{"id":650310,"date":"2026-10-10T06:06:08","date_gmt":"2026-10-10T06:06:08","guid":{"rendered":"https:\/\/www.newsbeep.com\/ie\/650310\/"},"modified":"2026-10-10T06:06:08","modified_gmt":"2026-10-10T06:06:08","slug":"irish-cosy-gaming-where-the-stakes-are-low-and-the-stress-is-lower-the-irish-times","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ie\/650310\/","title":{"rendered":"Irish cosy gaming: Where the stakes are low and the stress is lower \u2013 The Irish Times"},"content":{"rendered":"<p class=\"c-paragraph paywall \">Back in 2000, a new phenomenon was about to break. Playing digital puppet master to families of virtual characters, The Sims gave you god-like control over every aspect of their lives. There was no finish line to cross or goal to achieve; you just had to tend to their needs \u2013 or not, should the mood take you \u2013 and occasionally try to stop them from burning down the house or getting trapped in the pool. <\/p>\n<p class=\"c-paragraph paywall \">It spawned a host of follow-ups and expansion packs, from parties and holidays to magical new abilities and career paths. And it\u2019s still going: The Sims and its follow-ups have sold more than 200 million copies.<\/p>\n<p class=\"c-paragraph paywall \">More than a quarter of a century later, the low-stakes <a href=\"https:\/\/www.irishtimes.com\/technology\/gaming\/\" target=\"_blank\" rel=\"noreferrer nofollow noopener\" title=\"https:\/\/www.irishtimes.com\/technology\/gaming\/\">gaming<\/a> genre has exploded in popularity, particularly since <a href=\"https:\/\/www.irishtimes.com\/health\/covid-19\/\" target=\"_blank\" rel=\"noreferrer nofollow noopener\" title=\"https:\/\/www.irishtimes.com\/health\/covid-19\/\">Covid<\/a> lockdowns turned unlikely people into gamers. <\/p>\n<p class=\"c-paragraph paywall \">Perhaps you\u2019ve taken up tending digital crops, found yourself power-washing a digitally rendered fire engine until it gleams or raising a small family of colourful cartoon creatures. If so, congratulations: you are officially part of the <a href=\"https:\/\/www.theguardian.com\/games\/2026\/may\/04\/the-rise-of-cosy-gaming-is-this-the-closest-many-young-people-will-get-to-home-ownership\" target=\"_blank\" rel=\"noreferrer nofollow noopener\" title=\"https:\/\/www.theguardian.com\/games\/2026\/may\/04\/the-rise-of-cosy-gaming-is-this-the-closest-many-young-people-will-get-to-home-ownership\">cosy-gaming<\/a> movement.<\/p>\n<p class=\"c-paragraph paywall \">Forget about high-octane battles, car chases and climbing the leader boards via fast reflexes; cosy gaming is all about relaxation, creativity and mindfulness. You can make coffee, decorate homes, grow plants, organise fridges and lunch boxes, oversee an island and solve puzzles.<\/p>\n<p class=\"c-paragraph paywall \">\u201cYour mind is always trying to be busy,\u201d says Brendan Rooney, director of the media and entertainment psychology lab in University College Dublin\u2019s school of psychology. <\/p>\n<p class=\"c-paragraph paywall \">\u201cThe right busy is when it\u2019s not overly stimulating, not overly challenging but can give your mind something to do, almost like a treadmill or chewing gum, something like a rocking chair for the mind. It keeps us busy, but in a low-effort way. <\/p>\n<p class=\"c-paragraph paywall \">\u201cThose patterns can be fashionable or marketed, but they can also be about what people need as well.\u201d<\/p>\n<p class=\"c-paragraph paywall \">The growth of the cosy genre has also expanded what it means to be a gamer. Forget about the (misleading) stereotype of gamers as largely teenage boys. \u201cI think the average age of a gamer is much higher than people expect,\u201d Rooney says. \u201cThere\u2019s a huge number of female gamers compared to people\u2019s estimations of how many women are playing games. And that\u2019s because games are now so broad.\u201d<\/p>\n<p class=\"c-paragraph paywall \">A quick look at the numbers shows exactly how popular it has become. Nintendo\u2019s Animal Crossing: New Horizons set digital sales records when it launched in 2020, selling between 44 and 50 million copies. The farm-simulation game Stardew Valley has sold more than 50 million copies across console, PC and mobile platforms. <\/p>\n<p class=\"c-paragraph b-it-article-body__interstitial-link\">[\u00a0<a aria-label=\"Open related story\" class=\"c-link\" href=\"https:\/\/www.irishtimes.com\/culture\/tv-radio\/2026\/08\/15\/virtual-holidays-eight-video-game-destinations-offering-a-break-from-the-real-world\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">Virtual holidays: Eight video-game destinations offering a break from the real worldOpens in new window<\/a>\u00a0]<\/p>\n<p class=\"c-paragraph paywall \">In 2020 the games platform Steam had just 19 titles tagged as cosy games; a search for the cosy tag today will turn up thousands.