>\n\tFixed multiple instances where Paladin skills had incorrect descriptions for denoting whether a damage modifier was additive or multiplicative.&#13;<br \/>\n\tFixed an issue where the Zealot Oath echo damage was not dealing the correct values across base skill and all variants.&#13;<br \/>\n\tFixed an issue where Brandish could apply Vulnerable without the proper upgrade.&#13;<br \/>\n\tFixed an issue where Sword of Mastery for Brandish could apply bonuses without meeting requirements.&#13;<br \/>\n\tFixed an issue where Shield Charge\u2019s Phalanx Charge Variant dealt the incorrect damage type.&#13;<br \/>\n\tFixed an issue where the Red Sermon Unique did not correctly apply Death or Glory to Zeal.&#13;<br \/>\n\tFixed an issue where the Blessed Shield Upgrade that increases Armor and Block Chance only applied to the first enemy hit.&#13;<br \/>\n\tFixed an issue where the Aspect of the Indomitable did not correctly apply Damage Reduction effects based on Block Chance bonuses.&#13;<br \/>\n\tFixed an issue where Fanaticism Aura&#8217;s initial attack speed bonus did not gain Potency on its first stack.&#13;<\/p>\n<p>Spiritborn<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Concussive Stomp would not grant Resolve when taking the appropriate upgrade while triggered by the Tzic Rune.&#13;<br \/>\n\tFixed an issue where Spiritborn skills that had their Spirit modified could occasionally fail to trigger the Gorilla Primary Spirit Hall bonus and fail to benefit fully from Harmony of Ebewaka.&#13;<br \/>\n\tFixed an issue where Ravager&#8217;s Strength of the Forest Variant would occasionally trigger more often than intended.&#13;<br \/>\n\tFixed an issue where a Spiritborn 3\u2011piece set bonus could fail to trigger after a Spirit type tag was removed and re-added to a skill.&#13;<br \/>\n\tFixed an issue where some poisoning skills did not properly show duration increases in their descriptions.&#13;<br \/>\n\tFixed an issue where the bonus poison duration from Balazan&#8217;s Maxlatl and the Balazan&#8217;s Bite Charm did not properly stack.&#13;<\/p>\n<p>Warlock<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the Warlock version of Shard of Verathiel did not work with resource cost reduction.&#13;<br \/>\n\tFixed an issue where Impetus and Misanthropic Aspects treated pets and mercenaries as active demons.&#13;<br \/>\n\tFixed an issue where Channeled Blazing Scream didn&#8217;t hit as often as it should with the Impact Velocity modifier.&#13;<br \/>\n\tFixed an issue where Metamorphosis Damage Scaling Upgrade tooltip did not show full bonus.&#13;<br \/>\n\tFixed an issue where Nether Step with the Gloomwalker Upgrade could occasionally get the player stuck.&#13;<br \/>\n\tFixed an issue where Apocalypse with the Minefield modifier could not critically strike.&#13;<br \/>\n\tFixed multiple instances where Warlock challenge progress did not display correctly.&#13;<\/p>\n<p>Talisman<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the bonus Overpower damage from the Red Blessing Charm was inconsistent.&#13;<br \/>\n\tFixed multiple issues with the 3-Piece Set Bonus effect for Radament&#8217;s Desecration that applied Curses to enemies around your Corpses.&#13;<br \/>\n\tFixed an issue where Radament&#8217;s Desecration Talisman 5-Piece Set Bonus incorrectly applied the Macabre tag to Blood Wave when it was a Core skill instead of an Ultimate using the Hematolagnia Variant.&#13;<br \/>\n\tFixed an issue where the Black Shroud 5-Piece Set Bonus could apply debuff effects indefinitely instead of following intended behavior.&#13;<br \/>\n\tFixed an issue where the Quintessence buff from the Art of the Bone Weaver set could be lost randomly.&#13;<br \/>\n\tFixed an issue where Spellbound Steel Talisman 2-Piece Set Bonus could incorrectly trigger on skills that were not Imbued.&#13;<br \/>\n\tFixed an issue where Inner Sight could activate whenever any skill hit an enemy while the Spellbound Steel set is equipped.