Christopher Nolan is renowned for his unique directorial style, as his films are known to challenge audiences with his signature complex and innovative storytelling. For instance, Memento is told in a non-linear narrative that immerses viewers in layers of mystery; Inception plays with time and perception as it explores concepts regarding peoples’ dreams and subconscious; and The Prestige is presented just like a magic trick in an almost meta-commentary of the story itself. But before achieving such a renowned filmography, Nolan was another audience member in the movie theater.
Before Nolan was the one daring viewers to keep up, it was he who had to grow in his understanding of film. Nolan cites 2001: A Space Odyssey as a movie that was beyond his understanding when he first watched it as a child, but nonetheless reserves tremendous praise for the Stanley Kubrick picture, dubbing the seminal sci-fi film “pure cinema” and a truly extraordinary experience.
‘2001: A Space Odyssey’ Is One of the Most Influential Sci-Fi Films Ever Made

Bowman (Keir Dullea) asking HAL to open the pod bay door in 2001: A Space Odyssey.Image via Metro-Goldwyn-Mayer
Few movies can claim to be as influential to a genre as Kubrick’s 2001: A Space Odyssey, with the film’s visible influence on science-fiction still reverberating through the media to this day. 2001 followed the voyage of a group of astronauts to Jupiter to study a mysterious alien monolith — a simple premise that was made exceptional because of the film’s stunning and memorable visuals, pioneering special effects work, and scientifically accurate depictions of space.
Slow and methodical, reflective of Kubrick’s own directorial style, 2001: A Space Odyssey is a unique movie experience that utilizes relatively restrained dialogue to create a tonally distinct atmosphere. 2001 also introduced the world to HAL 9000 (Douglas Rain); the bone-chilling supercomputer from that space mission has become a mainstay in pop culture, serving as one of the foundational examples of an AI character in fiction. To this day, movies continue to draw inspiration from 2001’s visual design, even crossing genres as Greta Gerwig’s Barbie paid homage to Kubrick by mirroring the movie’s opening sequence — albeit with a high-heeled children’s doll instead of an unknown eldritch monolith.
Christopher Nolan Watched ‘2001: A Space Odyssey’ as a Child
Christopher Nolan spoke about the importance of Kubrick’s seminal sci-fi feature and its impact on him as a young moviegoer in an interview with Entertainment Weekly, sharing that he first saw 2001 when he was seven years old, just a year after he first saw Star Wars. Speaking about how utterly enrapturing the experience was, Nolan shared that, “[This] was a completely different way of experiencing science fiction. I was seven years old, so I couldn’t claim to have understood the film. I still can’t claim that. But as a seven-year-old, I didn’t care about understanding the film. I just felt this extraordinary experience of being taken to another world. You didn’t doubt this world for an instant. It had a larger-than-life quality… It was ‘pure cinema.’”
Despite struggling to understand the movie from an intellectual standpoint, Nolan was captivated by the emotionally igniting spectacle of Kubrick’s work, a type of artistic expression only achievable through film, and that challenge was part of the fun.
Collider Exclusive · Sci-Fi Survival Quiz
Which Sci-Fi World Would You Survive?
The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you’d actually make it out of alive.
💊The Matrix
🔥Mad Max
🌧️Blade Runner
🏜️Dune
🚀Star Wars
TEST YOUR SURVIVAL →
01
You sense something is deeply wrong with the world around you. What do you do?
The first instinct is often the truest one.
APull on every thread until I understand the system — then figure out how to break it.
BStop asking questions and start stockpiling — food, fuel, weapons. Questions don’t keep you alive.
CKeep my head down, observe carefully, and trust no one until I know who’s pulling the strings.
DStudy the patterns. Every system has a rhythm — learn it, and you learn how to survive it.
EFind the people fighting back and join them. You can’t fix a broken galaxy alone.
NEXT QUESTION →
02
In a world of scarcity, what resource do you guard most fiercely?
What we protect reveals what we believe survival actually requires.
AKnowledge. If you understand the system, you don’t need resources — you can generate them.
BFuel. Everything else — movement, power, escape — runs on it.
CTrust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity.
DWater. And after water, information — the two things empires are truly built on.
EShips and credits. The galaxy is big — you survive it by being able to move through it freely.
NEXT QUESTION →
03
What kind of threat keeps you up at night?
Fear is useful data — if you’re honest about what you’re actually afraid of.
AThat reality itself is a lie — that everything I experience has been constructed to keep me compliant.
BA raid. No warning, no mercy — just the roar of engines and then nothing left.
CBeing identified. Once someone with power decides you’re a problem, you’re already out of time.
DBeing outmanoeuvred — losing a political game I didn’t even know I was playing.
EThe Empire tightening its grip until there’s nowhere left to run.
NEXT QUESTION →
04
How do you deal with authority you don’t trust?
Every dystopia has a power structure. Your approach to it determines everything.
ASubvert it from the inside — learn its rules well enough to weaponise them against it.
BIgnore it and stay out of its reach. The further from any power structure, the better.
CAppear to comply while doing exactly what I need to do. Visibility is the enemy.
