{"id":373029,"date":"2026-03-30T13:50:08","date_gmt":"2026-03-30T13:50:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/ie\/373029\/"},"modified":"2026-03-30T13:50:08","modified_gmt":"2026-03-30T13:50:08","slug":"how-the-invention-of-quicktime-changed-computers-forever","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ie\/373029\/","title":{"rendered":"How the invention of QuickTime changed computers forever"},"content":{"rendered":"<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">It\u2019s 1989. To play a video, listen to a song, or show photos on a desktop computer requires bolting on expensive hardware, built by a different company, using different software. There are no standards, no portability, no sharing.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Tyler Peppel, Apple product marketer: It should have been a natural area for Apple to be in, but we had nothing. Apple\u2019s CEO John Sculley told me, \u201cWe need to get into this,\u201d but of course, it wasn\u2019t that easy.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">John Worthington, audio engineer: There were people inside the company who said, \u201cNo one\u2019s ever going to listen to music or watch videos on a computer. Ever.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">A dozen people at Apple changed that. They helped turn all kinds of computers into creative tools for millions of people.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">It started with a tiny concept project within Apple\u2019s secret Advanced Technology Group (ATG). Principal scientist Steve Perlman had completed work on a black-box device called QuickScan that made it possible to play a video on a Mac for the first time \u2014 it showed horses running from one side of the screen to the other, and people were stunned in a demo. But it required a separate, expensive chip to compress and decompress the video.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Steve Perlman, principal scientist: Apple did not allow disruptive products. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">After QuickScan was cancelled, Perlman pursued a cheaper, software-only solution to multimedia with senior scientist Eric Hoffert. They thought maybe they could achieve their goals without needing any new gear at all.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Perlman: Almost everyone at Apple, and definitely everywhere else, assumed that multimedia would always require specialized hardware \u2014 and be expensive. A few of us thought otherwise.<\/p>\n<p><a class=\"kqz8fh1\" href=\"https:\/\/platform.theverge.com\/wp-content\/uploads\/sites\/2\/2026\/03\/Inventing-The-Future-2.8a.png?quality=90&amp;strip=all&amp;crop=0,0,100,100\" data-pswp-height=\"2550\" data-pswp-width=\"1650\" target=\"_blank\" rel=\"noreferrer nofollow noopener\"><img alt=\"\" data-chromatic=\"ignore\" loading=\"lazy\" decoding=\"async\" data-nimg=\"fill\" class=\"x271pn0\" style=\"position:absolute;height:100%;width:100%;left:0;top:0;right:0;bottom:0;color:transparent;background-size:cover;background-position:50% 50%;background-repeat:no-repeat;background-image:url(&quot;data:image\/svg+xml;charset=utf-8,%3Csvg xmlns='http:\/\/www.w3.org\/2000\/svg' %3E%3Cfilter id='b' color-interpolation-filters='sRGB'%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3CfeColorMatrix values='1 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 100 -1' result='s'\/%3E%3CfeFlood x='0' y='0' width='100%25' height='100%25'\/%3E%3CfeComposite operator='out' in='s'\/%3E%3CfeComposite in2='SourceGraphic'\/%3E%3CfeGaussianBlur stdDeviation='20'\/%3E%3C\/filter%3E%3Cimage width='100%25' height='100%25' x='0' y='0' preserveAspectRatio='none' style='filter: url(%23b);' href='data:image\/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAQAAAC1HAwCAAAAC0lEQVR42mN8+R8AAtcB6oaHtZcAAAAASUVORK5CYII='\/%3E%3C\/svg%3E&quot;)\"   src=\"https:\/\/www.newsbeep.com\/ie\/wp-content\/uploads\/2026\/03\/Inventing-The-Future-2.8a.png\"\/><\/a><\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">One of the few was Gavin Miller, a research scientist in Apple\u2019s Graphics Group, who worked with Hoffert to crack the problem of software compression and decompression, otherwise known as codec.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Gavin Miller, research scientist: We went for a lunchtime walk, and by the end of it, we had generalized the model to include constant color blocks and 2-bit per-pixel interpolating blocks. This allowed us to trade off quantization artifacts in large flat areas for more detail in textured areas. The result was an increase in quality and performance that helped to make the codec practical for really small video sizes.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Eric Hoffert, senior scientist: We experimented with many of the color block factors within the compression algorithm to optimize it, and we went after a solution very aggressively. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Perlman: Eric, Lee Mighdoll, and Dean Blackketter continued to refine the technology in simulations, so they could get software to play back video in real-time, without any hardware.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Lee Mighdoll was an intern in ATG at the time, and Blackketter was a senior programmer. Mighdoll coded alternative techniques \u2014 and admits that he has some misgivings about his choice of a final codename for the project.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Hoffert: Road Pizza is a name for animals compressed on a road when they are run over and we were trying to compress images and video (not animals) \u2014 and still look nice.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Lee Mighdoll, intern: I chose the name Road Pizza for the method as a sort of joke about compressing, lossy compression. I regretted choosing the kinda gross name, but it was too late!<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Gross name aside, this was a huge breakthrough. The team had effectively shrunk all of QuickScan down into software.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Perlman: Road Pizza\u2019s ability to decompress and play back video windows entirely in software changed everything. Every Mac (and perhaps someday every PC) inherently could have video playback capability, and thus, there was a great incentive for creators to invest in making compressed video content. Road Pizza opened up the floodgates of creative thinking and execution. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Then engineer Mark Krueger pushed the codec further.