&#13;<br \/>\n\tFixed an issue where Emberfury scaled the Charm damage at the same level as the amulet slot scaling.&#13;<br \/>\n\tFixed an issue where the Sorcerer Uncanny Insight set was gaining its damage reduction when not Casting Conjuration skills.&#13;<br \/>\n\tFixed an issue where Ice Blades, Hydra, and Familiar Enchantment activated the Tal Rasha&#8217;s Threefold Way Charm.&#13;<br \/>\n\tFixed an issue where Sorcerer Tal Rasha\u2019s Threefold Way set bonuses could incorrectly trigger from Crackling Energy damage.&#13;<br \/>\n\tFixed an issue where Charms with the Glory affix could cause inconsistent behavior when adding additional Charm slots.&#13;<br \/>\n\tFixed an issue where sorting Charms did not keep sets grouped together.&#13;<br \/>\n\tFixed an issue where the Practiced Technique Gold Find seal affix granted significantly more Gold Find than intended.&#13;<br \/>\n\tFixed an issue where Seals and Charms did not display item power.&#13;<\/p>\n<p>War Plans<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where War Plans chests could incorrectly appear in unintended activities.&#13;<br \/>\n\tFixed an issue where War Plans modifiers could persist after completing an activity.&#13;<br \/>\n\tFixed an issue where players without certain War Plans modifiers could still interact with related features.&#13;<br \/>\n\tFixed an issue where Party Activity completion XP in War Plans did not scale properly.&#13;<br \/>\n\tFixed an issue where some reward icons for War Plans weren&#8217;t properly read by the Screen Reader.&#13;<br \/>\n\tFixed an issue where Urivar was incorrectly referred to as the Bone Colossus in War Plan objectives.&#13;<br \/>\n\tFixed an issue where the Lair of Plenty modifier did not grant additional Hoard Chests correctly for Boss Lair encounters.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the Screen Reader would malfunction when reading Horadric Cube materials.&#13;<br \/>\n\tFixed an issue where the Gem Strength Bonus affix could scale incorrectly when applied to two-handed weapons and grant more power than intended.&#13;<br \/>\n\tFixed an issue where Kullean Tuning Prism tooltips incorrectly referred to Legendary Aspects as affixes.&#13;<br \/>\n\tFixed an issue where Cube Dust tooltips did not indicate that it could be obtained from Undercity activities.&#13;<br \/>\n\tFixed an issue where Sliver of Hate was dealing more damage than intended.&#13;<br \/>\n\tFixed an issue where Mephisto\u2019s Hoard chest could grant rewards to all party members instead of requiring individual interaction.&#13;<\/p>\n<p>Balance Updates<\/p>\n<p>General<\/p>\n<p>Legendary Aspects<\/p>\n<p>Hellbent Commander Aspect<\/p>\n<p>&#13;<br \/>\n\tDamage reduced from 50-70% to 40-60%.&#13;<\/p>\n<p>Cremator&#8217;s aspect<\/p>\n<p>&#13;<br \/>\n\tDamage reduced from 70-100% to 45-65%.&#13;<\/p>\n<p>Duelists Aspect<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; While using a one-handed weapon, your Attack Speed is increased by 30-50%.&#13;<br \/>\n\tNow &#8211; While using a one-handed weapon, attacks increase your Weapon Damage by 4.5-6.5% stacking up to 10 times. This bonus is lost when swapping weapons.&#13;<\/p>\n<p>Tidal Aspect<\/p>\n<p>&#13;<br \/>\n\tMaximum Overpower stacks reduced from 2-4 to 1-3.&#13;<br \/>\n\tChanged from an offensive aspect to utility.&#13;<\/p>\n<p>Aspect of Glynn&#8217;s Anvil<\/p>\n<p>&#13;<br \/>\n\tDamage reduction is now capped to 40%.&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Banished Lord&#8217;s Talisman<\/p>\n<p>&#13;<br \/>\n\tDamage per stack reduced from 15-18% to 8-10%.&#13;<\/p>\n<p>Melted Heart of Selig<\/p>\n<p>&#13;<br \/>\n\tIncreased the damage enemies deal to your resource.&#13;<\/p>\n<p>Endurant Faith<\/p>\n<p>&#13;<br \/>\n\tReduced Damage Reduction from 30-40% to 15-20%.&#13;<\/p>\n<p>Ahavarion, Spear of Lycander<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees Lucky Hit: Chance to restore Resource.&#13;<\/p>\n<p>Doombringer<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees % Maximum life.