With Closed Beta shutting down a few days prior to 2XKO’s Early Access release, it seems Riot has quite a few plans to fine-tune the experience before the game opens up to the entire FGC. Beyond the stream of new content, they likely want to address the bugs and balancing issues that were still persistent after the two scheduled maintenance periods in the beta.

Thus, alongside Teemo’s release on October 7, 2XKO’s combat designer Yohosie gave a heads-up about the upcoming in-game balance tweaks that’ll be in effect as soon as Early Access begins. Unlike traditional patch notes with frame data, though, this information is vague and more so in the context of inputs, letting you know what you can and cannot do after the October 7 patch goes live.

Hey, Yohosie from the Balance team. I want to give context to competitors of things to be aware of if you’re going to be competing on this patch.

On October 7th, we’ll be including a small balance pass alongside the release of Teemo. We’re going to be including a larger balance… https://t.co/NC56Agp5mL

— yohosie (@yohosiefgc) October 2, 2025

The bulk of the adjustments pertain to a few Fuses and Champions (specifically their combo routes and damage output). However, Yohosie does clarify that this is not the detailed or even the complete version of the Early Access patch notes, which will be coming in their Dev. Vision on October 6.

Thus, to keep you up to speed, here’s the list of changes you can expect in 2XKO’s next phase.

Yasuo in 2XKO

Yasuo among others gets hit in the latest balance update / Image via RIot Games

AhriBlitzcrankJinxYasuo

Related Article: Riot Shuts Down Rumors Of Deconfirmed 2XKO Champion After Teemo’s Reveal

Darius doing a 2X Assist Fuse on Ekko in 2XKO

Assists and other mechanical tunings in Early Access / Image via Riot Games

Related Article: 2XKO Ranked Mode: Best Champs, All Ranks, How to Climb

It’s clear that the Early Access balance changes specifically target and aim to tone down Double Down (among Fuses) and Yasuo (among Champions) before the larger part of the community gets their hands on them. While these two aren’t necessarily the most broken things in 2XKO individually, their synergy together poses a huge problem.

Yasuo’s been one of the most popular picks in 2XKO’s esports scene, so his taking a few slaps on the wrist feels only natural. Looking at his absurd normals, corner carry, hit confirms, and neutral, it’s no wonder that pro players like NYChrisG and Lord Knight have complained about his place in the meta.

Yasuo and ekko players arguing about what char is more broken is like watching a Harvard student and Yale student arguing about their schools

— PAR | Lord Knight 🐎☁ (@LordKnightBB) October 2, 2025

Thus, adding soft restrictions to his ‘make a sandwich while it’s still going’ combo routes can potentially make it tougher to execute those consistent 50%+ extensions.