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Mark Krueger, engineer: I got the famous Ridley Scott 1984 commercial down to a tiny video playing on the Mac desktop. Bruce thought it was cool.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Bruce Leak, QuickTime lead developer: Mark made these things that weren\u2019t systems software but highly optimized demos that would show what was possible. Once you know it\u2019s possible, then it\u2019s just engineering work to get it done and solve all the problems. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Following on from Road Pizza\u2019s success, engineers and scientists who had worked on media projects across Apple created an informal project, called Warhol.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Then, unknown to almost all, a frustrated Tyler Peppel decided to pitch the multimedia product to Don Casey, Apple\u2019s head of Networking and Communications. Peppel believed Apple had to fast-track Warhol and Road Pizza into a product or lose the market to Microsoft.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Microsoft Windows 3.0 was scheduled for debut on May 22, 1990, so Casey acted. He asked Peppel to create a product plan that he could announce at Apple\u2019s Worldwide Developers Conference on May 7th.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">That day, Casey took to the stage and announced QuickTime to a stunned audience, saying, \u201cApple intends to develop real-time software compression\/decompression technology that will run on today\u2019s modular Macintosh systems. A system-wide time coding to allow synchronization of sound, animation, and other time-critical processes.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Casey explained that Apple\u2019s new multimedia architecture would be delivered by the end of the year. He did not say that QuickTime had no budget, staff, or offices.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Worthington: We were dumbfounded. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Konstantin Othmer, QuickDraw engineer: I was standing next to Bruce Leak, and asked him, \u201cWhat the heck was that?\u201d He said he had no idea.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Perlman was leaving the company, so Bruce Leak, with the experience of Color QuickDraw, and John Worthington, who led Apple\u2019s MIDI work, were chosen to head the day-to-day development of QuickTime.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Worthington: QuickTime would be built on top of hours and hours of thinking, debate, collaboration, and testing from previous work, but now there was a deadline. Suddenly, we were off to the races.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Tom Ryan, senior manager: It wasn\u2019t clear what QuickTime was going to be. Leak, Worthington, and Jim Batson needed to figure it out. I remember going on long walks with them. Jim was asking, \u201cShould it be about controlling home video systems?\u201d Then John suggested that we expand on the work of two ATG audio engineers, which in hindsight was obvious. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Steve Milne and Mark Lentzcner had previously created AIFF, which established a principle within Apple that media should be stored in a standardized, portable way that worked across different systems without being locked to specific hardware.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Toby Farrand, senior engineer: This was the key to QuickTime. Audio drove the development of QuickTime more than anything.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The task was now set. QuickTime was the way a Macintosh would handle how any media was encoded, decoded, synchronized, and delivered to users \u2014 without extra hardware.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Andrew Soderberg, product manager: For good reason, everyone thinks of QuickTime as being all about video and audio, but from the start of development, it was all about temporal, or time-based, data. Events happen in time, in sequence. It could just as easily have become famous as the underlying technology for managing when things switched on or off, much like HomeKit today, or notifications on your iPhone. In QuickTime, you can have multiple \u201ctracks,\u201d and everyone now imagines \u201ctracks\u201d as meaning video or audio tracks, but that wasn\u2019t necessarily the use case behind the development. It didn\u2019t matter \u201cwhat\u201d was on the track, as the software came along and saw an event on the track, it reacted as programmed at a point in time. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Soderberg: We thought of codecs for video to be like fonts for word processing. You chose the codec that was right for your use case.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">The first tasks were to create a standard set of software codecs, and a media player that Macintosh users could easily access and third-party developers could use as a benchmark. The QuickTime Media Player would be the center of the user-facing experience.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Hoffert: Jim, Mike Mills, and I built some prototypes of what the Media Player should look like and do. The first time I saw it play a short clip from the movie The Wizard of Oz, I thought, \u201cThis is going to change the world. No question.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Meanwhile, the Human Interface Group began pioneering work in digital video workflows.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Leak: It\u2019s hard to recognize these as problems today. Hard drives were too expensive to be an option for the physical distribution of content made for QuickTime, and there was no Internet, so we had to make QuickTime work with existing physical media platforms, like CD-ROM. The theory, at the time we started, 1990, was that people would get content in the mail, on a disc! <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Mike Mills, lead designer: We built prototypes for scanning, editing, and logging digital movies on the Mac and worked out how they could be incorporated into PowerPoint or email.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Chris Thorman, programmer: It was obvious that anything we did with QuickTime had to make it easy as writing and manipulating text had been in PageMaker. To make sure, we hid some of the advanced features away from users, and made them only accessible by option-clicking. Our choices were pretty good as they stayed unchanged for at least 10 years.