&#13;<\/p>\n<p>The Grandfather<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees + Critical Strike Chance.&#13;<br \/>\n\tCritical Strike damage reduced from 150% to 120%.&#13;<\/p>\n<p>Nes\u0113k\u0113m, the Herald<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees x Critical Strike Damage.&#13;<\/p>\n<p>Shattered Vow<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees Damage over time duration.&#13;<br \/>\n\tDuration bonus increased from 100% to 120%.&#13;<\/p>\n<p>Harlequin Crest<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees + Maximum Life.&#13;<br \/>\n\tDamage Reduction removed.&#13;<br \/>\n\tBonus to all skills increased from +4 to +6.&#13;<\/p>\n<p>Andariel\u2019s Visage<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees Poison Resistance.&#13;<\/p>\n<p>Heir of Perdition<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees Movement Speed.&#13;<br \/>\n\tDamage reduced from 80% to 15%.&#13;<br \/>\n\tMother&#8217;s Favor now instead steals 15% Critical Strike Chance from other players and always retains its damage bonus.&#13;<\/p>\n<p>Tyrael\u2019s Might<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees All Resistance.&#13;<br \/>\n\tNumber of Divine Barrage projectiles released reduced.&#13;<br \/>\n\tNow also grants 20% Damage Reduction as part of the Mythic power.&#13;<\/p>\n<p>Shroud of False Death<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees All Stats.&#13;<br \/>\n\t&#13;<br \/>\n\t\tPrevious &#8211; When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This can only occur once every 300 seconds.&#13;<br \/>\n\t\tNow &#8211; When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This power is disabled once used until you return to town.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Ring of Starless Skies<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees Attack Speed.&#13;<\/p>\n<p>Melted Heart of Selig<\/p>\n<p>&#13;<br \/>\n\tNow only guarantees + Resource Generation.&#13;<\/p>\n<p>Godslayer Crown<\/p>\n<p>&#13;<br \/>\n\tDamage reduced from 30-40% to 7.5-10%.&#13;<\/p>\n<p>Crown of Lucion<\/p>\n<p>&#13;<br \/>\n\tDamage reduced from 10-15% to 5-7.5% per stack.&#13;<\/p>\n<p>Tempering<\/p>\n<p>Sharpened Finesse<\/p>\n<p>&#13;<br \/>\n\tDamage per Overpower stack reduced from 7-10% to 3-4.5%.&#13;<\/p>\n<p>Paragon<\/p>\n<p>&#13;<br \/>\n\tThorns values from Magic nodes increased from 19 to 100.&#13;<br \/>\n\tThorns values from Rare nodes increased from 38 to 150.&#13;<\/p>\n<p>Barbarian<\/p>\n<p>&#13;<br \/>\n\tFury gained from taking damage is now capped up to a 0.5 Fury per 1% of your Maximum Life, and no longer benefits from increased resource generation.&#13;<\/p>\n<p>Skills<\/p>\n<p>Frenzy<\/p>\n<p>&#13;<br \/>\n\tRaging Variant no longer requires maximum stacks to proc explosions. Chance to proc increased from 50% to 75%.&#13;<\/p>\n<p>Call of the Ancients<\/p>\n<p>&#13;<br \/>\n\tHighlander variant no longer works with Aspect of Apogeic Furor.&#13;<\/p>\n<p>Attack Speed and Damage Bonus Upgrade<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; When you Cast Call of the Ancients, gain 15%[+] Attack Speed and 20%[x] increased damage for 6 seconds.&#13;<br \/>\n\tNow &#8211; When you Cast Call of the Ancients, gain 5%[+] Attack Speed and 5%[x] increased damage for each Ancient Summoned for 6 seconds.&#13;<\/p>\n<p>Wrath of the Berserker<\/p>\n<p>&#13;<br \/>\n\tAlso increases all damage by 30%[x] for its duration.&#13;<\/p>\n<p>Steel Grasp<\/p>\n<p>&#13;<br \/>\n\tIs now properly tagged as Combat instead of Martial.&#13;<\/p>\n<p>Legendary Aspects<\/p>\n<p>Aspect of Limitless Rage<\/p>\n<p>&#13;<br \/>\n\tNow grants 1 stack per 1 resource gained.&#13;<br \/>\n\tPrevious &#8211; Each point of Fury you generate increases your damage by 1-1.5%[x]. This bonus is lost after 4 seconds.&#13;<br \/>\n\tNow &#8211; Each point of Fury you generate increases your damage by 0.15-0.20%[x], up to 350 Fury. This bonus is lost after 4 seconds.