In today’s snapshot we’ve got some changes to the spear and its unique Lunge enchantment! Spears will now deal more damage with the charge attack, and using the charge attack provides some visual feedback, so you’ll know when you’ve landed your target! The Lunge enchantment is also getting some changes – instead of consuming weapon durability, the Lunge enchantment will consume hunger points based on the enchantment’s level. So pack those potatoes before you charge into the fray!
Happy mining!
New Features
Spear Weapon
Spears now deal more damage through charge attacks dealt by players, but also mobs
The Spear model is now slighly larger
Spears provide visual feedback when they hit a target in the charge attack
Lunge Enchantment
Using Lunge no longer causes durability damage to the Spear
Using Lunge now consumes hunger points by exhausting the player, similar to sprinting or jumping
Level 1 Lunge consumes 3 hunger points, level 2 consumes 4 hunger points, and level 3 consumes 5 hunger points
Lunge can only be used if the player has at least 6 hunger points in their hunger bar
Changes
The Nautilus and Zombie Nautilus can no longer be placed in boats
Technical Changes
The Data Pack version is now 91.0
The Resource Pack version is now 71.0
Data Pack Version 91.0
World Border interpolation is now dependent on game ticks instead of real time
This means the World Border will no longer move when the game is paused
It will also respect any changes made by the /tick command
Changed loot function filtered to allow running modification when predicate fails
Added discard loot function
Commands
Changes to worldborder
The time argument is now given in ticks instead of seconds
Loot Functions
minecraft:filtered
Field modifier has been replaced with two fields:
on_pass – function or a list of functions to run when item_filter predicate passes
on_fail – function or a list of functions to run when item_filter predicate fails
minecraft:discard
Replaces any item stack with empty one
No fields
Enchantments
Enchantment Entity Effects
minecraft:apply_exhaustion: applies exhaustion to the targeted entity
amount – Level-Based Value indicating the amount of exhaustion to apply
effective only on players
Resource Pack Version 71.0
Textures
darkened_cutout_mipmap field of the texture section of *.mcmeta files has been replaced by a new field mipmap_strategy with the following supported values:
mean averages both color and alpha between groups of four pixels for the current mipmap level to generate the next mipmap level pixel. This was and stays the default strategy for most solid or translucent full block textures
dark_cutout is similar to mean, but blends colors in a way that makes the pixels bordering cutout pixels darker. This was and stays the strategy for leaves and Mangrove Roots. It simulates dark interior of the blocks
cutout is a new strategy that always generates a mipmap based on the original texture instead of the previous mipmap. Used for most cutout blocks that became mipmapped in this version
strict_cutout is a modification of cutout that uses stricter alpha cutoff value leading to the textures using this value disappearing at higher mipmap levels. Is used for flowers and similar blocks to avoid artifacts
auto is the default value and will make the game to pick mean for textures that do not contain fully transparent pixels and cutout for those that do
All mipmap levels are once again animated for block animated textures
Beacon and Redstone dust now support translucent textures
Sounds
Added new sound event for the Nautilus:
item.underwater_saddle.equip
Fixed bugs in 25w43a
MC-53491 – The world border can change in size when the game is paused
MC-302669 – Banners sometimes show incorrect textures when viewed from some angles
MC-302675 – Some item frames do not render their item correctly after world upgrade
MC-302691 – Held and dropped items sometimes fail to render correctly when banners exist in the world
MC-302695 – Can use the game mode switcher while the game is paused, and doing so unpauses the game
MC-302719 – Debug key binds text is improperly capitalized
MC-302724 – The “debug.entry.overlay” string is improperly capitalized
MC-302737 – After using the game mode switcher, you need to press F3 twice to toggle the debug overlay
MC-302769 – Several blocks now turn invisible at short distances
MC-302790 – The minecraft:apply_impulse effect cannot be used in minecraft:location_changed
MC-302849 – Mobs with spears deal too little damage
MC-302854 – Glass is less transparent when viewed from far away
MC-302872 – Severe color contrast between lava mip levels
MC-302887 – Spear charging animation in first person isn’t perfectly mirrored between the main hand and off hand
MC-302912 – Zombie nautiluses suffocate out of water, unlike other undead mobs
MC-302915 – Mipmapping on cutout textures can cause them to appear larger than they should
MC-302963 – Killing a player’s mounted nautilus will cause that player to briefly glide upward, unaffected by gravity
MC-302984 – Holding a spear in the off hand and attacking an entity adds the spear’s attack damage to the attack
MC-303032 – Nautiluses can still be controlled normally even when they are babies or untamed
MC-303138 – Piglins and hoglins can zombify in the nether
MC-303150 – Can’t lay in bed during the day even with “can_sleep” set to “always” and “playerSleepPercentage” set to 101+
MC-303157 – remove_binomial enchantment effect has a chance of producing out-of-range values
MC-303166 – /stopwatch create suggests existing stopwatches
MC-303181 – Spears have an attribute modifier for attack_damage for both hands, even though the charge attack does not use it
MC-303201 – Zombified piglins attack players in Creative mode
MC-303266 – Nautiluses and zombie nautiluses can enter boats
MC-303381 – Game crashes when serializing a world spawn point with yaw or pitch values outside of rotation bounds
MC-303382 – Player spawn points with rotation values outside of bounds aren’t serialized
Get the Snapshot
Snapshots are available for Minecraft: Java Edition. To install the Snapshot, open up the Minecraft Launcher and enable snapshots in the “Installations” tab.
Testing versions can corrupt your world, so please backup and/or run them in a different folder from your main worlds.
Cross-platform server jar:
Report bugs here:
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