{"id":275234,"date":"2026-02-01T10:55:07","date_gmt":"2026-02-01T10:55:07","guid":{"rendered":"https:\/\/www.newsbeep.com\/ie\/275234\/"},"modified":"2026-02-01T10:55:07","modified_gmt":"2026-02-01T10:55:07","slug":"problematic-gaming-prevalent-among-young-adults-in-singapore-shows-need-for-third-place-experts","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ie\/275234\/","title":{"rendered":"Problematic gaming prevalent among young adults in Singapore, shows need for \u2018third place\u2019: Experts"},"content":{"rendered":"<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">SINGAPORE \u2013 A recent study has found higher rates of problematic gaming and related problems, such as excessive gaming and depression, among young adults in Singapore than those reported abroad. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">The study, led by Associate Professor in Psychology Peter Chew from James Cook University, looked at how common internet gaming disorder (IGD) and gaming disorder (GD) are among young adults here. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Both are <a href=\"https:\/\/www.straitstimes.com\/singapore\/health\/young-and-troubled-more-teens-in-singapore-getting-hooked-on-digital-devices-and-seeking-help?ref=inline-article\" rel=\"nofollow noopener\" class=\"gap-x-04 items-center inline text-primary-60 select-auto\" aria-label=\"link\" target=\"_blank\" data-testid=\"custom-link\"><\/p>\n<p class=\"font-body-baseline-regular inline\" data-testid=\"paragraph-test-id\">behavioural addictions involving excessive, compulsive gaming,<\/p>\n<p><\/a> and have been recently added to two classification systems for mental disorders.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">The study found that 10.3 per cent of participants met the criteria for IGD, while 5 per cent met the criteria for GD. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">In comparison, <a href=\"https:\/\/www.straitstimes.com\/singapore\/parenting-education\/how-one-teen-reclaimed-life-beyond-gaming-through-support-and-sport?ref=inline-article\" rel=\"nofollow noopener\" class=\"gap-x-04 items-center inline text-primary-60 select-auto\" aria-label=\"link\" target=\"_blank\" data-testid=\"custom-link\"><\/p>\n<p class=\"font-body-baseline-regular inline\" data-testid=\"paragraph-test-id\">prevalence rates for problematic gaming<\/p>\n<p><\/a> \u2013 an umbrella term used when assessing gaming issues broadly \u2013 are about 5.08 per cent in Asian regions and 2.72 per cent in Europe. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">The study by Prof Chew, whose primary area of research is on behavioural addictions, surveyed 1,008 participants aged 18 to 40 and offers new local insights on the scale of gaming-related disorders among young adults.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Conducted in 2023, it was published in academic journal Psychiatric Quarterly in February 2025.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Observers said the findings point to a deeper need for connection and a \u201cthird place\u201d \u2013 what urban sociologists call a social space outside home and school or work \u2013 with gaming increasingly filling that role for youth here.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Similar studies here have reported problematic gaming rates of 8.7 per cent among primary and secondary school students, and 15.4 per cent for college students.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Prof Chew\u2019s study defined IGD as excessive online gaming marked by symptoms such as loss of control, tolerance and withdrawal. GD is referred to as persistent gaming behaviour, offline and online, that takes priority over other activities and causes impairment in daily life.  <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Males were more at risk than females, with 7.2 per cent to 14.6 per cent of them meeting the criteria for the disorders, compared with 2.8 per cent to 6.2 per cent for females. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Participants reported their gaming behaviours over 12 months in an online survey measuring their gaming motivations, mental health and sleep quality.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Those with disorders reported more time spent gaming, stronger desire for gaming motivations like fantasy and competition, more negative emotions like anxiety, and poorer sleep than those without.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Experts and youth counsellors said \u201cpush\u201d factors such as stress, boredom and emotional struggles, alongside \u201cpull\u201d factors like immersive design and built-in rewards, can fuel problematic gaming.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">The findings come amid growing concern in Singapore over excessive screen use, which some say reflect underlying struggles such as academic pressure, family stress, anxiety or depression.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">\u201cWhen people are stressed, they will look for forms of escape,\u201d said Prof Chew, adding that in some countries, this may take the form of alcohol or gambling. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">But in Singapore, these outlets are relatively costly or restricted, he said. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">In contrast, gaming and social media are easily accessible. \u201cThey\u2019re mostly free and unregulated. If you\u2019re tech savvy, it\u2019s very easy to just use them,\u201d he said.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Other \u201cpush\u201d factors that drive problematic gaming include boredom and a search for connection, said Ms Carmmen Lee, lead social worker at youth organisation Trybe.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">She added that many youth she works with create virtual worlds where they can become the person they want to be.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">\u201cThey may not have a good relationship with their family, but online, they may be able to be a different persona,\u201d Ms Lee said. \u201cThis makes them feel needed, useful, and they want to continue to play that role.\u201d<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Mr S. B. Viknesan, principal counsellor at the National Addictions Management Service at the Institute of Mental Health, said games today are becoming increasingly immersive, with technologies such as augmented reality and artificial intelligence.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">\u201cYou can have relationships in games, meet people,\u201d he said. \u201cThis can pull people in, especially those going through a stressful period in their life.