Manipulate voxels like a magician by simply grabbing them and shaping any models you want with BoxelXR, a voxel editor designed specifically for VR and AR by Oleg Frolov, inspired by MagicaVoxel. 

While it’s been around for a while, the creator keeps improving the system, this time adding hand-tracking interactions.

The simulation is running on Meta Quest 3, made with Unity and C#. Frolov used XR Interaction Toolkit to connect to the device’s API and get the hand-tracking data, and, in his words, “the interactions themselves are pure math.”

If this looks interesting to you, try the prototype here. BoxelXR is available on Meta.