{"id":890156,"date":"2026-09-10T06:28:10","date_gmt":"2026-09-10T06:28:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/890156\/"},"modified":"2026-09-10T06:28:10","modified_gmt":"2026-09-10T06:28:10","slug":"hideo-kojimas-physint-game-moves-to-xbox-from-playstation","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/890156\/","title":{"rendered":"Hideo Kojima&#8217;s Physint Game Moves to Xbox From PlayStation"},"content":{"rendered":"<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t<a href=\"https:\/\/variety.com\/t\/xbox\/\" id=\"auto-tag_xbox\" data-tag=\"xbox\" rel=\"nofollow noopener\" target=\"_blank\">Xbox<\/a> is expanding its partnership with video game industry legend <a href=\"https:\/\/variety.com\/t\/hideo-kojima\/\" id=\"auto-tag_hideo-kojima\" data-tag=\"hideo-kojima\" rel=\"nofollow noopener\" target=\"_blank\">Hideo Kojima<\/a>.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tThe \u201cDeath Stranding\u201d and \u201cMetal Gear\u201d creator has switched the publishing partner <a rel=\"nofollow noopener\" data-id=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/09\/xbox-and-kojima-productions-expand-partnership-to-publish-physint\/\" data-type=\"link\" href=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/09\/xbox-and-kojima-productions-expand-partnership-to-publish-physint\/\" target=\"_blank\">on his upcoming game \u201cPhysint\u201d to Microsoft\u2019s Xbox<\/a> from its original home at Sony\u2019s PlayStation, which decided to cancel the action-espionage project.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tThe news was shared via <a rel=\"nofollow noopener\" data-id=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/09\/xbox-and-kojima-productions-expand-partnership-to-publish-physint\/\" data-type=\"link\" href=\"https:\/\/news.xbox.com\/en-us\/2026\/09\/09\/xbox-and-kojima-productions-expand-partnership-to-publish-physint\/\" target=\"_blank\">a blog post published by Xbox Wednesday<\/a>, along with the reveal that this partnership will \u201cextend beyond games, with Xbox and Kojima Productions\u00a0collaborating across film and television to bring new stories to broader audiences.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tXbox is already set to publish Kojima Productions\u2019 next release, \u201cOD,\u201d a horror game made in collaboration with Jordan Peele, which does not yet have a launch date. The action-espionage game \u201cPhysint\u201d is the Kojima title that\u2019s up next after \u201cOD\u201d and it was previously set to be published by PlayStation. The shift of \u201cPhysint\u201d to Xbox is particularly notable due to the long-standing relationship Kojima has had with PlayStation, including their collaboration on the \u201cDeath Stranding\u201d franchise.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tKojima <a rel=\"nofollow\" data-id=\"https:\/\/x.com\/HIDEO_KOJIMA_EN\/status\/2097877506401681753?s=20\" data-type=\"link\" href=\"https:\/\/x.com\/HIDEO_KOJIMA_EN\/status\/2097877506401681753?s=20\" target=\"_blank\">wrote in a statement on X<\/a> that this move comes after PlayStation decided to scrap \u201cPhysint\u201d back in June.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t\u201cAs confirmed earlier through our official channels, in mid-June of this year, we unexpectedly received notice from PlayStation Studios that they would cancel the PHYSINT project,\u201d Kojima wrote. \u201cPHYSINT is an important project both to me personally and to KOJIMA PRODUCTIONS. Determined to keep the project alive, we have spent the last three months searching tirelessly for a new partner. In the course of seeking advice and pursuing negotiations with people across many fields, we found in XBOX a partner with whom we share a common vision for the future, and we have decided to team up with them once again. Please rest assured that development of PHYSINT, our genre-defining action-espionage title, is ongoing and will continue moving forward.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tPer PlayStation\u2019s own statement posted on X: \u201cAfter careful consideration, we have made the difficult decision to step away from collaborating with KOJIMA PRODUCTIONS on its project PHYSINT. We continue to have great admiration for Hideo Kojima\u2019s vision for the game. Our relationship remains strong after three decades of industry-leading, genre-defining creative cooperation, and we look forward to continued close collaboration with Hideo Kojima and his award-winning independent studio in the future.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tNews of Kojima\u2019s partnership expansion with Xbox comes amid mounting discourse over PlayStation\u2019s July announcement that it will cease production of physical discs for its games beginning with new titles releasing in 2028, but conversations between Kojima and Xbox have been ongoing since earlier in the year when new CEO Asha Sharma came on board to replace Phil Spencer. <\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tOver the course of several months, Sharma and Kojima have had in-person meetings and ongoing discussions about his creative plans and ways they could work together across platforms, including IP development for TV and film.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t\u201cCreators have choices about where and how they bring their ideas to life,\u201d Xbox CEO Asha Sharma said.\u00a0\u201cWe\u2019re\u00a0honored that Kojima-san\u00a0has chosen Xbox to work with Kojima Productions on\u00a0\u2018Physint.\u2019 His ambition to challenge conventions reflects the kind of creativity we want to support at Xbox.\u201d\u00a0<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t\u201cThis expands our relationship with Xbox beyond\u00a0\u2018OD,\u201d Kojima said. \u201cAs we move forward with the development of\u00a0\u2018Physint,\u2019 we\u00a0remain\u00a0committed to redefining the action-espionage genre for players around the world.\u201d<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tWhile the \u201cPhysint\u201d news is sure to excite Kojima\u2019s U.S.-based fans with Xbox consoles, Xbox\u2019s expanded relationship with Kojima will also likely bolster the brand\u2019s presence in Japan and other Asian markets, which have historically been a weaker point for Xbox.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\tNo specific details were shared regarding what TV and film projects Xbox is plotting with Kojima as part of their expanded partnership, though \u201cDeath Stranding\u201d is already being developed into a film at A24 and the game maker has expressed ambitions for more transmedia projects.<\/p>\n<p class=\"paragraph larva \/\/ lrv-u-margin-lr-auto  lrv-a-font-body-m   \">\n\t\u201cBack in the day, movies and games were two different worlds. It was like analog vs digital. It didn\u2019t mix well, like oil and water,\u201d Kojima <a data-id=\"https:\/\/variety.com\/2024\/gaming\/news\/hideo-kojima-death-stranding-movie-hollywood-wme-1236157008\/\" data-type=\"link\" href=\"https:\/\/variety.com\/2024\/gaming\/news\/hideo-kojima-death-stranding-movie-hollywood-wme-1236157008\/\" rel=\"nofollow noopener\" target=\"_blank\">told Variety in a 2024 interview<\/a> about his decision to sign with Hollywood talent agency WME. \u201cNowadays, movies are also digital, like being shot on digital cameras instead of film. The pre-production and post-production phases are digital, too. It\u2019s even streamed digitally. There seems to be more understanding in the conversations I have with people in the filmmaking industry. That wasn\u2019t always the case. Now, there are movies that use Unreal Engine to create their backgrounds and environments. They also use performance capture [PCap] like we do, so the technology is almost the same up to a certain point.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"Xbox is expanding its partnership with video game industry legend Hideo Kojima. The \u201cDeath Stranding\u201d and \u201cMetal Gear\u201d&hellip;\n","protected":false},"author":2,"featured_media":890157,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[49,48,52814,61,6734,21680],"class_list":["post-890156","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ca","tag-canada","tag-hideo-kojima","tag-technology","tag-xbox","tag-xbox-game-studios"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/890156","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=890156"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/890156\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/890157"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=890156"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=890156"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=890156"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}