<\/p>\n<p class=\"c-paragraph paywall \">It\u2019s a market that Neil O\u2019Sullivan Greene, an Irish games developer, is hoping to tap into. <a href=\"https:\/\/greenerapture.com\/\" target=\"_blank\" rel=\"noreferrer nofollow noopener\" title=\"https:\/\/greenerapture.com\/\">Greene Rapture<\/a>, his Cork-based development company, is preparing to launch Sushi on Wheels, a cosy management game that sees players inherit their grandmother\u2019s sushi truck on Japan\u2019s Izu Peninsula. <\/p>\n<p class=\"c-paragraph paywall \">Players must build the business, serving customers and upgrading the truck as they go, with the ultimate goal of opening a permanent restaurant \u2013 something the recently deceased grandmother never got to achieve.<\/p>\n<p class=\"c-paragraph paywall \">Greene was inspired to create the game after spending six months living in Tokyo and travelling around the Izu Peninsula. \u201cI thought it had a huge character that I hadn\u2019t seen in a place before, and I thought it would be a really interesting setting for the game.\u201d<\/p>\n<p class=\"c-paragraph paywall \">He had originally been considering a horror game based on Celtic mythology. \u201cI was going to be looking at this every single day for a while, and how enjoyable is it to make something with loads of gross monsters versus making the funnest, cutest animations? <\/p>\n<p class=\"c-paragraph paywall \">\u201cAlso, I thought, do I want to make something that also brings fear and anxiety into the community of people that play games in a time when there\u2019s so much of that around anyway, or do I want to make something that\u2019s comforting and provide some escapism? <\/p>\n<p class=\"c-paragraph paywall \">\u201cI went for that at the end, because I just felt it was better for me and maybe for the people I was making it for.\u201d<\/p>\n<p class=\"c-paragraph paywall \">Sushi on Wheels can be as stressful or as stress-free as the player chooses. \u201cFor the most part it\u2019s just \u2018I\u2019m going to be a nice cute cat, travelling around, trying to grow a little food-truck business at a nice pace and meet nice characters. Which sounds to me like a more comfortable experience that you want to play for a while longer.\u201d<\/p>\n<p class=\"c-paragraph paywall \">Greene Rapture isn\u2019t the only Irish developer that has recognised the potential for the growing genre. <a href=\"https:\/\/beyondthebark.squarespace.com\/\" target=\"_blank\" rel=\"noreferrer nofollow noopener\" title=\"https:\/\/beyondthebark.squarespace.com\/\">Beyond the Bark<\/a>, which is based in Limerick, found a cult online following with \u00c9al\u00fa, its handcrafted stop-motion game starring a wooden mouse.<\/p>\n<p class=\"c-paragraph paywall \">The idea came about following Ivan Fisher-Owen\u2019s work with the musician Will Wood on the Tomcat Disposables video. Fisher-Owen wanted to give the mouse a better ending than falling through darkness. He considered creating a stop-motion short film for TikTok, encouraging audience participation in a sort of choose-your-own-adventure, but decided against it. <\/p>\n<p class=\"c-paragraph paywall \">\u201cI\u2019m not really on social media much other than for business purposes,\u201d he says. \u201cI was taking a look at TikTok as an application, and it really disturbed me \u2013 not so much the content but the way in which content was presented and the algorithm was driving it,\u201d he says. \u201cI realised I had no idea how any of this works and I felt like I\u2019m also in a maze.\u201d<\/p>\n<p class=\"c-paragraph paywall \">Fisher-Owen approached a friend who knew about coding with the idea to use stop motion as the medium. \u201cWe could tell this story, create something that is centred around the themes of algorithmic loops and the potential for them to be self-destructive, but also for there to be a way to avoid and escape them, and have a lovely time and turn that into a silent narrative.