{"id":851485,"date":"2026-08-09T06:12:08","date_gmt":"2026-08-09T06:12:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/851485\/"},"modified":"2026-08-09T06:12:08","modified_gmt":"2026-08-09T06:12:08","slug":"doom-dev-blasts-xbox-after-microsoft-gutted-id-software-with-layoffs","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/851485\/","title":{"rendered":"Doom Dev Blasts Xbox After Microsoft Gutted id Software With Layoffs"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">After layoffs ripped through <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/doom\" rel=\"nofollow noopener\" target=\"_blank\">Doom <\/a>developer id Software in July, lead services programmer Chris Hays has taken aim at Xbox: &#8220;They fundamentally don&#8217;t understand art.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hays, who is currently employed at the studio behind first-person shooter classics like <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/doom-eternal\" rel=\"nofollow noopener\" target=\"_blank\">Doom Eternal<\/a> and has been with the team since 2010, unloaded on the recent decision to cut 136 staff during a recent conversation with Andre Peschke on <a href=\"https:\/\/www.youtube.com\/watch?v=aA64Ogzm_VU\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Auf ein Bier<\/a>. He didn&#8217;t mince words, to put it lightly.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;It&#8217;s hard to make a game that is AAA, that&#8217;s like we&#8217;ve done before, with half the people. And by hard, I mean impossible,&#8221; Hays said. &#8220;It&#8217;s hard to make a game when there are entire departments that are gutted that you need, entire disciplines that are gone.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;So, if they&#8217;ve got some kind of new plan for how this is going to work, that hasn&#8217;t been told; we don&#8217;t know what that is. The reassurances that we&#8217;re still the same id and we&#8217;re still going to do things, well, first of all, we&#8217;re not the same id. We&#8217;re half the same id. id was the people. What made us special was the people and the relationships we have.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The &#8220;reassurances&#8221; Hays mentioned at least partially refer to <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/id-software-creative-director-says-claims-the-doom-developer-was-nerfed-into-the-ground-by-xbox-layoffs-are-untrue\" rel=\"nofollow noopener\" target=\"_blank\">some of the messages<\/a> that have emerged in the fallout of last month&#8217;s layoffs. id issued <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/id-software-issues-statement-following-xbox-layoffs-says-its-back-to-the-size-it-was-when-it-made-2016s-doom\" rel=\"nofollow noopener\" target=\"_blank\">a statement to IGN<\/a> July 10 that thanked fans for their support, acknowledging that, while the studio had been &#8220;impacted,&#8221; the restructuring left it at &#8220;about the same size we were when making Doom 2016.&#8221; It added, &#8220;We still have the crew we need to build the games and tech we&#8217;re known for.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id reclaimed its title as a leading FPS studio with its 2016 Doom game and went on to keep its crown with 2020&#8217;s Doom Eternal and 2025&#8217;s <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/doom-the-dark-ages\" rel=\"nofollow noopener\" target=\"_blank\">Doom: The Dark Ages<\/a>. Hays said id&#8217;s overseers at Microsoft and Xbox are trying to minimize the &#8220;unrest.&#8221;<\/p>\n<p>Doom: The Dark Ages Revelations Reveal Trailer Xbox Games Showcase 2026 &#8211; Screenshots<img alt=\"\" aria-hidden=\"true\" decoding=\"async\" role=\"presentation\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Studio management is given talking points on things that are allowed to be said and what is not allowed to be said,&#8221; he added. &#8220;It feels like it is, instead, more reassurances. They don&#8217;t want more people to jump ship and say, &#8216;Oh, there&#8217;s no more future in id, so we&#8217;re all going to leave,&#8217; and then there&#8217;s no one left. They don&#8217;t want unrest. At the end of the day, most of it was just trying to tell us that, &#8216;Oh, no, everything is fine. Things will be OK.'&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hays said the reality is that id now houses &#8220;less&#8221; than the number of staff that worked on Doom 2016. He noted that fans will certainly have their preferences in the series but added, &#8220;There is a lot more that went into each of the [Doom] games that went along. We made bigger and better games, but that&#8217;s with twice as many people as we had. So, we have fewer than we had before. So, are we going to make something equivalent to a single-player Xbox 360 game? Because that&#8217;s the size of the studio we have.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id has a special place not only in gaming history but in the hearts of those who have continued to show up for the studio&#8217;s work in the decades since its inception. Doom has also stood the test of time \u2013 so why was id hit so hard?<\/p>\n<p>The 100 Best Xbox Games of All Time<img alt=\"What is an Xbox? Microsoft has spent 25 years trying to answer the question, but for fans, the answer is easy: \u201cXbox\u201d evokes one-eared headsets wired into the memory card slots of massive controllers with breakaway cords. A dashboard with gleaming skeuomorphic blades and avatars adorned in earned accessories. That sound that plays when a hard-earned Achievement finally pops. \u201cXbox\u201d means heavy-duty hardware. Tactile sensations. Friends connecting for the first time. And that\u2019s before we even get to the games.