Assets from publishers based in China, Hong Kong, and Macau will be delisted from the Unity Asset Store on March 31, 2026.

A Unity spokesperson shared the news on the Unity forums and said the removal is the result of updated regional licensing, distribution, and compliance requirements for publishers in the Greater China region.

The news comes around a year after Unity 6 was pulled from China, Hong Kong, and Macau—leaving developers in those regions with a customized version of the engine based on Unity 2022 LTS—and will have widespread ramifications.

Unity noted that users who have purchased assets from publishers in Greater China will still be able to download and use them moving forward. Those assets, however, will no longer be eligible for updates or support via the Global Unity Asset Store. 

Users who purchased impacted assets within the past six moths will be able to request a refund—although they will lose access to those assets as a result.

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Meanwhile, organizations based in China, Hong Kong, and Macau will no longer be able to use the Global Unity Asset Store or access their free and purchased assets after March 31. 

Those users must now download all of their assets before that date in order to retain ownership. 

Unity has published a list of impacted assets to enable users to check whether an asset they own was created by a publisher in the Greater China region. 

Reaction from users on the Unity forum appears largely negative, with many questioning the decision to force people to manually cross-reference their purchased assets with a list containing thousands of impacted assets to determine whether they need to take action. 

One user described the solution proposed by Unity as “less than helpful.” Another questioned why the engine maker couldn’t streamline the process by providing users with a personalised list of impacted purchases. 

Game Developer has reached out to Unity for comment.