Thirty years on from Pokémon first breaking out of Japan, it’s tempting to frame the anniversary as pure nostalgia, a moment to remember your first time playing Red and Blue on Game Boy and Nintendo 3DS (still a retro game console many of us can’t resist when we see it). But anniversaries are useful for another reason: they let us pull apart the craft and strip away the merchandising empire Nintendo is so good at exploiting. What you’re left with is one of the most disciplined and influential character design series ever undertaken, and who hasn’t doodled a Pikachu at some point?

The original Pocket Monsters Red and Green (released as Pokémon Red Version and Pokémon Blue Version in the west), developed by Nintendo and Game Freak, had to do more with less when it launched on Game Boy in 1996. The handheld had a famously tiny screen, a limited green-ish monochrome colour palette, and severe memory constraints. That meant every creature design needed a readable silhouette, clear animation signals and art identity that matched and felt consistent.

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A green monochrome pixel art character

Pocket Monsters Red and Green, aka Pokémon Red Version and Pokémon Blue Version, used the Game Boy’s limited green monochrome colour palette. (Image credit: Game Freak / Nintendo)

best digital art software and relying on core techniques to achieve your goals, but Pokémon’s 30th anniversary is a reminder that fundamentals will always stand you in good stead.

Pikachu

Zeion Jeremy Bernil’s version of Pikachu joins a long list of great fan art. (Image credit: Zeion Jeremy Bernil / Game Freak / Nintendo)

see this on their ArtStation). With that in mind, here are five character design takeaways artists can lift directly from Pokémon’s design playbook:

Design the silhouette first: If you can fill your character in solid black and it’s still instantly recognisable (think Pikachu’s ears and tail), you’re on the right track.Build from simple shapes: Circles, triangles and rectangles create clarity. Charizard balances angular wings with a rounded torso to stay readable and expressive.Give one defining trait: Psyduck is the headache duck. That singular idea drives pose, face and personality. Avoid overloading your design with competing concepts.Think in broader: Pokémon characters work because they belong to a visual ecosystem. Establish rules for colour, form or theme so your designs feel connected, not random.Design for scalability: From tiny sprites to billboards, Pokémon proves a character should work at every size. Test your design small, large and in motion before calling it finished.

Inspired? Read our list of great character design tips and tutorial articles, and check out our advice on the best drawing tablets and best laptops for drawing if you want to upgrade your tech.