&#13;<\/p>\n<p>Weapon Master&#8217;s Aspect<\/p>\n<p>&#13;<br \/>\n\tNow gives Iron Maelstrom a charge when it&#8217;s considered a Weapon Mastery skill.&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Battle Trance<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; Increase Frenzy&#8217;s maximum stacks by 2. While at maximum stacks, you deal 68-90%[x] increased damage and your other Skills gain 30-38%[+] increased Attack Speed.&#13;<br \/>\n\tNow &#8211; Frenzy&#8217;s gains the Barrage Variant for free and can stack 2 additional times. While at maximum stacks, you deal 75-100%[x] increased damage and your other Skills gain 35-45%[+] increased Attack Speed.&#13;<\/p>\n<p>Chainscourged Mail<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 60-80%[x] to 80-100%[x].&#13;<\/p>\n<p>Paragon<\/p>\n<p>Dominate Glyph<\/p>\n<p>&#13;<br \/>\n\tReduced from 23.6% per stack to 1.8% per stack at Glyph Level 150.&#13;<\/p>\n<p>Ire Glyph<\/p>\n<p>&#13;<br \/>\n\tIncreased damage from 6.2%[+] to 9.3%[+].&#13;<\/p>\n<p>Druid<\/p>\n<p>Skills<\/p>\n<p>Stone Burst<\/p>\n<p>&#13;<br \/>\n\tArmor side upgrade no longer grants additional armor for each stack of Resolve. Base increased from 20% to 30%.&#13;<\/p>\n<p>Legendary Aspects<\/p>\n<p>Shepherd&#8217;s Aspect<\/p>\n<p>&#13;<br \/>\n\tDamage bonus decreased from 5-13%[x] to 2-3%[x].&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Dolmen Stone<\/p>\n<p>&#13;<br \/>\n\tBoulder explosion now deals 75-90%[x] of Boulder&#8217;s damage instead of a flat damage amount.&#13;<\/p>\n<p>Greatstaff of the Crone<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 30-40%[x] to 60-80%[x].&#13;<\/p>\n<p>Hunter&#8217;s Zenith<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 40-60%[x] to 75-90%[x].&#13;<\/p>\n<p>Mjolnic Ring<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 30-40%[x] to 45-60%[x].&#13;<\/p>\n<p>The Basilisk<\/p>\n<p>&#13;<br \/>\n\tAdded effect: Petrified enemies take an additional 60-90%[x] damage from you.&#13;<\/p>\n<p>Waxing Gibbous<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 20-25%[x] to 45-60%[x].&#13;<br \/>\n\tChance for additional attacks increased from 25% to 33%.&#13;<\/p>\n<p>Paragon<\/p>\n<p>Constricting Tendrils Legendary Node<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 40%[x] to 60%[x].&#13;<\/p>\n<p>Fang and Claw Glyph<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 12% to 15%[x].&#13;<\/p>\n<p>Fulminate Glyph<\/p>\n<p>&#13;<br \/>\n\tDamage to Healthy and Injured increased from 12%[x] to 35%[x].&#13;<\/p>\n<p>Spirit Glyph<\/p>\n<p>&#13;<br \/>\n\tDamage reduced from 15%[x] to 12%[x].&#13;<\/p>\n<p>Necromancer<\/p>\n<p>Skills<\/p>\n<p>Corpse Explosion<\/p>\n<p>&#13;<br \/>\n\tBloody Mess Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage bonus increased from 50% to 75%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tMiasma Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage increased from 145% to 210%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tShrapnel Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage increased from 100% to 110%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Blood Mist<\/p>\n<p>&#13;<br \/>\n\tBlood Rush Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDescription now indicates Blood Mist is also a Mobility skill and does not replace the Blood tag.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Red Blessing<\/p>\n<p>&#13;<br \/>\n\tMaximum Overpower bonus reduced from 4 to 2.&#13;<\/p>\n<p>Cruor&#8217;s Embrace<\/p>\n<p>&#13;<br \/>\n\tDamage bonus increased from 50-60% to 80-100%.&#13;<\/p>\n<p>Deathless Visage<\/p>\n<p>&#13;<br \/>\n\tBone Spear Echo damage increased from 30-40% to 40-50%.&#13;<br \/>\n\tBone Spear Critical Strike damage increased from 40-50% to 60-70%.&#13;<\/p>\n<p>Mace of King Leoric<\/p>\n<p>&#13;<br \/>\n\tGolem damage bonus increased from 70-80% to 100-120%.&#13;<\/p>\n<p>Ebonpiercer<\/p>\n<p>&#13;<br \/>\n\tWhen using Blight&#8217;s Piercing Darkness Variant, Ebonpiercer deals double damage.