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Leak: You had to be able to step backward, frame by frame. You had to be able to drag through it. You had to be able to scrub the audio, to be able to play the movie at faster than normal speed. The audio had to make sense. All the capabilities that we take for granted today, back then, were both a passion project and a technological challenge. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">With coding and testing well under way, product managers Doug Camplejohn, Andrew Soderberg, and Duncan Kennedy connected external developers with QuickTime.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Duncan Kennedy, product manager: We decided very early on that the QuickTime interaction with developers needed to be done differently. We weren\u2019t going to do a Microsoft, which is to say, \u201cWe have invented this API; now go away and write code to make these kinds of applications.\u201d We just invited people to Developer Kitchens and said, \u201cWe don\u2019t know everything, here\u2019s where we are at.\u201d<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Sean Callahan, programmer: It often came down to the five of us, still there at 3AM, working like crazy to get stuff coded before a Developer Kitchen. I was young and didn\u2019t have family nearby, but more importantly, this was my dream job.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Ryan: Once Doug, Duncan, and Andy had beta copies out and ran the Kitchens, it crystallized even more in my mind. People created claymation animations, parallel storylines, and training videos \u2014 creative things that were beyond what anybody on the team imagined. It was like, wow.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Leak: To be honest, it was a little like the inmates were running the asylum. Steve Jobs was gone and everybody was excited about building the future. It was the \u201cApple who could change the world\u201d time \u2014 of that generation. We were all in it together. They were glorious days.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">As word of the project\u2019s progress spread across Apple, more engineers wanted to be involved. Leak was able to get in-house specialists \u201con loan\u201d to solve problems.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Leak: Gary Davidian worked some magic with the hardware to give us a timer that was denominated in microseconds, which became our time manager. You could now do accurate positioning of sound and video.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">George Cossey, contract programmer: Bruce had assembled a very small and tight group of what I call A+ people, both very smart and very hard workers. You were able to count on each one doing outstanding work in their area.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">As the engineers ticked off the challenges, they came to yet another hardware issue. Users could not afford to fill their hard drives with multiple copies of videos for different applications.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Peter Hoddie, programmer: You had to be able to capture video, then copy it from one app and paste it into another. The Mac method of integration was very important. There wasn\u2019t enough memory to literally copy video, so editing had to be done by reference. No one was doing this kind of thing at the time.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Perlman: It was an incredible effort to not just architect QuickTime to be scalable into the future but refine it into a product that worked on the limited-performance computers. <\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Despite having a tiny budget and barely a year to deliver, QuickTime stole the show at the 1991 WWDC. Bruce Leak took to the stage and played the original 1984 TV commercial as a large QuickTime movie on a standard Macintosh.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Ryan: There was an amazing reaction from I guess 3,000 people. I get goosebumps now thinking about it. All those late nights and other nonsense, but we got there and I was standing at a door giving out QuickTime starter kits as fast as I could.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">A single team had ushered in the digital media era.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Soderberg: Other than Steve Jobs and Steve Wozniak, these were the most important engineers in Apple\u2019s history until the advent of the iPhone.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Casey King, senior engineer<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">QuickTime: nothing like it before, everything like it since.<\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Excerpt from <a href=\"https:\/\/books.by\/john-buck\" rel=\"nofollow noopener\" target=\"_blank\">Inventing the Future, by John Buck<\/a><\/p>\n<p class=\"duet--article--dangerously-set-cms-markup duet--article--standard-paragraph _1ymtmqpi _17nnmdy1 _17nnmdy0 _1xwtict1\">Copyright \u00a9 2026 by John Buck. Published by Books.By<\/p>\n<p>Follow topics and authors from this story to see more like this in your personalized homepage feed and to receive email updates.John BuckClose<\/p>\n<p>John Buck<\/p>\n<p class=\"fv263x1\">Posts from this author will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/authors\/johnbuck\" rel=\"nofollow noopener\" target=\"_blank\">See All by John Buck<\/a><\/p>\n<p>AppleClose<\/p>\n<p>Apple<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/apple\" rel=\"nofollow noopener\" target=\"_blank\">See All Apple<\/a><\/p>\n<p>TechClose<\/p>\n<p>Tech<\/p>\n<p class=\"fv263x1\">Posts from this topic will be added to your daily email digest and your homepage feed.<\/p>\n<p>FollowFollow<\/p>\n<p class=\"fv263x4\"><a class=\"fv263x5\" href=\"https:\/\/www.theverge.com\/tech\" rel=\"nofollow noopener\" target=\"_blank\">See All Tech<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"It\u2019s 1989. To play a video, listen to a song, or show photos on a desktop computer requires&hellip;\n","protected":false},"author":2,"featured_media":373030,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[936,61,60,216,80],"class_list":["post-373029","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-apple","tag-ie","tag-ireland","tag-tech","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/373029","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/comments?post=373029"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/373029\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media\/373030"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media?parent=373029"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/categories?post=373029"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/tags?post=373029"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}