Tarmo Juhola was an architect for about a decade before transitioning to a full-time freelance concept artist, bringing a deep understanding of form, structure, and visual problem-solving to his creative work.

With a long-standing interest in all aspects of visual and creative design, he balanced architectural practice with concept art and illustration commissions for many years before moving fully into the entertainment industry in 2018. Since then, Tarmo has contributed to numerous AAA games and high-profile film projects, working with studios including Riot Games, Ubisoft, and Axis Animation.

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Epic 3D rendered environment art

(Image credit: Tarmo Juhola)

“With my architectural background, Brutalism is a comfort zone form. With proper delineation, a building can be as imposing as a sheer cliff face.”

Epic 3D rendered environment art

(Image credit: Tarmo Juhola)

“This piece started with a five-minute shape sketch, which then transformed into something else, while retaining the initial cool silhouette.”

Epic 3D rendered environment art

(Image credit: Tarmo Juhola)

“This fantasy landscape ended up feeling a lot more grounded than I anticipated.
I guess I lean towards realism even with preposterous designs.”

Epic 3D rendered environment art

(Image credit: Tarmo Juhola)

“A night-time naval battle in an extreme storm seemed terrifying, but adding a giant sea serpent made the scenario truly terrifying.”

Ten Speed Press, Dungeons & Dragons Art & Arcana: a Visual History

Ten Speed Press

Dungeons & Dragons Art & Arcana: A Visual History

Dover Publications, Fantasy World-Building: a Guide to Developing Mythic Worlds and Legendary Creatures

Dover Publications

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3DTotal Publishing, Artists' Master Series: Composition & Narrative

3DTotal Publishing

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