&#13;<\/p>\n<p>&#13;<\/p>\n<p>Developer\u2019s Note: This item is intended to do a portion of Blight&#8217;s total defiled area damage. The Piercing Darkness Variant allows Blight to create two defiled areas, so Ebonpiercer&#8217;s damage should be increased accordingly.<\/p>\n<p>&#13;<\/p>\n<p>Paragon<\/p>\n<p>Dominate Glyph<\/p>\n<p>&#13;<br \/>\n\tReduced from 23.6% per stack to 1.8% per stack at glyph level 150.&#13;<\/p>\n<p>Wither Legendary Node<\/p>\n<p>&#13;<br \/>\n\tNow also triggers from Cold damage in addition to Shadow damage.&#13;<\/p>\n<p>Darkness Glyph<\/p>\n<p>&#13;<br \/>\n\tNow grants bonus damage and triggers from Cold in addition to Shadow damage.&#13;<\/p>\n<p>Scourge Glyph<\/p>\n<p>&#13;<br \/>\n\tNow grants bonus damage and triggers from Frostbiting in addition to Corrupting damage.&#13;<\/p>\n<p>Rogue<\/p>\n<p>Skills<\/p>\n<p>Dance of Knives<\/p>\n<p>&#13;<br \/>\n\tDamage decreased from 65% to 52%.&#13;<\/p>\n<p>Flurry<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 140% to 196%.&#13;<\/p>\n<p>Twisting Blades<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 30%\/70% to 42%\/98%.&#13;<\/p>\n<p>Legendary Aspects<\/p>\n<p>Breakneck Bandit&#8217;s Aspect<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 30-45%[x] to 40-55%[x].&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Deathmask of Nirmitruq<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 45-60%[x] to 60-75%[x].&#13;<\/p>\n<p>The Maestro<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 24-30%[x] to 45-60%[x].&#13;<\/p>\n<p>Paragon<\/p>\n<p>Grenadier Glyph<\/p>\n<p>&#13;<br \/>\n\tAdded a 12%[x] damage multiplier to non-Ultimate Grenade skills.&#13;<\/p>\n<p>Pride Glyph<\/p>\n<p>&#13;<br \/>\n\tPhysical Damage to Healthy and Injured increased from 27%[x] to 35%[x].&#13;<\/p>\n<p>Sorcerer<\/p>\n<p>Skills<\/p>\n<p>Unstable Currents<\/p>\n<p>&#13;<br \/>\n\tNow has diminishing returns on its skill rank scaling for baseline and all variants.&#13;<br \/>\n\tBoundless Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNow only increases Crackling Energy damage.&#13;<br \/>\n\t\tNo longer grants a stack when at Maximum Crackling energy.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Ball Lightning<\/p>\n<p>&#13;<br \/>\n\tImplosion Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNow scales its size with skill ranks rather than damage.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Familiar<\/p>\n<p>&#13;<br \/>\n\tHealing Flames Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tOverpower stacks reduced from 2 to 1.&#13;<br \/>\n\t\tOverpower is now only gained while Casting.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Flame Shield<\/p>\n<p>&#13;<br \/>\n\tOverpower Upgrade&#13;<br \/>\n\t&#13;<br \/>\n\t\tOverpower stacks increased from 1 to 3.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Frozen Orb<\/p>\n<p>&#13;<br \/>\n\tGreat Orb of Fire Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNumber of Overpower stacks consumed increased from 1 to 1 per additional explosion.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Fire Bolt<\/p>\n<p>&#13;<br \/>\n\tFirefly Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tDamage per explosion increased from 9% to 25%.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tOverpower Upgrade&#13;<br \/>\n\t&#13;<br \/>\n\t\tOverpower stacks reduced from 2 to 1.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Teleport<\/p>\n<p>&#13;<br \/>\n\tBlaze Variant&#13;<br \/>\n\t&#13;<br \/>\n\t\tNow displays a counter on Teleport for number of Refundable Teleport casts.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Chain Lightning<\/p>\n<p>&#13;<br \/>\n\tCost Reduction side upgrade&#13;<br \/>\n\t&#13;<br \/>\n\t\tPrevious &#8211; Each time Crackling Energy hits an enemy, the Mana cost of your next Chain Lightning is reduced by 1.&#13;<br \/>\n\t\tNow &#8211; Every second, Chain Lightning gains 5% increased damage, up to 30%. This bonus is reset when you damage an enemy with a Skill Cast other than Chain Lightning.