{"id":630403,"date":"2026-09-20T10:56:14","date_gmt":"2026-09-20T10:56:14","guid":{"rendered":"https:\/\/www.newsbeep.com\/ie\/630403\/"},"modified":"2026-09-20T10:56:14","modified_gmt":"2026-09-20T10:56:14","slug":"meta-could-demo-next-gen-headset-at-connect-with-full-body-codec-avatars","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ie\/630403\/","title":{"rendered":"Meta Could Demo Next-Gen Headset At Connect With Full-Body Codec Avatars"},"content":{"rendered":"<p>Meta could demo its Project Phoenix headset at Connect 2026 alongside &#8220;a full-body, photorealistic hologram call experience&#8221; leveraging Codec Avatars, <a href=\"https:\/\/www.theinformation.com\/articles\/meta-launch-camera-free-smart-glasses-amid-mounting-privacy-concerns?ref=uploadvr.com\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">The Information reports<\/a>.<\/p>\n<p>Multiple reputable sources have reported that Meta is working on a premium, ultralight, open-periphery headset with a tethered compute puck, intended to occupy a similar high-end position to Meta Quest Pro, but in a much sleeker form factor. The project and its underlying layers have appeared under the codenames Phoenix, Stanley, and Loma.<\/p>\n<p>UploadVR published an extensive report on the device last month, and I highly recommend that you read it if you wish to know more. Official visuals of the device were also found in Horizon OS firmware earlier this month.<\/p>\n<p><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/phoenix-everything-we-know-so-far-meta-next-headset\/\" rel=\"nofollow noopener\" target=\"_blank\"><\/p>\n<p>Everything We Know (So Far) About Meta\u2019s Next Headset<\/p>\n<p>Here\u2019s everything we know (so far) about Project Phoenix, Meta\u2019s next headset.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/storage.ghost.io\/c\/2a\/2f\/2a2f38f0-4b71-407a-9c7e-18a9e2541980\/content\/images\/thumbnail\/combined-2-55f7f8ca-0ae1-4f3d-8a5b-992c6eff5db0.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/meta-project-phoenix-headset-first-clear-visuals\/\" rel=\"nofollow noopener\" target=\"_blank\"><\/p>\n<p>First Clear Visuals Of Meta\u2019s Next Headset Found In Quest Firmware<\/p>\n<p>The first visuals of Meta\u2019s Project Phoenix headset have been found in Horizon OS firmware, revealing a slim design with a tether for the compute puck.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/storage.ghost.io\/c\/2a\/2f\/2a2f38f0-4b71-407a-9c7e-18a9e2541980\/content\/images\/thumbnail\/Meta-Phoenix-headset-clear-visuals-featured-ef957a39-8c0d-43d7-b43b-9b3ee0374116.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>Now, The Information&#8217;s Jyoti Mann <a href=\"https:\/\/www.theinformation.com\/articles\/meta-launch-camera-free-smart-glasses-amid-mounting-privacy-concerns?ref=uploadvr.com\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">reports<\/a> that Meta could showcase Phoenix during the Connect 2026 keynote alongside a full-body hologram call experience using Codec Avatars.<\/p>\n<p>The report describes Phoenix as a &#8220;productivity and entertainment tool&#8221; consisting of glasses and a puck, and says Meta wants to market it for virtual screens and watching films.<\/p>\n<p>It also appears to incorrectly describe Phoenix as &#8220;augmented reality glasses&#8221;, as UploadVR&#8217;s <a href=\"https:\/\/www.uploadvr.com\/meta-prioritizing-puffin-for-2026-pushing-out-quest-4-to-2027\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">own reporting<\/a>, <a href=\"https:\/\/www.theinformation.com\/articles\/bytedance-developing-mixed-reality-goggles-challenge-meta?ref=uploadvr.com\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">previous reporting<\/a> from The Information, and <a href=\"https:\/\/www.wsj.com\/business\/media\/meta-seeks-hollywood-deals-for-new-virtual-reality-headset-ef3db942?ref=uploadvr.com\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">other reputable sources<\/a> indicate that, on a technical level, Phoenix is a glasses-like Passthrough VR (Mixed Reality) headset, operating on the same basic principle as Meta Quest 3 and 3S. The company may choose to market it differently, though. Some firmware strings even refer to the device as &#8220;VR Glasses&#8221;, although that terminology is non-final.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ie\/wp-content\/uploads\/2026\/09\/HR8eSw3WIAMuzkh.jpg\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"2000\" height=\"488\"  \/>Strings found in the <a href=\"https:\/\/www.meta.com\/experiences\/quest\/1220744097790431?ref=uploadvr.com\" target=\"_blank\" rel=\"noreferrer noopener nofollow\">HorizonOS Prescription Lens<\/a> firmware package.<\/p>\n<p>The report also claims that earlier this month Meta CEO Mark Zuckerberg and CTO Andrew Bosworth reviewed the company&#8217;s work on hologram-like video calls. It says Meta has since decided to showcase &#8220;a full-body, photorealistic hologram call experience during a live Phoenix demo in the keynote speech at Connect next week, with Bosworth appearing as the hologram&#8221;, assuming Meta&#8217;s plans do not change. The experience would be powered by Codec Avatars.<\/p>\n<p>Codec Avatars as shown during Meta Connect 2022.<\/p>\n<p><a href=\"https:\/\/uploadvr.com\/vr-killer-app-avatar-telepresence?ref=uploadvr.com\" rel=\"noreferrer noopener nofollow\" target=\"_blank\">Codec Avatars<\/a> are Meta&#8217;s long-running research project aimed at achieving photorealistic spatial telepresence via Face Tracking sensors on VR\/MR headsets and eventually glasses, broadly similar to <a href=\"https:\/\/www.uploadvr.com\/apple-vision-pro-spatial-personas-launch\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">Personas<\/a> on visionOS and <a href=\"https:\/\/www.uploadvr.com\/samsung-galaxy-xr-android-xr-likeness-beta-travel-mode\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">Likeness<\/a> on Android XR.