Colour can play a huge role in a setting the mood for the game Silent Hill 2’s desaturated palette creates its sense of isolation, or how Celeste uses color to reflect the protagonist’s emotional state and the tone of each chapter.

Colour certainly plays a big part in the striking art style of Genndy Tartakovsky-inspired Necrowave, and it’s generated a surprisingly geeky debate (see our feature on colour theory if you need to brush up).

I’m born colorblind and love games, so I’m making a game with colors that are beautiful to me from r/IndieDev

animation work is giving some people Samurai Jack vibes, which certainly isn’t a bad thing.

You can wishlist the game on Steam.

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