&lt;br&gt;&lt;br&gt;&#10;&#10;It may be that the very idea of an Xbox game is coming to an end. Microsoft has undeniably shifted its tactics, with a new focus on multi-platform releases, handheld Xboxes that are actually miniature Windows computers, and the potential that future Xbox consoles may simply be gaming PCs. So now seems as good a time as any to look back at the entire history of Microsoft\u2019s console journey and rank the best Xbox games, with help from our friends at Outside Xbox, the multimillion-subscriber channel that serves up weekly videos about video games and video game-adjacent things&lt;br&gt;&lt;br&gt;&#10;&#10;When we say \u201cthe best Xbox games,\u201d we mean the ones that most evoke that weighty sense of \u201cXboxness.\u201d Some are first-party, most are exclusives, and all of them are indelibly tied to the legacy of and fondness for a platform that\u2019s left a massive mark on gaming. These are the 100 Best Xbox Games of All Time. We'll be updating this list daily with 25 games at 7am PST\/10am ET\/3pm GMT from Tuesday, 20th January to Friday, 23rd January, until number one is revealed.&lt;br&gt;&lt;br&gt;\" decoding=\"async\" class=\"progressive-image jsx-2896921488 image aspect-ratio aspect-ratio-16-9 jsx-2605834259 jsx-2338608387 hover-opacity\" loading=\"lazy\" src=\"data:image\/gif;base64,R0lGODlhAQABAIAAAAAAAP\/\/\/yH5BAEAAAAALAAAAAABAAEAAAIBRAA7\" data-cy=\"progressive-image\"\/><\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That&#8217;s the question Peschke asked, but Hays said he has &#8220;no idea&#8221; why the layoffs were spread out like they were. One topic the question did lead to, however, was Game Pass.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;On the ground level, we don&#8217;t get to know what that is,&#8221; he said. &#8220;We can have guesses just like everyone else. I know that we have serious issues with how Game Pass is done. Whenever we see the [Microsoft] financial reports that say there were, you know, poor sales under Bethesda. What&#8217;s a sale if you have Game Pass? Are you saying that poor sales means poor number of games sold? Because, of course.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;You&#8217;re not doing a game-sold business model. They fundamentally don&#8217;t understand art. They don&#8217;t. They don&#8217;t understand art. They don&#8217;t understand games. They don&#8217;t understand that business model.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"> While the layoffs at id seem to have shaken the Doom studio&#8217;s foundation, the employees lost represent a fraction of the total layoffs that swept through Xbox teams in July. It&#8217;s part of a &#8220;<a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-reset-halo-elder-scrolls-fallout-opinion\" rel=\"nofollow noopener\" target=\"_blank\">reset<\/a>&#8221; that new CEO Asha Sharma called the &#8220;<a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-boss-asha-sharma-announces-3200-layoffs-including-1600-today-with-4-studios-leaving-for-new-management-read-the-email-to-staff-in-full\" rel=\"nofollow noopener\" target=\"_blank\">most significant restructure in Xbox history<\/a>&#8221; at the time. It immediately impacted 1,600 staff the day of its announcement, with another 1,600 spread throughout the current financial year.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Hays said he would &#8220;love to try to hit the goals that are set for&#8221; id, but those goals aren&#8217;t evenly communicated. Instead, they are told to &#8220;just make the best game we can.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;Under ZeniMax, before <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/microsofts-zenimax-acquisition-officially-complete-bethesda-now-a-part-of-xbox\" rel=\"nofollow noopener\" target=\"_blank\">the acquisition<\/a>, that was also how it worked for attributing success,&#8221; he added. &#8220;If we did well on a score for critical acclaim, and we had decently solid sales but they weren&#8217;t meeting expectations, then that is a problem for marketing and sales. If you scored low, you didn&#8217;t make a good game.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;They tried better to find that. That is obviously not how Microsoft is operating. It doesn&#8217;t make any sense.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Asked to elaborate on why Xbox and Microsoft don&#8217;t understand art, Hays said, &#8220;If you cut half of a studio and don&#8217;t actually take in account how it&#8217;s made, you don&#8217;t understand that the cohesion between our teams was what was important. What made us successful.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">id launched Doom: The Dark Ages last year and went on to release its <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/doom-the-dark-ages-revelations\" rel=\"nofollow noopener\" target=\"_blank\">Revelations<\/a> DLC last month. IGN called it &#8220;Amazing&#8221; in our <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/doom-the-dark-ages-revelations-review\" rel=\"nofollow noopener\" target=\"_blank\">9\/10 review<\/a>. For more, you can read about why one of our writers believes<a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-is-dismantling-its-future-to-rebuild-a-past-it-can-never-recapture\" rel=\"nofollow noopener\" target=\"_blank\"> Xbox is dismantling its future to rebuild a past it can never recapture<\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/p>\n","protected":false},"excerpt":{"rendered":"After layoffs ripped through Doom developer id Software in July, lead services programmer Chris Hays has taken aim&hellip;\n","protected":false},"author":2,"featured_media":851486,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-851485","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/851485","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=851485"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/851485\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/851486"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=851485"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=851485"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=851485"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}