&#13;<br \/>\n\t\tRenamed to Ramping Damage.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<\/p>\n<p>Enchantments<\/p>\n<p>Firebolt Enchantment<\/p>\n<p>&#13;<br \/>\n\tReduced the frequency of bolts in extreme situations.&#13;<\/p>\n<p>Legendary Aspects<\/p>\n<p>Overwhelming Currents<\/p>\n<p>&#13;<br \/>\n\tPrevious &#8211; Shock Skill Critical Strikes grant 1.5-3% Shock damage for 4 seconds. Stacks do not refresh the duration.&#13;<br \/>\n\tNow &#8211; Shock Skill Critical Strikes frequently grant 1.5-3% Shock damage for 4 seconds. Stacks do not refresh the duration.&#13;<\/p>\n<p>Aspect of Armageddon<\/p>\n<p>&#13;<br \/>\n\tDamage reduced from 150-180% to 50-80%.&#13;<br \/>\n\tDuration increased from 5 to 15 seconds.&#13;<\/p>\n<p>Aspect of Searing impact<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 60-80% to 100-120%.&#13;<\/p>\n<p>Unique Items<\/p>\n<p>Fractured Winterglass<\/p>\n<p>&#13;<br \/>\n\tDamage per conjuration reduced from 3-6% to 2-3%.&#13;<\/p>\n<p>Onyx Soul<\/p>\n<p>&#13;<br \/>\n\tDamage increased from 80-100% to 100-120%.&#13;<\/p>\n<p>Starfall Coronet<\/p>\n<p>&#13;<br \/>\n\tMeteor damage increased from 50-70% to 80-100%.&#13;<\/p>\n<p>Ophidian Iris<\/p>\n<p>&#13;<br \/>\n\tHydra damage increased from 100-125% to 110-150%.&#13;<\/p>\n<p>Staff of Endless Rage<\/p>\n<p>&#13;<br \/>\n\tFireball damage increased from 80-120% to 140-180%.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tThe following currency cap updates have been applied:&#13;<br \/>\n\t&#13;<br \/>\n\t\tObols &#8211; Increased from 2500 to 25,000.&#13;<br \/>\n\t\tGold &#8211; Increased from 99,999,999,999 to 999,999,999,999.&#13;<br \/>\n\t\tGem Fragments &#8211; Increased from 999,999 to 999,999,999.&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tPets can now be renamed.&#13;<br \/>\n\tEach character&#8217;s current progression state for the campaign is now displayed at character select.&#13;<br \/>\n\tAdded XESS 3 support for Intel GPUs.&#13;<br \/>\n\tAdded DLSS 5X and 6X support for Nvidia GPUs.&#13;<br \/>\n\tNew Halo cosmetic rewards have been added for Tower progression.&#13;<\/p>\n<p>Bug Fixes<\/p>\n<p>Accessibility<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Pathfinder route indicators could fail to appear in certain locations.&#13;<br \/>\n\tFixed an issue where the Screen Reader would not read out locked text for locked classes in Character Creation.&#13;<\/p>\n<p>Gameplay<\/p>\n<p>Barbarian<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Passive Chance to Hit Twice did not add modifiers to Double Swing tooltips.&#13;<br \/>\n\tFixed an issue where the Bawl Upgrade for Challenging Shout did not grant additional Damage Reduction after increasing the skill\u2019s rank.&#13;<br \/>\n\tFixed an issue where non-attacks could grant stacks for the Winding Variant of Whirlwind.&#13;<br \/>\n\tFixed an issue where Bash\u2019s description stated it would clobber on every 4th hit when it was actually every 5th hit.&#13;<br \/>\n\tFixed an issue where the countdown on the action bar for Rallying Cry could be incorrect when using The World enhancement.&#13;<br \/>\n\tFixed an issue where Ground Stomp did not display the cooldown for each charge when the Additional Charges Upgrade is equipped.&#13;<br \/>\n\tFixed an issue where the visual indicator for Steel Grasp did not match what the skill would actually hit.&#13;<br \/>\n\tFixed an issue where the duration of Wrath of the Berserker was not improved when increasing its rank.&#13;<br \/>\n\tFixed an issue where the bonus damage from The Third Blade\u2019s unique power was not applied as intended.&#13;<br \/>\n\tFixed an issue where Fields of Crimson could cause Rend\u2019s Damage over Time to persist after being consumed by Rupture.&#13;<br \/>\n\tFixed an issue where Barbarian&#8217;s could become effectively invulnerable when using Melted Heart of Selig and building around it in a certain way.