Sony recently introduced Upgraded PSSR—aka PSSR 2.0—on its PlayStation 5 Pro consoles with the launch of Resident Evil, finally unlocking the additional AI chops of the PS5 Pro’s APU. If recent comments by Sony’s Mark Cerny to Digital Foundry are anything to go by, PlayStation’s console hardware will be following a similar trajectory to gaming PCs when it comes to these ML and AI-based features. Specifically, it seems as though frame generation will be one of the next advancements to make its way to the PlayStation platform, although it seems as though gamers will need to wait a little longer for that to be implemented—if it is implemented during this console generation at all.
Addressing a question regarding FSR Frame Generation on PlayStation, Cerny commented that “FSR Frame Generation is also based on co-developed technology…and an equivalent frame generation library should be seen at some point on PlayStation platforms.” He goes on to say that frame generation will not be making it to Sony’s consoles in 2026, stating that “we have no more releases planned for this year.” Given that the next-generation PlayStation hardware is slated to arrive somewhere between 2027 and 2028, it almost seems likely that Sony will announce FSR Frame Generation at the same time as the PlayStation 6 with a cut-back version available for the PS5, although it’s potentially possible for Sony to update the current PS5 Pro with FSR Frame Generation, since FSR Redstone was developed in partnership with Sony, to begin with. There have already been modders who have run FSR 4 Redstone Frame Generation on RDNA 3, as well, so it may be possible for the PS5’s RDNA 2 APU, as well, although at the cost of a higher performance penalty.

