{"id":668917,"date":"2026-10-29T14:38:09","date_gmt":"2026-10-29T14:38:09","guid":{"rendered":"https:\/\/www.newsbeep.com\/ie\/668917\/"},"modified":"2026-10-29T14:38:09","modified_gmt":"2026-10-29T14:38:09","slug":"i-wish-i-had-the-formula-2awesome-studio-on-navigating-indie-development-while-creating-altered-alma-its-biggest-project-to-date","status":"publish","type":"post","link":"https:\/\/www.newsbeep.com\/ie\/668917\/","title":{"rendered":"&#8220;I wish I had the formula&#8221; \u2013 2Awesome Studio on navigating indie development while creating Altered Alma, its biggest project to date"},"content":{"rendered":"<p>Last week, indie publisher <a href=\"https:\/\/www.youtube.com\/watch?v=87rcuDYifa0\" rel=\"nofollow noopener\" target=\"_blank\">Critical Reflex hosted its annual showcase<\/a>, featuring a host of hard-to-define titles including <a href=\"https:\/\/store.steampowered.com\/app\/2190700\/Altered_Alma\/\" rel=\"nofollow noopener\" target=\"_blank\">Altered Alma<\/a>, a cyberpunk-infused Metroidvania from Barcelona-based 2Awesome Studio.<\/p>\n<p>2Awesome is finalizing its largest title to date, which raised over <a href=\"https:\/\/www.kickstarter.com\/projects\/2awesomestudio\/altered-alma\" rel=\"nofollow noopener\" target=\"_blank\"> \u20ac260,000 from more than 5,100 Kickstarter backers<\/a>. Launched in 2024, the campaign initially aimed for \u20ac40,000.<\/p>\n<p>As Altered Alma nears completion, 2Awesome co-founder Alexander Santiago tells GamesIndustry.biz that the team is optimistic about the game&#8217;s launch.<\/p>\n<p>&#8220;Wishlist numbers are looking really good; we featured in Steam Next Fest and had a really good reception. We&#8217;re always going to different events. We were in the Indie Arena at Gamescom, which is a seal of quality because the games are curated. When you get in that, your game has something. We&#8217;re going in the right direction.&#8221;<\/p>\n<p>Development on Altered Alma started in 2023, at a time when the industry had &#8220;big projects and big budgets,&#8221; says Santiago. &#8220;Altered Alma was a challenging and ambitious project for us. It&#8217;s the biggest game we&#8217;ve done, biggest team, biggest scope, biggest everything. It&#8217;s an open-world Metroidvania, so it requires effort.&#8221;<\/p>\n<p>Drawing on this experience, Santiago is confident 2Awesome will streamline development for its next project. The team plans to continue the Altered Alma franchise with a more focused scope.<\/p>\n<p>&#8220;Looking at the overall industry for newer IPs and projects, it&#8217;s focused on smaller budgets and focused games \u2013 doing one or two things really well. I think that&#8217;s where we are right now. There are always bigger budgets, and hopefully we&#8217;ll have a sequel in the oven at some point.&#8221;<\/p>\n<p><img alt=\"Altered Alma\" data-autosize=\"crop_lossy\" data-lightbox=\"\" data-uri=\"Altered_Alma_Screenshot_06.png\" height=\"1080\" loading=\"lazy\" style=\"aspect-ratio: 1.7777777777777777\" width=\"1920\"\/><\/p>\n<p>&#8220;Altered Alma was a challenging and ambitious project&#8221; for 2Awesome Studio | Image credit: 2Awesome Studio<\/p>\n<p>Since its founding in 2014, 2Awesome Studio has relied on multiple funding sources. &#8220;It&#8217;s all been Kickstarter, government funding, loans, [and support from] publishers,&#8221; he notes.<\/p>\n<p>Before Altered Alma, the team ran two successful Kickstarter campaigns. Their first title, Dimension Dive, <a href=\"https:\/\/www.kickstarter.com\/projects\/2awesomestudio\/dimension-drive-jack-is-back\" rel=\"nofollow noopener\" target=\"_blank\"> raised \u20ac36,996 from over 1,000 backers<\/a> and launched in 2017. AK-xolotl, funded in 2022 with <a href=\"https:\/\/www.kickstarter.com\/projects\/2awesomestudio\/ak-xolotl-top-down-shooter-gone-roguelite\" rel=\"nofollow noopener\" target=\"_blank\"> \u20ac132,807 from a \u20ac15,000 goal and over 2,500 backers<\/a>, launched in 2023.<\/p>\n<p>The developer also offers outsourcing as an additional income stream. &#8220;It&#8217;s not our core business, but we need to keep the lights on, so we provide services for others. There is no one solution that fits all.&#8221;<\/p>\n<p>Santiago notes that outsourcing and co-development are also challenging markets to enter. &#8220;It was a natural evolution for us with our first game, deciding to do the ports in-house. It was a technical decision to gain experience; not because of a long-term plan, just because we wanted the know-how.&#8221;<\/p>\n<p>&#8221; We&#8217;re trying to gauge the market now and, with our knowledge, fit into it&#8221;<\/p>\n<p>&#8220;After that, we worked with Focus Home Interactive to port Othercide to Switch,&#8221; he continues. &#8220;Then we got a reputation, and it spread by word of mouth. That&#8217;s what works best for us, like, &#8216;Ah, yeah, these guys deliver what they promise, say, 99% of the time, all the time.&#8217; That&#8217;s quite unique in the industry.&#8221;<\/p>\n<p>2Awesome Studio appears to have developed a successful approach to indie development, balancing multiple income streams and a clear franchise roadmap.<\/p>\n<p>However, Santiago says there is no universal formula for running an indie studio. &#8220;I wish I had the formula,&#8221; Santiago laughs. &#8220;We don&#8217;t have it. We are planning for the next two or three years, which hopefully includes the sequel for Altered Alma.&#8221;<\/p>\n<p>&#8220;As I said, we are a smaller studio. We have some changes in the plan, things we couldn&#8217;t do in the first game that we want to include in the sequel. We&#8217;re trying to gauge the market now and, with our knowledge, fit into it; especially as more smaller teams deliver bigger successes. There are two sides \u2013 smaller and bigger projects. We&#8217;re trying to fit in both.&#8221;<\/p>\n","protected":false},"excerpt":{"rendered":"Last week, indie publisher Critical Reflex hosted its annual showcase, featuring a host of hard-to-define titles including Altered&hellip;\n","protected":false},"author":2,"featured_media":668918,"comment_status":"","ping_status":"","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[61,60,80],"class_list":["post-668917","post","type-post","status-publish","format-standard","has-post-thumbnail","category-technology","tag-ie","tag-ireland","tag-technology"],"_links":{"self":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/668917","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/comments?post=668917"}],"version-history":[{"count":0,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/posts\/668917\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media\/668918"}],"wp:attachment":[{"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/media?parent=668917"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/categories?post=668917"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.newsbeep.com\/ie\/wp-json\/wp\/v2\/tags?post=668917"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}