\u201d <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Some games also feature gambling-like elements, such as loot boxes or in-game purchases, which can make them more addictive. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">For children, phones offer a quick escape in a country where opportunities for play can seem limited, with restrictions around open spaces and schedules filled with tuition and extracurricular activities, Ms Lee said. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Some like Mr Narasimman Tivasiha Mani, co-founder of Impart, believe that gaming is not all bad. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Many young people use games as a space to explore their identity and connect with peers, he said.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">\u201cA lot of youth spaces nowadays have adults there, but what young people need are third spaces where they are seen\u2026 where they can connect with other young people,\u201d Mr Narasimman said, adding that this is part of Impart\u2019s mission as it works with youth facing adversities.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">\u201cProviding them positive childhood experiences in these spaces can be a buffer for adversities they face in their life,\u201d he added. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Mr Calvin Leong, who oversees community programmes at Impart, said third places allow youth to be curious about their lives and behaviours \u2013 including gaming \u2013 without immediate judgment. Such spaces, which could be online or offline, like gyms and gatherings over hobbies, help build social skills, resilience and confidence. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Games help youth with low self-esteem find purpose, he said. \u201c(They) show them that they can learn, and have the potential to do more than what they think they can.\u201d<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Instead of demonising gaming, Mr Narasimman and Mr Leong distinguish between healthy gaming \u2013 which focuses on mastery, teamwork, and connection \u2013 and unhealthy gaming, which encourages players to keep playing, often by giving small, frequent rewards and extreme violence. <\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Minecraft is an example of a \u201chealthy game\u201d, which Impart uses to reach out to youth.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">When gaming becomes problematic, Impart encourages youth to reflect on what the gaming experience provides for them, mirroring the approach used in third places.<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">\u201cWe want to let youth know that it\u2019s okay to be curious, it\u2019s okay to want to explore,\u201d Mr Leong said. \u201cWe want our youth to find that spark in them again through these third spaces.\u201d<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Preoccupation with gaming at the expense of other activities<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Isolation from family, friends, or previously enjoyed social activities<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Avoiding responsibilities or basic self-care (for example, skipping meals and neglecting hygiene)<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Secretive behaviour around gaming or screen use<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Anxiety, irritability, or aggression when devices are taken away or access is restricted<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">High levels of stress, negative emotions, or mood swings tied to gaming<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Declining school or work performance<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Difficulty waking up in the morning or maintaining a regular sleep schedule<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Financial strain from in-game purchases, subscriptions<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Relationships with partners, peers, or family suffering due to excessive gaming<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Take regular breaks from gaming<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Engage in offline activities like sports, exercise, or hobbies. Reinforce a balanced lifestyle that includes sleep, schoolwork, chores, and family time alongside gaming<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Talk to a trusted adult, family member, or therapist if you are facing stress or difficult situations<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Create a schedule or timetable to manage gaming and other activities<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Ensure adequate sleep and self-care, even while gaming<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Use the internet with your children<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Take interest in the games they are playing and friends they are making online<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Teach children to recognise unhealthy behaviour like neglecting schoolwork, sleeping late<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Take time daily to check in with your children on their school life, relationships<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Establish clear family rules for internet use<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Choose video games that are kid-friendly and age-appropriate, try playing them first<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Use parental controls to limit screen time and monitor game usage<\/p>\n<p class=\"font-body-baseline-regular text-primary\" data-testid=\"article-paragraph-annotation-test-id\">Help children develop offline coping skills to manage stress, anxiety, or other difficult emotions<\/p>\n","protected":false},"excerpt":{"rendered":"SINGAPORE \u2013 A recent study has found higher rates of problematic gaming and related problems, such as excessive&hellip;\n","protected":false},"author":2,"featured_media":275235,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[35],"tags":[103,61,60,410,411],"class_list":{"0":"post-275234","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-mental-health","8":"tag-health","9":"tag-ie","10":"tag-ireland","11":"tag-mental-health","12":"tag-mentalhealth"},"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/275234","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/comments?post=275234"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/275234\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media\/275235"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media?parent=275234"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/categories?post=275234"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/tags?post=275234"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}