{"id":543215,"date":"2026-07-10T19:25:10","date_gmt":"2026-07-10T19:25:10","guid":{"rendered":"https:\/\/www.newsbeep.com\/ie\/543215\/"},"modified":"2026-07-10T19:25:10","modified_gmt":"2026-07-10T19:25:10","slug":"id-claims-it-has-the-crew-we-need-to-build-the-games-and-tech-were-known-for-following-mass-layoffs","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ie\/543215\/","title":{"rendered":"Id claims it has &#8220;the crew we need to build the games and tech we&#8217;re known for&#8221; following mass layoffs"},"content":{"rendered":"<p>A social post from the account of id Software has stated that the studio still has &#8220;the crew we need to build the games and tech we&#8217;re known for&#8221; after <a href=\"https:\/\/www.gamesindustry.biz\/xbox-layoffs-july-2026\" rel=\"nofollow noopener\" target=\"_blank\">dramatic staff cuts across the Xbox portfolio<\/a> lead to claims that the firm would no longer maintain the idtech engine used to create Doom, Wolfenstein and the recent Indiana Jones and the Great Circle.<\/p>\n<p>The post on X, which contains no attribution, says that &#8220;the team today is about the same size we were when making DOOM (2016)&#8221;.<\/p>\n<p>&#8220;We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.&#8221;<\/p>\n<p>The post follows previous claims that the layoffs at the company, which resulted in <a href=\"https:\/\/www.gamedeveloper.com\/business\/report-around-half-of-the-id-software-team-have-been-laid-off\" rel=\"nofollow noopener\" target=\"_blank\">the loss of 136 people<\/a> &#8211; around half the company &#8211; has left it incapable of maintaining idtech. Kotaku previously reported a departed staff member as saying that &#8220;<a href=\"https:\/\/kotaku.com\/the-cuts-at-doom-maker-id-software-go-shockingly-deep-i-dont-see-how-they-make-a-game-with-that-team-2000713860\" rel=\"nofollow noopener\" target=\"_blank\">id Tech as a technology is probably dead forever<\/a>,&#8221; after the loss of so many key staff in the firm&#8217;s Texas base.<\/p>\n<p>Microsoft later stated that &#8220;there are dozens of people working on id Tech across multiple locations,\u201d and denied claims that only one staff member in Texas was left working on the platform.<\/p>\n<p>The full post reads as follows:<\/p>\n<p>&#8220;Thank you all for the support this week.<\/p>\n<p>While our studio was impacted, those changes were spread across teams. We still have the crew we need to build the games and tech we&#8217;re known for. The team today is about the same size we were when making DOOM (2016). We have always had a flat studio where everyone is a maker, and we will remain true to that philosophy moving forward.<\/p>\n<p>We are focused on supporting each other and the team members impacted. We&#8217;re going to keep building the great games and tech that have defined us for the past 35 years, and we&#8217;re looking forward to seeing you at QuakeCon this August.&#8221;<\/p>\n<p>Xbox CEO Asha Sharma announced on Monday that the firm would be <a href=\"https:\/\/www.gamesindustry.biz\/xbox-to-reduce-workforce-by-3200-five-studios-to-be-divested\" rel=\"nofollow noopener\" target=\"_blank\">cutting 3,200 jobs over the course of this financial yea<\/a>r,around 20% of its total workforce, with 1,600 staff being made redundant immediately. Staff <a href=\"https:\/\/www.gamesindustry.biz\/xbox-layoffs-july-2026\" rel=\"nofollow noopener\" target=\"_blank\">have been dismissed from across the business<\/a>, and five studios are being divested.<\/p>\n<p>Id co-founder John Carmack said yesterday that his <a href=\"https:\/\/www.ign.com\/articles\/to-continue-being-produced-long-term-games-need-to-succeed-not-just-be-beloved-john-carmack-responds-to-id-software-layoffs\" rel=\"nofollow noopener\" target=\"_blank\">&#8220;&#8216;Microsoft will probably be a good steward of the brand&#8217; statement isn\u2019t aging well&#8221;<\/a>, and that &#8220;I\u2019m saddened, but I can\u2019t muster anger or outrage over it.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"A social post from the account of id Software has stated that the studio still has &#8220;the crew&hellip;\n","protected":false},"author":2,"featured_media":543216,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[61,60,80],"class_list":["post-543215","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ie","tag-ireland","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/543215","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/comments?post=543215"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/543215\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media\/543216"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media?parent=543215"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/categories?post=543215"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/tags?post=543215"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}