Let It Die: Inferno — the sequel to 2016’s off-the-wall hack-‘n-slash adventure, Let It Die — is almost here, with a launch date set for Dec. 3. The game features a new globe-spanning emergency (an enormous pit, the Hell Gate, has appeared out of nowhere), a new source of SPLithium (the aforementioned pit), and a new treasure of unfathomable power (the Eye of the Reaper). Despite all the hype around the sequel’s surprise launch date announcement, players haven’t missed any details — like the game’s use of generative AI (via Eurogamer).

“AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics,” the game’s creators explained in the AI disclosure section of Let It Die: Inferno’s Steam page. Steam requires any games that make use of generative AI to disclose what parts of the game are AI-generated.

Polygon has reached out to representatives for developer Supertrick Games for comment.

Per the Steam page, this AI-generated content is included in “some parts” of Let It Die: Inferno’s background signboard textures, Records images, and InfoCast videos. But “some parts” of the game’s voice acting and musical score are AI-generated as well, and there’s no telling exactly how much “some” is. Supertrick Games has yet to address the AI-generated elephant in the room with a formal statement, but fans of the original Let It Die are already talking, with some declaring they won’t be trying out the game due to its use of AI.

“Let It Die then,” one player joked on Reddit.

SAG-AFTRA’s video game voice actors and performers recently spent the better part of a year on strike fighting for protections against AI, which were eventually granted. But these protections don’t stop studios like Supertrick Games from choosing to implement AI in their games.

The original Let It Die was a free-to-play title and did not make use of any AI-generated content. Its Steam user score is currently sitting at a “mostly positive.”