{"id":724515,"date":"2026-06-09T05:15:19","date_gmt":"2026-06-09T05:15:19","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/724515\/"},"modified":"2026-06-09T05:15:19","modified_gmt":"2026-06-09T05:15:19","slug":"crazy-taxi-world-tour-responds-to-ai-criticism","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/724515\/","title":{"rendered":"Crazy Taxi: World Tour Responds To AI Criticism"},"content":{"rendered":"<p>After more than two decades, Sega finally showed off a new mainline Crazy Taxi game at the <a href=\"https:\/\/kotaku.com\/everything-we-saw-at-xboxs-2026-summer-showcase-2000703605\" rel=\"nofollow noopener\" target=\"_blank\">Xbox summer showcase<\/a> in <a href=\"https:\/\/kotaku.com\/crazy-taxi-officially-back-world-tour-2000703032\" rel=\"nofollow noopener\" target=\"_blank\">Crazy Taxi: World Tour<\/a>. At first, the internet rejoiced in a chorus of longtime fans singing <a href=\"https:\/\/www.youtube.com\/watch?v=us8OhI-OTHg\" rel=\"nofollow noopener\" target=\"_blank\">\u201cyeah, yeah, yeah, yeah, yeah\u201d<\/a> together once more. Then, shortly after, it was revealed that Sega had <a href=\"https:\/\/kotaku.com\/why-do-you-need-generative-ai-to-make-crazy-taxi-2000703713\" rel=\"nofollow noopener\" target=\"_blank\">used generative AI<\/a> in the game\u2019s development, and the tune changed.<\/p>\n<p>This first came to light due to a <a href=\"https:\/\/kotaku.com\/why-do-you-need-generative-ai-to-make-crazy-taxi-2000703713\" rel=\"nofollow noopener\" target=\"_blank\">disclosure on the game\u2019s Steam page<\/a>, which reads as follows:<\/p>\n<p>At SEGA Corporation, we utilize generative AI as a support tool for developers, aiming to provide better content to our users and enable developers to focus more on creative tasks.<\/p>\n<p>We have used such generative AI support tools during development of Crazy Taxi: World Tour. No AI was used in reference to the performers in the game.<\/p>\n<p>In a statement to <a href=\"https:\/\/gameinformer.com\/2026\/06\/07\/sega-confirms-and-responds-to-generative-ai-content-in-new-crazy-taxi-game\" rel=\"nofollow noopener\" target=\"_blank\">Game Informer<\/a>, Sega expanded a little bit more by saying the tech was used in \u201cthe development of background assets,\u201d and also said that anything AI-generated was \u201cstill subject to review by the development team.\u201d<\/p>\n<p>At Summer Game Fest\u2019s Play Days event, Kotaku attended a presentation alongside other members of the press to see more of World Tour hosted by original series creator Kenji Kanno. Here we saw a few of World Tour\u2019s wacky side missions and mini-games, as well as more of the game\u2019s general driving mayhem. When the topic of World Tour\u2019s generative AI use came up, Kanno explained a little bit more about how the team used the technology.<\/p>\n<p>\u201cWe used it as a reference,\u201d Kanno explained via translator. \u201cSo our artists would pull up [and] generate some of their ideas and then they would look at that, you know, generated image and then they would draw the actual thing. So actual creators, everything from programming to assets, everything is made by an actual human. It\u2019s only used as a reference for them to look at and then they would actually create the actual thing that would go into the game.\u201d<\/p>\n<p>Following up on that, I asked Kanno how the World Tour team weighs the perceived benefits of generative AI against any potential backlash from the public, and while he acknowledged the technology would continue to be controversial, he reiterated that World Tour would only be using generative AI-produced assets as reference, rather than for anything that shows up in-game.<\/p>\n<p>\u201cFor us, the extent of how we use generative AI is only what I mentioned earlier,\u201d Kanno said. \u201c[It\u2019s] just for ideas and just as a reference. Moving forward in the future [generative AI] is probably going to be more of a hot topic, but I think that\u2019s all I can say right now on how we use generative AI for this game.\u201d<\/p>\n<p>Despite public pushback, several big game development companies are <a href=\"https:\/\/kotaku.com\/divinity-gen-ai-larian-bg3-reddit-ama-2000658429\" rel=\"nofollow noopener\" target=\"_blank\">using GenAI in game development<\/a>. The surging practice has been met with widespread criticism as the tech must be trained on existing work by human artists, thus making any assets made with it <a href=\"https:\/\/kotaku.com\/midjourney-ai-disney-lawsuit-copyright-marvel-star-wars-1851784340\" rel=\"nofollow noopener\" target=\"_blank\">essentially plagiarized<\/a> without credit or compensation of the original creators. That\u2019s not even factoring in that the tech, while often producing shoddy work no one with a modicum of taste would pay money for, is often being positioned as a threat to creative jobs by corporate suits looking to reduce human labor costs across several industries, including film, books, and video games.<\/p>\n<p>In recent months, some awards bodies have ruled that works made with GenAI will be <a href=\"https:\/\/kotaku.com\/the-oscars-are-barring-ai-generated-films-gaming-awards-should-do-the-same-2000692691\" rel=\"nofollow noopener\" target=\"_blank\">disqualified from consideration<\/a>. Clair Obscur: Expedition 33 lost a Game of the Tear award at the Indie Game Awards <a href=\"https:\/\/kotaku.com\/clair-obscur-expedition-33s-loses-indie-game-awards-after-being-accused-of-lying-about-ai-use-2000655119\" rel=\"nofollow noopener\" target=\"_blank\">last year<\/a> after developer Sandfall Interactive was <a href=\"https:\/\/kotaku.com\/clair-obscur-expedition-33s-loses-indie-game-awards-after-being-accused-of-lying-about-ai-use-2000655119\" rel=\"nofollow noopener\" target=\"_blank\">accused of lying on its awards submission<\/a> after using AI placeholder assets that shipped in the final game. Since then, Sandfall has said <a href=\"https:\/\/kotaku.com\/clair-obscur-2-gen-ai-awards-sandfall-interactive-2000655599\" rel=\"nofollow noopener\" target=\"_blank\">everything in its games will be created by humans moving forward<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"After more than two decades, Sega finally showed off a new mainline Crazy Taxi game at the Xbox&hellip;\n","protected":false},"author":2,"featured_media":724516,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[20],"tags":[62,276,277,49,48,261652,81161,241931,61],"class_list":["post-724515","post","type-post","status-publish","format-standard","has-post-thumbnail","category-artificial-intelligence","tag-ai","tag-artificial-intelligence","tag-artificialintelligence","tag-ca","tag-canada","tag-crazy-taxi-world-tour","tag-sega","tag-summer-game-fest","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/724515","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=724515"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/724515\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/724516"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=724515"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=724515"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=724515"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}