<\/p>\n<p>Meta has showcased various versions of this work over the years, with the most well-known example being Mark Zuckerberg&#8217;s VR interview with Lex Fridman, where both used Meta&#8217;s prototype photorealistic Codec Avatars.<\/p>\n<p><a class=\"kg-bookmark-container\" href=\"https:\/\/www.uploadvr.com\/mark-zuckerberg-lex-fridman-interview-photorealistic-codec-avatars\/\" rel=\"nofollow noopener\" target=\"_blank\"><\/p>\n<p>Watch Zuckerberg Interviewed In VR With Photoreal Avatars<\/p>\n<p>Watch Mark Zuckerberg being interviewed in VR with prototype photorealistic Codec Avatars:<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/storage.ghost.io\/c\/2a\/2f\/2a2f38f0-4b71-407a-9c7e-18a9e2541980\/content\/images\/thumbnail\/Zuckerberg-Fridman-codec-avatars-interview-e252fbd7-0a89-4dc2-8ae6-92b46fbee625.png\" alt=\"\" onerror=\"this.style.display = 'none'\"\/><\/a><\/p>\n<p>The versions used in the interview were captured via a <a href=\"https:\/\/www.uploadvr.com\/meta-project-warhol-codec-avatars-training-paying\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">specialized rig<\/a> and rendered on high-end computers, but Meta has since demonstrated approaches to <a href=\"https:\/\/www.uploadvr.com\/meta-researchers-generate-photorealistic-avatars-from-just-four-selfies\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">generating Codec Avatars from relatively sparse photos<\/a> as well as <a href=\"https:\/\/www.uploadvr.com\/meta-squeezeme-mobile-ready-distillation-of-gaussian-full-body-avatars\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">running them on mobile-class hardware<\/a> like Quest 3.<\/p>\n<p>Earlier this year, the company expanded on this, publishing a <a href=\"https:\/\/junxuan-li.github.io\/lca\/?ref=uploadvr.com#bibtex\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">research paper<\/a> titled &#8220;Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining&#8221;, which showcased a model that can generate full-body Codec Avatars from limited input and drive them via inward-facing and SLAM sensors on a headset.<\/p>\n<p>Large-scale Codec Avatars, CVPR 2026, Codec Avatars Lab, Meta.<\/p>\n<p>As of August 2026, Meta&#8217;s plans for Codec Avatars seem increasingly centered on video calls and telepresence for more versatile social experiences across the company&#8217;s family of apps, and the name Hologram appears to be heavily associated with this direction.<\/p>\n<p>Seemingly AI-rendered &#8220;Hologram&#8221; product tour videos found in August 2026 builds of the Meta AI mobile app, showing the avatars on Ray-Ban Display-like Smart Glasses.<\/p>\n<p>Multiple packages within Horizon OS contain what appear to be sub-frameworks for a broader &#8220;Hologram Calling&#8221; system, with those frameworks also containing extensive references to Codec Avatars.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ie\/wp-content\/uploads\/2026\/09\/HologramHzOS_SocialplatCC.png\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"2000\" height=\"837\"  \/>Smali files referencing Holograms, found in the Horizon OS Social Platform package.<\/p>\n<p>Alongside this, strings within the Meta AI mobile app for the company&#8217;s Smart Glasses and other wearables describe the usage and setup process for a &#8220;Hologram&#8221; avatar, perhaps revealing the consumer-facing name for the long-in-development project.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ie\/wp-content\/uploads\/2026\/09\/HologramFinalMetaAI-V2.png\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"2000\" height=\"967\"  \/>Strings referring to Holograms, found in August 2026 builds of the Meta AI mobile app.<\/p>\n<p><a href=\"https:\/\/www.meta.com\/connect\/?ref=uploadvr.com\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">Meta Connect 2026<\/a> takes place next week, September 23-24, and is set to showcase the company&#8217;s &#8220;latest breakthroughs in AI technologies, AI glasses and VR&#8221;.<\/p>\n<p><img decoding=\"async\" src=\"https:\/\/www.newsbeep.com\/ie\/wp-content\/uploads\/2026\/09\/MetaConnect26.png\" class=\"kg-image\" alt=\"\" loading=\"lazy\" width=\"1375\" height=\"763\"  \/><\/p>\n","protected":false},"excerpt":{"rendered":"Meta could demo its Project Phoenix headset at Connect 2026 alongside &#8220;a full-body, photorealistic hologram call experience&#8221; leveraging&hellip;\n","protected":false},"author":2,"featured_media":630404,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[19],"tags":[61,60,80,210,211,212],"class_list":["post-630403","post","type-post","status-publish","format-standard","has-post-thumbnail","category-virtual-reality","tag-ie","tag-ireland","tag-technology","tag-virtual-reality","tag-virtualreality","tag-vr"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/630403","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/comments?post=630403"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/630403\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media\/630404"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media?parent=630403"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/categories?post=630403"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/tags?post=630403"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}