{"id":867038,"date":"2026-08-22T05:36:10","date_gmt":"2026-08-22T05:36:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/867038\/"},"modified":"2026-08-22T05:36:10","modified_gmt":"2026-08-22T05:36:10","slug":"double-fine-owns-ip-and-publishing-rights-its-games-after-xbox-split-psychonauts-studio-confirms","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/867038\/","title":{"rendered":"Double Fine Owns IP and Publishing Rights Its Games After Xbox Split Psychonauts Studio Confirms"},"content":{"rendered":"<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\"><a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/psychonauts\" rel=\"nofollow noopener\" target=\"_blank\">Psychonauts<\/a> and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/brtal-legend\" rel=\"nofollow noopener\" target=\"_blank\">Brutal Legend<\/a> developer Double Fine Productions has confirmed it has regained the IP and publishing rights for all of its games released under Microsoft following its split from Xbox.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">CEO Tim Schafer cleared the air about the developer&#8217;s future in the industry during a conversation with <a href=\"https:\/\/www.youtube.com\/watch?v=-R1nX65ZKBM\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Kinda Funny Games<\/a> today. Amid questions from fans hoping to support Double Fine as it enters a new chapter, he clarified that buying any of its previous releases will help it continue to flex the wildly creative muscles it&#8217;s known for.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;I saw a question, there, &#8216;Do you guys make the money on games?&#8217; The transfer of the IP came back to us, and we get the publishing rights back to all our games,&#8221; Schafer said.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">The one caveat to all of this is that it may still say Microsoft owns &#8220;some of them,&#8221; but that will change in time. He went on, explaining, &#8220;it just takes a while for it to all process.&#8221; The headline, though, is that &#8220;when people buy our games, it supports the studio.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">&#8220;If you&#8217;re curious, buying any of our games helps support the studio,&#8221; he repeated. &#8220;We can turn that money into revenue that helps us extend that runway.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">That &#8220;runway&#8221; is something Schafer brought up a few times during his conversation on the daily gaming show. Xbox CEO Asha Sharma <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-boss-asha-sharma-announces-3200-layoffs-including-1600-today-with-4-studios-leaving-for-new-management-read-the-email-to-staff-in-full\" rel=\"nofollow noopener\" target=\"_blank\">promised<\/a> that Double Fine, as well as South of Midnight developer <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xboxs-separation-from-compulsion-games-seems-complete-as-studio-is-listed-as-the-publisher-of-south-of-midnight-on-steam\" rel=\"nofollow noopener\" target=\"_blank\">Compulsion Games<\/a>, would <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/double-fine-and-compulsion-confirm-status-following-xbox-cuts-get-to-keep-franchises-such-as-psychonauts-and-south-of-midnight\" rel=\"nofollow noopener\" target=\"_blank\">retain their IP, catalog<\/a>, and a &#8220;runway for their next games&#8221; when they were listed as part of a grand restructuring plan early last month. The move, which also laid the groundwork for 3,200 layoffs across Xbox teams, gave the Psychonauts studio an out amid troubles at Microsoft&#8217;s gaming division but left its long-term future uncertain.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">To help extend that runway today, Schafer and the rest of Double Fine pulled back the curtain on its <a href=\"https:\/\/www.kickstarter.com\/projects\/doublefine\/amnesia-fortnight-2026-indie-reboot\" class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" target=\"_blank\" rel=\"noopener noreferrer nofollow\">Amnesia Fortnight 2026, Indie Reboot Kickstarter page<\/a>. The crowdfunding campaign will result in a game jam that&#8217;s set to take place starting August 31 and will run &#8220;through most of September.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">In typical Double Fine fashion, it&#8217;s got its own twist, too, with the page promising to let backers choose which ideas make it to the prototyping stage, with one eventually becoming a &#8220;real (small) game.&#8221; Additionally, 2 Player Productions will be filming every step of the way, with the goal being to create a documentary.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Schafer said during today&#8217;s interview that there &#8220;are other projects we&#8217;re working on,&#8221; though what those are remains to be seen. With access to stories from games like <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/keeper\" rel=\"nofollow noopener\" target=\"_blank\">Keeper<\/a>, <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/psychonauts-2\" rel=\"nofollow noopener\" target=\"_blank\">Psychonauts 2<\/a>, and <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/games\/kiln\" rel=\"nofollow noopener\" target=\"_blank\">Kiln<\/a> back in its control, that runway is already looking a little bit longer.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Speaking of Kiln, its 2026 pottery-based multiplayer game, Schafer said the studio is still firing updates behind the scenes. &#8220;New maps and modes&#8221; seem to be just the tip of the iceberg, with Schafer also promising to drop the price &#8220;because we&#8217;re crazy.&#8221;<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Double Fine&#8217;s transition back into an independent studio was almost immediately followed by <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/xbox-speaks-out-after-double-fine-lays-off-25-percent-of-staff-in-transition-to-independent-status\" rel=\"nofollow noopener\" target=\"_blank\">layoffs affecting 25% of its team<\/a>. For now, what shape its next game will take is unclear. In the meantime, you can read about why IGN thinks their work is worth checking out with our <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/keeper-review\" rel=\"nofollow noopener\" target=\"_blank\">9\/10 Keeper review<\/a> and our <a class=\"link jsx-1337145738 jsx-3925284146 underlined\" data-cy=\"styled-link\" href=\"https:\/\/www.ign.com\/articles\/psychonauts-2-review\" rel=\"nofollow noopener\" target=\"_blank\">8\/10 Psychonauts 2 review<\/a>.<\/p>\n<p data-cy=\"paragraph\" class=\"paragraph jsx-2269604527\">Michael Cripe is a freelance writer with IGN. He&#8217;s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).<\/p>\n","protected":false},"excerpt":{"rendered":"Psychonauts and Brutal Legend developer Double Fine Productions has confirmed it has regained the IP and publishing rights&hellip;\n","protected":false},"author":2,"featured_media":867039,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,61],"class_list":["post-867038","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/867038","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=867038"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/867038\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/867039"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=867038"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=867038"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=867038"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}