&#13;<br \/>\n\tFixed an issue where the Potency Upgrade for Rallying Cry caused higher than intended Resource Generation and Movement Speed bonuses.&#13;<\/p>\n<p>Druid<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Cataclysm&#8217;s Severe Storm Variant could be interrupted when you get crowd controlled.&#13;<br \/>\n\tFixed an issue where Pulverize with the Shockwave Variant did not grant Stoicism stacks as intended.&#13;<br \/>\n\tFixed an issue where Blood Howl could apply effects to NPCs and vendors.&#13;<br \/>\n\tFixed an issue where Wind Shear could fail to apply Vulnerable with certain upgrades.&#13;<\/p>\n<p>Necromancer<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Necromancer Skeletal Warriors and Skeletal Mages did not properly grant Fortify when you have the appropriate item affix.&#13;<br \/>\n\tFixed an issue where some of Necromancers&#8217; Golem attacks would not properly benefit from bonuses to Macabre skills.&#13;<br \/>\n\tFixed an issue where taking the Unholy Frenzy Variant of Decrepify would cause Iron Maiden to fail to apply to enemies.&#13;<br \/>\n\tFixed an issue where Blight was dealing damage for longer than intended.&#13;<br \/>\n\tFixed an issue where some of Necromancers&#8217; Golem attacks would not properly benefit from bonuses to Macabre skills.&#13;<br \/>\n\tFixed an issue where Desecrated Ground could trigger Lucky Hit effects.&#13;<br \/>\n\tFixed an issue where Necromancer Skeleton Mage tags did not update correctly, causing skill interactions to behave incorrectly.&#13;<\/p>\n<p>Rogue<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Rogue&#8217;s Shade skills could sometimes deal an incorrect amount of damage.&#13;<br \/>\n\tFixed an issue where The Umbracrux Unique would not replicate damage over time effects.&#13;<br \/>\n\tFixed an issue where the Spellbound Steel Talisman set would cause the automatic Shadow Imbuement to last longer than Inner Sight.&#13;<br \/>\n\tFixed an issue where the Way of the Blurring Blade Talisman 5-set bonus incorrectly granted 2 charges of a free Agility Skill cast instead of 1 when no stacks were present.&#13;<br \/>\n\tFixed an issue where Skyhunter would not properly increase the number of arrows from Rapid Fire while using an Imbuement.&#13;<br \/>\n\tFixed an issue where Vengeance damage buff stacks from the Narrow Eye Charm Set were not scaling properly.&#13;<br \/>\n\tFixed an issue where Umbracrux and Arrow Storm-related interactions could deal significantly more damage than intended.&#13;<\/p>\n<p>Sorcerer<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Teleport could be reset when using Wormhole Variant and Teleport enchantment.&#13;<br \/>\n\tFixed an issue where the Frost Nova Vulnerable Upgrade did not work on bosses.&#13;<br \/>\n\tFixed an issue where Firewall&#8217;s Cost Reduction Upgrade could be randomly lost.&#13;<br \/>\n\tFixed an issue where healing from Flame Shield&#8217;s Healing Upgrade activated the Tal Rasha&#8217;s Threefold Way Charm.&#13;<br \/>\n\tFixed an issue where Fire Bolt Enchantment did not work with any of the Fire Bolt Upgrades.&#13;<br \/>\n\tFixed an issue where the Enchantment Damage affix was not functional in any case.&#13;<br \/>\n\tFixed an issue where Firebolt Enchantment hit the initial burning target instead of firing at another target.&#13;<br \/>\n\tFixed an issue where Spark was not applying extra hits from Storm Splitter&#8217;s Aspect.&#13;<br \/>\n\tFixed an issue where Chain Lightning was not applying extra hits from Storm Splitter&#8217;s Aspect.&#13;<br \/>\n\tFixed an issue where Flame Shield activated its second cast instantly when using Storm Splitter&#8217;s Aspect.&#13;<br \/>\n\tFixed an issue where Aspect of Voracious Rage would not refund Mana when using Hydra while it is changed to a Core skill with Ophidian Iris.&#13;<br \/>\n\tFixed an issue where Esadora&#8217;s Overflowing Cameo would discharge Crackling Energy faster than intended.