That headline sounds rather harsh, but that’s not how I intend it. In reality, I’d love to see 3D artists embrace AI in their pipelines, not such that it replaces human creativity, but so that it enhances everything we do.

I appreciate that this is a hot and divided topic, but with AI here to stay in the creative sectors, we’re going to have to learn to live with it, much like that housemate who refuses to move out despite ruining the vibe of the house. We’ve already seen Autodesk add more AI to some of the best 3D modelling software, and there’s more to come in 2026.

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An AI-generated image of a dystopian city marring a rural scene

(Image credit: AI-generated / posted by Mike Verdu on LinkedIn)

Meshy and Hyper 3D to generate props, environment elements, and characters. These will then be adapted within traditional software such as Blender, Maya, and 3ds Max.

Again, this will not be a familiar workflow to many, but those who are able to do this efficiently and successfully will set themselves apart from the rest. I don’t envisage it being used on every project, but rather, 3D artists will need to determine for themselves whether they should do so on a case-by-case basis.

We will also see an increase in automated texturing as well as AI-driven retopology and UV mapping. As a result, I expect to see an increase in specialist AI-skilled artists. Are you ready for some upskilling?

Spacial AI; a render of a sofa

(Image credit: Nfinite)

Topaz and Adobe. It’ll become increasingly possible for 3D artists to generate lower-resolution and lower-quality images, knowing that AI upscaling can then take over and generate the finished items. This will be a game-changer for delivering complex projects quickly.