DManoeuvre within it carefully. You can’t beat a system you refuse to understand.
EResist openly when I have to. Some things are worth the risk of being seen.
NEXT QUESTION →
05
Which environment could you actually endure long-term?
Survival isn’t just tactical — it’s physical, psychological, and very much about where you are.
AUnderground bunkers and server rooms — cramped, artificial, but with access to everything that matters.
BOpen wasteland — brutal sun, no shelter, constant movement. At least the threat is honest.
CA dense, rain-soaked city where you can disappear into the crowd and nobody asks questions.
DMerciless desert — extreme heat, no water, and something enormous living beneath the sand.
EThe fringe — backwater planets and busy spaceports where the Empire’s attention rarely reaches.
NEXT QUESTION →
06
Who do you want in your corner when things fall apart?
The company you keep is the clearest signal of who you actually are.
AA tight crew of believers who’ve seen behind the curtain and have nothing left to lose.
BOne or two people I’d trust with my life. Any more than that and someone talks.
CNobody, ideally. Alliances are liabilities. I work alone unless I have no choice.
DA community bound by shared hardship and mutual survival — people who need each other to last.
EA ragtag team with wildly different skills and total commitment when it counts.
NEXT QUESTION →
07
Where do you draw the line — if you draw one at all?
Every survivor eventually faces a moment that tests what they’re actually made of.
AI won’t harm the innocent — even the ones who’d report me without hesitation.
BI do what I have to to protect the people I’ve chosen. Everything else is negotiable.
CThe line shifts depending on who’s asking and what’s at stake.
DI draw a long-term line — nothing that compromises my people’s future, even if it’d help now.
ESome lines, once crossed, can’t be uncrossed. I know which ones they are.
NEXT QUESTION →
08
What would actually make survival worth it?
Staying alive is one thing. Having a reason to is another.
AWaking others up — dismantling the illusion so no one else has to live inside it.
BFinding somewhere — or someone — worth protecting. A reason to keep moving.
CAnswers. Understanding what I am, what any of this means, before time runs out.
DLegacy — shaping the future in a way that outlasts me by generations.
EFreedom — for myself, for others, for every world still living under someone else’s boot.
REVEAL MY WORLD →
Your Fate Has Been Calculated
You’d Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
The Resistance, Zion
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You’re a systems thinker who can’t help but notice the seams in things.
You’re drawn to understanding how the system works before figuring out how to break it.
You’d find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines’ worst nightmare.
You function best when you have access to information and the freedom to act on it.
The Matrix built an airtight prison. You’d be the one probing the walls for the door.
The Wasteland
Mad Max
The wasteland doesn’t reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That’s you.
You don’t need comfort, community, or a cause larger than the next horizon.
You need a vehicle, a clear threat, and enough fuel to outrun it — and you’re good at all three.
You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
In the wasteland, that distinction is everything.
Los Angeles, 2049
Blade Runner
You’d survive here because you know how to exist in moral grey areas without losing yourself completely.
You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
You’re not a hero. But you’re not lost, either.
In Blade Runner’s world, that distinction is everything.
Arrakis
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
Patience, discipline, and political awareness are your core strengths — and on Arrakis, they’re survival tools.
You understand that the long game matters more than any single victory.
Others come to Dune and are consumed by it. You’d learn its logic and earn its respect.
In time, you wouldn’t just survive Arrakis — you’d begin to reshape it.
A Galaxy Far, Far Away
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn’t have it any other way.
You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
You’d gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire’s grip can be broken.
You fight — not because you have to, but because standing aside isn’t something you’re capable of.
In Star Wars, that willingness is what makes all the difference.
↻ RETAKE THE QUIZ
The impact of 2001: A Space Odyssey can also be felt in Nolan’s own filmmaking, as his 2014 film Interstellar somewhat feels like a spiritual successor to 2001, as both films are renowned for their striking visuals and deep explorations into the human spirit. Both movies also explore sci-fi concepts of time dilation and extradimensional beings beyond human understanding, delving into explorations of humanity’s psyche based on our shared curiosity about the unknown. However, despite being released over 50 years before Interstellar, 2001: A Space Odyssey does not feel dated because it was shot on 70 mm film, giving the movie defined and crisp visuals that outcompete many contemporary movies released in this century.
Even though it was released in 1968, 2001: A Space Odyssey continues to inspire and challenge modern audiences. So, though Nolan may have been confounded when he first watched the movie as a young boy, there’s no shame in exiting this Kubrick feature with more questions than answers. Because that’s exactly what 2001: A Space Odyssey set out to do: challenge, inspire, and explore ideas beyond current understanding.

Release Date
April 10, 1968
Runtime
149 minutes

Keir Dullea
Dr. David Bowman

Gary Lockwood
Dr. Frank Poole