&#13;<br \/>\n\tFixed an issue where Familiar Bonus Effect Upgrade did not cap the shield percent at the correct value.&#13;<br \/>\n\tFixed an issue where the Enchantment Mastery node granted bonus damage for Enchantments of the same element instead of a different one.&#13;<br \/>\n\tFixed an issue where some skill modifiers did not properly apply to Enchantments.&#13;<br \/>\n\tFixed an issue where Aspect of Armageddon could not be triggered by Deep Freeze with the Glacier Variant when used consecutively.&#13;<br \/>\n\tFixed an issue where Chain Lightning could target enemies behind walls.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where Overpower stacks would sometimes disappear from the action bar even though stacks remained.&#13;<br \/>\n\tFixed an issue where the Worldly Affliction temper recipes were incorrectly named \u201cWorldly Scourge.\u201d&#13;<br \/>\n\tFixed an issue where the Resolve Temper was scaling with item types and much more than intended with Masterworking ranks.&#13;<br \/>\n\tFixed an issue where The Rustbitten Dirk would snapshot its bonus when swapping to another of the same weapon.&#13;<br \/>\n\tFixed an issue where the following Legendary Aspects could not be imprinted onto items as they should:&#13;<br \/>\n\t&#13;<br \/>\n\t\tAspect of Shapeshift&#13;<br \/>\n\t\tRaw Might&#13;<br \/>\n\t\tAspect of Retribution&#13;<br \/>\n\t\tAspect of the Embalmer&#13;<br \/>\n\t&#13;<br \/>\n\t&#13;<br \/>\n\tFixed various instances where buffs and other effects could randomly drop off or disappear.&#13;<br \/>\n\tFixed an issue where Damage over Time could display as healing on monsters in certain contexts.&#13;<br \/>\n\tFixed an issue where Azurewrath\u2019s effect could fail to trigger when enemies were Frozen under certain conditions.&#13;<br \/>\n\tFixed an issue where Escalation Dungeons could include Stronghold dungeons that had not been unlocked.&#13;<br \/>\n\tFixed an issue where Capstone Dungeon bosses could drop excessive rewards, including unintended amounts of high-tier gems.&#13;<\/p>\n<p>User Interface and User Experience<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where the Aspect of Spiked Armor and Aspect of the Indomitable did not display while in town.&#13;<br \/>\n\tFixed multiple instances where bonus damage while Berserking was displayed as multiplicative when it was actually additive.&#13;<br \/>\n\tFixed multiple instances of keywords and tags that were missing, weren&#8217;t being highlighted, or were erroneously present in various descriptions.&#13;<br \/>\n\tFixed various instances of keyword search populating inaccurate results.&#13;<br \/>\n\tFixed various instances where tooltips and descriptions had inaccurate information.&#13;<br \/>\n\tFixed various other UI inconsistency issues.&#13;<\/p>\n<p>Miscellaneous<\/p>\n<p>&#13;<br \/>\n\tFixed an issue where party members could receive inconsistent rewards from shared activities.&#13;<br \/>\n\tVarious visual, performance, stability, audio, and UI improvements.&#13;<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p>Beware the loss of a great power in the world. What comes to fill the void may be worse.<br \/>&#13;<br \/>\n\u2014The Diablo IV Team<\/p>\n<p>&#13;<br \/>\n&#13;<\/p>\n<p><a href=\"#Top\">Back to Top<\/a><\/p>\n<p>&#13;<\/p>\n","protected":false},"excerpt":{"rendered":"The 3.1.0 Public Test Realm (PTR) for Diablo IV will be available from June 2, 10:00 a.m. PDT&hellip;\n","protected":false},"author":2,"featured_media":69598,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-700266","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/700266","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=700266"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/700266\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/69598"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=700266"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=700266"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=700266"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}