\u201d <\/p>\n<p class=\"c-paragraph paywall \">About 18,000 photographs and 1,200 hours of work later, Fisher-Owen \u2013 along with Wood, the programmer Benjamin Orr and the illustrator JT Paton \u2013 had \u00c9al\u00fa. He wanted it to be photorealistic, with all the lighting, shadows and surface reflections recreated perfectly. Relying on high-tech shortcuts wasn\u2019t an option.<\/p>\n<p class=\"c-paragraph paywall \">\u201cWe didn\u2019t have access to that nor the skills required to do that kind of 3D design. The only way to do it was to literally animate everything with the mouse in situ,\u201d he says. <\/p>\n<p class=\"c-paragraph paywall \">Part of what Fisher-Owen was trying to create was the childhood experience of playing Myst, a game published in 1993. <\/p>\n<p class=\"c-paragraph paywall \">\u201cIt is a piece of art,\u201d he says. \u201cI have these memories of sitting with my sister; we\u2019d have a notebook and a pencil, and as we tried to figure out and solve that game together, we would be taking notes and writing things down and talking to each other. I wanted to recreate that kind of experience in a modern context.\u201d<\/p>\n<p class=\"c-paragraph paywall \">The reactions from players suggests the team has managed to achieve that. \u201cThere were some people that would sit down and play it together and chat with each other about how to solve the puzzles,\u201d Fisher-Owen says.<\/p>\n<p class=\"c-paragraph paywall \">\u201cThe game responds to the way that you play it, essentially. What we\u2019re hoping is that for a lot of people it would create a feeling of cosiness and relaxation but also just the slightest bit of mystery.\u201d <\/p>\n<p class=\"c-paragraph b-it-article-body__interstitial-link\">[\u00a0<a aria-label=\"Open related story\" class=\"c-link\" href=\"https:\/\/www.irishtimes.com\/opinion\/2026\/05\/24\/fortnite-gaming-addiction-roblox-robux-children-age-control-technology\/\" rel=\"noreferrer nofollow noopener\" target=\"_blank\">Struggling to get your children off Fortnite? There\u2019s a reason for thatOpens in new window<\/a>\u00a0]<\/p>\n<p class=\"c-paragraph paywall \">Research into cosy gaming conducted by Sago across the US, UK, France, Spain and Germany last year found that more than half of players were looking for stress relief, using the games as a way to switch off from anxiety.  <\/p>\n<p class=\"c-paragraph paywall \">Rooney says using gaming as a coping mechanism isn\u2019t negative in itself; it\u2019s about doing it healthily. <\/p>\n<p class=\"c-paragraph paywall \">\u201cIf we continue to do it from a place of \u2018I can\u2019t cope\u2019, \u2018I don\u2019t want to think; things are too much,\u2019 \u2018I\u2019m going to get lost in this game\u2019 or this music or this TV show, then we\u2019re training ourselves to not regulate our own emotions or look after ourselves,\u201d he says. <\/p>\n<p class=\"c-paragraph paywall \">\u201cWhat we need is a diverse range of strategies, coping mechanisms, activities that we can engage in for pleasure so that if we need to calm down we can do some cosy gaming \u2013 or if we need to motivate ourselves, maybe we\u2019ll use upbeat music. It\u2019s about diversity and choice. If we\u2019ve no diversity, then our agency is gone as well.\u201d<\/p>\n","protected":false},"excerpt":{"rendered":"Back in 2000, a new phenomenon was about to break. Playing digital puppet master to families of virtual&hellip;\n","protected":false},"author":2,"featured_media":650311,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[631,61,60,582,410,80,5762,42415],"class_list":["post-650310","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-for-you","tag-ie","tag-ireland","tag-japan","tag-mental-health","tag-technology","tag-ucd","tag-your-stories"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/650310","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/comments?post=650310"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/650310\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media\/650311"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media?parent=650310"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/categories?post=650310"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/tags?post=650310"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}