{"id":936346,"date":"2026-10-17T11:10:09","date_gmt":"2026-10-17T11:10:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/ca\/936346\/"},"modified":"2026-10-17T11:10:09","modified_gmt":"2026-10-17T11:10:09","slug":"takto-open-source-hand-tracking-built-like-lego","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ca\/936346\/","title":{"rendered":"TAKTO, Open Source Hand-Tracking Built Like LEGO"},"content":{"rendered":"<p>Hand tracking in VR\/AR can add a substantial amount of immersion and added interactivity. Unfortunately, most camera based tracking suffers when fingers get covered, intertwined, or simply out of view of the headset\u2019s camera. What\u2019s even less common are methods of giving feedback to the user\u2019s hands. [Sebastian Molano] saw these issues and decided if anyone was going to make an open-source solution, it was going to be him with his thesis on <a href=\"https:\/\/github.com\/molanocortes\/takto-one\/tree\/main\" target=\"_blank\" rel=\"nofollow noopener\">TAKTO<\/a>.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" data-attachment-id=\"1243200\" data-permalink=\"https:\/\/hackaday.com\/2026\/10\/16\/takto-open-source-hand-tracking-built-like-lego\/screenshot-2026-10-16-195838\/\" data-orig-file=\"https:\/\/hackaday.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-16-195838.png\" data-orig-size=\"1728,1408\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;,&quot;alt&quot;:&quot;&quot;}\" data-image-title=\"Screenshot 2026-10-16 195838\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/hackaday.com\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-16-195838.png?w=767\" class=\"wp-image-1243200\" src=\"https:\/\/www.newsbeep.com\/ca\/wp-content\/uploads\/2026\/10\/Screenshot-2026-10-16-195838.png\" alt=\"\" width=\"309\" height=\"252\"  \/>Clear visuals show step-by-step assembly.<\/p>\n<p>TAKTO aims to remove the prior issues mentioned with visual tracking by using magnetic encoders to tell where the device is and the finger\u2019s position inside it. Actuators are able to pull on the fingers themselves to add even further information to the user. Of course, none of this is too crazy, as we have<a href=\"https:\/\/hackaday.com\/2021\/04\/15\/virtual-reality-gloves-aim-to-improve-interactivity\/\" rel=\"nofollow noopener\" target=\"_blank\"> seen similar projects<\/a> before. Where TAKTO stands out is the extent of the support outside of a one-off hand tracker.<\/p>\n<p><a href=\"https:\/\/takto.one\/\" target=\"_blank\" rel=\"nofollow noopener\">TAKTO.one<\/a> not only holds general information about the project itself, but also an entire digital twin of the live device. This console can give you a visual of using the glove and general status information. Documentation on how to assemble one for yourself is presented in clean visuals, which should make the build process painless.<\/p>\n<p>Everything else about how to make the hand for yourself can be found on the project\u2019s GitHub. The price tag is steep for the actuated version, though there is a sensing-only version for hand tracking, and most of the cost comes from the quality actuators used. If you want to look into implementing some usability into existing VR hardware, make sure to look at what <a href=\"https:\/\/hackaday.com\/2026\/10\/10\/valve-releases-hardware-and-cad-reference-for-new-vr-headset\/\" rel=\"nofollow noopener\" target=\"_blank\">Valve has released publicly<\/a>!<\/p>\n","protected":false},"excerpt":{"rendered":"Hand tracking in VR\/AR can add a substantial amount of immersion and added interactivity. Unfortunately, most camera based&hellip;\n","protected":false},"author":2,"featured_media":936347,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[49,48,61,260,261,262],"class_list":["post-936346","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality","tag-ca","tag-canada","tag-technology","tag-virtual-reality","tag-virtualreality","tag-vr"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/936346","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/comments?post=936346"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/posts\/936346\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media\/936347"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/media?parent=936346"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/categories?post=936346"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ca\/wp-json\/wp\/v2\/tags?post=936346"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}